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tajj7

Verified Tanker [EU]
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tajj7 last won the day on March 5

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About tajj7

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    Prefers Windex To Winning

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  • Gender
    Male
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    Southampton. England
  • Interests
    Tanks, history, games, football, cricket and tea!
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    EU

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  1. T92 at least has high view range, high camo and exceptional gun handling, plus virtually no penetration drop off. This thing is just meh, whatever it does well another light does better
  2. It looks very generically 'meh', its not bad but its not good either, everything is just on the side of meh, not that fast, DPM is pretty crap for that alpha, gun handling is ok but crap accuracy for reasons, view range is crap as well which is odd for a British tank. If this is a sign of what British lights are going to be its going to be a big disappointment, I mean this thing basically seems like a bad HWK 30, worse DPM, worse alpha, worse accuracy, worse view range, traverse is worse, like really what is the point of it?
  3. Which means I can add empires border I think as my second one to go with mountain pass, I don't think I have had a single good game on that map and its absolutely pointless in anything other but heavies and has a completely pointless open flank.
  4. I think Mountain Pass for me as well, its the least flexible map in the whole game IMO, so completely limited and its also so small on available area, there is literally a 3x3 map area in the north east that is completely impassable terrain. There are 47 map squares out of 100 on that map, that more than 50% of them is unusable, making it technically IMO the smallest map in the game. Shame its not 3 maps, hopefully they increase it to the 3 in the long term once they get it working.
  5. Key points from the above IMO - 1. You have to laugh that WG both admits arty is toxic but then claim it needs to be toxic. 2. What the hell is step 2. 3. At least they recognise that damage per battle for arty needs to be lowered.
  6. Neither is going to stop it. You think cutting down premium ammo damage is going to stop people firing premium ammo? it'll just increase it, because people will need to fire more. Premium ammo spam is a symptom of the meta, the meta is not a symptom of premium ammo. If there was not so many things at higher tier with absurd armour, youd see far less premium ammo and HE being spammed, that is pretty much guaranteed because that is the old state of things before Jap heavies, Bobjects, Defenders, Maus buffs, VK 1001 Ps, t95 buffs etc. Like 2016 we had far less of this shit and we had far less premium ammo spam. Armour and map design is what is driving premium ammo spam, coupled with availability of credits (boosters, frontline, missions, marathons etc.) but really people still like to make credits, it makes the game less grindy, so aside a small minority who will spam premium ammo in whatever, most players won't, but more are being forced to by the meta. Fix the meta and IMO these issue becomes minor and premium ammo changes become minor, but doing them first just fucks the game up more. All the proposed changes are going to do is basically nerf most -2/stock tanks, most paper vehicles, especially meds and buff heavies, especially ones that are already too strong. Though at least in their Q&A the other day, WG have apparently said that adjustments to vehicles, penetration, costs, armour etc. is all being looked at with premium ammo changes. But knowing WG they will shove it live and Maus, Defender, Bobject et all just become more meta because they all effectively got a 25% hit points boost.
  7. Kind of like the arty changes, not the way I'd do it and I think they need to do more, but honestly I'll take it. If it means less Fv4005s in game and less Type 4/5s using the derp guns, then a good change. The Type changes are actually half sensible, still doesn't tackle the no weakspot issues with the armour but it tackles the big issue with the derp gun. Effectively this takes the alpha down from 1400 to 900, because a non-premium HE firing Type 5 is rare as rocking horse sh*t, so whilst it'll still be annoying it'll be more like an O-Ho shooting you doing like 200-300 damage, not 500-600 and allows other tier 10 heavies to out trade it. Man if they can add some 430U and Super Conq nerfs in as well, plus put the stat hiding into the game, with all these chances higher tiers might become somewhat playable again. Less effective arty, less effective sh8tbarns, less effective Types, no xvm focus, nerfed 430U, nerfed sup conq and better MM. That would be a much funner game, but the cynic in me says that the buffs to the IS-4 and E100 will turn them into the next OP super heavy monsters to take over the Types mantle.
