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tajj7

Verified Tanker [EU]
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tajj7 last won the day on March 9

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About tajj7

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    Not Purple Enough

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    Male
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    Southampton. England
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    Tanks, history, games, football, cricket and tea!
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  1. It's still DPM though not alpha and alpha trumps DPM all day every day in the current meta, especially if you don't have armour to be in the sustained fight (like say the Kpz 50t can basically sit hull down and most things won't pen it so it's 320 is less painful) and the platform just scares me, that speed, size, and that cupola. But like I said I haven't played it, I am slowly buying back lots of tier 9s and that one is on my list to get. Tier 9 meds are pretty much the sweetspot IMO, I mean tier 9 generally is good anyway, best balanced tier, no too high alpha TDs, -2/+1 MM, most tier 9s can handle most tier 10s, less OP armoured tanks etc. etc. It's the best tier in the game right now and has been for a while IMO. Plus most tier 9 tanks are pretty good generally, there are not many truly bad ones, but for flexibility and being able to do something in most things the MM throws at you, tier 9 meds sit pretty high IMO. Armour and alpha, like I said though the 430 doesn't appeal but it's idiot proof and clearly more effective. Also isn't the -6 gun depression only on the DPM gun on the T-54 where you have to have put up with the accuracy/aim time issues. But it's like the Type 61, I haven't played it for a long while and not since the changes it had. For me the gun on the T-55A is/was just better because you get the DPM, accuracy, better standard pen, shell velocity, aim time etc. You don't trade anything. Another one though I plan to get back to try to mark.
  2. Kpz 50t is probably IMO now the stand out along with Standard B. Then it's like PTA, T-55A, 430 (though I don't like it is strong), Patton. AMX 30, Skoda depending on playstyle and preferences IMO. Then like Cent, Type 61, Bat Chat AP, T-54, UDES, Char. WZ-120 might be the only bad one, though personally I think Char is at the bottom of those mid level tanks. I don't get how people can rate that gun when so much of it bar pen and accuracy is bad, bad intra-clip, long reload (and bad DPM because of those two), bad gun handling, and mediocre gun depression on a rear mounted turret. All on a platform that has no armour, so you have to expose yourself/peak for long period even for just two shots and can't often afford to that. The platform is also hardly spectacular, decent camo and good but not amazing mobility. Even the view range is sub par. For me they went out of their way to make sure that tank rarely puts its full clip out. Oh I forgot the 430 v2, which is also now poor and crippled by the changes IMO, so I'd put that in the bad category. Should caveat I haven't played Type 61 since the buff, so I know it's gun has improved, but it still only goes 45kph, is as big as a house with a giant cupola and has no armour, not IMO the combo of a top level tank in the current meta. If you are paper you need to be fast with a good clip or alpha, i.e standard B, DPM is not going to cut it, especially with sub par 360 alpha.
  3. I recently bought the Bat Chat back in an attempt to 3 mark it and aside from occasionally playing it as a light and doing some spotting, I seem to be most successful playing fairly passively most of the time which is a sad reflection of the tier 10 meta.
  4. Does alright in Frontlines, but the accuracy can hurt, the Renegade has been surprisingly effective for me in Frontlines.
  5. This is so much me. I often at times feel myself running through scenarios and plays in my head, and basically seeing too much risk at every turn because the whole map is locked down by multiple TDs/arty/general campers and the poor map design that benefits these plays. But I then get frustrated that I am not doing anything, not progressing the game and that eternal worry about my team suddenly steamrolling the enemy and I get 1.5k damage is there as well. If anything actually harms my attempts to 3 mark tier 10s (I have so many hovering in the late 80's/early 90's that I struggle to push over the line) is not actually the one sided losses, I can in most games usually do enough to at least break even or not lose to much, it's the games where my team wins so easily I do little but I have somehow found myself in the only part of the steamroll battle where the map is locked down by 3 base camping TDs, who know the game is lost so won't try anything but wait for me to attack them.
  6. Honestly Bourrasque gun because of the clip flexibility, clip speed and soft stats. At sort of sub 250m ranges it's basically blap blap, eff off, and that is half the HP of your average tier 8 gun. With Lorraine it's like aim for ages, hit, wait for it, hit, wait for it.... ah the target has gone, do I reload now for like 35s? Meanwhile Bourrasque has relocated and already popped another two shots into someone. Lorraine to me still feels like autoloaders from 2014, before TVPs, Progettos etc. slow clip speeds, bad gun handling and painfully long reloads. They just aren't meta anymore, its the same problem the Bat Chat is having.
