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Verified Tanker [EU]
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Everything posted by tajj7

  1. Most players can't use flexibility though. I am also pretty sure without the soft stats the double barrelled thing would be completely unusable. I don't think the 703 2 is OP, it's very good but not OP. If I was to make one change it would probably for the accuracy to be worse in double shot mode, make it more like a derp gun and therefore more like a shotgun shot, which would make it less effective double shoting paper targets at medium to long ranges. Aside from that I think it's generally ok.
  2. 3.4s aim time, unless the dispersions are amazing, means a lot of the time it's never going to do it's clip speed. It's a paper tank with bad gun handling, bad accuracy, bad gun depression, bad penetration, that has such a bad aim time it's burst speed is irrelevant. To me it's looking like a much bigger, slower, worse camo Even 90, with worse gun depression, that gets DPM and alpha, the Even 90 IMO only works because of it's size and camo adds funky vision games, if you have to actually do damage with it, the gun is terrible and unreliable. IMO great guns more often than not make up for mediocre platforms (Renegade being a recent example) but good platforms don't make up for terrible guns. I feel like this thing will spend the entire time fighting that gun depression, aim time, accuracy, pen that you'll never really feel the value of the burst unless you are literally poking your gun into the target (and in that sort of situation clip speed is not that important), whilst a Progetto has peeked, clipped out a couple of shells, and retreated, this thing will be poking that big paper turret out, aiming for days, to then miss or bounce the majority of its shots. You might as well have something like the Lansen C or UDES 14-5 that can snap out 320 or 260 alpha at decent rates with much better aim times/accuracy/pen and gun depression. That gun to me has Foch 155 written all over it, 720 DPM because you'll probably only pen/hit about 50% of your shots. Can we also note that we are about to have a tier 8 heavy that is going to be able to do 780 instantly, and has pretty much the same aim time/accuracy, amazing dispersion levels and much better pen. That is what irks me the most, this is a paper medium, it should have good gun handling, better than most heavies regardless of the auto-loader, you shouldn't ever get outsnappped by heavies in a paper med, its what you are supposed to be trading the armour and HP for, mobility, gun handling and DPM.
  3. Is the mobility even that good? Yeh like 2-3 years ago it probably was, but we have WVs now, we have lights with 30+ hp/ton, this thing has light tank pen and light tank health pretty much, but now has nerfed 23 hp/ton speed and a 62kph top speed. French tanks also seem to usually have average ground resistances. I mean the Progetto goes 55kph, has nearly 19 hp/ton with amazing ground resistances, has more health than this thing, more pen on both rounds, better gun depression, better gun handling, way better accuracy. Is this tank likely to go that much faster than a Progetto? Probably not IMO, and it's nowhere near in terms of gun capability. Also just noticed the 6 degrees of gun depression which is awkward as hell for something paper.
  4. Renegade gun is so much better, it makes the tank so good IMO that everything else you can work around.
  5. Which is very good for tier 8, the 112 is not far of 113 in terms of armour effectiveness and easily troubles most tier 8s, with them needing cupola shots really and it can be easily angled.
  6. Armour is worse I think, more holes in it, bigger cupola, worse side armour etc. Tanks.gg shows 140mm armour either side of the gun mantlet. This thing looks more like a Renegade to me, wonky armour for better mobility, worse gun than the Renegade as well. It's the 703 v2 that worries me, aim time/accuracy is awful but it has 0.12/0.12/0.06 dispersion values, essentially 780 alpha with the double shot and looking at the armour layout, it looks like the turret is about 250 effective at worst, upper plate is about 220 effective, so armour on the IS-3 sort of levels at least. So depending on how awkward the mechanic is to use, you have something that can pop out, snap 780 alpha, probably bounce most tier 8s and below reliably and then retreat to reload (which to be fair is about 25s).
  7. Crap pen, crap aimtime, crap accuracy = crap tank. That is just a recipe for frustration, regardless of other attributes IMO. The Super Hellcat has very good mobility, very good aim time. very good camo, but is still frustrating to play because you don't pen or hit a lot of shots, this will be even worse. Neither of these new meds impress me, they just look like very bad Czech auto-loaders with a bit more mobility.
  8. Close to 50%, hoping to get to 60% by the end of the weekend, and will probably pick it up as it looks both decent in terms of ability and pure looks. By people's descriptions it sound like the old Conqueror on tier 8, with more mobility.
