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It's_Matra

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  1. Upvote
    It's_Matra reacted to Dlur in XVM Configuration Request (Please?) ^^   
  2. Upvote
    It's_Matra reacted to WaterWar in WaterWar's replay review center   
  3. Upvote
    It's_Matra reacted to Joyrider216 in WaterWar's replay review center   
    Thanks for the reply, my impressions/feedback.
     
    Secondly: why do you platoon an E25 with the KV-5? 
     
    Because he was our toon leader and did that on his own.
     
    You overextended a bit when trying to take the shot at the T54. That is a shot you will most likely not pen, so the chances of you taking damage without doing any damage were high, and you got punished for poking
     
    So proper risk taking is something I need to work on, and being able to recognize when/when not to poke. 
    Alrighty, thank you for those points.
     
     
    I don't agree with your initial deployment
     
    I don't either, when Murovanka got reworked, I wasn't sure about going forest anymore, and chose the 1 2 line instead. Thank you for showing me why that's a bad idea.
     
    Continuing your push down the eastern side of the hill - after showing the JPII and Lorr that you were down there - was also a bad move. You isolated yourself against an autoloader. That will never end up well. Never. You even try to poke him which gives him an even bigger advantage over you - not so good I am afriad.
     
    There is that overextension and bad trade problem again.
     
    Once again thank you, I will keep these things in mind and try them out in my session tonight.
    Would you mind if I posted 2 more games once I play them?
  4. Upvote
    It's_Matra got a reaction from Rexxie in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  5. Upvote
    It's_Matra got a reaction from jostie in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  6. Upvote
    It's_Matra got a reaction from jostie in [KITTY] recruiting unicum players   
    Wait... What?! The recruiter will point you where!?
  7. Upvote
    It's_Matra got a reaction from CoolOff in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  8. Upvote
    It's_Matra got a reaction from Epic in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  9. Upvote
    It's_Matra got a reaction from Zinn in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  10. Upvote
    It's_Matra got a reaction from MissNurki in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  11. Upvote
    It's_Matra reacted to WaterWar in [KITTY] recruiting unicum players   
    I thought I would share some more pictures of my little cat army that is stationed on a Danish farm 
    All of these cats are "outdoor" cats, and we have another 2 cats that are "indoor" cats (pictures can be found in one of my previous posts).
     

    Names from top left and clockwise: Snow white, "flounder", Gizmo, The Girl, Silva, Frida, Maestro (aka. mini-hitler), "dot", Fatty, Tiki, Momma Cat.
     

    Brown/black: "Flunder". Grey: Tiki. White-nosed: Frida. White-nosed with mustache: Meastro (aka. mini-hitler because of the "beard").
     

    Flunder, Tiki and Frida again and with The Girl.
     

    The girl and Frida.
     
    And some of ma chicks at the farm (nameless, sadly):

  12. Upvote
    It's_Matra got a reaction from WaterWar in [KITTY] recruiting unicum players   
    Thought as the last few posts have been of amazing kitties that I would share my two little girls with you all
     
    This is Chillie (7.5 years old and tiny!) - receiving some fuss, she is completely ginger and has rather cool lynx-tipped ears
     

     
     
     
    Aaaaaaaaand this is her sister Amber, the 'Daddy's Girl' who is more like a dog than a cat. Also 7.5 years old (both seniors now!! Where has the time gone!)
     

     
     
    They both look and behave like kittens still and it's also very unusual to have completely ginger female cats (an oddity of about 1 in 20,000 yet I have two!). I'm a big soft git when it comes to our cats (belonged to my fiancée before I met her but they won me over along with her, clearly cats choose people rather than people choosing cats!) 
     
    Sorry for poor quality of pics - taken on a phone, if anyone wants to see more I do have some better pics somewhere
     
    Forgot to mention that they are both rescue kitties too! Which makes them even more precious, how someone could give them away (when they were less than 6 months old!) is beyond me
  13. Upvote
    It's_Matra got a reaction from CoolOff in [KITTY] recruiting unicum players   
    Wait... What?! The recruiter will point you where!?
  14. Upvote
    It's_Matra got a reaction from LuckyStarr in Sessions stats mod showing WN8 values consistent with Wotlabs?   
    For that particular one res_mods\0.9.5\scripts\client\mods\stat
     
    and edit expected_tank_values.json to match those of Wotlabs found here: http://wotlabs.net/na/wnTable
  15. Upvote
    It's_Matra reacted to Zinn in [KITTY] recruiting unicum players   
    We doing Ehundo vids? I originally made this for Gash so he'd get a fucking E-100 already but it contains a fair amount of legit shots, particularly if you go to 4:35.
     

     
    No music since I didn't want to risk ruining his ears, so I settled for text instead. Perhaps this could be an adequate mood setter:
     

