As you can see,I'm back,and I'd say in strong shape(you will agree with me after viewing the vid)
I decided to rename the Funviews into the..."A Glorious Review of the.." because it sounds more fancy tbh
Anyways,as the title says,this is a truly 'glorious' review of the T92,the only T10 american SPM(you'll see what that means in the video)
As always friends,I hope you will enjoy this video,as I tried to make it more special than the others.I'd say it's the best one so far.
If you enjoyed this one make sure to join the Pineapple Legion(Idk where this one came from) by clicking here.You can find more of my videos on the same link.
I can say that through experience with playing with him that he is a solid team player who offers a lot of good advice on what to do in competitive play. Definitely a solid player.
Right now I'm gonna keep this short and sweet but might spruce it up later if I feel like it-
I started college this year to find that I have much less time for tanks. I can be really active when I'm on break (winter break coming up, 12/18-1/18 hint hint nudge nudge), like probably 5-6 days a week. However, when I'm at school, I will be extremely spotty, probably about 2 nights a week with occasional weeks when I might not be able to get on at all. So that being said, if consistent attendance is mandatory, then we probably won't get along, although I wouldn't necessarily be opposed to joining up for a month or so on my break and coming back for the summer depending on how that goes.
Anyway, the fun part-
Tier 10s:
62A
140
Leo 1
Bat Chat
E5
E100
IS-7
Tier 8s:
literally almost every useful tier 8, including all 5 lights.
What I'm interested in: a rather laid back environment, and gold. CW is fun, and so are tournies.
PM if interested, yada yada
I am extremely torn JP2 is the best tier 8 medium, JT is the best tier 9 TD hands down. And the JPE well people say it sucks but heres the thing: You get a gun that has a 420 pen heat round What does that mean? It means you can autopen an E3's super structure about 8/10 times easy. You have an overall much better armored profile than an E3 because of the side and rear armor as well as the fact you go 30 and not 24.
This right here is pretty common amongst JPE drivers basically 8 shots 6-7k damage if you can find those full HP or half health targets. I fit my JPE with optics rammer and GLD so i can carry like a heavy, scout for myself, and tank a corner alone because no one wants to take a 170mm shell.
I think you should keep the JP2 and get the JPE at some point. No doubt the JP2 is the highlight of the entire line for some people, but the JPE is as cancerous as the FV183 because it is way more consistent with its damage output. I hated the JPE at first but when I figured it out you can basically get every TD mission in the game with 4-5 shots per game. Module damage? Load heat thru an IS7's turret cheeks you'll either ammo rack it or kill alot of the crew. Raw damage well every shot is 1050 avg damage. Carrying potential? This shit has more HP than most tanks in the game at tier 10, absolutely astonishing armor and View range potential.
Answer is simple- Drive any other Heavy tank then Russian Heavy tanks- CANT CARRY. Drive Russian Heavys- CARRY SUCCESS- RUSSIAN TENK STRONK TANK. POWERED BY RUSSIAN VODKA AND TEARS OF LESSER PLAYERS. BUILT IN STALINWOOD
So from my experience, you really won't get to multiple skill crews until around tier 7 or 8 if you continuously train them with credits as soon as you unlock a tank. However, you may not want to move on right away. I'd advise you to hang on to the KV-1 for a while, before you get the KV-1S, T-150, or KV-85. Wait until you hit 100% on your first crew skills, and by then you will not only have a good crew to move into a higher tank, but also a significantly better knowledge of the game. Practice sidescraping and angling your armor in the KV-1. Get good at trading efficiently/learning when to trade, etc. Once you have a good grasp of those concepts, move on to the T-150 or KV-85, which are both very good tanks as well, and move your good crew over as you progress through the tiers.
So from my experience, you really won't get to multiple skill crews until around tier 7 or 8 if you continuously train them with credits as soon as you unlock a tank. However, you may not want to move on right away. I'd advise you to hang on to the KV-1 for a while, before you get the KV-1S, T-150, or KV-85. Wait until you hit 100% on your first crew skills, and by then you will not only have a good crew to move into a higher tank, but also a significantly better knowledge of the game. Practice sidescraping and angling your armor in the KV-1. Get good at trading efficiently/learning when to trade, etc. Once you have a good grasp of those concepts, move on to the T-150 or KV-85, which are both very good tanks as well, and move your good crew over as you progress through the tiers.
Damn it, damn it, damn it ... but this once I have to agree with our resident sealclubber, Kuroialty. +1 for you. On the plus side, some sealclubber might get bored out of their minds and move to higher tiers.
