I've been thinking about this, and theres no one real reason that I've been playing this game a lot less. Its a whole pile of different reasons that have added up to make the game as a whole much less fun, and I thought Id share my own thoughts and opinions on what these problems are. Spoiler alert: Artillery isn't one of them, yeah its annoying but Its been in the game since launch and I still found the game plenty fun despite it over the last 8 years I've been playing.
NOTE: EVERYTHING HERE IS MY OWN PERSONAL OPINION, YOUR OPINION MAY DIFFER
WARNING: MEGA GIANT WALL OF TEXT
Im going to start off with The biggest elephant in the room, and my biggest reason. Overall vehicle balance. IMO, balance between vehicles was at its peak around late 2015-mid 2016ish. Its been downhill from there really. Yeah back then the overbuffed E5 existed and the WTE100 was cancer. but those were two outliers, these days the whole game is out of whack. Each new patch consists of new tanks that seem more stupid than the last. (this section may not be in correct chronological order)
The Type 5 Heavy with the derp gun was, in my eyes, one of the beginnings of this. Along with the mass removal of weakspots from everything.
They Nerfed the E5 and then released the Super conq which was, and still is, as good or better in every single way to the overbuffed E5. the overbuffed E5 would still be considered pretty bad in the current meta. Now then, what could possibly be better than the Super conq? I know! A tank that is literally better than the super conq at everything, except It also does all the things the E5 could of possibly hoped to do better than the super conq even better than that! (like mobility) Enter the Chieftain. It being a CW reward is both good and bad. good because every mouthbreather can't get one and thus theres less of them. bad because it instantly became the meta in CW, pushed the SC out, and you have to have one in a top clan now.
They then released the 268v4, which single handedly completely destroyed my desire to play this game. It has never returned to the levels it was before the V4 was released. Im sure everyone remembers, but clan wars became "whoever has the most 268v4s wins, regardless of strategy" it was the most cancer period I've ever seen in this game in my life. And then they nerfed it. barely. they gave it a slap on the wrist. Thankfully it stopped that retarded clan wars meta, however the tank is still grossly Overpowered and needs far more extensive nerfs. Fuck that thing.
Meanwhile, I have a special hate for the entire swedish line. the entire fucking line is the most cancer, horrible to play against, gimmick tree they have ever released, and honestly IMO the game would be better if they just flat out deleted the entire nations tree. The Kranvagn is the least cancer, but is still more cancer than most other autoloaders. the STRVs are all absolute cancer tanks that can't do anything except camp and punish people for daring to be aggressive and try and push with their fuck you DPM, fuck you camo, and fuck anyone with a sub 120mm gun armour. They are still my most despised tank in the game. And now the new medium line is out. all of which are completely fucking flat, you can't hit them to save your live, and regardless of how objectively good or bad they are to play, they are just, so far in my experience, completely unfun to play AGAINST.
The Wheeled vehicles. I knew, before any stats had even been released, just from WGs first ever description of what they were planned to be, they would be cancer. And they are. they flat out destroy the game IMO. they're disgusting. they're double disgusting for me, who has to try and hit the fucking things with 200 ping. destroying a wheel doesn't even slow them down. They may be fun to play but they're absolutely destructive for gameplay. They never should of been added. They're too fast, they get their own Autoaim+ (a banned mod lol) I've seen them regularly pull off shots doing 70kph that even in a 140/62A would never been possible, from ranges you'd almost never even bother taking on the move shots at. They're a pain in the ass.
Lets add to this other honourable mentions, like the 430U/430 which both are stupid with heavy tank armour and medium mobility. The 257 which is unpennable from the side for no reason, the IS-3A and Progettos which are just annoying as fuck to fight. Its a running thing now, regardless of how objectively good or bad the tank is, none of these things are fun to actually play against.
Premiums! Now, WG seems to have one or two stances on prems these days. Either its an extremely boring, meh tank, or its fucking OP as shit. its disgusting. the T26E5 was the start, the defender was the turning point. and nowadays, If you see a prem or any tank that has had supertest stats released, theres a 95% chance that tank is coming to live, with little to no changes. Its like the super testers aren't even testing these things. This doesn't even apply only to prems, its applying to everything, which is made even more ridiculous because any person can take one look at the prelimentary stats and immediately deduce that said tank will be OP as shit without even playing it.
Which leads me on to my next topic... Rebalancing. Yeah, Im extra salty about this part for reasons Im sure you guess.
