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8_Hussars

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  1. Upvote
    8_Hussars got a reaction from Snoregasm2 in [Sandbox] Equipment 2.0   
    I have often maintained the re-modeling the Radio Ranges (to overlapping circles not additive) would make the maps play larger.  Spotting is not necessarily reported to all the campers.  Tanks actually need to relay postions and the useless Radio Operators skills then become workable.       
     

    If Auto-Loader/Auto-Reloader balance is an issue simply buff every single shot tanks reload OR perhaps, simply convert the “Rammer Equipment” to a Loader crew skill (+10% to reload) since the loader has useless ones as it is.      
  2. Upvote
    8_Hussars got a reaction from FlorbFnarb in Corona Virus vs WotLabs Community Megathread   
    Do you have a citation for this?  I only ask because most literature suggests we still do not know yet.
    https://www.scientificamerican.com/article/how-coronavirus-spreads-through-the-air-what-we-know-so-far1/
     
    The correct level of response is certainly debatable, and very easy to critique in hindsight.  However, it is indisputable that differences in the national and regional "draconian" approaches have had significant and different outcomes.
     
    This is so true.  However, we must remember this was/is a pre-existing condition and Covid-19 just highlighted a decades old problem. 
  3. Upvote
    8_Hussars reacted to Never in Corona Virus vs WotLabs Community Megathread   
    Here in Italy we had the lowest death count since March 19. Hopefully it's the start of a trend.
  4. Like
    8_Hussars got a reaction from VTSplinter in Corona Virus vs WotLabs Community Megathread   
    Mask use
  5. Like
    8_Hussars got a reaction from VTSplinter in Corona Virus vs WotLabs Community Megathread   
    Our public health system and local authorities are currently in pandemic planning mode and supporting the detect and isolation Phase until the situation evolves.  Our province is still hoping the isolation phase techniques are successful.  Locally we are reviewing and updating emergency plans to support public health, maintain critical services (water/waste water, emergency services, etc.) and residents if containment is lost.

    After Merkal's announcement yesterday, it certainly looks like my Bucket list trip to Germany (Interschutz), Netherlands, Belgium (Bruges, Menin Gate), and France (Juno Beach, Vimy Ridge) trip will have to be cancelled, as Germany and France now have travel health notices (Low Risk - Practice Usual Precautions).

    Hand washing is important to control the spread and infection rate; considering people touch their face (eyes, nose, mouth) on average 23 times an hour... (Use hand sanitizer only when soap and water are not available.)
    On the lighter side -

    Why is toilet paper in such high demand?
    Because when anyone coughs or sneezes, 100 people shit their pants...
  6. Like
    8_Hussars reacted to kolni in [FULL - NO NEW ENTRIES] Free Gameplay Reviews (YT with commentary) by Kolni:   
    Aight, it's Corona times and I'm out of things to do so might just kick this thing up full time again and do as many as I can. I've been doing this type of thing for years, hopefully my reputation should vouch for the concept. 
    Format:
    3-5 games per player, players might get more if there's a lack of interest Tier 9 and 10 only Reviews will be YT videos with commentary Can be privately uploaded (so only you can watch your commentary if privacy is of interest), will otherwise be uploaded publicly. No artillery gameplay. If there's anything specific you have questions about regarding your games, please say so beforehand and I will do my best to keep it in mind during the review Will be doing as many as I have time for, starting from first poster to last - until I run out of steam to keep doing them or a new patch hits.  Post your replays in this thread that you want reviewed, they need to be of the current patch and if a new patch hits and I'm unable to finish the recordings in time I will just ask you for new ones. 
    There are no other requirements for this, every player is welcome to post and hopefully learn. 
    Previous reviews for the interested:
    Gameplay Review Playlist
     
    If people want me to review my own gameplay, that's something I could do too. 
    What are you waiting for? Post your replays!
  7. Upvote
    8_Hussars reacted to kolni in Kolni's Recommended WoT Streams to Watch (Tryhards)   
    Hey, I just thought I'd make a list of all the current (IMO) best players at the game and their streams, both for them and for you. 
    CarryBarry ^ - legit 3marked Chieftain, one of the best players on the server, great music and chill vibes and first and foremost a really chill stream - and barry's a qt
    insane player at basically everything. i don't think i've seen him struggle in a single tank - just seems like a natural for the game and has incredible decisionmaking
     