  16. Upvote
    It's_Matra reacted to WaterWar in Field commanding guide for new commanders by WaterWar   
    Introduction The third campaign is now over and I hope you all had a good and fun experience; hopefully whilst winning a reward tank! As some of you may know, Orrie and I were the main field commanders for the lovely KITTY-clan during the campaign. For those of you who are not familiar with KITTY (shame on you if that is the case :3), we are a clan who do not participate in Clan Wars (CW). This means that most KITTY members that played during the campaign had little to no experience in CW. Surprisingly that couldn’t be felt as much as one would think. Everyone followed orders with a level of discipline that rivals even the better CW-clans on EU. It made it a joy to be a KITTY commander!   It was the first time Orrie played as a field commander (he did a great job!) and this, combined with the in-experience of the KITTYs, resulted in us all talking about tactics, manoeuvres and how to handle different in-game situations on several occasions whenever something new arose.    I thought I would put pen to paper and write this article in order to share the main pointers of what we discussed for any aspiring Field Commander (FC). I have added videos for some of the points (hidden by spoiler tags) where I have taken a replay from one of the CW battles to show you what I mean with a practical example.    DISCALAIMER: Before I start I would like to mention a few things: Firstly, I am not claiming to be the reincarnation of Montgomery or Rommel, there are plenty of more talented FC’s out there. Secondly, there are different ‘schools of thought’ in regards to commanding (just like you see with managers for sports teams). Some FC’s like to give freedom to players, others just want it all to be ‘NEAT UND TIDY’ and disciplined - this can also be said for the tactics. Some FC’s like to be aggressive while others passive, there is no one correct answer and this means that what I write in this thread is NOT the only way to do it – but it is the WaterWay© of doing it   Creating tactics The first thing you need to do is to acquire a tactic for the map you will be fighting on (Note: In clan wars you will know the map in advance!). You can either:    1. Use an already existing tactic  2. Modify an existing tactic  or  3. Create your own from scratch.    I personally prefer a mix of #2 and #3 but when I started FC-ing I mainly used #1 and #2. The important thing is that you use a tactic you are comfortable with.    There are a few things to keep in mind for the tactics (either modified or built from scratch): An important aspect behind any tactic is to have a purpose with your tactic. Don’t make a tactic without any idea of what you are trying to achieve (besides victory of course). Do you want to dominate the vision game and thereby restrict enemy movements? Do you want to let them have map control but force them through a kill zone? Do you want a long and slow battle where you use arty to weather them down? Do you want a fast strike in order to prevent the enemy arty from having an impact? Do you want to be proactive or reactive?    I am personally a HUGE fan of the principle of Keep It Simple Stupid (KISS), keeping your tactic simple allows everyone else to easily understand the tactic. It is important to make sure your team understands the idea behind the tactic. If they know what you are trying to accomplish they can help you during the game with information, independent thought and you will function better as a team overall. It also means that your soldiers will be able to react faster to different situations that might arise during the battles - ideally without you even giving orders. I have seen examples of field commanders trying too hard to be the new Monty or Rommel and failing hard. They often try to perform fancy tactics with several groups spread out across the map that has to all sorts of fancy manoeuvres, this often leaves people confused and without a clue on what is going on and this can lead to disaster.    The simplest way to look at every battle is to make sure that you always have more guns active than the enemy. This means that you should try to avoid splitting your forces up into isolated groups of tanks that can’t support each other, your different units should be positioned around the map so that they can help each other if the enemy makes a large push on one flank.   In order to help you with having the most guns active, you should build a tactic that provides you with ability to flex and react to different situations. Ensure that your forces are able to move around the map and selecting tanks that can provide you with mobility and tactical flexibility is a great help towards this (obviously!). The IS-3 is a great example of a flexible tank that can handle a great deal of situations; it has the health and gun to brawl, armour to delay an enemy push and it has the mobility to flex around the map (to a certain degree). Having this tank as your main force will give you the ability to react to different situations.   My favourite tactic to use whilst trying to fulfil all of the above is a Blob™-tactic. A Blob™-tactic is most likely the simplest tactic you can use. I was first exposed to this thinking when I was in HDU (thank you Kabine!) and I LOVE(D) it so much that I’ve made it my trademark tactic. It works by having a large group of tanks (minimum 12+) that you move around the map. If the enemy has split their forces your blob should ALWAYS outgun them in the first engagement. This gives you a numerical advantage and then it is all about keeping your blob rolling to take out each pocket of enemy tanks. I personally love this tactic and use it whenever I can for several reasons:  • When done right it is surprisingly hard to counter – especially if the enemy is not expecting it.  • It is simple to understand - We have more tanks than they do so we destroy them with ease (KISS). • Easy to use - After a few battles with this tactic your soldiers will know it so well that it almost commands itself. Happened for us KITTYs after a few too many battles on Mines! • Most importantly - It is FUN to have these massive clashes with other forces that almost always end up in pure (yet controlled) mayhem.   The Blob™ is not without weaknesses and doesn’t work on every map, but when it works, it works well. I have used this tactic to great effect on Mines; the spoiler below contains a video where you can see the tactic in action.  

      No matter if you use a Blob™-tactic or another tactic, it is always important to ask yourself (or a commander buddy) the question:   ‘If you use this tactic in a battle, what can happen? How would you counter it?’   This will provide you with insight into any potential weaknesses your tactic has and mentally prepare you for different situations that can arise during the battle. Of course you can’t - and shouldn’t - try to come up with a solution for EVERY POSSIBLE MOVE that might happen. Just make sure you are mentally prepared for the most obvious tactics the enemy might throw at you, if you find any glaring weaknesses whilst doing this then try and see if you can minimise the weakness with some tweaking or tank movements (flexing).   Another important aspect with any tactic is to evaluate it after each battle - especially if it is a new tactic you are using. Sit back after the battle (win or loss) and discuss with your team about what worked and what didn’t, it is a bit more important to do after a loss (for obvious reasons). It is important that everyone involved is critical but constructive to help people improve/understand your tactic. Nobody can learn from mistakes unless they know they were mistakes in the first place.   A final note: Don’t forget to mix the tactics up from time to time, especially if you play the same clan(s) on the same map over an extended period of time. If you use the same tactic over and over, the enemy team will eventually find a weakness and win. If you mix it up once in a while you will always keep the enemy guessing.   During the battle Now for some tips and tricks for you to keep in mind during the actual battle. These tips will be shorter than the previous section as most of them are quite self-explanatory. They are (mostly) listed in no particular order.    First and most importantly: Make sure your soldiers employ focus fire. It is your job as a FC to remind people to focus fire and if you are part of the engagement you should be the one calling the specific tank to focus. If you are not part of the main force you can/should dedicate a ‘flank officer’ to call out focus fire targets. In the spoiler below you can see how focus fire is important and why it can win battles:  

