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Verified Tanker [EU]
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Everything posted by tajj7

  1. Still tempted to pick it up as it looks like something pretty unique in playstyle and is potentially quite challenging.
  2. I second dealing with the tier 10 campy/arty/hull down meta, especially in more paper/non-meta stuff, dealing with 4 or 5 TDs in Op positions you'll never outspot and balancing passiveness with aggressiveness. I feel that aggressive play, which is my more natural play, is just punished very hard these days and base campers seem to win games way more often than they used to, I hark for the days of watching MrFalkers just aggressively pushing flanks in Russian meds and steamrolling people.
  3. Stats are on tanks.gg if you look at the 1.7.1 Public test option, the only thing they have changed is the reload. Soft stats are 0.10/0.10/0.10, so almost the same as the LT-432, they certainly help to offset that aim time. But from watching people play it, anything over about 200-250m is quite painful, long aim time, bad accuracy and meh penetration. Apparently the turning is pretty bad as well, doesn't turn that well and mobility is good for a medium but nowhere near light tank levels. Camo can be pushed over 40% stationary, so with 390 base view range it's a good spotter, as camo on the move is still over 30%. It's a weird playstyle tank, its pseudo light tank with a big punch, that only really delivers that punch at closer ranges. You basically want to rush in, shot gun someone for 700 damage and get out. Looks like it has a lot of potential, but certainly could produce some frustrating games considering the drawbacks (bad gun depression, paper armour, low HP, bad aim time, poor accuracy, poor pen). The marathon is typical WG no life grinding stuff, its about the same level as previous marathons, and the package is inflated with a load of directives and personal reserves.
  4. I'm not really getting all the fuss. Overall the direction of the changes is good, the ideas are good, the execution needs some finesse but its WG. 1. Premium ammo gets a disadvantage, so becomes more balanced. I mean they did it WG's special way by making all HP pools and all standard ammo go up, but whatever the impact is the same, you actually trade something for higher pen. 2. The additional lower tier HP buff makes a lot of sense, it never tallied properly to the DPMs and Alpha on those tiers, you have tier 6 mediums with over 2k base DPM, but only 750 health, you get the tier 10, 4 tiers up and top level medium DPM has only gone up 50% but HP pools have gone up like over 200% plus. 3. These changes are a minor nerf to arty, because their standard shells are keeping the same damage as they have now, but everything they shoot has more HP, so each shot is less effective and they will need more shots to kill the same tank than they do now on live. If they want to compensate for that lack of damage, they have to use premium ammo which comes without stun, so is not only more expensive, for literally the same effective damage they are doing on live now, they lose the stun option which helps with extra XP and credits, so makes that premium round even more costly. You are basically talking about an M53/M55 paying 8k credits for half the share of XP and credits of like 400-500 damage, with no stun, every 40s or so. So can't see premium rounds being used by most players, which means more often that not the arty shooting at you will take a little less % of your HP than they do on live now. It's also a double nerf for the OP mid tier arties, because all the tier 5 and 6 tanks they shoot at, are getting a double HP buff, but their standard round is still doing the same damage it is now. So an M44, that annoying OP sh*t that ruins mid tier games, is still doing 550 damage on sandbox, but like tier 6 mediums have over 1K hit points, so it'll be less effective. 4. They are removing idiot proof HE spam, particularly from big calibres and making HE more about aiming than spamming in the general direction of the strongest armour and then the HE mechanics searching for the weakest armour, so if you hit massively thick armour, you will do far less damage. Which is good, it stops mindless HE spam into armour. Plus it reduces the one shots, and cripples stupid alpha tanks like the 183 and FV4005. 5. The tech tree reshuffle I kind of get and I'm kind of neutral on. Couldn't really give a care about lower tiers, but making it more simple to grind through makes sense for newer players and those tanks will still be accessible. Higher tanks going I am not sure it is needed but seeing as I have almost all of them anyway, for me it just gives me a reward tank and frees up some crews. I'd probably have a 113 in my garage for example if I didn't need a completely separate crew for it. My main areas for concern about this are - It's obviously a buff to over armoured heavies, many of which are plain old OP at the moment and others will become OP I think with these changes and I don't trust WG to rebalance these tanks properly or in a timely fashion, so expect months of Maus's. 279es, 430Us, T95s etc. flooding more of the queues, performing even better because they take longer to take down, before WG actually gets enough 'data' to re-balance them, which of course won't include putting actual reliable weakspots into them. The HE re-balance, whilst I like it overall, completely destroys HESH. Whilst I don't really care about the 183s, for other tanks high pen HE is about trading pen for a bit more damage and is important for tanks like the Cent 7/1, HWK-30, WVs etc. and WG don't give you this option, high pen HESH does more damage than normal HE, that is it, but a penning shot from your standard round is always going to do more damage. Which makes HESH rather pointless and effectively nerfs many of those tanks, they need to come up with a better option IMO or those tanks will need some big buffs, and some of those are premiums where the high pen HE is a big selling point (M41 GF, HWK-30, EBR 75, and Senlac for example), so that seems a hard nerf to those premiums. Why couldn't arty HE get the same treatment and the KV-2 being exempt is rather silly.