    The only NA player I usually end up watching with my sleep schedule, plays very differently from me and when he genuinely tryhards he is absolutely an amazing player (regardless of NA server LUL) so I enjoy the gameplay, it's high quality. 
     
    i personally don't like this guy because of his 50B rigging and other stuff, but despite it he is undoubtedly one of the best players on EU and rivals Decha in mechanics IMO - there is very much to learn from how he plays the game and usually he'll explain his thought process if you ask him which i think is super valuable to people eager to improve.
    https://www.twitch.tv/stanlock_mercy/ (wouldn't embed)
    The best player in the world, period. You won't find better mechanics than this, russian streamer though so if you aren't capable of reading gameplay yet then this might be too difficult for you. Nevertheless, incredible player. Probably the strongest mechanical player there is right now, great decisionmaking and just in general great at reading enemy intentions. There are more russian streamers out there doing insanely well, but Stanlock is still a cut above and this is the stream you should be watching if you want to learn from the best.
    https://www.twitch.tv/decha__/ (wouldn't embed) Decha is probably one of the most aggresive players on the server, he is a bit washed but still amazing at the game. You won't find his gameplay boring, even if his playstyle has become sub-optimal he is still by far the best at it. Nobody dogfights better than Decha. 
      Legit 3marked 279 - met him in GO-IN and we were the primary BC players together during whatever the campaign was and I've seen first hand how good this guys decisionmaking is. The first to 3mark a 279 after the mark update I believe. 3marks tier 10 rewards and so on, just in general a super strong player.   
    Niall's got a stupid aspect ratio but he's a very talented WoT player. Very interactive with his chat. you will learn a lot from watching him as he generally tries to explain his thought process and I think that he is very good at doing just that - the way he approaches engagements and situations and describes his thought process throughout is very valuable for people trying to learn. Has a very reactive playstyle, an emphasis on consistency here as well. One of the better streams to watch if you are looking to learn. 
    https://www.twitch.tv/4az__f/ (wouldn't embed) New guy I hadn't heard about for pretty long but he is incredibly talented. I'll be watching him more to learn because this guy is whopping my ass in DPGs as of right now
    just look at that shit ^ he's a prodigy
     
    These are the ones that I watch when I can, there are plenty of russian monster players as well as other server. I didn't link Val because last time I talked to him he sold his PC, so now I don't know how SEA server looks statwise. 
    https://www.twitch.tv/kajzoo/
    Super strong player, really fun guy too to meet - a little maldy but absolutely a top 10 player, probably top 5 right now
    https://www.twitch.tv/jaeckefa/
    also a super strong player, aids aspect ratio and he he plays very irregularly - nevertheless a definite top 10 player when he's on his game
    Great russian player, only watched for a lil bit but he's 5k+ing tier 10s which is always impressive
  8. Upvote
    8_Hussars reacted to Never in Introducing the Universal Basic Padding!   
    Hello tankers!
    We here at WoTLabs understand and sympathize with the difficulties suffered by players struggling to maintain their statistics during this period of unusually high player activity caused by the COVID-19 outbreak quarantines around the world.
    To provide World of Tanks players relief during these trying times, we're proud to announce the introduction of the Universal Basic Padding (UBP). The UBP will guarantee that every player will receive an extra +1000 WN8 and +10% Win Rate to help alleviate the pain and suffering of degrading statistics.
    Before:

    After:

    In summary:

  9. Upvote
    8_Hussars reacted to Never in Introducing the Universal Basic Padding!   
    Don't worry, this is just a little April Fools goof and will be gone tomorrow. In the meantime, you can simply subtract 1000 from the WN8 and 10 from the win rate and those are the actual numbers!
  10. Upvote
    8_Hussars got a reaction from Ezz in Corona Virus vs WotLabs Community Megathread   
    Thanks, no offense but I would prefer a citation.
  11. Upvote
    8_Hussars got a reaction from Wanderjar in My take on 1st FL month   
    I wish I had kept stats this season.  I suspect average game length was down 3-6 minutes from the 2019 grind at least over my small sample size.