      During the fighting it can get pretty hectic, it remains important to keep calm and be clear and concise with your orders. If you start mumbling, nobody will understand what you are saying and confusion will spread. Some commanders love to scream during battles but I personally hate it as it adds unnecessary stress to the situation, also make sure that if you’re explaining your next move (e.g. a push or flanking manoeuvre) that you make this perfectly clear. I personally say: “I will now explain what I want next, but don’t do it before I say GO/PUSH PUSH…”   You should at all times during the battle acquire reconnaissance. You cannot act on something you don’t see, so make sure to have eyes on the most important approaches/areas to spot enemy movements. This also means you should make sure that enemies are still where they were last spotted. The intelligence gathering should not be putting your tanks in unnecessary danger.   Everything can happen during a battle, so be ready to improvise. You can get SHIT spawns on your vital tanks, the enemy can do something unexpected and RNG in general. In the spoiler below is a video of how I had to improvise a battle on Westfield because of tanks spawning in bad locations.  

      Do not be afraid to act because it ‘might lose the battle’. In most situations, especially unexpected ones, taking no action is often the worst you can do and WILL lose you battles rather than doing something with the potential of pulling out a win than do nothing and lose. To quote the wise words of Its_Matra: “Bad leaders don’t make bad decisions, bad leaders make no decisions”   During the battle try to pay attention to enemy movements as it will give you hints to what they are planning. Experience helps a great deal with this point, but even people without experience can use this technique to some effect. If you see that their heavy force is moving away from an area (changing flanks) you can expect a push down another flank. This estimate will allow you to shuffle your tanks around so you can better handle a potential push on the other flank, again, experience helps with this aspect a lot as you know what people like to do in CW. You can see a practical example of reading the enemy movements by watching the video located in the spoiler below.  

      You should aim to keep your forces undetected for as long as possible. If the enemy doesn’t know where you have your main force they will be reluctant to do a push – giving you time to prepare for your own push. Staying hidden is especially important if you use a mobile force (consisting mainly of medium or light tanks) that you shuffle around the map. This will keep the enemy guessing and give you the element of surprise when you push. The video in the spoiler below shows how I used this to my advantage on Sand River.  

      One of the main differences for me between clan wars and random battles is the influence/importance of the cap circles - going for a base capture can be a viable tactic and sometimes it is the only way to win. It is not that uncommon on larger maps that both teams move clockwise/counter-clockwise of each other. This way both teams have the main force (8+ tanks) against a small defensive force (2-4 tanks) in the cap area of the opposition. This leads to a “cap fight” and can be quite tricky to handle. It boils down to who can get into the cap first and reset the best - IF you ever find yourself in this situation you should aim for getting at least 3-4 tanks inside the cap before you try to remove the defending tanks, this way you start accumulating cap points immediately and those few seconds can be crucial. If you don’t quite understand what I am trying to say then watch the video in the spoiler below where you can see it in practice.  

      As a final note: I am a strong believer in learning by doing. Sure, theory crafting can be useful but you learn a lot better by simply DOING, just try out different tactics and expose yourself to different maps and enemy tactics. Strongholds are a great way to learn field commanding as there are no penalties if you lose. An all-purpose setup will give you enough tactical flexibility to learn the field commanding trade. If you have a more experienced commander buddy then you could ask him to give feedback during or after your battles, don’t be afraid to ask for help!   I hope you all found this article interesting and helpful. If you have any feedback or comments feel free to ask away. This is by no means a definitive guide to commanding, but will hopefully work as a starting point for any new field commanders.   I would like to end with a ‘thank you’ to its_matra for his help with proof-reading my article and coming up with suggestions for what could be done.     Community tips and tricks If anyone has tips or tricks that they feel I missed or that they want to add, feel free. I will add the good ones to this “community” section of the OP and hopefully we can create a database for future aspiring commanders  
  17. Upvote
    It's_Matra got a reaction from BPX in [0.9.19] MatraMod Customisable Vanilla Modpack [Updated 28/04/17]   
    About
    This modpack has been in constant development since 2013 to get closer to the 'look and feel' that the game should have. It's a hyper-lightweight setup that allows the user to easily customise the modpack to their tastes. I wanted to work on this to make it perfect, not just dump a collection of mods in a pack. It has taken a lot of time and dedication (not to mention testing!) to get this damned near close enough to perfect and yes... I also use this modpack myself. Updates tend to be available either on patch-release day or 1 day after. Includes the following features:
    My easily customised XVM config 24 options for 6th Sense Icon Cleaner 'end game' page showing total dmg done by you, XP earned and credits after resupply All premium consumables and ammo are set to the credits option (rather than gold by default) Rudy 6th Sense Dog Sound Traverse lines for TDs shown on the minimap Zoom Out mod [optional extra] Free Cam for replays [optional extra] SafeShot (for dead tanks and/or allies with no chat spam) [Utilities Mod] Reload notifier macro for 'reload drum' key [Utilities Mod] This modpack is one of, if not the most efficient customisable modpacks with all the features you could want or need... whilst also retaining a very 'Vanilla' feel. Just look at the screenshots for comparison! XVM stats are disabled by default and you can choose where you want stats to be visible! Either have your screen look like a unicorn took a great big dump on it - or use it to wean yourself off stats slowly by only having the 'stats form' (pressing tab in-game) with colours.
    Complete and in-depth Online Documentation is also available to help and for those who want more customisation I have included details on how to enable things such as Auto-equipment and Auto-crew return.
     