  9. It's a hell of a downside though, 3s on a auto-loader is pretty poor, 4s on one that has no armour at all and needs 12s to unload for 1500 damage is awful. The Skoda T50 can literally do it's 3 shot clip before this thing will be able to fire it's second shot! Too many targets will have gone back into cover before you can unload your clip and then you'll be stuck with 2-3 in the mag wondering about that long reload. And 36s reload is bad as well, in the meta of fast games it'll just not be able to do very much as it's taking 48s to do 1500 damage (if all 4 pen and hit), whilst something like a Patton will be doing 3k damage in that sort of time (including first shot). I'd presume, if they are planning on Frontlines for 2020 they probably need a new reward tank in place to attract people to play so my guess it's for that or it's for Steel Hunter which is apparently coming back as a permanent mode.
  10. What Jesse said basically, they are doing another 'rebalance', but really its a nerf to keep slowly killing arty to the point eventually no one plays it. This is a nerf, especially so I believe for tier 5 and 6 arties, because I think (though may be wrong about this) that their alpha damage has not only not been changed to reflect the increased HP pools due to the premium ammo change, but it also hasn't been changed to reflect the general tier 6 and below HP buffs. On the HE and previous 'special ammo' sandbox versions, tier 6 and below tanks had essentially received TWO HP buffs, one to effectively nerf premium ammo, and the other because their HP pools are too low generally. I don't think the alpha of the arties has been changed to reflect both changes, so even the 'improve damage no stun' round, will only be doing as much damage (effectively) as it does now on live, except now like a KV-1 has like 1.1k hit points or something, so an M44 has 550 on standard rounds, and like 630 or something on it;s higher damage rounds, but the tier 5 and 6 tanks it is facing now have way higher HP. Same applies to like the LeFH. Of course those tier 5 and 6 arties also get their HP buffed but in most situations arty HP is irrelevant, so it doesn't benefit them much, everything they fire at now takes them way longer to kill. On a wider scale this whole HP buff change is a pretty easy way to nerf too good premiums, leave them all as they are, so your Defender has 440 alpha and 1500 hit points, whilst your IS-3 will have 450 alpha standard rounds and like 1750 HP for example.
  11. 25k base XP a day, but do like the look of the tank so might get a bit of discount and get it anyway, it's basically a tier 8 E5.
  12. There are some new styles as well, for FV4005, 907, Progetto 65, 403U, T-100lt and SU-130PM, they just didn't mention them and no one is sure how they are going to be implemented/sold etc.
  13. Apparently there is a third version now with 390 alpha, seems a bit all over the place with the balancing. Hard to tell its strength until we see the armour effectiveness.
  14. T95 and 907 aren't in the bond shop though and I doubt they will be for a while until WG powercreeps them, they know damn well those tanks are too strong and could easily balance them. Those two tanks being too good is not a good reason to screw over M60 owners though.
  15. It was about 24k bonds I think to get tanks on EU after the last campaign. Which is another reason it's stupid, I doubt many chose the M60 or 121b in the auction, but some probably did and potentially paid twice the price, whilst also had to play at least 5 games in the campaign (and those players likely played more). It's a d*ck more by WG but the masses lap it up because they get access to reward tanks they didn't earn, but they'll lap it up now, but wait until their Frontline or PM tanks go in for an easy amount of bonds, then they'll cry about it but it'll be too late then. It starts with the CW players who have the M60/121b but its clearly not going to stop there. I also have no issue with the bond shop in principle and if you want to put all new rewards in there as well in certain modes that is fine because everyone know where they stand, they can see they have different routes to get a reward tanks, but what you shouldn't do is move the goalposts after people have already worked for rewards.
  16. 15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year. Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year. Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment. Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered. It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players. Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either.
  17. I like the direction, I think high calibre HE is dumb as hell, not to mention tanks like the KV-2, M4 Derp etc. are OP and a scurge of lower tiers. Also making it less RNG based, taking away the pens, making lower calibre HE a bit more reliable for those decap or very low HP kills makes sense. No T49s snapping across the map and penning your light tank for 1k or doing 300-400 to turret of an IS-7, I can get on board with those changes. They have sadly gone full retard though with the 2nd version of this, Type 5 derp is doing 500-600 hits again to the front of a Maus, O-I is doing like 400-500 damage without pens. And the biggest horror is they have INCREASED arty alpha damage, M44 has gone from like 550 to 610, T92 has gone from 1300 to 1440. I know the HPs have changed, but that is still annoying. Hopefully this is going from one extreme to the other and we'll see this go back down, they have buffed alpha of HE by 75% from the first version of the test, when like 20% would be more the correct value. I still agree with the fundamental direction of this test though, removing HE pens (hopefully this applies to arty as well if it comes in), which removes silly one shots, overall reducing HE damage (it shouldn't be a primary damage dealer and is too much of a crutch because of this), reducing HE module damage, making the armour relationship make more sense (no more taking a shot on the turret and the splash seeks out your engine deck and sets you on fire). People saying KV-2 is 'fun', is the same argument people use for arty, for Waffle E100 etc., one persons fun is not everyone elses fun and one persons 'fun' should not be at the detriment of others facing that tank and gameplay balance in general. Those derp tanks being taken down a peg or two is IMO good for the game, especially the ones on like tiers 4-7 most of which are just a giant combination of OP and broken.