    It was so frustrating...
  12. Upvote
    8_Hussars got a reaction from ZXrage in Corona Virus vs WotLabs Community Megathread   
    Mask use
  13. Upvote
    8_Hussars got a reaction from Balthazars in Corona Virus vs WotLabs Community Megathread   
    Our public health system and local authorities are currently in pandemic planning mode and supporting the detect and isolation Phase until the situation evolves.  Our province is still hoping the isolation phase techniques are successful.  Locally we are reviewing and updating emergency plans to support public health, maintain critical services (water/waste water, emergency services, etc.) and residents if containment is lost.

    After Merkal's announcement yesterday, it certainly looks like my Bucket list trip to Germany (Interschutz), Netherlands, Belgium (Bruges, Menin Gate), and France (Juno Beach, Vimy Ridge) trip will have to be cancelled, as Germany and France now have travel health notices (Low Risk - Practice Usual Precautions).

    Hand washing is important to control the spread and infection rate; considering people touch their face (eyes, nose, mouth) on average 23 times an hour... (Use hand sanitizer only when soap and water are not available.)
    On the lighter side -

    Why is toilet paper in such high demand?
    Because when anyone coughs or sneezes, 100 people shit their pants...
  14. Like
    8_Hussars got a reaction from Unavailebow in Corona Virus vs WotLabs Community Megathread   
    Our public health system and local authorities are currently in pandemic planning mode and supporting the detect and isolation Phase until the situation evolves.  Our province is still hoping the isolation phase techniques are successful.  Locally we are reviewing and updating emergency plans to support public health, maintain critical services (water/waste water, emergency services, etc.) and residents if containment is lost.

    After Merkal's announcement yesterday, it certainly looks like my Bucket list trip to Germany (Interschutz), Netherlands, Belgium (Bruges, Menin Gate), and France (Juno Beach, Vimy Ridge) trip will have to be cancelled, as Germany and France now have travel health notices (Low Risk - Practice Usual Precautions).

    Hand washing is important to control the spread and infection rate; considering people touch their face (eyes, nose, mouth) on average 23 times an hour... (Use hand sanitizer only when soap and water are not available.)
    On the lighter side -

    Why is toilet paper in such high demand?
    Because when anyone coughs or sneezes, 100 people shit their pants...
  15. Upvote
    8_Hussars reacted to kolni in Tier 10 Struggles (response to Snoregasm)   
    As of now, every viable tier 10 tank either has some sort of gimmick to leverage or just an overtuned kit in general. The gimmicky ones usually have flaws to play around when facing them, but the ones with overtuned kits tend to simply roll you over as a lower tier, and you rarely get to pressure an advantage in full tier 10 games as the terms seems are generally unbalanced and hard to estimate. Hull down snipefights is one of the most common aspects of the game and it is absolutely terrible gameplay, just an example but you get the point.
     
    Some examples of the first would be:
    Autoloaders High alpha guns Super high mobility vehicles These are fairly simple to play around because you know what they are going to do every game. Niche vehicles tend to go into set plays per map much more often than not and as such they get much easier to predict and counter. EBR’s really suck but I’m simply going to flat out tell you that if you can’t hit them reliably, your aim is bad. Their wheels are complete BS game balance wise but at this point you should be able to adjust to it. It’s part of the game now so the thing you can do instead of whining (it is valitaded, I know) you should be focusing on what you can improve, in the EBR case that would simply be aiming. It’s a terrible introduction to the game but don’t let that stagnate your progress. 
     
    On the other hand we have tanks like Chieftain, 907, 430U and such that are just statistically overpowered vehicles in most metrics. They are never easy to fight and you’re going to have to learn that the hard way. Even the dumbest monkey in a Chieftain has a real chance to win duels against considerably better players because of his tank selection. Which leads me to the topic at hand: Tank selection is everything in tier 10. Playing off-meta means you directly disadvantage yourself against everyone playing meta before you even click battle. If you want to learn how tier 10 works in its current state you need to spend time with it, and you generally want to be in control and figure out what works and what doesn’t. How do you do that? Pick strong vehicles. You want to develop that decision making ability but you won’t get to make many decisions when you constantly have to let the enemy make its move because you have a worse tank. 