  5. On current stats the two new tanks are pretty meh. 777 is like a slower but slightly better armoured T-10 and the Bat Chat thing has a 4s intra-clip and pretty bad gun handling by 2020 WOT standards. Also a bit annoying they haven't alternated the two modes to mix up the grind a little.
  6. The double shot is massively situational and often times actually detrimental to use because of the charge up, you often miss the chance of the shot entirely or take a higher risk shot because you are going for the double shot when really you should just shoot one by one, its a gimmick. And as anyone who has used the Foch 155 knows a 5s autoloader is only really one in name and not that useful at all. I can't see why it would be OP, the double shot is gimmicky and situational, the armour is ok but not amazing, certainly far from idiot proof (decent turret if people don't have like 240 plus pen, ok upper plate, large and easy to pen lower plate, and the whole tank is rather large and easy to hit). Then you have the 221 pen which is lacklustre, feels more like 200 AP and you have heat as prem which is not great either. The accuracy/aim time is meh, the view range is poor, the mobility is poor, and the gun depression is bad. Couple that altogether you have a good brawler (if used well) that is poor at almost every other role, that can occasionally can blap people for 780 if they sit still for like 3s in the open and don't have much armour. Also I have watched plenty of people use the double shot thing and shoot one barrel into a wall because they don't account for both guns. When I looked pretty much all the streamers were doing better in other heavies like the Renegade, I also do the same, I do better in the Renegade which is IMO a better tank because it's capable of far more in more circumstances, but I would also say is far from OP. Don't see how a 703 v2 competes with a Defender at all (I consistently saw Defenders domination games not the v2 when I was playing it), or with like a VK 100.01 P or a Caern, or a 53tp, those IMO would be the yardsticks for tier 8 heavies.
  7. Better than the STB-1 for me, turret is way better, hull is better, alpha has more value. Think even with all its buffs the STB-1 is pretty much obsolete compared to the UDES. I did very well with the thing in ranked, haven't actually played it that much in randoms because I am still working on missions for other nations, but in ranked it is the closes thing to a 430U with lots of gun depression. Had something like a near 70% WR in ranked with it IIRC and over 100% chevron rate, it can compete with the 430Us, 907s, 279s, Chiefs. etc. especially as hilariously it doesn't need to do any bouncing to earn 'role xp', IIRC it's counted like a normal med not an armoured one. Plus the camo allows you to be sneaky scout if needed, making it an all round very versatile tank. And as said in the OP, in close range dogfights its a pain in the behind to other meds if they are using their APCR they will bounce a lot and it can even sidescrape to a degree because of the rear turret and the side armour being just enough.
  8. This period at the end and after the xmas boosters is full premium spam, it's premium ammo span city at the moment, you basically have to assume everyone is spamming it. I mean I am playing tier 9 tanks with food, using premium ammo and still making like 100k profits. The 3 arty is just a thing, it always goes in these cycles, WG nerf arty, arty bobs over react and say its terrible, turns out its not, all the arty bobs start clicking again and annoying people, added to all the people doing their missions. For it to drop down we need the next minor arty nerf, and we'll have a nice period with far less of them in the game.
