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Everything posted by sundanceHelix

  1. Having stopped at the STA being quite disinclined to go further up the line after the STA, I'm wondering how the recent changes to Type 61 and STB have affected them. How's the Type 61 now that they made these changes?
  2. https://worldoftanks.com/en/news/announcements/is-3a-vehicle-profile-0519/
    Guess what, IS3A coming back to the Premium Shop

    1. sohojacques


      Why not. There’s nothing left to salvage.

  3. Just curious how the map exclusion mechanic is working out for you all so far. Is it significantly beneficial at all or is it mainly psychologically soothing? Situationally useful? (e.g. banning Mines when playing high tier or banning Province/Widepark at lower tiers?)
  4. ...if I had a dollar for every sub-45%er I see driving a T55A or a Obj260...

    1. sohojacques


      Never seen a sub 45% in one. Seen a few ~48% in 260s though. Play 60k+ games and you’ll fluke it eventually I guess. Probably a tad too easy to get with the orders ( or whatever they’re called) allowing players to skip so much of the missions.

    2. hazzgar


      If you have the right tanks you will do the missions faster than a skilled player without the right tanks. Especially if he is not tryharding for them so I'm not surprised. On one account I had I powergrinded through all 4 sets of LT missions in 1 week or less thanks to a combo of amx 13 57 and 13 105.

    3. Wanderjar


      im literally stuck on the HT missions because i play paper heavys so bounces are.... rare. everything else is honored

  5. I tend to have better games when attacking, but only because I can repeatedly switch flanks and hit defenders where they're weak. On defense, I tend not to do so well because defending works well when I'm more or less equal in numbers on the flank. If superior, they stop attacking (and I need to react with flank-switch) or if inferior I generally get facerolled. But I think both have similar WRs. On attack the SEA pubbies can be utterly fucking retarded and camp/passive like shit, but on defense they can also just really ignore the strategic issues.
  6. So I've stock-ground T69, Charioteer, Caernarvon, and Pantera from absolute stock to fully-kitted, all in Frontlines. It was a shitty experience but hey, I'm quite glad. Now I can focus on Premspam for silver earnings.

  7. Because this is the latest topic I can find on the T69. How do you even play this thing? Even with BIA and Snap Shot and VS1, the gun bloom is horrendous, which means I literally need to brawl with this. The pen is shit, it has not much armour going for it either. All I've read is HEATspam. How I've been playing this... kinda how I think the T57 should be played? Close support up near the front, seeking opportunities to dump the clip without taking much return fire. And my shots miss half the time anyway. Any tips from those who've gone through this?
  8. Anyone figured out the way the random battle rewards happen yet? Or is everyone here just playing really well and getting all them drops at maximum rate? XD

    1. Show previous comments  2 more
    2. Errants


      I tend to get them on high base exp games... but not consistently.

    3. sundanceHelix


      I notice that the lock icon changes as you progress. Cracks appear in the lock and propagate before one reward is unlocked. But I haven't really tracked how often they appear. or if any minimum exp is needed before they appear.

    4. sohojacques


      Yeah the lock cracking represents the likelihood/%chance of you getting a reward going up as you play more games.

  9. Most likely going to be Paris for me because anything besides a well-armoured HT/TD basically has not much to do
  10. Aren't we supposed to get some stupid doge camo for participating in Classic? I still haven't got mine...

    1. Show previous comments  4 more
    2. Kymrel


      Only played 3 games, still got it.

    3. Enroh


      i did the min required to get it and put it on my M53/55 :doge:

    4. sundanceHelix


      Just server shenanigans. SEA finally got ours. Pfft


    Question: Clippy must be an autoreloader

  12. classic WG... e.g. wheeled vehicles, Defender.. not so fun to play, frustrating to play against.
  13. I spend more time just admiring tanks in my garage than actually playing tanks nowadays

    1. Deus__Ex__Machina


      mfw ive had tanks opened for like 3 hours and have played like 3 battles

  14. Was this article posted on any of the other servers? https://worldoftanks.asia/en/news/general-news/wheeled_vehicles_mar_result/
  15. The wheeled stuff is really cancer on Frontlines I must say
  16. After almost 5 years of playing tanks, I have discovered that upgrading from stock tracks can you give better gun handling. TIL...

