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tajj7

Verified Tanker [EU]
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  1. Upvote
    tajj7 got a reaction from sohojacques in The Bond Shop has finally arrived.   
    It was about 24k bonds I think to get tanks on EU after the last campaign. 
    Which is another reason it's stupid, I doubt many chose the M60 or 121b in the auction, but some probably did and potentially paid twice the price, whilst also had to play at least 5 games in the campaign (and those players likely played more). 
    It's a d*ck more by WG but the masses lap it up because they get access to reward tanks they didn't earn, but they'll lap it up now, but wait until their Frontline or PM tanks go in for an easy amount of bonds, then they'll cry about it but it'll be too late then. It starts with the CW players who have the M60/121b but its clearly not going to stop there.
    I also have no issue with the bond shop in principle and if you want to put all new rewards in there as well in certain modes that is fine because everyone know where they stand, they can see they have different routes to get a reward tanks, but what you shouldn't do is move the goalposts after people have already worked for rewards. 
  2. Upvote
    tajj7 reacted to Bavor in The Bond Shop has finally arrived.   
    I gave Wargaming that feedback and posted about it in the forums.  Having the price be 15,000 bonds for a reward tanks is ridiculously low.  Last campaign, the winning bids in the bond auction were over 18,000 bonds on the NA server.  I heard it was 22,000 or 24,000 minimum on the EU server, and over 30,000 bonds to win a tank in the auction on the RU server.  The low price is a slap in the face by Wargaming to the players who improved their individual and team gameplay and worked to earn a tank.
    Selling tier 10 reward tanks gives players less motivation to grind for tier 10 tanks and less motivation to participate in clan wars.  When you have that situation, players can stop spending money on gold to convert free XP and stop spending money on premium time and premium tanks.  Then Wargaming makes less money and the game dies faster.  The NA and SEA servers seem to have been in a decline in active players and clan wars players for a while now.  I'm sure selling reward tanks will speed it up.
    Also, its another example of Wargaming lying to players when they said in their videos and clan wars campaign announcements in the past that you can only get the reward tanks in clan wars campaigns.
    I'm pretty sure its mostly marketing and finance that controls all of Wargaming's decisions and they don't care if the game dies faster on some servers as long as they get short term money.
  3. Upvote
    tajj7 got a reaction from Vindi in The Bond Shop has finally arrived.   
    15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year.
    Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year.
    Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. 
    I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment.
    Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. 
    So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. 
    If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered.
    It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. 
    There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players.
    Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either. 
     
  4. Upvote
    tajj7 got a reaction from ZXrage in The Bond Shop has finally arrived.   
    15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year.
    Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year.
    Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. 
    I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment.
    Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. 
    So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. 
    If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered.
    It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. 
    There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players.
    Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either. 
     
  5. Upvote
    tajj7 got a reaction from sohojacques in The Bond Shop has finally arrived.   
    15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year.
    Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year.
    Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. 
    I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment.
    Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. 
    So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. 
    If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered.
    It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. 
    There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players.
    Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either. 
     
  6. Upvote
    tajj7 got a reaction from Ezz in The Bond Shop has finally arrived.   
    15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year.
    Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year.
    Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. 
    I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment.
    Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. 
    So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. 
    If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered.
    It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. 
    There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players.
    Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either. 
     
  7. Upvote
    tajj7 got a reaction from Enroh in The Bond Shop has finally arrived.   
    15k bonds is pissy easy to get these days, most players who have been in the game for 4+ years will have gotten 5k last year and will get another 5k this year.
    Steel Hunter was sub 40 games for me to get to the last rank and that got me 5k bonds, so that is 15k bonds and a CW reward tank right there for just having an account for a long time and playing one event this year.
    Let's not even talk about farming bonds on tier 10, bonds from Frontline, Bonds from ranked (6-7k I think for reaching top rank, and even easier this season than last), bonds from premium account (25 daily), bonds from the 279e PMs as well. 
    I think I worked out for events and missions this year someone just playing a lot could by the end of the year feasibly farm about 35k bonds alone without farming them on tier 10, so a real no lifer could be approaching 40k - 45k bonds, if you add the two improved equipment from the PvE mode, some people could be literally buying two CW reward tanks and able to pimp out both with a full set of improved equipment.
    Farming bonds when you want at your own pace pales in comparison to the effort needed to earn a CW reward tank in a month long campaign. 
    So it;s not Elitist at all, its about people getting a hard earned, rare reward that now people will get through a much easier route, thus taking away the value of that original award. I chose M60 as my reward tank because I wanted a unique reward tank that was rare and I worked my ass off for it playing pretty much every night, all night, for a whole month, waiting around, getting shouted at by FCs etc. bleeding thousands of credits. 
    If someone had told me I could farm some bonds in my own time and get the tank I wouldn't have bothered.
    It's a shitty move by WG, and it sets a precedent for all reward tanks to go this way, the other CW tanks, the Frontline and Ranked rewards, PM rewards, which will then completely undermine those modes if the reward is available in a much simpler way. 
    There are plenty of options WG could have done for the bonds shop, hell they could have come up with a new tier 10 as a special bond shop reward without screwing over clan players.
    Both tanks are 'meh', and the 215b is downright awful, and the selection of premiums are all bad bar the Patriot and there are better options than that as well (like Cent 5/1), which is another issue with this bonds shop, not only does it piss off CW players by giving away their rewards, there is nothing in it to even interest them either. 
     