  18. Tier 9 IS-3 on those stats looks crap to me, turret even looks flatter than the tier 8.
  19. tajj7

    TL-1 LPC

    Would usually be tempted, even like the skin to be honest, but two things have put me off buying. Firstly WG proposing to sell CW reward tanks for bonds, so I am not buying anything until that is confirmed either way. 2ndly this thing is a T95E2, but basically better in every way and it was supposed to a replacement for that based on early leaked stuff, but instead WG thought fuck it, can't have those few thousands T95E2 owners get a nice tank they didn't pay for so we'll sell it to screw them over. And yes I have a T95E2. It looks a solid tank, pretty well balanced, but it also begs the question why all those tanks with terrible US cupolas can't get a small cupola like that.
  20. Yeh its annoying, its almost better not knowing and just having it popup after the game. I generally don't try to 3 mark stuff that often as I get very frustrated with it, I mean after that E5 failure I didn't play the tank again for about 3 moths out of disgust. I generally just notice the odd tank is quite high and give it a go for a bit. Especially as I am not good enough to do tier 10 3 marks that easily, only one so far which is the E5 and a few others that are close that I am scared to try to push over the line. 9s and 8s have happened a bit more organically through normal play without me really needing to push too hard. But I couldn't be like this other people that have done like 50+ tanks I'd go mad I think.
  21. As others have said its consistency, you really have to avoid those low damage f*ck up games as much as possible (which is why I find it so hard as I tend to be quite aggressive and have the odd brain fart). You also have to be aware what assistance you are doing, if you start the game by tracking something for 1.4k, you probably want to try to track everything you meet or see, but of course if you spot everything then tracking that last tank is pretty pointless. Which can lead to some odd situations where you are like circling the last alive tank doing damage but don't want to track it. You also need to remember that a full damage shot is better than a kill. Recognising that a game is going to be lost and digging in to get the maximum possible is also a key skill to 3 marking. I would say doing one game a day or whatever is not the best approach as you really need to get into a zone with a tank and also in a 3 marking mindset. The biggest issue I actually have with 3 marking is those games where you win 15-1 and everyone does 1k damage, getting like 4k combined plus in a game like that is hard because you have to balance being aggressive with being reckless. Avoid tilt at all costs, if you have a few bad games where you drop a 1% or more, take a break, step back, play it later or another day because if you go chasing that % back you'll probably lose more. I remember I was on 94.7% on the E5, I went into a game where we won 15-0, I did about 2.5k damage, dropped like 0.3%, got annoyed, played on tilt and was 5 games later down at like 92%.
  22. Interesting, also 300 alpha even though tier 8 soviet 100mm have 250. That DPM as well, 1.4k.
  23. Didn't say it was OP, I am actually quite happy with how they seem to have balanced the mechanic initially, it seems like you say to need some thought to utilise it to the best and bobs will likely just try a lot to do the two shots, have terrible DPM, and be derping shots into walls not accounting for clearance for both guns and probably not being able to time the charge up properly. However its still dumb they released a video 3 days ago saying it was going onto super test purely to test the gun concept and they weren't balancing for vehicles and it now has gone onto public test, as a premium and they are balancing the vehicle characteristics, meaning that video was just BS. You are also potentially right, 175mm turret front looks pretty poor so armour wise this tank could look pretty awful, but as I said they made out like this particular tank wasn't actually going to get released and now they seem to be rushing it forward to release. Maybe they have realised that patch 1.61 is completely light on anything interesting and now want to rush this out for it, but I feel the same happened with the British lights, they put some arbitrary deadline on a patch coming out and decided that content had to come out for it, and we now have a terrible light line. When really no one would care if 1.61 didn't come out until like November if it had decent features and had been properly tested.
  24. Which shows all WGs talk about them testing a concept was utter rubbish. Changing the armour has nothing to do with testing a new gun concept, but has everything to do with balancing a tank. It's also a premium, which means if its released and its OP as all hell, there is little that can be done to it. Probably say hello to the new Christmas box candidate Doesn't look like they have touched the gun there aside the aim time is a little better (but accuracy is worse), they have also nerfed the armour, nerfed the engine power but increased top speed and reverse speed (BTW does any Soviet heavy in the game have a reverse speed of 20kph?), also increased the view range and health.
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