The best RNG moments in my Carrier: -Oneshotting an E3 with the pre nerf 183 frontally from 300 meters (high rolls ftw) -One shotting an IS-7 in the E-100 because safe stowage is for noobs (happened twice actually) -One shotting an Amx 13 57 in the Vk 28.01 because HE is good at killing crewmembers. The RNG is stronk in this game of tanks...
So I initially intended this to be a N/S (a few lines into the convo), but all of a sudden this random scrub gives me feels. (Backstory, at start of match I say "Statistics show that people with an _ in their name play better" as a joke, most pubs found it entertaining. He calls me a padder at the end (yes I was in e50 but that's irrelevant, everyone who is purple is a padder in pubs eyes). MASSIVE WALL OF TEXT (tl;dr not included cause fuck lazy) Like seriously. New goal=get unicum in online personality. RIP my spergs, never4get. (maybe this is just cause its super late or ponies make me a total softie)
Wanted to do something special for this since I have both learned and now started to give back to this community.
I finally made it to 1,000 posts here. So in honor of that, here is my progression (From a green/blue in VPG to a purple in OTTER) as best as I can remember. (This is made with the assumption that you can shoot with good accuracy and understand guns and weakspots).
I think I registered pretty much right after finding this place, so end of Nov 2013.
At that point I was blue recent or so, with only an E-100 and JPE in my T10 selection.
I read some of Wotlabs articles to figure out where I was lacking
And realized that it was my lack of survivability tactics (overextension, losing brawls, etc.) that lead to me dying most often. (This is primarily with heavies at this point; I hadn't yet transitioned into mostly medium tank play) To overcome this, I focused a lot on memorizing ideal angles for the tanks I was driving, weak spots of all tanks, armor profiles to know what shells can pen and which ones cant. I recommend using Meltymap's MathMod sights for this, since it gives you the exact pen of your shell (including compensation for pen reduction over distance) next to the armor thickness of wherever you are shooting. Gameplay wise, I stepped up the mental pace of how fast I do all of my actions, from checking the minimap to looking around me constantly. (Those that have watched my replays will notice how much zoom-spam I use, this helps with keeping me on my toes.) In doing this at all times, whenever I get into a high-stress situation (i.e. 1v2+ tanks) I can always be aware of my position relative to the others and where the best place to be is. (Useful guide: http://wotlabs.net/articles/brawling-guide/)
After doing this with a combination of cutting back on my aggression (You can't yolo in every tank, even if it is a top tier. Slow the pace of the battle down, and focus on outplaying opponents rather than just beating them with a massive stick.) I reached purple for my recent (\o/). After reading more metagame discussion and the praise for the RU meds as well as wanting to get more into CW, I started going up the 416 line towards the 140/62a.
At this point, most of my knowledge of heavy tanks was of no use, so I had to figure out how to play medium tanks. In comes kewei with his article of improvement (http://wotlabs.net/articles/getting-better-world-tanks-brutal-simple-timely-way/) and I decided I would take up that challenge. I started playing a lot of mid-high tiers solo, and each time after I died I look back at my plays and figure out where I made mistakes (losing hp, bouncing shots, etc.). I kept on that for quite some time, as well as starting to get into tournaments a little bit (weekend stuff, mostly low tiers). The tournaments really helped me in learning how to play in a unit, sharing hp and focus firing important targets. While most pubs are morons, if you can take a shell to keep one alive, they can hopefully do another shell of damage and make your life a bit easier.
You can start to take control of the pace of a battle when you play aggressively, making sure you are using the most of your tanks capabilities (dpm, armor, spotting) as often as possible. Force the trades to be favorable by baiting shots into your armor, or making enemies miss shells. The safest time to shoot a target is when they are on reload.
Coupled with this, learning the pace of battles across the entire map is a very good way to start winning flanks and matches more often. You have an overmatch? Be aggressive, yell at your pubs to push harder. They are remarkably good at yoloing, allowing you to stay more conservative with your own hp while shooting enemies. Your flank is weak? Dig in. Get in the best position you can while still being able to shoot. Force the opponents to expose themselves in the worst possible way while you buy time for the rest of your team to hopefully do something useful. (If the other flank also fails then you are pretty much screwed). (http://wotlabs.net/articles/understanding-game-flow/)
At this point I stagnated in my own gameplay for several months. Holding a purple recent, focusing on grinding tanks up for CW rather than improvement. Then BUBLA started and I got inspired to improve my own gameplay to one day be good enough.
