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tajj7

Verified Tanker [EU]
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tajj7 last won the day on March 9

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About tajj7

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    Purple Poaster Child

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  • Gender
    Male
  • Location
    Southampton. England
  • Interests
    Tanks, history, games, football, cricket and tea!
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    EU

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  1. Yep, I'd get it if they buffed the pen, but they haven't so its dumb. It's weak enough as it is, a DPM buff is not going to make it competitive, and now they harm the credit earning, which to me would be a nerf to a premium tank so I am surprised they are going to do it.
  2. It's a collectors tank now IIRC so I don't think they gave a shit about those, hence why the 140 is getting buffs whilst the T-62A gets none despite being worse.
  3. If they don't touch the ROF on the E50 then the meme gun with that 280, you'll be able to push the DPM to 4.6k. That is IMO hard to ignore. You can get the reload down to 3.6 ish s, so you can two for 1 almost anything and now will be doing 560 damage. Hilariously if a big alpha damage heavy like a 50tp fires (which has 560 alpha) you can put 840 damage into him and get out before he reloads (at close range). It's just absurd DPM, it's basically Tortoise DPM but on a turreted and far more mobile platform that can still bounce people. I mean against some tier 8 meds you have the same or higher alpha but nearly twice the DPM. ---------------------------------------------- As for the rest - The WZ-120 buffs look all over the place and it will still have the worst gun depression of pretty much any med or heavy in the game. The Panther 88 and the Panther 2 need far more than that to be viable. 2.5k base DPM on the Panther 88 doesn't compensate the speed, large paper armour, meh gun handling, meh pen on both rounds, and all the other crapness on that tank. Not sure why the 140 needs a buff. Tanks like the Cent AX and Bat Chat just get left behind by these changes as well Generally its just more armour power creep on tier 10. They have made the heaviums too much like mediums, really they need a speed, DPM and gun handling nerf, and then you don't need to keep giving more and more armour to mediums to make them competitive.
  4. All of which is irrelevant if someone caps out in 3 minutes on Encounter, which happens far too often IMO.
  5. Best use I have found so far is Grille 15, the traverse dispersion thing + turbocharger, it feels like Old Grille 15 (3rd slot can be rammer or view range) you can rush and catch people out crossing to spots like I beat an M60 to the ledges on Airfield and plonked 750 into his side and reversed out before he reacted. I'd say lights CVS + optics helps, but I don't think it makes them competitive. I tested CVS in the training room, it's only really going to have a big effect on things behind bushes that have poor camo, so shitbarns, E100, Maus etc. you'll spot them about 60-70m further out from our testing. But something like an Strv behind a bush it was like 10m extra away from proxy range so basically made no real difference, plus you are making your already shitty gun worse on 70% of maps you can't do much spotting on. I think overall the tier 10 lights are just too crap to be saved by some new equipment. The Hp thing, and the fake v-stab thing, + turbocharger was quite interesting on the Bobject, though your DPM is terrible but you could turn and aim in quickly. The same set up on (but vents instead of HP) on the Foch 155 actually made it quite powerful. I still think most meds and heavies ultimately rammer/optics, vents and v-stab is going to be your most competitive set up. Especially as I think vents is +6% in the specialised slot. TDs like open top ones or autoloaders where there is an obvious gap from the 'traditional' equipment, so no rammer or v-stab is where the new equipment has potential. Oh and the accuracy thing is crap and a complete waste, on fairly accurate tanks you'll get the same impact with improved vents.
  6. I put Assault on if I am playing lights or paper meds because there are some good spotting options. Can't stand encounter because too often people just cap and no one does anything about it, so you either shout out your useless team for capping or you have to go yolo in your paper med in front of 5 tanks whilst your heavies twiddle their thumbs. And some of the encounter maps are just terrible so its not worth the extra chance of getting Prohk or Malinovka. Encounter would be fine I think if they made it so the base cap didn't work for the first 5 minutes, so idiotic bots that just want to go sit in a white circle don't end the game early.
  7. I think the IS-4 is going to be pretty strong. It now has super heavy hull armour with hull down heavy turret armour, super heavy HP, but normal heavy mobility and a much better gun. If it parks at the right angle then you can bounce a lot of standard tier 10, which means people will have to sling HEAT at it, and hull down it's up there at being resistant to premium spam, some pixel shots on the cheeks and turret ring. Anyone firing standard ammo or lower tiers, it's going to be able to shrug off and bully pretty easily, whilst it can hold it's own in a HEAT battle with it's better turret armour, DPM and gun handling, plus it's 2.5k HP. ------------------------------ As for the E5, well they have pretty much brought the gun in line with the SC, they are pretty much close enough so I suppose it's basically a trade between better turret armour or more mobility. I still think the E5 should do about 40kph and have a 15kph reverse so it's more clear cut, but it should be more fun to play. People should also remember the E5 is way more agile than the SC so you can wiggle and re-angle your armour, plus it's smaller and more troll when it's in the open, making it easier to brawl and bully people IMO. Because it's lower plate is quite troll, especially if you only have like 220 ish pen, whereas tier 5s can go through that giant SC lower plate. E5 will absolutely shred lower tiers now, but still suffer in the those tier 10 meta battles because people will reliably pen you in the turret but you won't pen them, which is still the issue.
  8. tajj7

    WZ-111G FT (T9 TD)