WG can't just slightly buff or nerf a tank (but mainly buff it seems) they have to try and completely redesign how the tank plays. pointlessly. yes, you know what im talking about. the STB-1. Its already been said, but all it needed was some small buffs to make it more comfortable to play. a turret buff, a gun handling buff. boom done. but instead they had to completely redesign it. Right now, regardless of whether it is actually objectively more capable as a tank, what it is now is just more complicated, and less fun to play. This alone has killed off a large portion of my remaining desire to play the game, the STB was always my fun tank. Playing it for me was always just an enjoyable experience. (which is why I didnt bother 3 marking it for ages because 3 marking is for me, extremely frustrating and completely unfun, in a tank that I normally used to destress) The Currrent STB doesn't do that now. its slower and more complicated. Way less fun.
Anyway, back to rebalancing. the STB isn't the only tank they've done this to. They keep revisiting older tanks that just need a small amount of love (although in reality is all the new OP tanks need nerfs) and instead try to needlessly redesign how they play completely. Which makes the game less fun because everything keeps getting changed.
And then they bring out new tanks like that ST-II on supertest. that thing is gonna be disgusting, at least it will be to play against. I hope to god it doesn't come out remotely close to that, if at all, but with WGs track record over the last few years Im not optimistic.
Maps have gotten less fun as well. Each time they redesign a map It feels worse IMO. for example pilsen, which needed some work but wasn't bad, got redesigned and its current design is absolutely terrible. the entire field is a complete shitshow and is utterly pathetic, while it used to be a pretty fun place to fight. so more than a third of the map is now worthless ground. the middle area was already worthless and still is, so thats another third of the map useless ground. and now we have the 1-2 line in the factories, which isn't useless but they've made it way harder to push or be effective in it. So now its not a remotely fun place to fight. the entire map is a shit show. its one of my banned maps (along with paris)
Along with this, Highway, a map I always liked, is now worse. the redesign in the NW corner with the field is worse and now massively favours the north, with souths defensive positions all being way more exposed to fire and getting lit than before, with norths not being changed. the buildings around the north aren't exactly fun places to fight, terrain based fighting is more interesting than building peekaboom wars.
New Maps all suck as well. Studzikani needs no introduction, Minsk is like 80% unusable ground with only a few areas being pushable. Neither of them are very fun to play.
Ghost town worked in CW, but doesn't work in pubs. Its not a very fun map to play in pubs IMO, mainly because of the coordination required to win it that just doesn't exist in pubs.
along with this, the 1.0 redesign of a lot of maps just made them worse or less fun to play on. TD camping bushes or ridges added where they can easily punish anyone trying to actually push or do anything other than camp. Routes that used to be possible are now impossible. (things like dropping off hills and such which now just kill you) - I always hated boosts that allowed you into areas meant to be inaccessible. but going from one accessible area to another is okay IMO, It removed a lot of escape routes and made risk taking far more punishing. thus no one wants to take risks anymore.
I can give you the tank comp for 90% of the maps we play in the next campaign right here: 260, Chieftain, 907, EBR, CGC. Sprinkle on the occasional STRV or T100, maybe an IS-7 or a 268v4.
Theres little variation, or creativity any more. I mean of course there isn't those tanks are all the best and using any other will just cause you to lose. But its not very fun. This isn't the fault of the clans, its the fault of WG for making tanks so much better than the others. I can't even use my 140 in CW unless there are literally no more unlocked 907s because the 907 is just that much better than the 140 (needlessly I might add) WG was talking about changing CW. This is, IMO, the biggest change it needs. make creative tank comps great again. Even the batchat has been out metad, a tank at one point I never thought would be outmetad.
There is the next problem, because I don't play as often any more, I get rusty. so Im playing worse, which frustrates me, which makes me want to play less because Im getting annoyed that I can't play at a level I know I am capable of. Which makes me play even worse on tilt. I need to get over this just by playing more and un rusting but its a vicious cycle, and all the other aforementioned issues are also making me frustrated. so bleh.
Thats about it for now. All of these things are, individually, fairly small. but together they just create a pile of compounding issues that generally make the game much less fun than it was. And the problem is, Even if WG started fixing them all right now. and fixed them how (for simplicity sake) I personally would like to see them fixed, It would take them years to get the game back into a good position. New Patches these days don't bring me excitement. they bring me dread as to what they've fucked up this time.
So yeah. wall of text. This took me like 45 mins to write, I have an exam tomorrow, and I should be studying. go me.
I'm less than 100 games in and enjoying ships so far, but I have to say there are a few things that seem fairly obvious to me when there are DD's on your team.
1. When you are playing a DD don't fire torpedoes when you have allies between you and your target. This will end badly.
2. Don't tunnel vision on the enemy. You may have an ally who decided to change direction and is getting ready to cross your path.