I had the 140 and 62a at this point, and I started focusing on figuring out how to start farming damage to get those pretty purple numbers. (http://wotlabs.net/articles/damage-farming/) Somehow I end up talking with Diastant about it, and he decides to take me under his wing in my own goal (thx m8). Platooning, him yelling at me whenever I screw up, and watching replays of his give me the information I need to get better, but one thing that has stuck with me is something along the lines of "If you want to get better, you have to WANT to get better. Analyze your own gameplay, and always question yourself."
I spent most of the summer figuring out the most important thing to getting those pretty dark purple numbers: flexing. (This counters the previous statement of dig in, but they are at 2 different levels of gameplay) Most of the maps in WoT are quite large, and there are always many different flanks you can choose to attack or defend from. Is your flank failing? Estimate about how much time it will take you to run into safety, and then only bail when you have to. If you bail early you are missing out on the opportunity to deal damage, if you bail late then you will lose unnecessary hp or die. If your flank is winning then the other one is likely failing. Stay at the front and deal as much damage as you can while (again) estimating how much time it will take you to flex back to an ideal defensive location and how long you have until the pubs get to the cap or in an open area near it. They are attracted to circles like moths to a light, so expect to get lots of shots in while they yolo.
I watched a lot of streams at the same time, mostly of Barks_Internally (http://www.twitch.tv/barks_internally) (I learned how2Leo from him). Zeven ( http://www.twitch.tv/zeven_na) also helped me with learning how to stay calm and focused during games. Tilt really kills your performance. Playing should end up being natural rather than constantly hard work.
Since then, I haven’t had any major improvements in my own gameplay, but it has been more refining my games and moving more into subconscious play, as well as learning other playstyles of tanks. I still have a fair amount of total derps, but those are compensated by more games at a very high level. I can win most games solo now (64.7% over 266 battles from VBA), and I am more aware of what mistakes I make. It is also a lot easier to just zone out and consistently put up high numbers than it was 6 months ago.
For those who are still lost in methods of improvement from lower levels:
REPLAYS REPLAYS REPLAYS. Watch some extremely high level games in a tank you want to play, and then play 10 games in a row. On the flip side of this, play a batch of games and upload them. There are lots of people willing to review games instead of playing (much less frustrating) including myself.
Analyze your own gameplay. It takes time because each match is different, but eventually you can see flaws that can be eliminated.
Try and avoid PM’ing purples asking to platoon because that is all they will treat is as. Instead ask for an hour of platoon mentoring, because then both of you know what is to be expected. You may get a lot of no’s, but after you get a yes there is a lot that can be learned from constant, live gameplay analysis.
Gashtag also asked me to include how to maintain a high level of gameplay, so here is my short bit: Listen to music (not the shitty WG stuff that speeds up at random places to encourage you to push, even if it is at a horrible time). I listen to Nightcore whenever I’m in mediums because it helps with fast paced gameplay, but if I’m playing heavies I might change to Blackmill or something to just relax.
While you should still analyze mistakes you make, don’t get too focused on stuff. If you had a horrible team, accept it. Those happen. Yelling at dead pubs has 0 use other than making you more angry. Most of the time I just report any 0 damages as bots and move on with my life (feelsgud.jpg)
If you messed up, stay on the surface of it. Try and think of what you could have done differently, but don’t dwell.
If you start getting frustrated, take a break. Make some food (my personal favorite), watch a YouTube video, read a chapter of a story, w/e. This game isn’t worth getting worked up over, so play something else if you want.
Pay attention to how matches are going. If they are all very fast paced, you may want to focus on only high-dpm mediums to stay at the front of the damage dealing line and cannibalize as much as you can. If pubs are going very slowly and campy, play either heavies or lights. Carry engagements the best you can, and focus on not overextending. Matches are 10-15 min long, so you have way more time than you expect to make something happen. Forcing engagements can be useful, but only if you have a lot of backing from your team or are in a tank that is capable of doing it single handedly (E-100).
Lastly, focus on just having fun. If you aren’t having fun, then something is wrong.
Playing better=more fun, so rather than improving your own pretty numbers/colors look at making yourself feel better for getting those massive carries.
I wish you all the best of luck this year with your own improvements.
Big thanks to _Dia for getting me started on improvement, Article Writers for giving a wealth of information to absorb, and especially Neverwish for putting this whole operation together.