8_Hussars

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8_Hussars last won the day on April 16 2018

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About 8_Hussars

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  1. I suspect its more the latter, as you can play your T8 prems or grind tech tree 8's without seeing T10 while no one gives a shit if stock or bad crew...
  2. 8_Hussars

    Get Ready for the BIG Fist....Lube Up!

    http://forum.worldoftanks.com/index.php?/topic/594768-anyone-see-is-steel-casket-around/#topmost
  3. 8_Hussars

    First Noobie/Newbie Post

    After you finish the latest version of the basic/beginner/recruit/onboarding missions; you get a coupon for a "free" Stock Tier 6 Tech tree tank... (no research or credits required)
  4. 8_Hussars

    December 2018 Map Elimination

    Hey, I have editable colours again! Abbey - 12 Airfield - 12 Cliff - 15 El Halluf - 16 Empire's Border - 9 - 3 = 6 Cant believe Highway and Fish Bay are going before this monstrosity that got run out of console.... Ensk - 12. Erlenberg - 10 Fisherman's Bay - 6 Fjords - 12 Glacier - 12 Highway - 3 Himmelsdorf - 15 Karelia -16 Lakeville - 15 Live Oaks - 9 Malinovka - 16 Mannerheim Line - 12 Mines - 6 Minsk - 15 Mountain Pass - 4 - 3 = 1 Pretty easy to win if your team deploys properly, but lets be honest that never happens. WG must put pubbie nip on the god dam ice road. Murovanka - 19 Overlord - 16 Pilsen - 9 Prokhorovka - 20 Province - 13. Redshire - 16 + 1 = 17 I like options to flex on Redshire. Ruinberg - 15 Sand River - 16 Serene Coast - 15 Siegfried Line - 6 Steppes - 18 Studzianki - 0 Tundra - 15 Westfield - 15 Widepark - 15
  5. Sort of; but you are stuck with them for an excruciatingly long period of time respawning and trying to farm/capture the same bases until the inevitable loss. Frankly, if the economy was not as good (and it did not offer bonds for prestige) I doubt it's as popular...
  6. Just for clarity, WG math says there are only 10 months in a year, so ya its 10 weeks... Frankly, it was fun in toons and yes you got to play some tanks that are not pub friendly and do stupid shit (cause respawn) but I found the lack of awareness, teamwork, and tactical play was as bad as or worse than pubs. So there was no respite. Only played Prestige 2/3 for Bonds... and hated the mode at the end.
  7. 8_Hussars

    December 2018 Map Elimination

    Where have the color editing options gone? Abbey - 12 Cliff - 15 Empire's Border - 15 - 3 = 12 This is the worst map in the game. Two minutes to get anywhere. Assault is retarded, camp choke points and win. Ensk - 15 Fisherman's Bay - 15 Fjords - 15 Highway - 15 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 15 Malinovka - 15 Mines - 15 - 3 = 12 Encounter battles are auto wins for North spawn. View range saturation, map design, and arty lanes give limited options to flex at higher tiers. Minsk - 15 Mountain Pass - 12 Murovanka - 16 Overlord - 15 Paris - 3 Pilsen - 12 Prokhorovka - 16 +1 = 17 As a LT player I like this map and as a plus enjoy the teamwork required to win. On the negative side the teamwork required to win. Province - 15 Redshire - 15 Ruinberg - 15 Serene Coast - 15 Siegfried Line - 12 Steppes - 16 Studzianki - 15 Tundra - 15 Westfield - 15 Widepark - 15 Erlenberg - 13 Mannerheim Line - 15 Glacier - 15 Airfield - 12 El Halluf - 16 Sand River - 15
  8. 8_Hussars

    What affects mobility?

    For as much abuse that WG attracts; they have a developed a fairly complex game mechanic system that had its initial design goals based in modeling reality. From that perspective with similar weights, similar p/w ratios, and similar traction, (as mentioned above) the Transmission is one key power train component we currently do not have information for. We do know it was modeled as a Module and de-linked from the Engine wrt fires (some time in 8.X?) and lean to that being a big missing link.
  9. 8_Hussars

    What affects mobility?

    Any chance neutral steer is in play?
  10. 8_Hussars

    LT-432

    This should be a thread of its own... "Because anecdotes are a thing of beauty, my 432 has already..." - bounced a 750 alpha T-95 shot off the upper plate.
  11. thanks, much appreciated @sr360
  12. Any chance you can post that to your non-potato games thread?
  13. 8_Hussars

    Tier 8 grand battles

    Yes, actually. Only played frontlines to have platoon fun and only finished it for the bonds. I experienced similar frustrations with frontline pubbies not pushing, not capping, not screening, not supporting, contesting non strategic areas, and running all over the map doing sweet #$%^ all. (Shortest game (attack) we never took one cap... Timed out after six (?) minutes most never got out of spawn EVER.) So for me it was not exactly a reprieve from pubs...
  14. 8_Hussars

    HWK 12

    Took this for a drive last night on a whim. Top Tier on Campinovka and it performed well. (Spotted 14 for a scout medal and got a Pascucci's.) The shell speed took getting used to again... and the pen drop off (AP/Heat) seemed to be more severe than I recalled. The extra 10m base view range lets you exploit vision easily.