  8. Upvote
    tajj7 reacted to kariverson in The Bond Shop has finally arrived.   
    Getting 15k bonds in not nearly enough effort compared to a clan war campaign. It's a different kind of monster. Anyone can get bondas just by playing the game normally throughout all its events.
  9. Like
    tajj7 reacted to Jesse_the_Scout in Sandbox: HE Shells "Rebalancing"   
    HE guns are trash. They fuck everything up at mid tiers, where you have to make decisions like, "I can't risk going there because there's an M4 and shitters always have derp guns which will full pen me." Or, "I'd better not go anywhere risky because they have 2 Pz IVs and could literally get deleted in a single hit".
    Last night there was an E2 in the way and I'm playing the crappy tier 7 TD with 20mm of armor, so I can't go anywhere NEAR him or I'll get obliterated even though the E2 with the 105 is a joke. I had to just sit with my dick in my hand until some one else dealt with him even though he was one shot, because I can't take 410+ damage to plink a guy for 80. Same play session I literally got one shotted by a KV-2 snapshot at 500m+ on sand river, a few seconds after being lit. 800 damage. Guess what? We lost that game. One lucky roll made that game.
    The HE mechanics are complete garbage. This is the first run on sandbox, does any one really think their goal is to make the KV-2 do 150 damage and 3 damage on smaller calibers? They'll tweak it until it works passably.
  10. Like
    tajj7 reacted to Snoregasm2 in Sandbox: HE Shells "Rebalancing"   
    By the same token, arty is 'fun', but no one on here will defend that.
    Diriz0n makes a good point - players getting annoyed when they get splashed by arty for whatever is the same feeling that players get when they get one shot be a derp 49. It's not fun, it's random as fuck and it takes away a lot of the skill element from the game.
    I'm not saying the changes are good, or thought out, or will work (other people will look into it in more detail than I have time for - i'll gladly read the feedback on this thread) - but saying 'don't take away muh derp 49' is not a reason to keep the game exactly as is. 
  11. Like
    tajj7 reacted to Diriz0n in Sandbox: HE Shells "Rebalancing"   
    Granted. I agree.  But '''fun''' is a particularly subjective word.
    The problem exists, they are just shining too bright of a light on it. 
    KV2 is fun. So is  oi  or SU152, delivering swift one-shots tiers 4-5 tanks respectively, even many tier 6-7. EBR are fun to play. FV4K5 one shots something, is particularly fun, most streamers I see burst aloud and smirk when they do it. Type 5 not aiming, dealing six hundred damage to a perfect side scrape VK45PB is funny, but the VK45PB having to aim back at it with APCR isn't fun.  We need to keep in mind the subject issuing, and subject receiving. What is fun, getting what definitely isn't fun, judging what is fair and healthy. 
    I believe they are trying to make things more competitive. By removing the walking sticks people lean on, in order for them to try to remain competitive. Arty, Type 5, FV, obj 268 V 4, Etc. Still don't know why no changes to MM or armoured cars
  12. Like
    tajj7 reacted to 8_Hussars in TL-1 LPC   
    Pretty much in the same situation here.  If I didn't already have the T95E2 or if I needed another US med crew I would be tempted for that and the skin.