    Whats New in this version?
    DOWNLOAD SECTION
    Download Latest [stable] XVM Download MatraMod2 XVM Config [9.19] UPDATED Optional Sixth Sense Icons Pack  
    Full Online Documentation available too!!
     
    Extras/Utilities:
    Download MatraMod2 Utilities [9.17.1] - click here for details (might work on 9.19?? Support discontinued) Download MatraMod Zoom Out and Freecam [9.19] - click here for details  MatraMod Automated Cache Cleaner Download MatraMod2 XVM Blocker [6.5.4+] - click here for details  
    Bugs:
    None reported
     
    Screenshots (click thumbnails for larger versions)
     
    Comparison of minimaps Vanilla on left, MatraMod2 on right [Vanilla now used from 9.16+]
     
    MatraMod2 benefits:
    Minimap can be made larger/smaller than vanilla using + and - keys Traverse lines for TDs Simple and easy to see camera direction line Shows aim indicator on minimap when playing clicking scumbags SPGs Comparison GIF (click to play)

    New Improved camera line (looks more like vanilla) for all versions after patch 9.16

    Spacing between the middle of each 'gap' is 100m, sadly you cannot use the traverse lines and in-game camera line option so I made this config to look like the in-game option (option to disable line also available)
     
    Comparison of Player Panels Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats colour is based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual panel is formatted the same as MatraMod2 - just coloured... obviously! The MatraMod2 example also shows the damage log above it. You can see why I now chose to remove some of the unicorn poop colour from the screen to give it that 'vanilla' feel.
      
    MatraMod2 benefits:
    Uses a slightly darker colour to be less distracting on screen Uses opacity to control to show who has loaded into the game (and who hasn't) - obvious who hasn't loaded in. Easier to read name/clan tag, clan tag differs from name format and includes space Neat and tidy Damage Log (optional) Right side of screen mirrors the same format as left (name, space. clan tag as opposed to clan tag, space, name). Comparison GIF (click to play)

    Remaining HP shown for both teams/players when pressing alt, can be made 'permanent' by selecting the smallest players panel.
    'Normal'

    On 'Alt Keypress'

     
    Comparison of Battle Loading Screens Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats and colour are based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual screen is formatted the same as MatraMod2 - just coloured... layout is Games Played Overall, Metric(WN8 etc), Overall Winrate. Ignore the tank icons too... can't believe I used to play this game with so much colour!!
      
    MatraMod2 benefits:
    Nicer Font Shows platoon icons (of players in platoons) Easy to read name/clan tag Able to see who has already loaded into the game De-cluttered screen Comparison GIF (click to play)

     
    Sixth Sense Options - (click to enlarge)

     
    Screens of in-game placeholder
    Videos
    Just a video showing how clean the mod looks during normal play. Shows utilities script too
     
    If you want to share any videos or screenshots then feel free 
    I will be slowly adding more in future now that I have a non-potato powered PC
     
    Tutorials
    I also write the odd tutorial and they can be found on the links below
    Make your own Marks of Excellence mod tutorial
    Make your own XVM config tutorial - Discontinued due to lack of support but useful for reference
     
    Donate
    Some of you may wish to 'buy me a coffee' or something to say thanks for all the hard work... well I don't drink coffee but I am a budding magician so feel free to buy me a pack of cards or something from my Amazon Wishlist. I genuinely have no idea on how many man hours have gone into all of my modding stuff over the years, the config guide took over 120 hours alone! I also will not turn away any in-game gifts - or why not just donate that money to a good charitable cause like Cancer Research? Let me know (with proof) that you have donated and I'll add you to the hall of fame!
    Archive
    Archive No Longer Available as it's a pain to keep updated, I don't go back a few patches and only keep development issues now. It also starts taking up considerable amount of space with the latest influx of mini-patches etc.
    Credits
    See Online Documentation for full credits list
  18. Upvote
    It's_Matra got a reaction from dudixy in [0.9.19] MatraMod Customisable Vanilla Modpack [Updated 28/04/17]   
    About
    This modpack has been in constant development since 2013 to get closer to the 'look and feel' that the game should have. It's a hyper-lightweight setup that allows the user to easily customise the modpack to their tastes. I wanted to work on this to make it perfect, not just dump a collection of mods in a pack. It has taken a lot of time and dedication (not to mention testing!) to get this damned near close enough to perfect and yes... I also use this modpack myself. Updates tend to be available either on patch-release day or 1 day after. Includes the following features:
    My easily customised XVM config 24 options for 6th Sense Icon Cleaner 'end game' page showing total dmg done by you, XP earned and credits after resupply All premium consumables and ammo are set to the credits option (rather than gold by default) Rudy 6th Sense Dog Sound Traverse lines for TDs shown on the minimap Zoom Out mod [optional extra] Free Cam for replays [optional extra] SafeShot (for dead tanks and/or allies with no chat spam) [Utilities Mod] Reload notifier macro for 'reload drum' key [Utilities Mod] This modpack is one of, if not the most efficient customisable modpacks with all the features you could want or need... whilst also retaining a very 'Vanilla' feel. Just look at the screenshots for comparison! XVM stats are disabled by default and you can choose where you want stats to be visible! Either have your screen look like a unicorn took a great big dump on it - or use it to wean yourself off stats slowly by only having the 'stats form' (pressing tab in-game) with colours.
    Complete and in-depth Online Documentation is also available to help and for those who want more customisation I have included details on how to enable things such as Auto-equipment and Auto-crew return.
     