    I blueprinted it, cos what else am I going to use those for. It certainly has it's moments, it was QB of all people that actually highlighted it to me. When you are top tier and there are a hug amount of tier 9s then you can quite easily play assault TD, but against lots of tier 10s you more have to play support as your armour doesn't work, especially with all the HEAT slung about. I mean it's still completely awkward, it's a turretless slow TD, but I think what makes it work is the gun is good, you don't have terrible bloom or aim time for 750 alpha. Plus it is basically tier 10 standard but on tier 9, you have 395mm HEAT for the lols, and also 1.1k HE which means you can smack hull down people for like 400 - 450 most of the time.
  9. It's still DPM though not alpha and alpha trumps DPM all day every day in the current meta, especially if you don't have armour to be in the sustained fight (like say the Kpz 50t can basically sit hull down and most things won't pen it so it's 320 is less painful) and the platform just scares me, that speed, size, and that cupola. But like I said I haven't played it, I am slowly buying back lots of tier 9s and that one is on my list to get. Tier 9 meds are pretty much the sweetspot IMO, I mean tier 9 generally is good anyway, best balanced tier, no too high alpha TDs, -2/+1 MM, most tier 9s can handle most tier 10s, less OP armoured tanks etc. etc. It's the best tier in the game right now and has been for a while IMO. Plus most tier 9 tanks are pretty good generally, there are not many truly bad ones, but for flexibility and being able to do something in most things the MM throws at you, tier 9 meds sit pretty high IMO. Armour and alpha, like I said though the 430 doesn't appeal but it's idiot proof and clearly more effective. Also isn't the -6 gun depression only on the DPM gun on the T-54 where you have to have put up with the accuracy/aim time issues. But it's like the Type 61, I haven't played it for a long while and not since the changes it had. For me the gun on the T-55A is/was just better because you get the DPM, accuracy, better standard pen, shell velocity, aim time etc. You don't trade anything. Another one though I plan to get back to try to mark.
  10. Kpz 50t is probably IMO now the stand out along with Standard B. Then it's like PTA, T-55A, 430 (though I don't like it is strong), Patton. AMX 30, Skoda depending on playstyle and preferences IMO. Then like Cent, Type 61, Bat Chat AP, T-54, UDES, Char. WZ-120 might be the only bad one, though personally I think Char is at the bottom of those mid level tanks. I don't get how people can rate that gun when so much of it bar pen and accuracy is bad, bad intra-clip, long reload (and bad DPM because of those two), bad gun handling, and mediocre gun depression on a rear mounted turret. All on a platform that has no armour, so you have to expose yourself/peak for long period even for just two shots and can't often afford to that. The platform is also hardly spectacular, decent camo and good but not amazing mobility. Even the view range is sub par. For me they went out of their way to make sure that tank rarely puts its full clip out. Oh I forgot the 430 v2, which is also now poor and crippled by the changes IMO, so I'd put that in the bad category. Should caveat I haven't played Type 61 since the buff, so I know it's gun has improved, but it still only goes 45kph, is as big as a house with a giant cupola and has no armour, not IMO the combo of a top level tank in the current meta. If you are paper you need to be fast with a good clip or alpha, i.e standard B, DPM is not going to cut it, especially with sub par 360 alpha.
  11. I recently bought the Bat Chat back in an attempt to 3 mark it and aside from occasionally playing it as a light and doing some spotting, I seem to be most successful playing fairly passively most of the time which is a sad reflection of the tier 10 meta.
  12. Does alright in Frontlines, but the accuracy can hurt, the Renegade has been surprisingly effective for me in Frontlines.
  13. This is so much me. I often at times feel myself running through scenarios and plays in my head, and basically seeing too much risk at every turn because the whole map is locked down by multiple TDs/arty/general campers and the poor map design that benefits these plays. But I then get frustrated that I am not doing anything, not progressing the game and that eternal worry about my team suddenly steamrolling the enemy and I get 1.5k damage is there as well. If anything actually harms my attempts to 3 mark tier 10s (I have so many hovering in the late 80's/early 90's that I struggle to push over the line) is not actually the one sided losses, I can in most games usually do enough to at least break even or not lose to much, it's the games where my team wins so easily I do little but I have somehow found myself in the only part of the steamroll battle where the map is locked down by 3 base camping TDs, who know the game is lost so won't try anything but wait for me to attack them.
  14. Honestly Bourrasque gun because of the clip flexibility, clip speed and soft stats. At sort of sub 250m ranges it's basically blap blap, eff off, and that is half the HP of your average tier 8 gun. With Lorraine it's like aim for ages, hit, wait for it, hit, wait for it.... ah the target has gone, do I reload now for like 35s? Meanwhile Bourrasque has relocated and already popped another two shots into someone. Lorraine to me still feels like autoloaders from 2014, before TVPs, Progettos etc. slow clip speeds, bad gun handling and painfully long reloads. They just aren't meta anymore, its the same problem the Bat Chat is having.
  15. I'm pretty sure any light could have done it, he doesn't really do much with the EBR mobility but drive ridges, which any light could have done and would have probably spotted out further. It's more that his entire team sits in a forest, gives up map control and loses very little for it because everyone approaching them does not have the same concealment. Since the 1.0 changes the bushes are broken IMO, camo and view range becomes irrelevant if there is an HD bush (that is working) becomes involved. Some clan mates tested it on the balcony of Airfield with a sh*tbarn with 50% crew against a 6 skill Bat Chat fully pimped for view range. Sh*tbarn has the worst camo in the camo, coupled with a blind crew, no equipment etc. But it outspotted the Bat Chat with ease. I feel previously in old Prohk teams that did that, A LOT of those people firing from back there would have got lit up more easily and got wrecked, by the magic bushes hide almost anyone these days.
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