    It really is a T95E2, with buffed maneuverability (due to Engine HP), the buffed cupola, slightly more alpha, and better AP and and HEAT pen offset by 100 less Hit Points, worse hull armor, and slower top end and reverse speeds. 

    https://tanks.gg/compare/t95e2?l=000001&e=30.21.5&c=3.5.2&t=tl-1-lpc_000001__30.21.5_3.5.2
  13. Upvote
    tajj7 reacted to Assassin7 in Learning how too 3 mark stuff   
    What I learned, based on my limited time 3 marking stuff (I fucking hate doing it) was to track fucking everything. assisted damage counts to mark progress, if you track and damage shit, and teammates shoot them, that counts as progresss. I also went and tracked stuff where possible when I didnt have any shots that could do damage, and it resulted in some extra damage.
    Bruh, will 3 marking my STB, I got it to 94.94% (unknown to me at the time because I was purposely not looking at it, platoon mate told me after) then the next game was doing great and then choked and got myself derped by a JPE, and then was down another 2% by the end of the session. 
  14. Upvote
    tajj7 got a reaction from Archaic_One in Cancer OP camping positions - WG much WOW map design   
    The one that has triggered me the most recently is the one in the top northwest corner of Minsk, two bushes either side of a solid piece of cover, looks right down the west flank and you can literally only approach it across a bridge and you can't outspot it from any cover.
    If you try to approach it from the other side its easier but just as open and often there are bobs camping around the cap that prevent you from moving from that side. 
    So you win the west flank and congrats that gives you sweet fuck all. 
    Along with arty its probably the thing in game that most makes me rage, winning a flank but unable to actually progress the game because WG decided the braindead idiot who can only drive 50m from spawn needs a much superior position to the one I have just lost half my HP fighting for and one that I can't flank. 
  15. Upvote
    tajj7 got a reaction from Enroh in Cancer OP camping positions - WG much WOW map design   
    The one that has triggered me the most recently is the one in the top northwest corner of Minsk, two bushes either side of a solid piece of cover, looks right down the west flank and you can literally only approach it across a bridge and you can't outspot it from any cover.
    If you try to approach it from the other side its easier but just as open and often there are bobs camping around the cap that prevent you from moving from that side. 
    So you win the west flank and congrats that gives you sweet fuck all. 
    Along with arty its probably the thing in game that most makes me rage, winning a flank but unable to actually progress the game because WG decided the braindead idiot who can only drive 50m from spawn needs a much superior position to the one I have just lost half my HP fighting for and one that I can't flank. 
  16. Upvote
    tajj7 got a reaction from pipamte in WoT matchmaker conspiracy theory   
    Yes WG proposed multiple versions of the MM in the patent, and actually if you read it, the 'manipulation' bit that all the tinfoil hat people jump on is very very minor, its a proposal to basically give you slightly easier MM if you have lost a lot or harder MM if you have won a lot in a row.  Which is actually the opposite of what rigged-MM complainers claim is happening, they claim WG is making them lose and they have all these loss streaks, but actually according to the patent the game should be giving them easier MM if they are having loss streaks, but clearly isn't.
    The majority of the patent talks about vehicle weighting and tiers and using that to create challenges and easier times for players, which is pretty obvious, get top tier stomp people, get bottom tier get stomped by people, which creates enough replayability and 'challenge' on its own.
    I'd also presume the guy worked at WG NA yeh? Even if that was true, what does NA know about the intricate details of how the game works, that is all done in Minsk, none of the regional offices deal with development so how would he know anyway, he was likely some community manager or something. 
    As said above we have people who have pushed like 70% solo win rates and have had 20 plus game win streaks, so it honestly makes nonsense of claims its trying to normalise win rates. 
  17. Upvote
    tajj7 got a reaction from Deus__Ex__Machina in WoT matchmaker conspiracy theory   
    Yes WG proposed multiple versions of the MM in the patent, and actually if you read it, the 'manipulation' bit that all the tinfoil hat people jump on is very very minor, its a proposal to basically give you slightly easier MM if you have lost a lot or harder MM if you have won a lot in a row.  Which is actually the opposite of what rigged-MM complainers claim is happening, they claim WG is making them lose and they have all these loss streaks, but actually according to the patent the game should be giving them easier MM if they are having loss streaks, but clearly isn't.
    The majority of the patent talks about vehicle weighting and tiers and using that to create challenges and easier times for players, which is pretty obvious, get top tier stomp people, get bottom tier get stomped by people, which creates enough replayability and 'challenge' on its own.
    I'd also presume the guy worked at WG NA yeh? Even if that was true, what does NA know about the intricate details of how the game works, that is all done in Minsk, none of the regional offices deal with development so how would he know anyway, he was likely some community manager or something. 
    As said above we have people who have pushed like 70% solo win rates and have had 20 plus game win streaks, so it honestly makes nonsense of claims its trying to normalise win rates. 
  18. Triggered
    tajj7 reacted to Diriz0n in Premium VK 75.01 (K) (What is PowerCreep?)   
    Definitely, I am laughing alright. Laughing that they last moment nerfed the tank in its inception, rather than......Defender getting outrageously buffed?
     

