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Verified Tanker [NA]
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About rev01ution

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    152mm master race

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  1. Whats the run down on this new campaign.. how much effort for bonds? And is anyone looking to add another player? 2850 overall

    1. Fulcrous


      depends on your perspective. in the top 5% of clans? relatively easy as long as you maintain your rating.

      not in the top5% clans? well... good luck getting enough bonds for a tank from the campaign unless you can maintain individual rating (unlikely do to top5% taking majority of top individual rating as well) or if you already have a decent chunk of bonds to begin with

      very few clans will see the 80+ tanks per clan compared to previous campaigns.

    2. dualmaster333


      But are you actually going to spend any of your bonds?!?!?!?!

    3. kreigermann


      heya Rev
      If you're interested in some bond income it is worth doing with a reasonably competent clan. get ordered around, kill doods reap a a few to several thousand bonds... fun times!

      If you're really interested in a "free" reward tank you'll need to either be in top clan and hold a lot of personal fame(which will be easier to do in elite dickpuncher clan)  or hold up to a couple hundred to a couple thousand or so bonds aside to pay for said tank.

      Annoying thing about this time around, you can qualify for a license to purchase rare-ish tank but depending on how many bonds you earn you might have to supplement with your own stash.


  2. Don't be too critical of yourself, we all have brain shutdown issues. That airfield game looks good, I would have played basically the same. I probably would have added an attempt to engine deck pen that T-10 while he was distracted by your teammate. It would have put you in front of the AT-15s gun, but you could afford to take a hit from him. The wildcard would have been the arty, maybe they hit you maybe they don't. Also when playing from the middle, there is a bush at approx F5/6 that can spot the very common E5 position for the enemy. After the enemy Cent AX and Patton who are fighting for the hill are dead, that becomes an option for an extra place to poke. 1064 average assistance isn't shitty, but more is always better.
  3. I watched your replays and here are some general thoughts I had instead of a timestamped replay breakdown. You are aiming your shots fully when you can, keeping your tank healthy and in safe positions. That's a good start. Its clear you are playing on the safer side of the safety/aggression spectrum. So to find the additional assistance you want, the place to look will be the more risky plays that you might not be seeing as easily. The unfortunate thing about looking for plays that are more dangerous than your normal comfort level is that you will make mistakes and die as you learn what is too much and too soon. The benefit is obviously that you will come out as a better player overall when you can walk that fine line more efficiently. Looking at your overall T49 stats shows that there is some extra damage out there for you (1537 current average as I'm looking at it). This could be accomplished from turning one of your hits per game into a pen via being aggressive when it is safe to do so; or splashing for more damage by aiming for turrets or super structures that are positioned above thin engine deck armor (see the splashing engine deck post by @dualmaster333 in the Sheridan thread)... or just hitting an additional shot. There are also a few percentage points of win rate that you can improve via that higher damage per battle which I just mentioned or alternatively more assistance damage like you referenced in your title. I wasn't able to see your average assisted per battle or your overall hit percentage in your T49. Post those numbers if you'd like, so we can see a bit more information. Also, generally speaking there is less to give advice about when you link 3 ace tanker replays. Show me replays where you lost a semi close match. Show me replays on Steppes, Airfield, Ruinberg. In the most simple terms.. to get more assistance damage you should position yourself wherever there is the most enemy HP remaining. For example, in the Malinovka game you made an effort to drive all the way up the hill to spot a sub 100hp T30... you could have used the amount of time you spent setting up and coordinating with your team to re-position to the other flank that had a full HP med and 2 arty. Let me take a moment to say that I think getting that T30 out of the game was good, but if you are asking about damage/xp/assistance maximization that is an example of something you could do differently. In the fiery salient game you did a good job of playing the hill and being responsible for winning that flank. However as far as maximizing goes there is generally more to be soaked up by playing the middle, between short active spotting runs and jumping back and forth from positioning to shoot the hill and shooting the 1-4 lines and possibly even getting the E1 bush at some point in the mid-game. The main thing in the 3 games you posted that I didn't see you do is switch your flank fully from east to west when things stall. I don't know if that is a play you are comfortable with and just didn't see a need to do it in these games, or maybe something you could use more. Impacting more than one flank by using your speed is a great way to get more out of your games and light tanks are the best at being able to pull that off. Another big thing you can incorporate is forcing a booty shot situation when you know an enemy is isolated. If they are sub 900hp you don't even need to have an escape plan! Keeping a count of enemy tanks or using a mod to do it for you is a great way to see these opportunities in real time. That's all I've got for now. I'd be happy to check out some more replays if you post them
  4. What is your max bonds earned in 1 game? I got 31 just a minute ago, not sure where that fits on the scale


    1. Show previous comments  2 more
    2. TheChang


      I recently got a little over 30 in the T-100. Both the scout medal and patrol duty give 5, then if you throw confederate in or other easy medals, it adds up. Depending on the situation, I'll cap for an invader medal for an extra 5 bonds because it's unlikely that the extra damage will get me 5 bonds worth of experience.

    3. TAdoo87


      The most I got was 29.

    4. saru_richard


      most i got was 11 ;_;

  5. I've been having a lot of fun playing this tank and have been putting up big games also. It seems very strong. Has anyone else been playing it recently to confirm this?
  6. Its almost certainly the second option of pre-aiming except maybe that real quick one by dual from the castle near the beginning. I just watched that game again, tons of laughs in 5 minutes.
  7. Crab is alright but i dont know about that bulba guy... haha This is why I love the chodeslap so much, and now video evidence of how dudes in heavy tanks are feeling as the creeping death overtakes them!
  8. All HE shells, good times I thought the engine deck shot was rather slick, and the E5 pen was unexpected. I recorded a bunch of clips at once but I'm slightly unhappy with the quality, I'll bump it up next time I record
  9. Everyone likes a bit of teamwork- HE version Now with HEAT
  10. Patch day tomorrow so I expect you all to share the good stuff before your replays wont work anymore! Here is a Kharkov game Fire makes perfect sense here- T49 Things- The end is near- But first.. this beauty- Ammo rack 1250 and splashed the other light tank also lol
  11. I'm actually hyped for this tank. I have no experience with the time it takes for things that go on super test to show up in game. How long does WG make us wait you think?
  12. Streaming twitch.tv/rev01ution T49 derp fun times

  13. Streaming T49 Derp games


  14. Get the butts. T49 152 stream


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