    Since the full tier 10 MM is by far the most common, this gets more important. You don’t have anything to free farm to inflate your DPG, you have to work for it. This means no auto-piloting whatsoever because there are too many guns that have big enough impact to ruin your game entirely of one mistake. Aim for non-losing gameplay rather than winning. I don’t find the meta particularly different, just the tank balance being off. I generally try to avoid the stuff I don’t want to fight until I have to, even if that means giving up where I initially wanted to go during the countdown. If you care about performance in games then tank selection is going to have to be a part of it. 
    I find the meta to be increasingly faster and faster, compared to 4-5 years ago where playing full games at 500 meters was a legitimate viable strategy for most mediums. In that sense, yes, there’s more aggression today than before because people are fighting not only against their enemies but teammates for performance. This means people are going to cut corners and find ways to do this more efficiently, which leads to higher tempo gameplay. 
    When do you play aggressively? When you have all the information needed to make that play. How likely is it that this play is going to work? Estimate it, try it, re-estimate the value of the play in said situation. 
    I am mostly a passive player, so my play is almost exclusively reactive. I deploy to positions I know well, damage to farm and most importantly have a fall back option. If I’m wrong I don’t want my game to end so I never purposefully do plays that are questionable but “would be good if they paid off”. That type of “what if” thinking needs to work the other way too. What if this goes wrong? What should I do? Have an exit strategy ready so your game doesn’t end because of a misread earlier on. 
    I’d say the meta is fairly different too, arty being the main difference as there’s basically always 3 of them. Not much you can do about that sadly, once an arty has decided that he’s going to kill you there’s basically nothing you can do to prevent him from singling you out. The advice I have there is to go dark just before arty reloads so that he just might switch to another target. 
    It’s a harder game than any other tiers for sure, but you also learn the most from it. If I go back to tier 9 again I’m fairly sure I’d just roll over everybody because I’m almost able to do that in tier 10 too. Tier 9 doesn’t have so many gimmick tanks to be constantly be aware of, and has less variables which makes it an easier tier to play. This is the place you want to be at, comfort means a lot and you should be playing where you are performing the best, perfecting your gameplay in a more comfortable setting makes it easier to take those with you and apply them to more nuanced concepts and situations. Keep doing what works, try and up the difficulty every now and then and see if your skill set holds up. If it does, great; if not then you can just go back and practice more. 
    The meta itself of tier 10 isn’t very different, people still play the same positions and the game flow works the same, just at higher stakes. If it gets too complicated you simply have to accept that you’re not quite there yet. Self-criticism is the biggest part of improvement and the more you do it the higher chances are you’ll end up a better player afterwards. Blaming external factors doesn’t help you. Arty sucks, EBRs suck, unbalanced maps etc etc. You can’t do anything to change those, so focus on playing around them. What can I do to simplify these problems for myself? 
    For pure aggressive play I’d recommend starting out small. High probability actions that still are dictating actions. Try to control the engagements, think out ways to achieve whatever it is you actually want to do, before you do them. An enemy tank needs to die that’s hard to kill? Find out ways to do it safely, and if you can’t figure one out then you have the options of gambling or thinking of something else. Take the latter option. You can still control areas without putting stakes into it. Don’t know how? Try something. I will always recommend safer play when stakes are high, but when you really are at a loss it’s not like you’re going to end up with a great idea anyway, so try any idea. Sometimes they work out, great. You didn’t learn shit but at least you saved a game that should have been bad. 
     
    I also recommend studying the minimap a lot, especially at decisive points of action. See a push happening? Then you want to know how it develops from there, is it common? Can you use this experience for something useful, like assuming it normally happens (after it has happened enough times). This lets you skip steps both in decision making and focus, letting you be more concerned with what’s happening on your screen rather than the map once you understand it. You need to understand the map before you can start making aggressive plays reliably, because most players react the same way to the same things. Knowing that, you know what said aggressively play will result in, how the enemy will react and now you can build upon that knowledge to think even further ahead of that aggressive play. More foresight leads to much more stable gameplay, so the biggest piece of advice to your questions (even though I didn’t really answer any of them in concrete terms) is that you should understand other players better. All the 48-52% players are bunched together anyway, they don’t try to get into other players’ heads at all and react exclusively to what they see happening on their screen and not the minimap. No foresight whatsoever, meaning you can abuse the living shit out of it and simply win over them by playing big picture. Similar to GMs beating mathematically perfect playing computers in chess. Or the macro concept in DoTA/League. It’s a super advanced concept that doesn’t really apply until you are comfortable enough mechanically to beat anyone you come across. You want to be at that point mechanically, because mechanics don’t require thinking once you are comfortable enough with your game knowledge to keep your head in big picture, all the time. You shouldn’t be considering things like “Where should I aim to pen this tank?” or “How much do I need to lead my shell?”; those things should be etched in your skin and happen automatically, because then you can start playing the map which is what tier 10 is all about. You don’t have any substantial  mechanical advantages in tier 10, so your theoretical advantages are what you’re going to want to leverage. A good place to start would be staying at least 1 step ahead of what you’re currently doing, while simultaneously having a fallback if it didn’t work out. Try sticking to that rule at every point of the game, and if you find yourself drifting away from it, you failed. Try again. Once that becomes routine you can add more variables into the mix, like managing HP in ways to prevent pub monkeys yoloing you from actually succeeding, and the more questionable parts of what in reality should be possible know and not. The point is that if you are unaware of something you can’t prepare against it, meaning you have stopped being in control of your gameplay. Try and stop letting that happen and you will find yourself having much more stable games. 
     