  9. Most players can't use flexibility though. I am also pretty sure without the soft stats the double barrelled thing would be completely unusable. I don't think the 703 2 is OP, it's very good but not OP. If I was to make one change it would probably for the accuracy to be worse in double shot mode, make it more like a derp gun and therefore more like a shotgun shot, which would make it less effective double shoting paper targets at medium to long ranges. Aside from that I think it's generally ok.
  10. 3.4s aim time, unless the dispersions are amazing, means a lot of the time it's never going to do it's clip speed. It's a paper tank with bad gun handling, bad accuracy, bad gun depression, bad penetration, that has such a bad aim time it's burst speed is irrelevant. To me it's looking like a much bigger, slower, worse camo Even 90, with worse gun depression, that gets DPM and alpha, the Even 90 IMO only works because of it's size and camo adds funky vision games, if you have to actually do damage with it, the gun is terrible and unreliable. IMO great guns more often than not make up for mediocre platforms (Renegade being a recent example) but good platforms don't make up for terrible guns. I feel like this thing will spend the entire time fighting that gun depression, aim time, accuracy, pen that you'll never really feel the value of the burst unless you are literally poking your gun into the target (and in that sort of situation clip speed is not that important), whilst a Progetto has peeked, clipped out a couple of shells, and retreated, this thing will be poking that big paper turret out, aiming for days, to then miss or bounce the majority of its shots. You might as well have something like the Lansen C or UDES 14-5 that can snap out 320 or 260 alpha at decent rates with much better aim times/accuracy/pen and gun depression. That gun to me has Foch 155 written all over it, 720 DPM because you'll probably only pen/hit about 50% of your shots. Can we also note that we are about to have a tier 8 heavy that is going to be able to do 780 instantly, and has pretty much the same aim time/accuracy, amazing dispersion levels and much better pen. That is what irks me the most, this is a paper medium, it should have good gun handling, better than most heavies regardless of the auto-loader, you shouldn't ever get outsnappped by heavies in a paper med, its what you are supposed to be trading the armour and HP for, mobility, gun handling and DPM.
  11. Is the mobility even that good? Yeh like 2-3 years ago it probably was, but we have WVs now, we have lights with 30+ hp/ton, this thing has light tank pen and light tank health pretty much, but now has nerfed 23 hp/ton speed and a 62kph top speed. French tanks also seem to usually have average ground resistances. I mean the Progetto goes 55kph, has nearly 19 hp/ton with amazing ground resistances, has more health than this thing, more pen on both rounds, better gun depression, better gun handling, way better accuracy. Is this tank likely to go that much faster than a Progetto? Probably not IMO, and it's nowhere near in terms of gun capability. Also just noticed the 6 degrees of gun depression which is awkward as hell for something paper.
  12. Renegade gun is so much better, it makes the tank so good IMO that everything else you can work around.
  13. Which is very good for tier 8, the 112 is not far of 113 in terms of armour effectiveness and easily troubles most tier 8s, with them needing cupola shots really and it can be easily angled.
  14. Armour is worse I think, more holes in it, bigger cupola, worse side armour etc. Tanks.gg shows 140mm armour either side of the gun mantlet. This thing looks more like a Renegade to me, wonky armour for better mobility, worse gun than the Renegade as well. It's the 703 v2 that worries me, aim time/accuracy is awful but it has 0.12/0.12/0.06 dispersion values, essentially 780 alpha with the double shot and looking at the armour layout, it looks like the turret is about 250 effective at worst, upper plate is about 220 effective, so armour on the IS-3 sort of levels at least. So depending on how awkward the mechanic is to use, you have something that can pop out, snap 780 alpha, probably bounce most tier 8s and below reliably and then retreat to reload (which to be fair is about 25s).
  15. Crap pen, crap aimtime, crap accuracy = crap tank. That is just a recipe for frustration, regardless of other attributes IMO. The Super Hellcat has very good mobility, very good aim time. very good camo, but is still frustrating to play because you don't pen or hit a lot of shots, this will be even worse. Neither of these new meds impress me, they just look like very bad Czech auto-loaders with a bit more mobility.