    Whats New in this version?
    DOWNLOAD SECTION
    Download Latest [stable] XVM Download MatraMod2 XVM Config [9.19] UPDATED Optional Sixth Sense Icons Pack  
    Full Online Documentation available too!!
     
    Extras/Utilities:
    Download MatraMod2 Utilities [9.17.1] - click here for details (might work on 9.19?? Support discontinued) Download MatraMod Zoom Out and Freecam [9.19] - click here for details  MatraMod Automated Cache Cleaner Download MatraMod2 XVM Blocker [6.5.4+] - click here for details  
    Bugs:
    None reported
     
    Screenshots (click thumbnails for larger versions)
     
    Comparison of minimaps Vanilla on left, MatraMod2 on right [Vanilla now used from 9.16+]
     
    MatraMod2 benefits:
    Minimap can be made larger/smaller than vanilla using + and - keys Traverse lines for TDs Simple and easy to see camera direction line Shows aim indicator on minimap when playing clicking scumbags SPGs Comparison GIF (click to play)

    New Improved camera line (looks more like vanilla) for all versions after patch 9.16

    Spacing between the middle of each 'gap' is 100m, sadly you cannot use the traverse lines and in-game camera line option so I made this config to look like the in-game option (option to disable line also available)
     
    Comparison of Player Panels Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats colour is based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual panel is formatted the same as MatraMod2 - just coloured... obviously! The MatraMod2 example also shows the damage log above it. You can see why I now chose to remove some of the unicorn poop colour from the screen to give it that 'vanilla' feel.
      
    MatraMod2 benefits:
    Uses a slightly darker colour to be less distracting on screen Uses opacity to control to show who has loaded into the game (and who hasn't) - obvious who hasn't loaded in. Easier to read name/clan tag, clan tag differs from name format and includes space Neat and tidy Damage Log (optional) Right side of screen mirrors the same format as left (name, space. clan tag as opposed to clan tag, space, name). Comparison GIF (click to play)

    Remaining HP shown for both teams/players when pressing alt, can be made 'permanent' by selecting the smallest players panel.
    'Normal'

    On 'Alt Keypress'

     
    Comparison of Battle Loading Screens Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats and colour are based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual screen is formatted the same as MatraMod2 - just coloured... layout is Games Played Overall, Metric(WN8 etc), Overall Winrate. Ignore the tank icons too... can't believe I used to play this game with so much colour!!
      
    MatraMod2 benefits:
    Nicer Font Shows platoon icons (of players in platoons) Easy to read name/clan tag Able to see who has already loaded into the game De-cluttered screen Comparison GIF (click to play)

     
    Sixth Sense Options - (click to enlarge)

     
    Screens of in-game placeholder
    Videos
    Just a video showing how clean the mod looks during normal play. Shows utilities script too
     
    If you want to share any videos or screenshots then feel free 
    I will be slowly adding more in future now that I have a non-potato powered PC
     
    Tutorials
    I also write the odd tutorial and they can be found on the links below
    Make your own Marks of Excellence mod tutorial
    Make your own XVM config tutorial - Discontinued due to lack of support but useful for reference
     
    Donate
    Some of you may wish to 'buy me a coffee' or something to say thanks for all the hard work... well I don't drink coffee but I am a budding magician so feel free to buy me a pack of cards or something from my Amazon Wishlist. I genuinely have no idea on how many man hours have gone into all of my modding stuff over the years, the config guide took over 120 hours alone! I also will not turn away any in-game gifts - or why not just donate that money to a good charitable cause like Cancer Research? Let me know (with proof) that you have donated and I'll add you to the hall of fame!
    Archive
    Archive No Longer Available as it's a pain to keep updated, I don't go back a few patches and only keep development issues now. It also starts taking up considerable amount of space with the latest influx of mini-patches etc.
    Credits
    See Online Documentation for full credits list
  19. Upvote
    It's_Matra got a reaction from uLcannon in Tank line that isn't "psychologically draining"   
    Nobody has mentioned the FV4202....
     
    It has to be one of the more enjoyable lines I have worked down. I hated the Crusader at tier 5 but that was with the old MM rules where you could see tier 9s. The Vickers at tiers 1-3 are capable tanks and the Matilda is a monster for it's tier.
     
    Comet/Cromwell are both great fun fast tanks to play and the Centurion then steps into the nice mid point between medium and heavy, a true 'support' tank then comes the Centurion 7/1 - arguably the best looking and most fun tank to play in the game. That gun is just insane and HESH rounds against batchats is just plain awesome. A platoon of 3 Cromwell tanks will salt the Earth with a Hellcat platoon's ashes
     
