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tajj7

Verified Tanker [EU]
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Everything posted by tajj7

  1. 2.3k base DPM for 320 alpha on tier 9 is pretty crap to be honest. AMX 30 has 2.8k base and Patton 2.7k base and that is with 390 alpha as well. ----------------------------------------- Overall it looks nice, some good points, some bad points, but I think it'll depend on that turret armour, how much is 250mm, how far it goes back (40mm side turret armour is a worry if you can see it from the front) and how well rounded it is. If you can get the sort of bouncing a Cent 7/1 gets, then that will be a pretty decent tank. Like a hybrid of a Cent 7/1 and AMX 30. On i
  2. The good dispersion values kind of offset the aim time and accuracy, depends how bad that tumour is. Completely craps all over the Chieftain/T95 tier 8 reward.
  3. It could be fine, if you made it so you basically just between two modes, dual fire, or single fire. Then dual fire has bad accuracy and longer aim time for example, and then like a 20s plus reload, so it works basically like a shotgun. (go with like 0.45+ accuracy, 3.2s aim time, 21-22s reload, something like that, basically derp gun levels) Single fire then basically stays similar as current IS-4 maybe with marginally buffed stats for balancing to tier 10 and high DPM to reflect the two guns, (say 9s reload, 2.6s aim time, better dispersion etc.) Also if its keeps exact ST-I
  4. Hp is going from about 16% - 29%. But alpha is going up from 32% to 43%. So things are actually going to die faster, especially anything that is easily penned by standard ammo, i.e paper meds, lights and tds. Its why many of the big alpha TDs have gone from low chance of two shoting a lot of things they face to like two shoting more things they face reliably. Like most tier 9 meds will now be two shot reliably by the old 750 alpha TDs, whereas before those TDs needed high rolls. Why they are tying alpha increase to calibre is beyond me, it should be related to armour,
  5. Lights are shit in every other game mode, completely unused in like ranked and you get like one in CWs, I don't really see much wrong with them being the strongest class in FL, actually gave a point to having tier 8 lights.
  6. Well yeh that is the other thing you can't set up your consumbales after you know what side you are on.
  7. Terrible changes IMO, what an absurd nerf to light tanks that is. The only good thing there is re-spawn cooldown and arty losing 2 consumables (but really it should have none) But why the fck does a heavy tank need 3 consumables? Can we not have a game mode where they are not the dominant class? So now in your light against that Defender you can't pen, he can spot you with recon plane and dump arty on you, cos reasons. Yet again WG fail to recognise the problems, lights are not dominant because of their 3 consumables but because of how powerful engineering is, especially stacke
  8. Can definitely recommend the UDES, grind is ok to it, though the best is definitely the tier 10. The tier 8 has no armour and the tier 9 has terrible pen.
  9. It's a real shame as well because with the MM changes, mid tiers are decent and get some decent MM now, so are a nice change of pace especially after the mess that tier 10 is. But playing like a tier 6 med and losing half your health or more with a non-penning hit from some bob that has played 5k games in his OP M44 just gets old.
  10. This year, or just in the new year was in that video with all the promised changes, like improved premium account and stuff.
  11. STB-1 on test was alright, but still don't see how it really competes with the UDES 15/16, as UDES turret is better, has the same suspension, similar gun handling, similar mobility, 440 alpha and way better camo. Liked the Leo 1 on the 2nd test, its very nice, but tier for tier the PTA buffs make that better again lol.
  12. Seems fine to me, we have a very experienced playerbase, with mass ranks of tanks and crews in the garage, that is tough place to be for newer players so stuff that allows them to catch up and be more at an equal footing I think is a good thing. Similar to BIA free crews and PM crews having skills, boosters etc. all help people catch up crews. Also isn't sixth for everyone coming, they confirmed it at xmas IIRC.
  13. Yeh all issues. T67s, many of the tier 4 TDs, and the derp guns are all problematic at those tiers IMO, the HP boost will help the one shots, as it'll be less easy to do it, but you are also buffing those tanks up as well. And yeh Circon had a rant about the arty, many of the arties on tier 5 and 6 are not just broken, they are just flat out OP, if you look at their pen, DPM and alpha compared to the HP and armour of the vehicles they face, and then the same at higher tiers, you'll see their alpha, DPM and pen is way way too high. Like T92 has 60 pen and 1300 damage, even with
  14. I'm generally seeing though that the team with more of them, tends to win, especially if there is any sort of hull down battle, they are just impossible to shift unless the player over peeks (which to be fair I see even some very very good players do often), and they are fast enough to contest these positions early. You don't need to camp (IF you have something with armour) but you need to very early recognise when things are going to go tits up, if the flank is looking overloaded, you need to go and this is why I ditched the Super Conq, it just couldn't get out of those situations enoug
  15. Its a good change and needed, but looking at those super test values, its not universal. I mean Cromwell goes from 750 to 800 but the Excalibur goes from 750 to 840? Also increasing the HP of already OP vehicles? T67 with more HP, lower tier arty with more HP?