    1)  Shot trap increased to 45mm, up-armoured 15mm respectively. No over matches any more from below calibers of ~94mm, over match requires gun like Conway or Type 4/5 as minimum caliber
    2) Roof increased 25mm respectively, can't over match like IS3/4/5/6
    3) Hull increased a whopping fourty mm armour. What an outrageous boost, to an already auto-bounce angle. They nearly doubled the armour
    4) Lower hull increased a nifty twenty mm, puts effective lower plate *weakness* like that of IS7, in tier 8. Nearly the strength of King Tiger or T54 upper glacis plate.....
    5) Gun was first planned like Korovets standard 122, like IS5. Gave it its own gun, increased alpha by fifty pts, last minute DPM increase....Etc. Laughable indeed.
     
    So........with a mediocre platform, they nerf it last minute. But with an already op platform, they buff it.  Laughable, indeed. Hilarious. Is this just as hilarious, as taking back and removing the russian med planned nerfs, while they discussed the STB1 and Leo 1? or allowing obj 268 V 4 to be how it was, for what 8 months? 
    Don't be a tool.
     
     
     
     
     
  19. Upvote
    tajj7 got a reaction from Snoregasm2 in Even QB?!   
    You can have armour without having Type 5s and Super Conquerors.
    For example E3 is immense hull down, needs no gun depression for that armour to work, Badger similarly, neither of these tanks are OP because they are also slow ass turret less TDs.
    IS7 with it's invinca turret was also always generally fine, again largely because it's got (well had) a derpy gun and only -6 depression. 
    Plus we always had maps to work around these tanks, not as many corridor fest, an average map was more Redshire and less Mountain Pass. Plus these tanks were not as strong outside hull down either, so you could just ignore them and go elsewhere, they were not rolling bunkers like the Type 5 that doesn't give a crap about terrain use and positioning. 
    Trouble is now every tank and it's dog is super strong hull down, and then you have things like the Super Conq which has a weakspot free super strong turret + -10 depression + amazing gun handling. Too much on one tank, it should more be like -7 gun depression with the same weakspot as the Conqueror.
    And then most maps have 1-2 viable fighting spots, so you have all these rolling bunkers and super strong hull down heavies, all going to the same spot. So battles there become an rng fest stalemate, you have 10+ over amoured tanks facing off against each at 100m or less, all with near invincible armour, so you either hoping for someone to get bored and make a mistake, or you sling HE at them or you get high pen rolls on your premium spam.
    They need to just tone down how many of these tanks have near invincible armour, start adding turret weakspots, but they also need to give these tanks more room and more options.
    We need bigger maps with less corridors so that if you roll up to a contested map spot half the enemy team is not there, instead battles of 3-4 tanks are breaking out, not 8-9.
    Meds can then stretch their legs and mobility begins to have more value, gaps will then appear in lines, these pockets of tanks can be caught in cross fires and the flankers don't get screwed over by the 3-4 tier 10 TDs camping in base in some OP base camping ledge. 
    Maps though are not a quick fix, but one thing I would do is release the Grand Battles maps for regular 15 v 15 games at tier 9 and 10. Those maps are not good, but with 15 tanks not 30 spread out, you'd have far more dynamic battles where players actually have options, you wouldn't have paper med players going 'If I got to point A there 5 hull down heavies in a corridor, if I got to point B there are 4 super heavies in a corridor, If I try to go through this field there are 3 high alpha TDs camping in base waiting for me' so basically I can't do anything until some people die' 
    That is what playing paper stuff in this meta is like, especially at higher tiers, you drive around looking for opportunities and gaps that just don't exist and end up hoping your heavies win their brawl, or try to brawl in a tank completely unfavourable to that situation and get annoyed when some 45% bob snap shots you in his heavy for 500 damage just because the game deemed your tank and your skill worthless.
    Turn down power creep, tier 10 markers for good tanks should be -
    E100 as the power level for super heavies. Cent AX/E50M as your power level for all round nato mediums  T-62A as your power level for 'armoured' meds.  Bat Chat as your autoloader 113 as your heavium T110 E3/E4 as your armoured and 'turreted' TDs Grille/Strv as your 'sniper TD's E5 with a smaller cupola as your 'hull down' heavy. Your 3 autoloading heavies are probably fine, Kravagn probably needs some QOL buffs.  K-91 as your 'sniper' med.  Other tanks then get adjusted to the same level as those tanks so they are no stronger or weaker, just have slightly different strengths weaknesses.
    Do the same on other tiers, Identify where your power level is for each class and style within that class and balance to that, so most tanks are close together in power level, so there is no obviously better, or obviously worse tanks on each tier. 
    Sack off the absurd high alpha tanks, rebalance them, one of the reasons that tier 9 is much better overall is TD alpha doesn't go past 750.
    Sack off the whole Japanese heavy line and any other heavy in the game that doesn't have genuine weakspots, same with stuff like the T95 and Torty, which have been over buffed. 
    Other stuff I'd do is -
    1 arty max per side, no arty in PMs, long term rebalance arty to have some skill requirement (counter battery, different shell types, more complicated aiming system etc.)  
    The MM is also a quick fix IMO, just do the experiment on the SEA server to all servers, that one has to have put loads of players off playing, anyone grinding, credit grinding or trying to avoid tier 10,  they basically have to play tier 9 or accept they are getting 80% bottom tier games.  Most people are going to stop playing because of that.  
    Bring Frontline back with at least 3 maps as a permanent mode, it had an old school WOT feel about it.   
    Premium direction more recently has been fine, but they have to stop selling Defenders, Leffes, E25s etc. just stop it, and these tanks will die off and be less annoying.   
    Rebalance a whole host of crappy tanks, your Tiger 2s, T-34-2s, T32s, Black Princes, Leopard 1s, Panther 88s etc. You'll breathe new life into the game if people get to dust off tanks they haven't played for a long time and forgotten premiums, people will come back to the game for that.   
    Make sure your new lines are balanced and interesting, like the Swedes, like the Italian ones, not Bobjects, not 430Us, not Japanese heavies. People will play the game and come back to the game for new content that is fun and interesting, it doesn't need to be OP as f*ck or gamebreaking. I have worries for the wheeled vehicles, but they are at least interesting and very unlikely to be OP.   
    Maps, maps, maps, maps, maps, hire that Frontline company to do new maps, make bigger maps for higher tiers, sack off whoever is designing these maps by drawing areas for each tank class on the map and thinking that is good design. You'll never arrest the decline completely but you could easily keep the game healthy for many more years.
     
