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Panzergraf

Verified Tanker [NA]
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Everything posted by Panzergraf

  1. https://worldoftanks.com/en/news/game-modes/recon-mission-stage-3/ So Volga was apparently the most popular map. Also, three new ones are up.
  2. Turns out games in this mode count towards MOE, so if you're sick of getting Mali and Prok while trying to mark your big fat heavies, give it a go. Had a 5k game followed by two 6.5k ace games in my E75 just now, finally getting my third mark. Once you figure the maps out (not hard), before most pubbies do, it's pure Farmville.
  3. For those out of the loop, as I know many here are semi-retired from pixel tanks: Recon Mode is a new game mode that's basically randoms, but limited to a week or so at a time, tier 8-10 only, and instead of the normal map rotation you get one of three new maps in development. Last time the maps in question were Far East, Outpost, and Airship Yard. All 1000x1000m maps. I liked all of them personally, not perfect maps, but better than many of the current random maps. Airship Yard was perhaps my favorite, as the heavy brawls in the airship factory-think was better and less stale th
  4. I like the 10v10 format I like that they banned reward tanks I like the rewards, and you don't even need to make the leagues to earn lots of bonds (and a million credits just for qualifying) I don't like the hulldown ridgeline meta, which is in part because of the map selection I don't like that it's limited to just certain hours - most of which I am at work during I don't like the arbitrary "role bonus" thing I don't like that some players of the winning team aren't given chevrons. Plenty of things you can do to help win the match aren't directly rewarded by XP, and it just inc
  5. I got vents/turbo/bond stabs (with the first two slotted) and hardening/vents/bond stabs on mine, but I use the turbo setup most of the time unless I'm sure I won't need the extra mobility.
  6. Yeah no kidding. I had like 300 dpg with that gun for my first 7 games or so in that tank. As mentioned in another thread, I dun goofed and spent all my free XP on field mods before I remembered I was gonna go for the Cz heavies At least the tier 10 was worth the horrible stock grinds!
  7. Aced mine with 1309 base XP on 11 August, semi-stock - I had the tracks and the second gun. Used blueprints to get the tier 8 as soon as I could, so I never experienced it fully upgraded, but the games I played in it with the 100mm weren't bad. It's not a good tier 7, but I wouldn't say it's the worst ever. I liked it more than the tier 7 Cz medium, for what it's worth. The handful of games I played in it with the stock 88mm were absolutely garbage though.
  8. I think QB made a good point in his video; release bad tier 9 prems first so people are more willing to spend money on good/broken tier 9 prems in the future.
  9. Had some tanks with not quite enough XP saved up beforehand, + I had totally forgotten about the Czechs until it was just too late. It wasn't gold converted free XP though, so it's like it cost me money.
  10. I spent all my free XP on field mods for other tanks before I realized "Oh, the Czech heavies I wanted are out this patch too" So I killed myself playing stock tier 7-9 until I had the modules needed to blueprint the next tank. Painful, but worth it.
  11. This thing is sweet, and well worth the grind. First autoloader I've enjoyed playing, and even with the single shot gun it's just a more comfortable 277 so playing it stock doesn't even feel like a grind. The double loader is by far the superior gun though. Enjoy it before it gets nerfed, I guess.
  12. I've only played 3 battles in mine so far (first was a 0dmg win), and this seems about right.
  13. They're adjusting all the arty missions in the next patch (including 279 and Chimera missions)
  14. I only play arty for missions so I haven't played a single game of clicking since 1.13, but from the receiving end it still kinda hurts to get hit. At least the arty has to choose between big damage + crits and stun, so you don't get both at once. Most arty mains are really bad at arty though, so any removed crutch is bound to be received as a game breaking nerf.
  15. The past week I've gotten 3 aces in less than 10 games in the E-75, too bad I'm still on the Chimera campaign... At least I know which tank I'll be playing when that day comes!
  16. Vert stabs have a slot boosted value on the sandbox, it's 23% rather than 20%. Ofc. none of that matters if you're running any kind of purple equipment, (isn't bond or bounty turbo and hardening supposed to come soon?) but it's nice for those who only have standard equipment. 224k xp to fully upgrade a tank is still less of a grind than getting bond or bounty equipment.
  17. As it is now, you can get a light on your team on Prok that has a DPM build (makes sense to him as most maps aren't Prok), while the light on the enemy team has a full stealth/vision build, and it's GG before it began. With this change you can be reasonably sure both lights are running the same kind of setup.
  18. Time to uncheck Accellerate Crew Training on every tank I have. One thing that's good is you can add a second slot category, which would level the playing field a bit for those without bond or bounty equipment on their tanks.
  19. I don't regret getting the IS-6 from the black market quite as much now! Also T34 buffs are more than welcome.
  20. Most of my games in that tank were from before MOE was introduced to the game, and after returning to WoT last year I'm just now getting back to being not-bad at tier 10
  21. I've re-fallen in love with this thicc brick after finally putting some purple equipment on it (bounty rammer, bond stab, + regular hardening) and decided it will be the first tier 10 tank I will 2-mark. 82% now, and finally climbing again after some derp games.
  22. With BLOC, I found heavies and steel wall + hc to be the most reliable, but then again I am a terrible LT driver (and add to that the BLOC LT's aren't that good). I did Chimera Union-15 by accident (no honors) first with the 268v4 while going for a TD mission, and then again with honors in the same tank a couple of games later. Just a matter of getting high caliber (20% total dmg) in that thing - with bounces and received dmg your total exceeds 10k in no time.
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