    This is all in very broad terms, but concepts like this are hard to verbalize unless you make them super specific which usually only applies to the specific situations and little to actually draw from.
     
    I don’t really feel that I properly answered your questions, more guiding you in the right direction of becoming comfortable with how tier 10 works. The hard truth is that there’s no easy fix to somehow getting better, it’s a grind that takes time and constantly humbling yourself enough to accept that even if the result of something going bad wasn’t directly your fault, you can’t dwell on that since it doesn’t improve you as a player. It happened, so it was a bad decision. Could you have known that? Try and figure those things out and start playing the game ahead of time. A good rule of thumb that has been working for me is always staying 30 seconds ahead of the map and checking if my assumptions are right, and why they were/weren’t. You need to get into the heads of other players and pull mind-gamey shit to be the protagonist player of every game, which is what everyone wants. When you are in control you can do whatever you want, but at a loss of what to do, take the backseat and let the game develop more until you start to understand what’s happening. This doesn’t mean doing nothing, just simpler gameplay where you have teammates to play around and good amounts of information to make the easier assumptions. 
     
    TL;DR - Take the blame for mistakes, even if you feel they weren’t yours. What could you have done to improve the situation, regardless of what actually happened? Do this every game and you’ll be improving. Tier 10 is all about eliminating mistakes rather than improving positives.
     
  16. Upvote
    8_Hussars reacted to Private_Miros in Pick a (WoT) Topic for Kolni to write about   
    Keeping your gun in the game and your HP pool out of it until its needed.
  17. Upvote
    8_Hussars reacted to Unavailebow in the Black Market rumor mill   
    Then again a lot of people bought it other ways than auction because it doesnt suck.
  18. Upvote
    8_Hussars reacted to _Tsavo_ in WoT 2.0, new ammo settings, Tank's HP and old wn8?   
    The HE rework will render my T49 useless, so I'm in the "fuck that noise" camp. 
  19. Upvote
    8_Hussars reacted to kolni in 6th sense   
    the 6th sense directive is pretty useful if you're not comfortable with the tanks camo values yet, if you're poking at 400m without bushes it's pretty hard to tell if you're going to get spotted or not against certain tanks (or peeking blindly) and the extra second gives you a full second to react, with aimtimes being around 2-3 seconds it is actually a pretty difference between taking a shot and not taking one
    however once you get more comfortable with the tank in question, specifically it's vision/camo ability the directive is close to useless, just like 6th sense becomes much less useful, but short of BiA and repairs i'd still rate it more important than anything else you can skill anyway so there's really no point in not using it
    having done a handful of marks with atrocious crews (0 skill tier 9 crews mostly before you could get crews to decent levels without having to actually grind them out) you get used to not using sixth eventually and if you simply just avoid crossing risky areas it isn't actually so bad being without it, high alpha bush campers become a problem and you need hard cover almost all the time to keep dealing damage but i thought the experience would be much worse than it was
    i also thought this was a bug a while back but it's honestly an overestimation of your ability to tell if you're spotted or not, mostly you're permaspotted or just got shot before it triggers, if you die 2,9 seconds after getting spotted it feels like you should've been spotted but don't, at exactly 3 seconds the sense triggers as your tank blows up, think about if this only happens when you die or if you can physically spotcheck with hard cover or camo math because i found that this issue was 100% ignorance on my end and no bug at all
  20. Upvote
    8_Hussars got a reaction from ZXrage in Any thoughts on the t92 light tank- Premium tier 8?   
    It was terrible.