3. To avoid getting an allied torpedo or torpedoes up the ass refrain from driving between a DD who is broadside to the enemy. They may be tunnel visioned trying to line up the shot and not notice you until it's too late.
I know this is pretty obvious stuff, but this happened last night. In retrospect I believe the "incident" was equal parts of 2 and 3 as I'm usually pretty good about 1.
Have at look at flamu's low tier guides (and then the rest of his content): https://www.youtube.com/playlist?list=PL1NRuAJjSDRhtTDppWlBL-f4rAxk7uMzp
It helped me alot.
iChase have some nice guides too: https://www.youtube.com/playlist?list=PLoRQa0D7yVpc05KETkgPsyZHIRZd980cO
I would start from there. Best of luck
Though I had a rough start to the game in Japanese cruisers, I think that I've made a decent start so far. My stats for reference: https://eu.warships.today/player/500812028/Birkovic
Probably a few different stories, from different perspectives. Here's mine:
The roots go back to the official forums. There were a brave few on that forum who believed in the triumph of logic and reason over pubbiedumb. We carefully crafted arguments and examples, trying to show people that a single player can make a difference on a team of 15. That winning isn't simply a matter of getting a good team, or platooning, or hacking, etc. And, maybe, to show that "play for fun" and "play to win" were not mutually exclusive.
There were guides, videos, statistical analysis, etc. Sometimes, a bit got through. More often, good posts would be buried in the red sea. Masses of unhelpful comments, or straight out denial of the evidence. We were basically trying to teach evolution in Kansas. Or, wherever it is that deniers congregate outside of the Free People's Democratic Republic of New Trumpistan.
Those of us who worshiped at the altar of Statistics generally knew our own, and talked from time to time. Some of us shared a common dream of offering up high quality content that was not moderated by Wargaming's general incompetence, or their concerns over legality and fairness. We didn't want a fair place. We wanted a place where idiocy was ridiculed, but a helping hand was extended afterward. I remember discussing ideas with Allurai many times.
Also in this time, there was a nice little site called WoTLabs. It had taken the torch dropped by Tanks of Science. It collected statistical data, compiled it, and offered it up for consumption. No bias, just a simple yet beautiful collection of data. We had used it as a reference many times. Starting to examine the correlations which would eventually build the later WN ratings. But times were still tough on the official forum. Correcting idiots lead to bans, and some great content was ridiculed by deniers.
One night, Allurai tells me he thinks he's convinced Neverwish, the guy behind WoTLabs, to host a new forum. He also says he thinks he can get Solono on board. Before that point, I had only thought of it as a nice dream. Suddenly, it became a potential reality. Minds met. Discussions were had. In addition to being a source of high level content, moderated by competent players, we could introduce a less restrictive version of CR/D. We could also bring in some of the Old Guard who had been banned. Finally, we could Name and Shame without fear of punishment.
A short time later, I got an invite, and was able to see the early version. We were selectively bringing good players in, and were starting to amass content. I "formalized" my association at this point and joined the moderation team. We chanced a few things, made a few things more presentable, invited a few more players. We eventually got to the point where we though we were ready for the word of mouth campaign. We started plugging the site on the main forums. Never put a link up on the stats page. People started flowing in.
4 years later, an occasional tanks related post shows up among the anime/furry/hawt gais threads we're now known for. We have a drink and try not to cry, like eternally disappointed fathers who nonetheless love their sons.
Are you a player looking to get more out of the game? The Minion Consortium might be the place for you. We are a group of clans that focus on training, winning, and having fun without major commitments. We pride ourselves in having a relaxed atmosphere while still looking to grow and compete.
What do we offer?
Relaxed TeamSpeak environment, no bad attitudes
No attendance requirements other than being on TS so people can easily platoon
Weekly training to promote improvement
Strong presence at varying levels of Skirmishes and Tournaments (successfully pulling in more gold than most clans do in Clan Wars)
Strongholds at varying levels
With the introduction of the new Clan War map, the Minions are now active in Clan Wars.
Looking for the competitive play and superior gold income without the "hassle of Clan Wars"? Or are you looking to improve your game? Or just play with quality people? If so come visit the Minion Consortium's Recruitment Page, and we'll get to know you. Tell us what you are interested in and we'll help you find a spot in one of our two clans: M--M or M-I-T.
Join us on our TS server! minions.enjinvoice.com
An interest in team play and a willingness to learn!
Have a tier 4 tank at minimum
Recent: WR: 52%, WN8: 1450
At least a few Tier 8+ Tanks for Team Play
Don't meet these requirements yet? Join M-I-T and we'll be happy to train you up to our standards!