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tajj7

Verified Tanker [EU]
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tajj7 last won the day on November 4

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About tajj7

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    Not Purple Enough

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  • Gender
    Male
  • Location
    Southampton. England
  • Interests
    Tanks, history, games, football, cricket and tea!
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    EU

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  1. What Jesse said basically, they are doing another 'rebalance', but really its a nerf to keep slowly killing arty to the point eventually no one plays it. This is a nerf, especially so I believe for tier 5 and 6 arties, because I think (though may be wrong about this) that their alpha damage has not only not been changed to reflect the increased HP pools due to the premium ammo change, but it also hasn't been changed to reflect the general tier 6 and below HP buffs. On the HE and previous 'special ammo' sandbox versions, tier 6 and below tanks had essentially received TWO HP buffs, one to effectively nerf premium ammo, and the other because their HP pools are too low generally. I don't think the alpha of the arties has been changed to reflect both changes, so even the 'improve damage no stun' round, will only be doing as much damage (effectively) as it does now on live, except now like a KV-1 has like 1.1k hit points or something, so an M44 has 550 on standard rounds, and like 630 or something on it;s higher damage rounds, but the tier 5 and 6 tanks it is facing now have way higher HP. Same applies to like the LeFH. Of course those tier 5 and 6 arties also get their HP buffed but in most situations arty HP is irrelevant, so it doesn't benefit them much, everything they fire at now takes them way longer to kill. On a wider scale this whole HP buff change is a pretty easy way to nerf too good premiums, leave them all as they are, so your Defender has 440 alpha and 1500 hit points, whilst your IS-3 will have 450 alpha standard rounds and like 1750 HP for example.
  2. 25k base XP a day, but do like the look of the tank so might get a bit of discount and get it anyway, it's basically a tier 8 E5.
  3. There are some new styles as well, for FV4005, 907, Progetto 65, 403U, T-100lt and SU-130PM, they just didn't mention them and no one is sure how they are going to be implemented/sold etc.
  4. Apparently there is a third version now with 390 alpha, seems a bit all over the place with the balancing. Hard to tell its strength until we see the armour effectiveness.
  5. T95 and 907 aren't in the bond shop though and I doubt they will be for a while until WG powercreeps them, they know damn well those tanks are too strong and could easily balance them. Those two tanks being too good is not a good reason to screw over M60 owners though.
  6. It was about 24k bonds I think to get tanks on EU after the last campaign. Which is another reason it's stupid, I doubt many chose the M60 or 121b in the auction, but some probably did and potentially paid twice the price, whilst also had to play at least 5 games in the campaign (and those players likely played more). It's a d*ck more by WG but the masses lap it up because they get access to reward tanks they didn't earn, but they'll lap it up now, but wait until their Frontline or PM tanks go in for an easy amount of bonds, then they'll cry about it but it'll be too late then. It starts with the CW players who have the M60/121b but its clearly not going to stop there. I also have no issue with the bond shop in principle and if you want to put all new rewards in there as well in certain modes that is fine because everyone know where they stand, they can see they have different routes to get a reward tanks, but what you shouldn't do is move the goalposts after people have already worked for rewards.
  7. 15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year. Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year. Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment. Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered. It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players. Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either.
  8. I like the direction, I think high calibre HE is dumb as hell, not to mention tanks like the KV-2, M4 Derp etc. are OP and a scurge of lower tiers. Also making it less RNG based, taking away the pens, making lower calibre HE a bit more reliable for those decap or very low HP kills makes sense. No T49s snapping across the map and penning your light tank for 1k or doing 300-400 to turret of an IS-7, I can get on board with those changes. They have sadly gone full retard though with the 2nd version of this, Type 5 derp is doing 500-600 hits again to the front of a Maus, O-I is doing like 400-500 damage without pens. And the biggest horror is they have INCREASED arty alpha damage, M44 has gone from like 550 to 610, T92 has gone from 1300 to 1440. I know the HPs have changed, but that is still annoying. Hopefully this is going from one extreme to the other and we'll see this go back down, they have buffed alpha of HE by 75% from the first version of the test, when like 20% would be more the correct value. I still agree with the fundamental direction of this test though, removing HE pens (hopefully this applies to arty as well if it comes in), which removes silly one shots, overall reducing HE damage (it shouldn't be a primary damage dealer and is too much of a crutch because of this), reducing HE module damage, making the armour relationship make more sense (no more taking a shot on the turret and the splash seeks out your engine deck and sets you on fire). People saying KV-2 is 'fun', is the same argument people use for arty, for Waffle E100 etc., one persons fun is not everyone elses fun and one persons 'fun' should not be at the detriment of others facing that tank and gameplay balance in general. Those derp tanks being taken down a peg or two is IMO good for the game, especially the ones on like tiers 4-7 most of which are just a giant combination of OP and broken.
  9. Tier 9 IS-3 on those stats looks crap to me, turret even looks flatter than the tier 8.
  10. tajj7