  16. Close to 50%, hoping to get to 60% by the end of the weekend, and will probably pick it up as it looks both decent in terms of ability and pure looks. By people's descriptions it sound like the old Conqueror on tier 8, with more mobility.
  17. It's a hell of a downside though, 3s on a auto-loader is pretty poor, 4s on one that has no armour at all and needs 12s to unload for 1500 damage is awful. The Skoda T50 can literally do it's 3 shot clip before this thing will be able to fire it's second shot! Too many targets will have gone back into cover before you can unload your clip and then you'll be stuck with 2-3 in the mag wondering about that long reload. And 36s reload is bad as well, in the meta of fast games it'll just not be able to do very much as it's taking 48s to do 1500 damage (if all 4 pen and hit), whilst something like a Patton will be doing 3k damage in that sort of time (including first shot). I'd presume, if they are planning on Frontlines for 2020 they probably need a new reward tank in place to attract people to play so my guess it's for that or it's for Steel Hunter which is apparently coming back as a permanent mode.
  18. What Jesse said basically, they are doing another 'rebalance', but really its a nerf to keep slowly killing arty to the point eventually no one plays it. This is a nerf, especially so I believe for tier 5 and 6 arties, because I think (though may be wrong about this) that their alpha damage has not only not been changed to reflect the increased HP pools due to the premium ammo change, but it also hasn't been changed to reflect the general tier 6 and below HP buffs. On the HE and previous 'special ammo' sandbox versions, tier 6 and below tanks had essentially received TWO HP buffs, one to effectively nerf premium ammo, and the other because their HP pools are too low generally. I don't think the alpha of the arties has been changed to reflect both changes, so even the 'improve damage no stun' round, will only be doing as much damage (effectively) as it does now on live, except now like a KV-1 has like 1.1k hit points or something, so an M44 has 550 on standard rounds, and like 630 or something on it;s higher damage rounds, but the tier 5 and 6 tanks it is facing now have way higher HP. Same applies to like the LeFH. Of course those tier 5 and 6 arties also get their HP buffed but in most situations arty HP is irrelevant, so it doesn't benefit them much, everything they fire at now takes them way longer to kill. On a wider scale this whole HP buff change is a pretty easy way to nerf too good premiums, leave them all as they are, so your Defender has 440 alpha and 1500 hit points, whilst your IS-3 will have 450 alpha standard rounds and like 1750 HP for example.
  19. 25k base XP a day, but do like the look of the tank so might get a bit of discount and get it anyway, it's basically a tier 8 E5.
  20. There are some new styles as well, for FV4005, 907, Progetto 65, 403U, T-100lt and SU-130PM, they just didn't mention them and no one is sure how they are going to be implemented/sold etc.
  21. Apparently there is a third version now with 390 alpha, seems a bit all over the place with the balancing. Hard to tell its strength until we see the armour effectiveness.
  22. T95 and 907 aren't in the bond shop though and I doubt they will be for a while until WG powercreeps them, they know damn well those tanks are too strong and could easily balance them. Those two tanks being too good is not a good reason to screw over M60 owners though.
  23. It was about 24k bonds I think to get tanks on EU after the last campaign. Which is another reason it's stupid, I doubt many chose the M60 or 121b in the auction, but some probably did and potentially paid twice the price, whilst also had to play at least 5 games in the campaign (and those players likely played more). It's a d*ck more by WG but the masses lap it up because they get access to reward tanks they didn't earn, but they'll lap it up now, but wait until their Frontline or PM tanks go in for an easy amount of bonds, then they'll cry about it but it'll be too late then. It starts with the CW players who have the M60/121b but its clearly not going to stop there. I also have no issue with the bond shop in principle and if you want to put all new rewards in there as well in certain modes that is fine because everyone know where they stand, they can see they have different routes to get a reward tanks, but what you shouldn't do is move the goalposts after people have already worked for rewards.
  24. 15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year. Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year. Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment. Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered. It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players. Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either.
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