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About sundanceHelix

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    trying to git gud after hiatus

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    tringapore / state of denial
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    Sciences, History, Economics, Politics, Law, Technology, Military, Philosophy, Theology, Music, Ultimate Frisbee, Lifesaving, Board Games, Poetry, Languages. Wing Tsun
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  1. Was this article posted on any of the other servers? https://worldoftanks.asia/en/news/general-news/wheeled_vehicles_mar_result/
  2. The wheeled stuff is really cancer on Frontlines I must say
  3. After almost 5 years of playing tanks, I have discovered that upgrading from stock tracks can you give better gun handling. TIL...

    1. Wanderjar


      funny how a better suspension gives a better ride :P


  4. Basically this. I've avoided playing all the regular T8s I'm grinding in pubs for now (sticking to FL). Entire shit is flooded by OP prems. Playing 110, AMX 50 100 etc against Defenders etc is just excruciating. Enjoy the MM. The only issue I've had with it is a lot less chances for epic bottom-tier games in LTs or epic top-tier games in HTs. Basically in the same breath that you can't get shit on as hard by being bottom tier, you also lose (the already rare) opportunities to shit hard on others by being top tier in 3-5-7 and being in a massive bully tank.
  5. SEA is getting trade-ins again. Kinda useless since there are so few useful prems in the tech tree, but I guess I could trade in my FCM or IS6 for the T54mod1...

  6. https://worldoftanks.asia/en/news/general-news/update-1-4-1-common-test-1t/ I need to have a SerB crew skin for my Defender Commander
  7. I have the E100, IS7. Am on the M103, Caern and 110. Unlocked 50 120 but not progressing up that line any more.

    What heavy lines should I go up next? Polish? Jap? Ge superheavies? French singleshot? 277/705?

    Primarily I just need tanks that are good for personal campaign missions. No clan wars.

    (I think I've the most issues with the HT missions, the LT/MT/TD missions are ok, SPG is easy, I'm on the 260 track now)

    1. Haswell


      Maus and jap land cancer.

  8. Had quite an interesting game yesterday on Defense. Sequence of events: 1. B was captured. A and C still not captured 2. E was captured. A and C still not captured. 3. Attackers immediately fanned out and killed Turrets 2, 3 and 4 very quickly.. it was quite a fast game. I guess the main thing is that hard attacks are difficult to coordinate, but if concerted pushes are possible on one line only while the main bulk of defenders are tied on in other lines, such shenanigans can happen. It was hilarious watching 12 teammates camping enemy spawn in A while our Turrets were going down.
  9. I seem to have a very pronounced jumping reticle problem with my Alpine Tiger (noticed this in Frontlines), happens when I peek around/over a corner or cliff or slope or rubble.. has anyone else experienced something similar? None of my other tanks are getting this issue.

    1. Show previous comments  3 more
    2. 8_Hussars


      It is a well known issue and unfortunately there is no easy fix.

      The game automatically calculates shell gravity drop to allow players to get more rounds on target.  Without that feature players would miss many more shots.  If anyone has a good way to translate 2D screen targeting info into the 3rd dimension (or depth of field) based on the shooters "intention" I am sure many game companies would love to hear of it.      

      It can be most obviously demonstrated on a ridge line; when the reticle is on a tank its fine.  When a tank "disappears" and/or the reticle switches to the sky (presumably the map border limit) the auto-calculation moves the reticle to compensate for the distance between the two "targets".  The effect will also appear worse with slower rounds.

      So instead of players calculating gravity drop for each and every round, players have to "fudge" the auto-correction mechanic to hit stuff on ridges.  That is likely the lesser of the two problems in this case and although not perfect is better for game play.    

      I suspect the effect may be exaggerated in Frontline due to the map borders being much further away... but that is just a guess.

    3. Android25


      Balcalcmod adds a range lock on a button press. I think it's in the grey area when it comes to mod rules. There are other mods that give a range lock automatically but they're usually part of aimbot mods so they're illegal. Would be nice if someone could tear the functionality away from an aimbot and make it legal.

    4. Fulcrous


      Very delayed but... iirc its because the sky has a hitbox. Your shot will still go as if the reticle didnt jump

  10. Can someone explain to me the mechanic that has some kind of artillery bombardment shooting you (a defender) when a 'map sector' is captured? It seems to be quite devastating (to me) but I've also noticed (while attacking) that defenders can (later on?) infiltrate and survive inside a map sector that was captured by the attackers (seemingly without getting smashed by NPC skycancer)
  11. LT432, Progetto, IS3A, Defender and Skorp G feature heavily on SEA and perform quite well. Get good vision. The highest exp players I've seen always had a shitton of assisted damage while their own damage doesn't exceed others' that much. (That said maybe that's because SEA server is fucking campy/passive.) I'm going back to mount optics/binos on everything.
  12. Only played 2 games on SEA so far but they are draggy. I think the pubbies bring their usual campy passive mindset into Frontlines too. The games were 25 mins and 30 mins, Attack and Defense respectively, both wins.
  13. Tried one game over lunch break. OH GOD I COULD MARRY FRONTLINES FOR MY TIER 8 STOCK GRINDS Playing my stock T69 with the pewpew gun was probably the best part of that game.
  14. I was watching ANIALLATOR stream this (he looked like he was trying to 3-mark it) and he was shitting on pubbies so hard. 10.5k dmg on Mines. Insane. It's definitely a very strong tank.
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