  7. I'm pretty sure any light could have done it, he doesn't really do much with the EBR mobility but drive ridges, which any light could have done and would have probably spotted out further. It's more that his entire team sits in a forest, gives up map control and loses very little for it because everyone approaching them does not have the same concealment. Since the 1.0 changes the bushes are broken IMO, camo and view range becomes irrelevant if there is an HD bush (that is working) becomes involved. Some clan mates tested it on the balcony of Airfield with a sh*tbarn with 50% crew against a 6 skill Bat Chat fully pimped for view range. Sh*tbarn has the worst camo in the camo, coupled with a blind crew, no equipment etc. But it outspotted the Bat Chat with ease. I feel previously in old Prohk teams that did that, A LOT of those people firing from back there would have got lit up more easily and got wrecked, by the magic bushes hide almost anyone these days.
  8. Only played 4 or 5 games in it but I prefer it the Lorraine. The quick double tap, faster reload, soft stats, small size and camo make it superior IMO to the Lorraine, the Lorraine feels too clunky for the current meta, it feels like a 50b. Getting a quick 720 damage out with like a 20s reload feels far more practical for the current meta than 1300 damage in like 7.5s with like a 35s reload. Games are too short, maps are too congested, tanks are too clumped up, opportunities are too breif for the Lorraine's clip to work IMO, you end up getting a couple of shots in the Lorraine most of the time at best, and then umming and ahhhing about going for the reload and being out the game for 35s or missing out on shots. This thing just makes more sense to me, pop out, blap, blap, retreat, do it again in 20s. Gun handling is a much of muchness, between the two, the Lorraine will be the better sniper of course, but popping out, stopping and aiming at stuff at medium to short the Bourrasque feels better to me, plus it can pseudo scout to a much larger to degree than the much larger, worse camoed Lorraine which feels much more squarely stuck in the support role. This thing, despite its clear drawbacks, and potential annoyances, has massive potential IMO.
  9. Don't ruin the thread. Anyway, as an example of terrible camping winning games at higher tiers - https://www.youtube.com/watch?v=2EiShUpc_pk&t=0s ^ That team gives up the entire map pretty much, but still win, I find situations like this are too common, sure the EBR lit everyone up but its still a decent example of higher tier situations I have been struggling with, curbing that natural inclination to attack, finding routes to spot etc.
  10. Still tempted to pick it up as it looks like something pretty unique in playstyle and is potentially quite challenging.
  11. I second dealing with the tier 10 campy/arty/hull down meta, especially in more paper/non-meta stuff, dealing with 4 or 5 TDs in Op positions you'll never outspot and balancing passiveness with aggressiveness. I feel that aggressive play, which is my more natural play, is just punished very hard these days and base campers seem to win games way more often than they used to, I hark for the days of watching MrFalkers just aggressively pushing flanks in Russian meds and steamrolling people.
  12. Stats are on tanks.gg if you look at the 1.7.1 Public test option, the only thing they have changed is the reload. Soft stats are 0.10/0.10/0.10, so almost the same as the LT-432, they certainly help to offset that aim time. But from watching people play it, anything over about 200-250m is quite painful, long aim time, bad accuracy and meh penetration. Apparently the turning is pretty bad as well, doesn't turn that well and mobility is good for a medium but nowhere near light tank levels. Camo can be pushed over 40% stationary, so with 390 base view range it's a good spotter, as camo on the move is still over 30%. It's a weird playstyle tank, its pseudo light tank with a big punch, that only really delivers that punch at closer ranges. You basically want to rush in, shot gun someone for 700 damage and get out. Looks like it has a lot of potential, but certainly could produce some frustrating games considering the drawbacks (bad gun depression, paper armour, low HP, bad aim time, poor accuracy, poor pen). The marathon is typical WG no life grinding stuff, its about the same level as previous marathons, and the package is inflated with a load of directives and personal reserves.