    1. Wanderjar


      funny how a better suspension gives a better ride :P


  17. Basically this. I've avoided playing all the regular T8s I'm grinding in pubs for now (sticking to FL). Entire shit is flooded by OP prems. Playing 110, AMX 50 100 etc against Defenders etc is just excruciating. Enjoy the MM. The only issue I've had with it is a lot less chances for epic bottom-tier games in LTs or epic top-tier games in HTs. Basically in the same breath that you can't get shit on as hard by being bottom tier, you also lose (the already rare) opportunities to shit hard on others by being top tier in 3-5-7 and being in a massive bully tank.
  18. SEA is getting trade-ins again. Kinda useless since there are so few useful prems in the tech tree, but I guess I could trade in my FCM or IS6 for the T54mod1...

  19. https://worldoftanks.asia/en/news/general-news/update-1-4-1-common-test-1t/ I need to have a SerB crew skin for my Defender Commander
  20. I have the E100, IS7. Am on the M103, Caern and 110. Unlocked 50 120 but not progressing up that line any more.

    What heavy lines should I go up next? Polish? Jap? Ge superheavies? French singleshot? 277/705?

    Primarily I just need tanks that are good for personal campaign missions. No clan wars.

    (I think I've the most issues with the HT missions, the LT/MT/TD missions are ok, SPG is easy, I'm on the 260 track now)

    1. Haswell


      Maus and jap land cancer.

  21. Had quite an interesting game yesterday on Defense. Sequence of events: 1. B was captured. A and C still not captured 2. E was captured. A and C still not captured. 3. Attackers immediately fanned out and killed Turrets 2, 3 and 4 very quickly.. it was quite a fast game. I guess the main thing is that hard attacks are difficult to coordinate, but if concerted pushes are possible on one line only while the main bulk of defenders are tied on in other lines, such shenanigans can happen. It was hilarious watching 12 teammates camping enemy spawn in A while our Turrets were going down.
  22. I seem to have a very pronounced jumping reticle problem with my Alpine Tiger (noticed this in Frontlines), happens when I peek around/over a corner or cliff or slope or rubble.. has anyone else experienced something similar? None of my other tanks are getting this issue.

    1. Show previous comments  3 more
    2. 8_Hussars


      It is a well known issue and unfortunately there is no easy fix.

      The game automatically calculates shell gravity drop to allow players to get more rounds on target.  Without that feature players would miss many more shots.  If anyone has a good way to translate 2D screen targeting info into the 3rd dimension (or depth of field) based on the shooters "intention" I am sure many game companies would love to hear of it.      

      It can be most obviously demonstrated on a ridge line; when the reticle is on a tank its fine.  When a tank "disappears" and/or the reticle switches to the sky (presumably the map border limit) the auto-calculation moves the reticle to compensate for the distance between the two "targets".  The effect will also appear worse with slower rounds.

      So instead of players calculating gravity drop for each and every round, players have to "fudge" the auto-correction mechanic to hit stuff on ridges.  That is likely the lesser of the two problems in this case and although not perfect is better for game play.    

      I suspect the effect may be exaggerated in Frontline due to the map borders being much further away... but that is just a guess.

    3. Android25


      Balcalcmod adds a range lock on a button press. I think it's in the grey area when it comes to mod rules. There are other mods that give a range lock automatically but they're usually part of aimbot mods so they're illegal. Would be nice if someone could tear the functionality away from an aimbot and make it legal.

    4. Fulcrous


      Very delayed but... iirc its because the sky has a hitbox. Your shot will still go as if the reticle didnt jump

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