    With 104 engine HP taking any hit from a gun 37mm and above got a module damage roll for yellow and any gun 75mm and above got a roll for destruction.  Pretty much taking any fire into the front meant a damaged/destroyed engine.

    Luckily, it was a hot patch a day or two later. 
  21. Like
    8_Hussars got a reaction from ProxyCentauri in Comprehensive “Best Tank for Mission” List   
    Unfortunately, I would still recommend the SU-100, as just 6 average damage pens are required to finish the mission.  Both the SU-100Y and St. Emil need 7 average damage pens however I think survivability is better in the SU-100.  The armour (and gun) can be trollish, just be liberal with the premium and you can kind of selectively be a 2nd line assault tank bully at tier and below.   

    I have done the T6 and T7 comparisons below so if you over-perform in one of these TDs and can land the required shots, give that TD a try.  (I suspect HP scales up faster than alpha so I don't expect the higher tiers to be easier but there may be one hiding there...)

  22. Upvote
    8_Hussars reacted to lavawing in E 75 TS, Tier 8 Premium HT (Lootbox Tank)   
    unironically calling Gasai a great player in 2k19 
  23. Upvote
    8_Hussars reacted to kolni in E 75 TS, Tier 8 Premium HT (Lootbox Tank)   
    one of my strengths have been doing well in unconventional tanks, reinventing their gameplay style a bit for much better results
    the average player is a great thing to balance a game around, but the average player knows jack shit about how the game actually works, so they are not capable of making any sort of judgmental call outside of how their gameplay feels, they can't limit test and if a tank isn't played at its limits how do you know its capabilities?
    strong players decide what's good or not, not the average numbers
    me outperforming the entire server on an already considered shitty tank (that screenshot is almost 4 years old) means i know something they don't about the tank, so they're just bad and the tank is in actuality better because me being able to do it
    kewei did this with the JP2, and plenty of tanks and this is how you should value tank ability, the best performer of a tank knows it the best so that players opinion on it holds the most value
     
    how can you not understand that averages are close to useless to a single player? for balancing masses it works well, but for single players it's worthless and a single outlier is all you need to change the meta, because this is how meta works. one player finds something out and proves the current meta wrong, starts playing it and other people pick up and eventually the meta changes. 
    Poltto shared a Leo1 replay here on WotLabs on Mines where he played the pocket that has sideshots to the hill. That's the first time a good player ever shared that spot, and look at Mines now. Someone goes there every game now, because he shared it in a replay years ago and changed the meta. one person is all it takes to prove you wrong, your averages mean fuck all because they don't line up at all with performance at their limits.
    When WoT was in its glory days on this forum was active, people like KT and X3N4, Kewei and Garbad were people that redefined how the game was being played. People here picked up on those things and it spread, the official forums were much more relevant back then too so this type of info got around fast. Are you going to tell me that Garbad's revolutionary KV-5 WR that defied the opinion of being one of the worst tanks in the game back then, doesn't matter? Because it did change. The game changed because of these things. JP2 meta came entirely out of WoTLabs because Kewei showed how to play mobile TDs in a different way. 
    All those anectodes are close to useless for the masses, but for meta they are important building blocks of the games fundamentals. Some of them have been obsoleted because the game has developed further, but these type of things are everywhere. They are what the game developed into, and if you don't understand that single people can have a big enough impact to change things themselves you've got plenty of examples where that is what happened. I've done it too. 
    One player found a boost, posts a YT vid on how to do it - 2 weeks and it's meta. Remember C7 on Fjords? That boost was always possible, even before physics. BPX showed that one to me, so instantly when the physics patch hit I knew about this spot beforehand and spammed it. Showed it on stream day 1 of that patch and that was used for the rest of that map until it got reworked. It was always there, people just didn't know about it. The same way they don't know about a maps limits they don't know about tank limits and are therefore very, very useless in judging capability and strength. They have feelings and preferences, but they don't actually understand the game. 
     
  24. Upvote
    8_Hussars reacted to Haswell in SU130PM   
    I'm going to fucking fix your 0s and Os from now on, because fuck you.
  25. Upvote
    8_Hussars got a reaction from Enroh in toxic light tanks   
    I think you misspelled b00b...
     
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