    Not exactly 'noob friendly' tanks to start with but you get used to them pretty quickly and once you do the game becomes oh so much more fun
  20. Upvote
    It's_Matra got a reaction from Va1heru in [0.9.19] MatraMod Customisable Vanilla Modpack [Updated 28/04/17]   
    About
    This modpack has been in constant development since 2013 to get closer to the 'look and feel' that the game should have. It's a hyper-lightweight setup that allows the user to easily customise the modpack to their tastes. I wanted to work on this to make it perfect, not just dump a collection of mods in a pack. It has taken a lot of time and dedication (not to mention testing!) to get this damned near close enough to perfect and yes... I also use this modpack myself. Updates tend to be available either on patch-release day or 1 day after. Includes the following features:
    My easily customised XVM config 24 options for 6th Sense Icon Cleaner 'end game' page showing total dmg done by you, XP earned and credits after resupply All premium consumables and ammo are set to the credits option (rather than gold by default) Rudy 6th Sense Dog Sound Traverse lines for TDs shown on the minimap Zoom Out mod [optional extra] Free Cam for replays [optional extra] SafeShot (for dead tanks and/or allies with no chat spam) [Utilities Mod] Reload notifier macro for 'reload drum' key [Utilities Mod] This modpack is one of, if not the most efficient customisable modpacks with all the features you could want or need... whilst also retaining a very 'Vanilla' feel. Just look at the screenshots for comparison! XVM stats are disabled by default and you can choose where you want stats to be visible! Either have your screen look like a unicorn took a great big dump on it - or use it to wean yourself off stats slowly by only having the 'stats form' (pressing tab in-game) with colours.
    Complete and in-depth Online Documentation is also available to help and for those who want more customisation I have included details on how to enable things such as Auto-equipment and Auto-crew return.
     
    Whats New in this version?
    DOWNLOAD SECTION
    Download Latest [stable] XVM Download MatraMod2 XVM Config [9.19] UPDATED Optional Sixth Sense Icons Pack  
    Full Online Documentation available too!!
     
    Extras/Utilities:
    Download MatraMod2 Utilities [9.17.1] - click here for details (might work on 9.19?? Support discontinued) Download MatraMod Zoom Out and Freecam [9.19] - click here for details  MatraMod Automated Cache Cleaner Download MatraMod2 XVM Blocker [6.5.4+] - click here for details  
    Bugs:
    None reported
     
    Screenshots (click thumbnails for larger versions)
     
    Comparison of minimaps Vanilla on left, MatraMod2 on right [Vanilla now used from 9.16+]
     
    MatraMod2 benefits:
    Minimap can be made larger/smaller than vanilla using + and - keys Traverse lines for TDs Simple and easy to see camera direction line Shows aim indicator on minimap when playing clicking scumbags SPGs Comparison GIF (click to play)

    New Improved camera line (looks more like vanilla) for all versions after patch 9.16

    Spacing between the middle of each 'gap' is 100m, sadly you cannot use the traverse lines and in-game camera line option so I made this config to look like the in-game option (option to disable line also available)
     
    Comparison of Player Panels Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats colour is based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual panel is formatted the same as MatraMod2 - just coloured... obviously! The MatraMod2 example also shows the damage log above it. You can see why I now chose to remove some of the unicorn poop colour from the screen to give it that 'vanilla' feel.
      
    MatraMod2 benefits:
    Uses a slightly darker colour to be less distracting on screen Uses opacity to control to show who has loaded into the game (and who hasn't) - obvious who hasn't loaded in. Easier to read name/clan tag, clan tag differs from name format and includes space Neat and tidy Damage Log (optional) Right side of screen mirrors the same format as left (name, space. clan tag as opposed to clan tag, space, name). Comparison GIF (click to play)

    Remaining HP shown for both teams/players when pressing alt, can be made 'permanent' by selecting the smallest players panel.
    'Normal'

    On 'Alt Keypress'

     
    Comparison of Battle Loading Screens Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats and colour are based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual screen is formatted the same as MatraMod2 - just coloured... layout is Games Played Overall, Metric(WN8 etc), Overall Winrate. Ignore the tank icons too... can't believe I used to play this game with so much colour!!
      
    MatraMod2 benefits:
    Nicer Font Shows platoon icons (of players in platoons) Easy to read name/clan tag Able to see who has already loaded into the game De-cluttered screen Comparison GIF (click to play)

     
    Sixth Sense Options - (click to enlarge)

     
    Screens of in-game placeholder
    Videos
    Just a video showing how clean the mod looks during normal play. Shows utilities script too
     
    If you want to share any videos or screenshots then feel free 
    I will be slowly adding more in future now that I have a non-potato powered PC
     
    Tutorials
    I also write the odd tutorial and they can be found on the links below
    Make your own Marks of Excellence mod tutorial
    Make your own XVM config tutorial - Discontinued due to lack of support but useful for reference
     
    Donate
    Some of you may wish to 'buy me a coffee' or something to say thanks for all the hard work... well I don't drink coffee but I am a budding magician so feel free to buy me a pack of cards or something from my Amazon Wishlist. I genuinely have no idea on how many man hours have gone into all of my modding stuff over the years, the config guide took over 120 hours alone! I also will not turn away any in-game gifts - or why not just donate that money to a good charitable cause like Cancer Research? Let me know (with proof) that you have donated and I'll add you to the hall of fame!
    Archive
    Archive No Longer Available as it's a pain to keep updated, I don't go back a few patches and only keep development issues now. It also starts taking up considerable amount of space with the latest influx of mini-patches etc.
    Credits
    See Online Documentation for full credits list
  21. Upvote
    It's_Matra got a reaction from OnkelAlfa in [0.9.19] MatraMod Customisable Vanilla Modpack [Updated 28/04/17]   
    About
    This modpack has been in constant development since 2013 to get closer to the 'look and feel' that the game should have. It's a hyper-lightweight setup that allows the user to easily customise the modpack to their tastes. I wanted to work on this to make it perfect, not just dump a collection of mods in a pack. It has taken a lot of time and dedication (not to mention testing!) to get this damned near close enough to perfect and yes... I also use this modpack myself. Updates tend to be available either on patch-release day or 1 day after. Includes the following features:
    My easily customised XVM config 24 options for 6th Sense Icon Cleaner 'end game' page showing total dmg done by you, XP earned and credits after resupply All premium consumables and ammo are set to the credits option (rather than gold by default) Rudy 6th Sense Dog Sound Traverse lines for TDs shown on the minimap Zoom Out mod [optional extra] Free Cam for replays [optional extra] SafeShot (for dead tanks and/or allies with no chat spam) [Utilities Mod] Reload notifier macro for 'reload drum' key [Utilities Mod] This modpack is one of, if not the most efficient customisable modpacks with all the features you could want or need... whilst also retaining a very 'Vanilla' feel. Just look at the screenshots for comparison! XVM stats are disabled by default and you can choose where you want stats to be visible! Either have your screen look like a unicorn took a great big dump on it - or use it to wean yourself off stats slowly by only having the 'stats form' (pressing tab in-game) with colours.
    Complete and in-depth Online Documentation is also available to help and for those who want more customisation I have included details on how to enable things such as Auto-equipment and Auto-crew return.
     