    TL-1 LPC

    Would usually be tempted, even like the skin to be honest, but two things have put me off buying. Firstly WG proposing to sell CW reward tanks for bonds, so I am not buying anything until that is confirmed either way. 2ndly this thing is a T95E2, but basically better in every way and it was supposed to a replacement for that based on early leaked stuff, but instead WG thought fuck it, can't have those few thousands T95E2 owners get a nice tank they didn't pay for so we'll sell it to screw them over. And yes I have a T95E2. It looks a solid tank, pretty well balanced, but it also begs the question why all those tanks with terrible US cupolas can't get a small cupola like that.
  11. Yeh its annoying, its almost better not knowing and just having it popup after the game. I generally don't try to 3 mark stuff that often as I get very frustrated with it, I mean after that E5 failure I didn't play the tank again for about 3 moths out of disgust. I generally just notice the odd tank is quite high and give it a go for a bit. Especially as I am not good enough to do tier 10 3 marks that easily, only one so far which is the E5 and a few others that are close that I am scared to try to push over the line. 9s and 8s have happened a bit more organically through normal play without me really needing to push too hard. But I couldn't be like this other people that have done like 50+ tanks I'd go mad I think.
  12. As others have said its consistency, you really have to avoid those low damage f*ck up games as much as possible (which is why I find it so hard as I tend to be quite aggressive and have the odd brain fart). You also have to be aware what assistance you are doing, if you start the game by tracking something for 1.4k, you probably want to try to track everything you meet or see, but of course if you spot everything then tracking that last tank is pretty pointless. Which can lead to some odd situations where you are like circling the last alive tank doing damage but don't want to track it. You also need to remember that a full damage shot is better than a kill. Recognising that a game is going to be lost and digging in to get the maximum possible is also a key skill to 3 marking. I would say doing one game a day or whatever is not the best approach as you really need to get into a zone with a tank and also in a 3 marking mindset. The biggest issue I actually have with 3 marking is those games where you win 15-1 and everyone does 1k damage, getting like 4k combined plus in a game like that is hard because you have to balance being aggressive with being reckless. Avoid tilt at all costs, if you have a few bad games where you drop a 1% or more, take a break, step back, play it later or another day because if you go chasing that % back you'll probably lose more. I remember I was on 94.7% on the E5, I went into a game where we won 15-0, I did about 2.5k damage, dropped like 0.3%, got annoyed, played on tilt and was 5 games later down at like 92%.
  13. Interesting, also 300 alpha even though tier 8 soviet 100mm have 250. That DPM as well, 1.4k.
  14. Didn't say it was OP, I am actually quite happy with how they seem to have balanced the mechanic initially, it seems like you say to need some thought to utilise it to the best and bobs will likely just try a lot to do the two shots, have terrible DPM, and be derping shots into walls not accounting for clearance for both guns and probably not being able to time the charge up properly. However its still dumb they released a video 3 days ago saying it was going onto super test purely to test the gun concept and they weren't balancing for vehicles and it now has gone onto public test, as a premium and they are balancing the vehicle characteristics, meaning that video was just BS. You are also potentially right, 175mm turret front looks pretty poor so armour wise this tank could look pretty awful, but as I said they made out like this particular tank wasn't actually going to get released and now they seem to be rushing it forward to release. Maybe they have realised that patch 1.61 is completely light on anything interesting and now want to rush this out for it, but I feel the same happened with the British lights, they put some arbitrary deadline on a patch coming out and decided that content had to come out for it, and we now have a terrible light line. When really no one would care if 1.61 didn't come out until like November if it had decent features and had been properly tested.
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