Jump to content

Baldwon

Verified Tanker [NA]
  • Content Count

    17
  • Joined

  • Last visited

About Baldwon

  • Rank
    Arty Protector

Profile Information

  • Gender
    Not Telling
  • Server
    NA

Recent Profile Visitors

1,230 profile views
  1. I haven't played in about 6 months, but I think I'm ready to come back and would like a place to play. Looking for a fairly casual place which does CW and tournaments.You can see my stats, not a great player, but a little above average. I'm probably a bit rusty, but I'm a pretty nice guy.PM on the forum or in game if you're interested in me.
  2. I've been running my own clan for the last few years, but it's time to move on. I've plateau'd skill-wise, and I'm looking for a place where I will be one of the less-talented players and can get better. I'd like a clan where I have a pretty good shot at qualifying for a tank in the next CW as long as I've there every night, and frequent tournaments are a plus. I have no interest in being an officer now or in the future.My stats are what you can see. My recents have both dropped dramatically of late, because I've been playing TDs and Arty for the first time -- it turns out I'm terrible in them
  3. I'm going to take that as a good sign... that they're listening to players. The next step is to get them to listen to players before they do the work, so they don't waste time developing crap that never gets implemented and instead use their time to make the game better.
  4. I'm not convinced they aren't scanning mod folders. I took a quick look to see if I could find it in the TOS (I couldn't), but I'm sure that at one point I read in the TOS that WG retains the right to scan any files on your computer which interact with the game. If that's true, they just need to install a feature into the client which scans the files which interact with the game and generates a hash out of them and logs it. Then, when they want to target a specific mod, they find and example of the mod file and turn it into a hash. Then they check their "hash log" to see who's used a mod wh
  5. Sorry if this is a repost, but I've been looking for about an hour and can't find it. What is the underlying calculation for how the in-game "concealment of Stationary/Moving Vehicle (%)" actually impacts the distance at which you'll be detected? For example, when not firing, my T21 has rating of 26.1 (%?). When could a tank with a view range of 400m spot me? Would it be 373.9m? (400m - 26.1m) Or would it be 295.6m? (400m - (400m * 26.1%)) Or is it some more subtle calculation? Thanks.
  6. That's a nice aphorism... but it's also a testable aphorism, and the tests prove it to be incorrect. I have to admit that, given this community's motto is "denying stat deniers", I'm pretty surprised at how much push back there is against the value of statistics. I know it's not the end-all-and-be-all, but it's still a valuable tool. Regardless, in order to test Fulcrous' claim from above, I've added scenarios G & H to the spreadsheet. These scenarios show a 7v7 and an 8v8 respectively but examines how the scenarios play out is focus fire includes overkill (ie. A focus firing team on
  7. Could someone please tell me, (English is not my first language), does "optimal" mean something different in English than in French? It looks the same in the dictionary, but I've been fooled before. If not: There might be situations where focus fire is not possible, but I'm having trouble thinking of a situation where it is not optimal (ie. The choice to focus fire exists, but your outcome is better if you choose not to). It's like you're saying "hitting every shot is not optimal". There's definitely situations where you might choose to give up accuracy in exchange for taking less return
  8. Fair enough. I'm happy to cede that focus fire is only decisive in a few situations, and that it's completely irrelevant in a number as well. There isn't any individual skill which is decisive in all situations... But I don't think any of that undermines my belief that focus fire is a relevant skill, or the value of breaking it down and examining it.
  9. I appreciate the story, Raj, but I'm not sure I see the relevance. Could you help out the slow among us?
  10. I disagree with your assertion that focus fire doesn't matter in a "knife fight", as you term it. Focus fire is definitely harder in a "knife fight", but in many ways that's the closest in game example to my model which actually exists in this game. It's not necessarily easy to employ focus fire in such a scenario, but if you're skilled enough to do so, it is one of relatively few skills which apply to the situation. This is an example of a claim which this type of analysis is actually really good at examining. Here's another example: Scenario F: Team A focus fires perfectly, an outsid
  11. I don't think I understand what you mean... None of the conclusions drawn from the later scenarios could be drawn from scenario one... Unless you think the only thing I'm trying to examine here is who would win. In which case, yes, in an "all else is equal" scenario, the team who gets the advantage will win. That's not the point. True enough... but that doesn't mean isolating variables isn't valuable. How else do you determine what makes a difference and what doesn't? Is this true? I've played in relatively few places, but those I know in better clans often talk about focus fir
  12. Today, I was working on a guide explaining focus-fire, and was curious how much of a difference various focus-fire mistakes made compared to good focus fire. So, I created a really simple model where everything except focus fire was the same (explained below) and crunched through a few different scenarios on a spreadsheet. I know that not everyone will be interested, but I thought I'd the different outcomes here. Here's the link to the spreadsheet I ran the scenarios on. Summaries of what the variables in each scenario were along with the outcome and my thoughts are posted below. Enjoy! T
  13. D-Day is recruiting players who want to compete, but aren't looking for a second job. We've got a great group of players and are a fun and active place to play. We participate in the campaigns, occasionally do stretches on the global map, do weekly skirmishes and daily strongholds. Best of all, you can do these things when you want to and not when you don't. We don't have roll calls, required number of matches or require our players to participate in any particular type of battle. If this sounds like a clan you may like to join hop onto our TS server at stainless.ts.nfoservers.com. Even if
×
×
  • Create New...