     
     
     
  20. Upvote
    tajj7 got a reaction from Unavailebow in Supertest: British Light Tanks   
    Some pathetic buffs for Manticore -
    Still awful. 
     
  21. Upvote
    tajj7 got a reaction from kariverson in Supertest: British Light Tanks   
    I'd accept the terrible DPM (well actually it should be still higher) but it at least might make sense if the gun's alpha met with their description and the tank had like 440 or 480 alpha so it was this unique low DPM, but hard hitting mobile stealthy sniper, like they were trying to create something like a Hellcat/Leopard 1 but in light tank form.
    But its 390 alpha, with below average pen, and bad accuracy, and not great aim time, and terrible pen drop off. 
    How about this - 
    Make the reload like 11s base, that is still only like 2.1k DPM.  Make the premium APCR shell the standard, with no horrible pen drop off so good 268 pen APCR.  Give the tank premium HESH like the Cent 7/1 with like 520 alpha and 210 pen.  Buff the shell count to 40. Buff the accuracy to like 0.32  Buff the view range to 420.  Keep the above buffs. (so 0.16/0.16/0.08 dispersion with the 1.9s aim time)  Then you have a more unique tank, something that is a very good spotter (very high camo and view range combo) and a decent sniper but that also can put out big alpha hits against softer targets. 
  22. Upvote
    tajj7 got a reaction from GreatPenetrator in Supertest: British Light Tanks   
    Some pathetic buffs for Manticore -
    Still awful. 
     
  23. Upvote
    tajj7 got a reaction from sohojacques in Supertest: British Light Tanks   
    Some pathetic buffs for Manticore -
    Still awful. 
     
  24. Upvote
    tajj7 got a reaction from Matross in Supertest: More tier 8s TL-1 LPC, E-75 TS, M48A2 Räumpanzer   
    I'm hoping this T95E2 is a replacement and current owners get the new one because they both pretty much have the same name. 
    That E75TS thing is odd, but at least they have tuned the armour down from tier 9, I wonder how strong that LFP, could make it OP if its VK 1001P or Defender levels. 
  25. Upvote
    tajj7 got a reaction from ZXrage in Supertest: British Light Tanks   
    Tier 7 and 8 are out https://thearmoredpatrol.com/2019/07/10/world-of-tanks-british-light-tanks-gsr-3301-setter-lhmtv/
     


    Aside high pen they look thoroughly below average in almost every area, speed, hp/ton, view range, and have woeful DPM.
    That tier 8 has sub 1.4k base DPM on a tier 8 tank, amazing.
    How they fck they think having good pen makes all these other attributes viable is beyond me, great I can pen some more shots, but the tank is still utter shit. 
    They seem keen to make this line pretty damn bad. 
     
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