Mikosah

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Mikosah last won the day on June 4 2017

Mikosah had the most liked content!

About Mikosah

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    Tanking Fanatic
  • Birthday 03/30/1988

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  1. Mikosah

    What happened to this game: my opinion

    I'd be willing to forgive a ton of the game's issues with balance, MM, bad mechanics, et cetera if only the randoms properly rewarded individual effort and didn't completely waste your energy every time your team decides to have downs syndrome. In the past, even the incompetent players understood that they had roles to fulfill and at least tried to do them. Now, even that is too much to ask. It would be nice to be able to rely on pubbie teams, but its just not happening. And we can see that the various playstyles have all been merging closer and closer together, more and more overlap. The whole concept has devolved into "roll through corridor, load code 22, LMB."
  2. Mikosah

    LT-432

    I'd probably run it with this build: https://tanks.gg/tank/lt-432?e=17.21.5&c=-1.-1.10&k=0 Though other combinations with vstab could work. Low chance of fire and premium income means that food is very viable, though you can probably live without if your commander has view range skills. The thing that makes the 432 strong is the combo of a low silhouette, good camo, and non-autopen armor with troll zones. Whatever its doing, its probably safer than any other tier 8 light trying to do the same. Compared to something like an M41 which will be using fundamentally the same tactics but is going to be spotted, hit, and penned so much more often. That's the power of a small, relatively well-protected chassis.
  3. Mikosah

    Tier 8 grand battles

    If the grand battles could be entered deliberately, the situation would be very different. Having to gamble on MM was the exact same problem we had in the first place. But you know the reason WG chose both to set it up this way and to take down frontline for so long- the random queues were being threatened. As a temporary short term event, anything goes. But if there were any kind of long term alternative to the randoms, the whole business model comes apart at the seams. They need the randoms to be your only option and they need the randoms to be made of ebola and down syndrome, otherwise how will they motivate us not just to play but to grind and to spend. Was it always this way? I don't even know. It didn't feel this way four years ago.
  4. Mikosah

    Buffed Preferential MM Premium 8s

    I think the strategy of simply buffing these premiums rather than taking away limited MM was probably the correct move on WG's part. At least as a stopgap solution until they figure out what the hell they're supposed to do with MM (6 month ETA remains as topkek as ever). And that explains why many of the buffs were so subtle. If the presumed outcome was that the current MM is going to stay the same forever, then that's a very different story. If so, then the simplest and most elegant solution is to buff the hell out of the pen values. That would make many of the clunkier prems comfortable without being game-breaking.
  5. Mikosah

    SU-130PM Soviet Tank Destroyer

    My first reaction was that they just threw a green photoshop filter on the Skorpion and that the potatoes will buy this en masse because lolalpha. But you know what, I'm ok with that. The armor meta is cancer, shifting back to the sniping meta actually sounds nice. Not likely with the current maps, but you never know.
  6. Mikosah

    T-64 MBT=New Premium Light Tank? (Object 432)

    The thing that bugs me is that on one hand WG made the proposal for wheeled lights to be 'active scouts' with terrible view range and redundant mobility for the current maps. And then they release a proposal for this new premium light tank that is more or less designed to play like a medium. Meanwhile the normal light tanks are rotting in obscurity. WG says "oh don't worry the lights are good passive scouts", and I call BS. If they're stationary, then their one unique advantage of camo on the move is wasted. Their view range isn't remarkable per tier. Their firepower is crap, and survivability even more crap. Moving at high speed brings on the risk of tipping and fall damage. And only a handful of maps are well suited to passive scouting in any case. If these trends continue, the only way it would make sense would be if the existing light tanks were given significant buffs, if premiums like the 432 was just rebalanced to be a medium, and the wheeled lights got some damn view range for heaven's sake.
  7. Mikosah

    T-50-2 Returns

    Let's suppose that the proposal to increase resistance to tipping and fall damage applied to the whole light tank class rather than just the wheeled vehicles. Even then, The proposal we see here looks like a very unremarkable light tank. Truth be told, the entire class was over-nerfed when the MM was changed. Lights as a whole could be given some pretty substantial increases to view range and DPM and they still wouldn't threaten the corridor meta.
  8. I don't know what WG are expecting. The armor buffs may have an impact against the guns with really bad pen, but otherwise its just for show. And the minor pen buffs may be a step in the right direction, but the difference is trivial and many of these guns aren't going to be hitting weakspots in either case. I've stumbled onto my own little formula for how to make a really clunky PMM tank suddenly playable and that's to give it high pen. For instance, if the JT88's APCR suddenly became its standard shell.
  9. Mikosah

