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Verified Tanker [EU]
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tajj7 last won the day on July 18

tajj7 had the most liked content!

About tajj7

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    Not Purple Enough

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    Southampton. England
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    Tanks, history, games, football, cricket and tea!
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  1. Tier 9 IS-3 on those stats looks crap to me, turret even looks flatter than the tier 8.
  2. tajj7

    TL-1 LPC

    Would usually be tempted, even like the skin to be honest, but two things have put me off buying. Firstly WG proposing to sell CW reward tanks for bonds, so I am not buying anything until that is confirmed either way. 2ndly this thing is a T95E2, but basically better in every way and it was supposed to a replacement for that based on early leaked stuff, but instead WG thought fuck it, can't have those few thousands T95E2 owners get a nice tank they didn't pay for so we'll sell it to screw them over. And yes I have a T95E2. It looks a solid tank, pretty well balanced, but it also begs the question why all those tanks with terrible US cupolas can't get a small cupola like that.
  3. Yeh its annoying, its almost better not knowing and just having it popup after the game. I generally don't try to 3 mark stuff that often as I get very frustrated with it, I mean after that E5 failure I didn't play the tank again for about 3 moths out of disgust. I generally just notice the odd tank is quite high and give it a go for a bit. Especially as I am not good enough to do tier 10 3 marks that easily, only one so far which is the E5 and a few others that are close that I am scared to try to push over the line. 9s and 8s have happened a bit more organically through normal play without me really needing to push too hard. But I couldn't be like this other people that have done like 50+ tanks I'd go mad I think.
  4. As others have said its consistency, you really have to avoid those low damage f*ck up games as much as possible (which is why I find it so hard as I tend to be quite aggressive and have the odd brain fart). You also have to be aware what assistance you are doing, if you start the game by tracking something for 1.4k, you probably want to try to track everything you meet or see, but of course if you spot everything then tracking that last tank is pretty pointless. Which can lead to some odd situations where you are like circling the last alive tank doing damage but don't want to track it. You also need to remember that a full damage shot is better than a kill. Recognising that a game is going to be lost and digging in to get the maximum possible is also a key skill to 3 marking. I would say doing one game a day or whatever is not the best approach as you really need to get into a zone with a tank and also in a 3 marking mindset. The biggest issue I actually have with 3 marking is those games where you win 15-1 and everyone does 1k damage, getting like 4k combined plus in a game like that is hard because you have to balance being aggressive with being reckless. Avoid tilt at all costs, if you have a few bad games where you drop a 1% or more, take a break, step back, play it later or another day because if you go chasing that % back you'll probably lose more. I remember I was on 94.7% on the E5, I went into a game where we won 15-0, I did about 2.5k damage, dropped like 0.3%, got annoyed, played on tilt and was 5 games later down at like 92%.
  5. Interesting, also 300 alpha even though tier 8 soviet 100mm have 250. That DPM as well, 1.4k.
  6. Didn't say it was OP, I am actually quite happy with how they seem to have balanced the mechanic initially, it seems like you say to need some thought to utilise it to the best and bobs will likely just try a lot to do the two shots, have terrible DPM, and be derping shots into walls not accounting for clearance for both guns and probably not being able to time the charge up properly. However its still dumb they released a video 3 days ago saying it was going onto super test purely to test the gun concept and they weren't balancing for vehicles and it now has gone onto public test, as a premium and they are balancing the vehicle characteristics, meaning that video was just BS. You are also potentially right, 175mm turret front looks pretty poor so armour wise this tank could look pretty awful, but as I said they made out like this particular tank wasn't actually going to get released and now they seem to be rushing it forward to release. Maybe they have realised that patch 1.61 is completely light on anything interesting and now want to rush this out for it, but I feel the same happened with the British lights, they put some arbitrary deadline on a patch coming out and decided that content had to come out for it, and we now have a terrible light line. When really no one would care if 1.61 didn't come out until like November if it had decent features and had been properly tested.
  7. Which shows all WGs talk about them testing a concept was utter rubbish. Changing the armour has nothing to do with testing a new gun concept, but has everything to do with balancing a tank. It's also a premium, which means if its released and its OP as all hell, there is little that can be done to it. Probably say hello to the new Christmas box candidate Doesn't look like they have touched the gun there aside the aim time is a little better (but accuracy is worse), they have also nerfed the armour, nerfed the engine power but increased top speed and reverse speed (BTW does any Soviet heavy in the game have a reverse speed of 20kph?), also increased the view range and health.
  8. ^ Unless there is good take up by the playerbase and lots of people do it, then most teams will have majority of randomly generated names and the focusers won't know what to do. We'll just have to see how well it will work and how noticeable the replacement names are.
  9. XVM focus is a myth though man <- said every bob ever. Yeh that is a big one, hope they get it work properly though, my worry is two fold, one that they f*ck it up generally and stats mods can get access to stats through some sort of ID not username, and two that the take up is low because it's an 'opt-in' so arty xvm bobs will just focus the players who have no stats on XVM showing. If they can get it to work and we finally also see a reduction of arty numbers which they are apparently trying to do as well, then I might complain a lot less about arty. Apparently there is also a further arty change in the works and the guy from the daily bounce blog has been told its a big one.