    Whats New in this version?
    DOWNLOAD SECTION
    Download Latest [stable] XVM Download MatraMod2 XVM Config [9.19] UPDATED Optional Sixth Sense Icons Pack  
    Full Online Documentation available too!!
     
    Extras/Utilities:
    Download MatraMod2 Utilities [9.17.1] - click here for details (might work on 9.19?? Support discontinued) Download MatraMod Zoom Out and Freecam [9.19] - click here for details  MatraMod Automated Cache Cleaner Download MatraMod2 XVM Blocker [6.5.4+] - click here for details  
    Bugs:
    None reported
     
    Screenshots (click thumbnails for larger versions)
     
    Comparison of minimaps Vanilla on left, MatraMod2 on right [Vanilla now used from 9.16+]
     
    MatraMod2 benefits:
    Minimap can be made larger/smaller than vanilla using + and - keys Traverse lines for TDs Simple and easy to see camera direction line Shows aim indicator on minimap when playing clicking scumbags SPGs Comparison GIF (click to play)

    New Improved camera line (looks more like vanilla) for all versions after patch 9.16

    Spacing between the middle of each 'gap' is 100m, sadly you cannot use the traverse lines and in-game camera line option so I made this config to look like the in-game option (option to disable line also available)
     
    Comparison of Player Panels Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats colour is based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual panel is formatted the same as MatraMod2 - just coloured... obviously! The MatraMod2 example also shows the damage log above it. You can see why I now chose to remove some of the unicorn poop colour from the screen to give it that 'vanilla' feel.
      
    MatraMod2 benefits:
    Uses a slightly darker colour to be less distracting on screen Uses opacity to control to show who has loaded into the game (and who hasn't) - obvious who hasn't loaded in. Easier to read name/clan tag, clan tag differs from name format and includes space Neat and tidy Damage Log (optional) Right side of screen mirrors the same format as left (name, space. clan tag as opposed to clan tag, space, name). Comparison GIF (click to play)

    Remaining HP shown for both teams/players when pressing alt, can be made 'permanent' by selecting the smallest players panel.
    'Normal'

    On 'Alt Keypress'

     
    Comparison of Battle Loading Screens Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats and colour are based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual screen is formatted the same as MatraMod2 - just coloured... layout is Games Played Overall, Metric(WN8 etc), Overall Winrate. Ignore the tank icons too... can't believe I used to play this game with so much colour!!
      
    MatraMod2 benefits:
    Nicer Font Shows platoon icons (of players in platoons) Easy to read name/clan tag Able to see who has already loaded into the game De-cluttered screen Comparison GIF (click to play)

     
    Sixth Sense Options - (click to enlarge)

     
    Screens of in-game placeholder
    Videos
    Just a video showing how clean the mod looks during normal play. Shows utilities script too
     
    If you want to share any videos or screenshots then feel free 
    I will be slowly adding more in future now that I have a non-potato powered PC
     
    Tutorials
    I also write the odd tutorial and they can be found on the links below
    Make your own Marks of Excellence mod tutorial
    Make your own XVM config tutorial - Discontinued due to lack of support but useful for reference
     
    Donate
    Some of you may wish to 'buy me a coffee' or something to say thanks for all the hard work... well I don't drink coffee but I am a budding magician so feel free to buy me a pack of cards or something from my Amazon Wishlist. I genuinely have no idea on how many man hours have gone into all of my modding stuff over the years, the config guide took over 120 hours alone! I also will not turn away any in-game gifts - or why not just donate that money to a good charitable cause like Cancer Research? Let me know (with proof) that you have donated and I'll add you to the hall of fame!
    Archive
    Archive No Longer Available as it's a pain to keep updated, I don't go back a few patches and only keep development issues now. It also starts taking up considerable amount of space with the latest influx of mini-patches etc.
    Credits
    See Online Documentation for full credits list
  22. Upvote
    It's_Matra got a reaction from nemlengyel in [0.9.19] MatraMod Customisable Vanilla Modpack [Updated 28/04/17]   
    About
    This modpack has been in constant development since 2013 to get closer to the 'look and feel' that the game should have. It's a hyper-lightweight setup that allows the user to easily customise the modpack to their tastes. I wanted to work on this to make it perfect, not just dump a collection of mods in a pack. It has taken a lot of time and dedication (not to mention testing!) to get this damned near close enough to perfect and yes... I also use this modpack myself. Updates tend to be available either on patch-release day or 1 day after. Includes the following features:
    My easily customised XVM config 24 options for 6th Sense Icon Cleaner 'end game' page showing total dmg done by you, XP earned and credits after resupply All premium consumables and ammo are set to the credits option (rather than gold by default) Rudy 6th Sense Dog Sound Traverse lines for TDs shown on the minimap Zoom Out mod [optional extra] Free Cam for replays [optional extra] SafeShot (for dead tanks and/or allies with no chat spam) [Utilities Mod] Reload notifier macro for 'reload drum' key [Utilities Mod] This modpack is one of, if not the most efficient customisable modpacks with all the features you could want or need... whilst also retaining a very 'Vanilla' feel. Just look at the screenshots for comparison! XVM stats are disabled by default and you can choose where you want stats to be visible! Either have your screen look like a unicorn took a great big dump on it - or use it to wean yourself off stats slowly by only having the 'stats form' (pressing tab in-game) with colours.
    Complete and in-depth Online Documentation is also available to help and for those who want more customisation I have included details on how to enable things such as Auto-equipment and Auto-crew return.
     