    Wheeled Light Tanks/ AFVs

    I have a hard time seeing how AFVs are going to fit into the meta unless some massive changes take place. Let's suppose the AFVs have low pen but fantastic DPM, so that they can aggressively circle TDs and heavies. Neato, just one problem- the current maps aren't going to allow that tactic until the very late game. Otherwise you roll into a corridor filled with hostiles and have no room to maneuver. And how will AFVs handle the current physics? If they actually try to maneuver like they should to pursue the active role, they'll be flipped on their back in no time. Unless the maps become much more open and large, the whole concept seems impractical. Mind you, I still have nostalgia for the old-school McNugget Chaffee with the T37 turret that regularly participated in tier 10 games. The one whose purpose was to passive scout in the early game and utterly humiliate high tier heavies in the late game. If WG said that the idea was to bring back that sort of gameplay, I would have been overjoyed. But so long as everyone is bunched together in corridors, I don't see it working. And for the class to have poor view range just seems stupid. They already gimped the light tanks, and now they want the AFVs to be even more gimped? It doesn't make sense.
  10. Sounds to me like WG had this grand utopian vision- superheavies all over the place, tight corridors to funnel them into close combat, bottom tiers in total awe of all this armor they simply can't pen (desperately reaching for dad's credit card so they can free exp superheavies of their own), gold being loaded left and right, and every single shot bouncing. Every time a round is fired, cue cash register sound effect. And the players, they love it! Look at muh armuh! I am steel! I am invincible! Just a minor hiccup along the way that those damn pesky players actually want to pen the enemy sooner or later. And they don't like being bottom tier? Heresy! The one thing that's so odd in all this isn't the disconnect between WG's desires and ours, but rather that they have been in such utter disbelief that we didn't like 3/5/7. They were so sure that it was going to be a success, that being bottom tier was still fun, that taking away premium MM would be easy, et cetera. They just can't handle the idea that 3/5/7 is cancer, being bottom tier 80% of the time sucks, and that at the end of the day, potato and unicum alike want to put rounds on target and see positive damage numbers without breaking the bank.
  11. Mikosah

    I give up... (after 8 years)

    Even after all that's happened, I want to like tonks. It would really suck if all the time and energy I invested into it had to be simply thrown away. In the beginning, I had a number of criticisms but at that time I had faith that WG knew what they were doing and were going to fix it soon. Years passed, I have a new list of criticisms, but after having seen recent events not only have I lost my faith in WG's ability to solve problems, I lost my faith in their ability to even remotely understand their own game. The 268v4 situation is a perfect example of this. Anyone would have said that the line just needed some more gun depression and wider gun sweeps to be more popular. WG decides to butcher the line instead and replace a perfectly balanced and interesting tier 10 with an unholy abomination. And we all told them that it was a bad idea when they were still testing it. Not a single voice told them that these changes were good. Not a single voice even said that this was okay, but that didn't stop them from just doing it anyway. And then suddenly its "Oh hey wait where did that 57% global WR come from?" And only just now months later did they even take the time to throw in a few token nerfs. By now they surely realized that the whole line change was a mental abortion but now they can't just undo the changes. Cue 'curb your enthusiasm' theme.
  12. How would you stop this monster? Load gold. And if that don't work, load moar gold.
  13. Mikosah

    Object 268 V4 Supertest Nerfs

    Let's suppose the weakspots were even weaker than this, sure you could punish a v4 if he's sitting still but even the potatoes know better than to do that. Its still going to just roll at you and win. If anything the aim time is the most critical nerf of all of these. Don't get me wrong, I'll take the weakspot nerfs happily, but that alone will only do so much. And just as some others have said, if the armor or the mobility are more comprehensibly nerfed in any meaningful way, the assault shtick goes completely out the window. If it comes to that, then even WG will be wondering why they even touched the 263 in the first place.
  14. Mikosah

    RiP 430 ver 2 (Super-Test Changes)

    I get the idea that they want the 430vII to play like the 416 and K-91, and even though I'm annoyed with the trend of making all the tonks the same, I think it could work at least in theory. The problem is that at the end of the day, if this thing is forced to exclusively play as a sniper its going to be slinging a shitload of HEAT. And if you are going to sling HEAT anyway, why not do it a whole tier lower? Perhaps if the new 430vII had a better AP shell and didn't need to use the HEAT, then we could talk. If its going to be gimped with terribad depression, limited turret traverse, and now without armor either, then perhaps APCR as standard wouldn't be an outrageous demand. Plan B is to simply make it more economical, make the sales pitch that its much less expensive to run than the 416. As of the K-91, more of the same. Any time it has to fall back on HEAT then the same question comes back- why aren't I doing this in the 416 instead? And consider how it compares to its competition- its advantages in accuracy and penetration are negligible yet it still has the odd layout and other drawbacks. Though I guess they could give it a niche by just adding a fuckton of DPM, maybe a quirky autoloader, or something else.
  15. Mikosah

    Polish Tier 8 Premium (Project 51)

    If they just nerf the armor this wouldn't be so bad. Inb4 the B version that's supposed to be lighter and faster has a power/weight ratio above 20 and 70 km/h top speed.