  10. To be fair I think they have done all right here, the 'charge up' for the two shots is interesting, there is plenty of penalty on the reload for then using both shots as well. Accuracy is quite crap, but I doubt it will be on the tier 9 and 10 so I think there should be an accuracy penalty for double shot as well, make it more like a close range shotgun mode. My main worry is this looks balanced and a mechanic with quite the skill floor, bad players won't be able to use this properly at all, 3 modes of fire, thinking about reloads, timing the charge up, remembering to position so you don't fire one shot into the wall or into the wrong bit of armour, not interrupting the reload etc. Far too much for the average heavy tank bob to think about, so IMO they are going to idiot proof this like the IS-3A.
  11. Yeh but as I said its so situational for a BB like that, you don't really want to brawl in those US BBs, you want to use their speed, decent concealment and good guns to ambush peoples broadsides at like 15km. The concealment is way higher than the radar range so any DD can avoid it with ease, so it only ever catches out very dumb DD players, and even then you have like 30s reload guns so you can only usually fire one salvo against a DD anyway. The reload booster on the Jean Bart is a much better tool, as is the hydro on the German BBs. Only thing broken on the Missouri is the credit multiplayer it makes credits at a rate nothing in the game can match, which is why they removed it, all the subsequent tier 9 prems make less credits. I'd say generally WOWs has done an ok job with their tier 9 premiums, wasn't even bothered when they sold them for real money, especially as you could still get them the free way with coal or free XP in most cases. I even managed to get JB 30% off with a coupon after they changed the way the coupon worked when loads of people complained. Knowing WOTs WG though, they will clearly f*ck up what is currently probably the best balanced tier in the game.
  12. How is the Missouri game breaking? It's basically an Iowa with a radar, which is massively situational for a BB anyway.
  13. WOWs has tier 9 premiums and they have largely been done ok, not massively game breaking IMO. The tier 9 'reward' premiums they have done so far, T-55A is good but not OP, the Frontline and Ranked rewards again look decent but nothing amazing. So I don't have worries there. Though I think you will basically kill tier 8 premiums for many people, I mean what becomes the point of playing a tier 8 prem for credit making if you can play a tier 9 with better MM that would make more credits? The anonymiser thing sounds decent in theory, it'll depend on take up though because if only a few unicums do it, the XVM focusing bobs will just target the accounts with stats, so unless lots of people do it in might not be very effective. Dual barrel thing looks like it has potential to be massively OP, after IS-3A I don't trust WG to give these tanks enough drawbacks to offset the benefits. The real massive change is the premium ammo, that is going to cause massive upheaval if that goes through IMO, so its understandable that they aren't doing buffs/nerfs until after that, I suspect paper tanks will become even more crap and being top tier will become even more powerful. Good news about the WVs, glad the whines haven't impact their decision and they get unfairly nerfed just because a load of bobs can't handle them. They do this a lot though WG, promise all this stuff and then take ages to deliver it. We had a lot of this stuff promised at xmas and now we are 9-10 months later and its only just tricking through. I mean premium ammo rebalance has been like 2 years in the making and we are still only on another sandbox version, can't see that coming into the game until 2020 at the earliest. The hide stats thing seems to be a simple change but they are only now testing it after promising it in December. I mean they are making progress to make the game better, but its glacial progress. They seem to be able to throw out PvE modes and modes like Steel Hunter, and new premiums easily, but can't seem to fix the game very quickly.
  14. The one that has triggered me the most recently is the one in the top northwest corner of Minsk, two bushes either side of a solid piece of cover, looks right down the west flank and you can literally only approach it across a bridge and you can't outspot it from any cover. If you try to approach it from the other side its easier but just as open and often there are bobs camping around the cap that prevent you from moving from that side. So you win the west flank and congrats that gives you sweet fuck all. Along with arty its probably the thing in game that most makes me rage, winning a flank but unable to actually progress the game because WG decided the braindead idiot who can only drive 50m from spawn needs a much superior position to the one I have just lost half my HP fighting for and one that I can't flank.
  15. Yes WG proposed multiple versions of the MM in the patent, and actually if you read it, the 'manipulation' bit that all the tinfoil hat people jump on is very very minor, its a proposal to basically give you slightly easier MM if you have lost a lot or harder MM if you have won a lot in a row. Which is actually the opposite of what rigged-MM complainers claim is happening, they claim WG is making them lose and they have all these loss streaks, but actually according to the patent the game should be giving them easier MM if they are having loss streaks, but clearly isn't. The majority of the patent talks about vehicle weighting and tiers and using that to create challenges and easier times for players, which is pretty obvious, get top tier stomp people, get bottom tier get stomped by people, which creates enough replayability and 'challenge' on its own. I'd also presume the guy worked at WG NA yeh? Even if that was true, what does NA know about the intricate details of how the game works, that is all done in Minsk, none of the regional offices deal with development so how would he know anyway, he was likely some community manager or something. As said above we have people who have pushed like 70% solo win rates and have had 20 plus game win streaks, so it honestly makes nonsense of claims its trying to normalise win rates.
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