    Whats New in this version?
    DOWNLOAD SECTION
    Download Latest [stable] XVM Download MatraMod2 XVM Config [9.19] UPDATED Optional Sixth Sense Icons Pack  
    Full Online Documentation available too!!
     
    Extras/Utilities:
    Download MatraMod2 Utilities [9.17.1] - click here for details (might work on 9.19?? Support discontinued) Download MatraMod Zoom Out and Freecam [9.19] - click here for details  MatraMod Automated Cache Cleaner Download MatraMod2 XVM Blocker [6.5.4+] - click here for details  
    Bugs:
    None reported
     
    Screenshots (click thumbnails for larger versions)
     
    Comparison of minimaps Vanilla on left, MatraMod2 on right [Vanilla now used from 9.16+]
     
    MatraMod2 benefits:
    Minimap can be made larger/smaller than vanilla using + and - keys Traverse lines for TDs Simple and easy to see camera direction line Shows aim indicator on minimap when playing clicking scumbags SPGs Comparison GIF (click to play)

    New Improved camera line (looks more like vanilla) for all versions after patch 9.16

    Spacing between the middle of each 'gap' is 100m, sadly you cannot use the traverse lines and in-game camera line option so I made this config to look like the in-game option (option to disable line also available)
     
    Comparison of Player Panels Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats colour is based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual panel is formatted the same as MatraMod2 - just coloured... obviously! The MatraMod2 example also shows the damage log above it. You can see why I now chose to remove some of the unicorn poop colour from the screen to give it that 'vanilla' feel.
      
    MatraMod2 benefits:
    Uses a slightly darker colour to be less distracting on screen Uses opacity to control to show who has loaded into the game (and who hasn't) - obvious who hasn't loaded in. Easier to read name/clan tag, clan tag differs from name format and includes space Neat and tidy Damage Log (optional) Right side of screen mirrors the same format as left (name, space. clan tag as opposed to clan tag, space, name). Comparison GIF (click to play)

    Remaining HP shown for both teams/players when pressing alt, can be made 'permanent' by selecting the smallest players panel.
    'Normal'

    On 'Alt Keypress'

     
    Comparison of Battle Loading Screens Vanilla on left, MatraMod2 in the middle and an example with stats on the right.
    Stats and colour are based on metric set (WN8 for Wotlabs option, your choice on XVM website option)
    NOTE: Stats example is from an old config, it's here to show the colour 'splash'. Actual screen is formatted the same as MatraMod2 - just coloured... layout is Games Played Overall, Metric(WN8 etc), Overall Winrate. Ignore the tank icons too... can't believe I used to play this game with so much colour!!
      
    MatraMod2 benefits:
    Nicer Font Shows platoon icons (of players in platoons) Easy to read name/clan tag Able to see who has already loaded into the game De-cluttered screen Comparison GIF (click to play)

     
    Sixth Sense Options - (click to enlarge)

     
    Screens of in-game placeholder
    Videos
    Just a video showing how clean the mod looks during normal play. Shows utilities script too
     
    If you want to share any videos or screenshots then feel free 
    I will be slowly adding more in future now that I have a non-potato powered PC
     
    Tutorials
    I also write the odd tutorial and they can be found on the links below
    Make your own Marks of Excellence mod tutorial
    Make your own XVM config tutorial - Discontinued due to lack of support but useful for reference
     
    Donate
    Some of you may wish to 'buy me a coffee' or something to say thanks for all the hard work... well I don't drink coffee but I am a budding magician so feel free to buy me a pack of cards or something from my Amazon Wishlist. I genuinely have no idea on how many man hours have gone into all of my modding stuff over the years, the config guide took over 120 hours alone! I also will not turn away any in-game gifts - or why not just donate that money to a good charitable cause like Cancer Research? Let me know (with proof) that you have donated and I'll add you to the hall of fame!
    Archive
    Archive No Longer Available as it's a pain to keep updated, I don't go back a few patches and only keep development issues now. It also starts taking up considerable amount of space with the latest influx of mini-patches etc.
    Credits
    See Online Documentation for full credits list
  23. Upvote
    It's_Matra got a reaction from OOPMan in Tank line that isn't "psychologically draining"   
    Nobody has mentioned the FV4202....
     
    It has to be one of the more enjoyable lines I have worked down. I hated the Crusader at tier 5 but that was with the old MM rules where you could see tier 9s. The Vickers at tiers 1-3 are capable tanks and the Matilda is a monster for it's tier.
     
    Comet/Cromwell are both great fun fast tanks to play and the Centurion then steps into the nice mid point between medium and heavy, a true 'support' tank then comes the Centurion 7/1 - arguably the best looking and most fun tank to play in the game. That gun is just insane and HESH rounds against batchats is just plain awesome. A platoon of 3 Cromwell tanks will salt the Earth with a Hellcat platoon's ashes
     
    Not exactly 'noob friendly' tanks to start with but you get used to them pretty quickly and once you do the game becomes oh so much more fun
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