  8. Well we have no information that they intend to do that, so on information so far available its just a straight up nerf. ----------------------------------- Circon actually raised a valid point in his rant video, tier 5 and 6 arty is basically OP as all hell and this 'rebalance' completely ignores those tiers. In pen, DPM and damage terms they are proportionally way higher to their tier than the higher tier arty is. The M44 is able to do 550 damage, it can one shot almost all tier 5 TDs, lights and mediums, in some cases with lowe roles, but the T92 is not able to do the same to tier 9s, aside some particular tanks with a very high roll, whilst it also has only 60mm pen, but the arty 4 tiers lower has 39mm pen against tanks that often have far less armour.
  9. I mean its a thing, calling it a rebalance is WG corporate speak to try to confuse the clicker brigade, its a nerf, a straight up nerf. Also all those arties listed are clearly too good, so good they get special treatment. IMO I think WGs plan is basically to keep nerfing arty with a thousand cuts through these 'rebalances', so eventually you just kill it off by making players not want to play it. They know most players hate it but they also know the can't just remove it and I don't think they can be bothered to do a proper rebalance where you completely change how it works. I expect we'll see some more nerfs next year, and they will just keep chipping away. To be honest the reduced splash damage, stun effect and splash radius for all those arties listed (which are basically all the arty everyone plays) is a decent buff for meds and lights, they are the ones that suffer the most from that change because your mobility counts for shit when a CGC or GWE100 can miss you by a tank lengths and still do like 300-400 damage and stun you for 15s. The stun stack thing helps the heavies. If they get round to doing the hiding stats so you basically remove XVM focus I think for decent players arty would become far less annoying with these changes. If they could add in the max 1 per game then it would be even better.
  10. T-62A dispersions with a worse aim time, not bad for 440 alpha.
  11. Yes I know I saw it, but they are still meds so IMO their camo will be more in med ranges not the top of TD ranges. T34 and T30 are the same tank but the latter still has much better camo because its a TD. Personally I doubt we'll see a high tier medium with over 20% base camo, that would be higher than all the high tier lights as T-100 lt IIRC has about 19% base, so if they had the same camo as the Strvs then that would make them better scouts than the best light tanks as their moving camo would still be like 14% and the tier 10 has 410m view range. So you'd have a tier 10 medium with 23% base camo, 14% on the move with 410m view range, which is the same on the move camo as a Sheridan, and way better base. It would be the best passive spotter at tier 10 and still decent enough on the move spotter rivalling the other lights.
  12. Not for the tier 9, that at the moment basically seems to be a UDES in almost all the stats. Camo is likely to be high, for a med, but I doubt the tier 10 will be much higher than about 16-17%
  13. Yeh they have weirdly nerfed the Emil 1, more engine power, worse DPM, worse gun handling because reasons.
  14. Those stats are all over the place at the moment, difficult to tell anything, I think they are just getting the siege mode thing working first and then theyll start fixin the stats. I doubt much of it will change, doubt those camo values are right, they are probably shown with crew skills or something. The whole concept contradicts itself, on the one hand you have these high gun depression, high alpha, turret rmour ridge peakers, but then the camo and view range says long range, but then the pen, aim time and accuracy don't support that.
  15. tajj7

    HWK 30

    I like it, prefer it to the BlackDog, its lower profile as well so just feels smaller and has better camo. Have no issue dealing with wheeled vehicles in it, you have 410m view range, literally 100m better than the tier 8 WVs and you have high pen HE as well, or your decently fast APCR standard rounds. It's a good tier 8 light tank, but very far from OP and probably not quite up there with LT-432 that just has that bully ability. But its comfortable and fun to play, similar to the M41D, they are just reliable light tanks, and they work very well in Frontlines. Like the M41D this is a light that is very reliable at medium to long ranges as well.
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