  16. 430U and Super Conq probably the two most effective 'regular' tanks, IS7 does ok. T95/4201 is massively the best tank for the mode though, all the highest ranked players have used this almost exclusively. Then you see lots of 279es, 907s and 260s. I am making the best progress with the UDES 15/16, it's like a 430U that works better on ridges but worst on the flat. Progress once you get out of qualification is easier because of the daily doubles, you can use up to 5 tanks per day, so can basically double your chevron gain in 5 battles, so if you get a 2 chevron game, that becom
  17. They have buffed PTA on 2nd test, engine power back up to 800, gets the 278 pen, and 323 pen the Leo 1 gets, and the traverse back up. Tier for tier its looking better than the Leo 1 again, you are not getting a huge amount going from tier 9 to 10, 150 HP, 350 DPM, some gun handling, slightly faster top speed. Because 278 pen, 420 alpha with like 2.5k DPM looks stronger on tier 9 than the same but a faster reload on tier 10 IMO. Also Leo 1 is getting the reverse speed and traverse back, so the only 'nerf' is the hit points.
  18. It is absolutely horrible, its pretty much the worst of WOTs captured in one game mode. Your progress is also basically dependent on the luck you get with teams, if you get screwed over with 5 crap teams in a row good luck making any progress. Has same issue as WOWs ranked, but that at least has less players so 1 player makes more a difference, but there is little you can do if you get swarmed by like 10 meta tanks because their team has lemming trained and your hasn't.
  19. Cos its the standard response when everyone mentions that line and moving tanks, they say move all the tanks down with their stock guns basically when its really not needed. The only tank in that line that is really struggling is the Tiger 2, the rest are fine or would be fine with some slight tweaks (i.e E100). German cupolas never seem to be that weak and that one does not look very big. Plus the M4 49, has a crap handling 300 alpha gun. Also the upper plate of this thing is probably stronger than the M4 49s, which is about 230 - 240 effective, this is 180mm, and the E75's upper p
  20. Tiger 1 is more than fine at tier 7, plus the E75 would be broken as all hell at tier 8 unless the armour was heavily nerfed. Really only the Tiger 2 is the issue and I think if they fixed it a little it'd be fine, buff roof armour so no overmatch, buff turret front to like 220 or something, buff the mobility up a little so it can go like 40kph on flat ground, and make the gun have high DPM, shift the HP to like 1750. You'd then have the Tiger 1 on tier 8, not great armour, decent mobility, ok turret, high hit poiints, high DPM. ------------------------------- As for this
  21. Yeh it was supposed to be HEAT, that was an error on the article, plus it mentioned nowhere that the turret armour was going to get buffed, which you'd think was important information. Then the Leo 1 information said they were nerfing power to weight, even though they weren't. This whole 'medium rebalance' thing was a bit of a mess on WG's part, lets hope they come back with something better thought out and more clearly communicated.
  22. Like I said this is based on someone else reading their forums (probably with google translate) and posting this on the EU forums so they may have interpreted it wrong. But WG have communicated this whole thing terribly, badly translated articles missing points came across in the first place and I don't think the article that then confirmed they were re-thinking it was well written either. I think when they say 'cancelled' they mean those specific nerfs, not the plan to nerf these tanks in the first place, at least that is what I think (hope) is happening.
  23. Yeh was my point, my point was about forcing wins, not DPG, farming and punishing idiots who push into you is nowhere near the same as forcing wins in the current meta. And yeh your second paragraph sums up my point exactly, at no point did I say it was a bad tank and I fully recognise it has some excellent characteristics and probably even has some broken potential considering the lack of hull down weakspots, but in terms of the current tier 10 meta, it being better than like an E5, E100, IS-4, E50M et all does not make it the uber tank some make it out to be, I consistently see this tan
  24. Considering I have 3 marked the Conqueror, and have just 3 marked the E5 in the same meta, nah I don't think it is. I know how to play it, its nowhere near a bad tank but most people, including you massively over rate it IMO. And the stats back me up, the WR curve for it is average at best, and on recents its declining. Most good players are getting about their win rate in it, so its hardly the stellar tank many people claim it to be. In fact the 60TP has a better WR curve, giving slightly better performance for most players which makes sense to me as the alpha is so valuable. You
  25. K-91 is not very good, awkward rear turret, not great accuracy, low alpha, nothing special on the gun handling. Leo 1 is already more comfy to play than it, with these changes its just better than it IMO. The new Leo looks decent enough to me for its role, like I said its never going to be a super meta tank unless the meta changes or they stick a shed load of armour on it, neither of which is likely in the near future. But best in class pen, aim time, and accuracy, higher alpha than most other tier 10 meds, fastest top speed of any tier 10 med, all round good mobility, better dispe
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