  13. I'm not really getting all the fuss. Overall the direction of the changes is good, the ideas are good, the execution needs some finesse but its WG. 1. Premium ammo gets a disadvantage, so becomes more balanced. I mean they did it WG's special way by making all HP pools and all standard ammo go up, but whatever the impact is the same, you actually trade something for higher pen. 2. The additional lower tier HP buff makes a lot of sense, it never tallied properly to the DPMs and Alpha on those tiers, you have tier 6 mediums with over 2k base DPM, but only 750 health, you get the tier 10, 4 tiers up and top level medium DPM has only gone up 50% but HP pools have gone up like over 200% plus. 3. These changes are a minor nerf to arty, because their standard shells are keeping the same damage as they have now, but everything they shoot has more HP, so each shot is less effective and they will need more shots to kill the same tank than they do now on live. If they want to compensate for that lack of damage, they have to use premium ammo which comes without stun, so is not only more expensive, for literally the same effective damage they are doing on live now, they lose the stun option which helps with extra XP and credits, so makes that premium round even more costly. You are basically talking about an M53/M55 paying 8k credits for half the share of XP and credits of like 400-500 damage, with no stun, every 40s or so. So can't see premium rounds being used by most players, which means more often that not the arty shooting at you will take a little less % of your HP than they do on live now. It's also a double nerf for the OP mid tier arties, because all the tier 5 and 6 tanks they shoot at, are getting a double HP buff, but their standard round is still doing the same damage it is now. So an M44, that annoying OP sh*t that ruins mid tier games, is still doing 550 damage on sandbox, but like tier 6 mediums have over 1K hit points, so it'll be less effective. 4. They are removing idiot proof HE spam, particularly from big calibres and making HE more about aiming than spamming in the general direction of the strongest armour and then the HE mechanics searching for the weakest armour, so if you hit massively thick armour, you will do far less damage. Which is good, it stops mindless HE spam into armour. Plus it reduces the one shots, and cripples stupid alpha tanks like the 183 and FV4005. 5. The tech tree reshuffle I kind of get and I'm kind of neutral on. Couldn't really give a care about lower tiers, but making it more simple to grind through makes sense for newer players and those tanks will still be accessible. Higher tanks going I am not sure it is needed but seeing as I have almost all of them anyway, for me it just gives me a reward tank and frees up some crews. I'd probably have a 113 in my garage for example if I didn't need a completely separate crew for it. My main areas for concern about this are - It's obviously a buff to over armoured heavies, many of which are plain old OP at the moment and others will become OP I think with these changes and I don't trust WG to rebalance these tanks properly or in a timely fashion, so expect months of Maus's. 279es, 430Us, T95s etc. flooding more of the queues, performing even better because they take longer to take down, before WG actually gets enough 'data' to re-balance them, which of course won't include putting actual reliable weakspots into them. The HE re-balance, whilst I like it overall, completely destroys HESH. Whilst I don't really care about the 183s, for other tanks high pen HE is about trading pen for a bit more damage and is important for tanks like the Cent 7/1, HWK-30, WVs etc. and WG don't give you this option, high pen HESH does more damage than normal HE, that is it, but a penning shot from your standard round is always going to do more damage. Which makes HESH rather pointless and effectively nerfs many of those tanks, they need to come up with a better option IMO or those tanks will need some big buffs, and some of those are premiums where the high pen HE is a big selling point (M41 GF, HWK-30, EBR 75, and Senlac for example), so that seems a hard nerf to those premiums. Why couldn't arty HE get the same treatment and the KV-2 being exempt is rather silly.
  14. On current stats the two new tanks are pretty meh. 777 is like a slower but slightly better armoured T-10 and the Bat Chat thing has a 4s intra-clip and pretty bad gun handling by 2020 WOT standards. Also a bit annoying they haven't alternated the two modes to mix up the grind a little.
  15. The double shot is massively situational and often times actually detrimental to use because of the charge up, you often miss the chance of the shot entirely or take a higher risk shot because you are going for the double shot when really you should just shoot one by one, its a gimmick. And as anyone who has used the Foch 155 knows a 5s autoloader is only really one in name and not that useful at all. I can't see why it would be OP, the double shot is gimmicky and situational, the armour is ok but not amazing, certainly far from idiot proof (decent turret if people don't have like 240 plus pen, ok upper plate, large and easy to pen lower plate, and the whole tank is rather large and easy to hit). Then you have the 221 pen which is lacklustre, feels more like 200 AP and you have heat as prem which is not great either. The accuracy/aim time is meh, the view range is poor, the mobility is poor, and the gun depression is bad. Couple that altogether you have a good brawler (if used well) that is poor at almost every other role, that can occasionally can blap people for 780 if they sit still for like 3s in the open and don't have much armour. Also I have watched plenty of people use the double shot thing and shoot one barrel into a wall because they don't account for both guns. When I looked pretty much all the streamers were doing better in other heavies like the Renegade, I also do the same, I do better in the Renegade which is IMO a better tank because it's capable of far more in more circumstances, but I would also say is far from OP. Don't see how a 703 v2 competes with a Defender at all (I consistently saw Defenders domination games not the v2 when I was playing it), or with like a VK 100.01 P or a Caern, or a 53tp, those IMO would be the yardsticks for tier 8 heavies.
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