Jump to content

Mikosah

WotLabs Chat Whores
  • Content Count

    192
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
    Mikosah reacted to sr360 in Taliban coming to wot, 2x950 on t8, yolo   
    The WG-iest of WG tanks. Horrible to play, horrible to play against.
  2. Upvote
    Mikosah got a reaction from M4A3E8sherman in Arty changes (sandbox)   
    Even if the changes don't actually put arta into its proper place (nonexistence), if the carcinogens believe it to be so and consequentially play arta a lot less, we'll get a favorable end result.
  3. Upvote
    Mikosah got a reaction from Totenstanz in Crew 2.0   
    I already miss being able to stack BIA, recon, and SA for max view range. The new vision skill only gives 4% more view range when maxed out, which is significantly less than what can be done with the above. Though the investment of 10 skill points compared to currently having to max out 3 different skills (which may all be bottlenecked to the commander) may be simpler, many tanks in my lineup need more than 4% view range from the crew. The new camo skill also seems like it has less effect in total than the current one, another disappointment.
    As of how the system as a whole works, I'm still failing to see the point. If they wanted to make sixth-sense a default feature and make crews start at 100% training without having to pay gold, or having crews trained for multiple vehicles, they could have done that without having to rework anything.
    ***Edit: Actually it seems that the 'Cohesion' skill acts sort of like BIA and fills the gap to some degree, but oddly the garage UI doesn't show improvement to either base spread or camo in particular. Another incidental thought- why do so many of these skills have to be conditional? One gives better aim time, but only when stationary. Another improves acceleration, but only in a straight line. Cohesion improves some 'handling' stats, but not others. Plus the condition that its disabled by a crewman being either wounded or stunned. Why can't the new skills just give simple, useful buffs without conditions, tradeoffs, or strings attached?
  4. Upvote
    Mikosah got a reaction from ZXrage in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  5. Upvote
    Mikosah reacted to Bobi_Kreeg in Sandobox, HE 3.0, what people think?   
    And who is asking for a stupid HE rework? Who will be satisfied with this? Almost nobody.
    Ppl are asking for fixes in MatchMaker, premium ammo, SPGs, wheeled vehicles, map design, clan wars, marathons, reward tanks, premium tanks... You know: the real issues.
    If WG didn't start this HE topic, nobody would be talking about it. It's irrelevant in the grand scheme.
  6. Like
    Mikosah got a reaction from lavawing in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  7. Upvote
    Mikosah got a reaction from sohojacques in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  8. Upvote
    Mikosah got a reaction from Madner Kami in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  9. Upvote
    Mikosah got a reaction from Ezz in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  10. Upvote
    Mikosah got a reaction from echo9835 in Sandobox, HE 3.0, what people think?   
    Under normal circumstances, this would be a non-issue. If some tomato in an E3 chucks HE at center mass and does say 300 damage he's only cheating himself out of the 750 that should have been dealt by one of the other shell types. The only way that the HE tactic gets ahead is if the other shell types have very low odds of success. Otherwise, HE consistently loses in the long run. If HE really has become an actual threat to the high tier meta, that would mean something has gone terribly wrong with the conventional AP/APCR/HEAT performance against typical armor profiles.
    As of the odd detail that HE no longer causes splash damage (cue memes about non-exploding HE), this smells to me that they're trying to shoehorn arta back into relevance as the magic solution to the 'camping' problem. Good luck with that.
  11. Like
    Mikosah reacted to orzel286 in Orzel's Degeneracy Corner [Not really safe/Enter at own risk!]   
    I think this one is better
    Also, there's a good... Let's say: case study material explaining the fall in and progress deeper down the vtuber rabbit hole.
    Link to playlist: https://www.youtube.com/playlist?list=PLWEBPVmgh_81J7YCuVuUBl1DCDk_wrKte
    Oh, I forgot about two things:
    1 - ooooooooh, Euryale got an update! Finally, no more stock archer animations for her! Damn, if I ever get into the real holy grail war I'd try to summon her.
    2 - All event boats are get!


  12. Like
    Mikosah got a reaction from Archaic_One in Orzel's Degeneracy Corner [Not really safe/Enter at own risk!]   
    I remember the chatroom that used to be on this site and the men of culture that used to meet there. Some of that spirit moved to the discord server, but even so it just hasn't been the same. Even the certifiable freaks of nature are all acting like normies these days. Have the good times returned at last?
  13. Upvote
    Mikosah reacted to Rexxie in New Tech Tree Tank Rebalance (140/E50M/121 ect.)   
    ...but why the 140? I get why the E-50M and 121 line is getting changes, but the 140 seems thrown in there at random. It doesn't need buffs? Why does the UFP suddenly need to be just enough that every T10 standard round will randomly bounce off it half the time. It already has good winrate. Why not the 62A or K-91? Are they throwing darts at a board?
  14. Upvote
    Mikosah reacted to FavreFan4ever in M24E2 Super Chaffee (Tier VI LT)   
    WG is giving me hope that someday we might have an uptiered ELC.
  15. Upvote
    Mikosah got a reaction from Snoregasm2 in [Sandbox] Equipment 2.0   
    The new equipment items that they've shown so far actually seem pretty cool. The problem is all of these weird rules restricting items to certain classes or giving particular slot bonuses. For one, makes it hard to test if the new items are well balanced with the slot rules in effect. And secondly, the whole idea of diversifying loadouts is contradicted by trying to motivate particular slots to use particular items.
    As of whether the typical rammer/vstab/optics meta loadout will ever be unseated, I have my doubts. But that of all things isn't the major problem here. The real question is why all these other equipment items just aren't as good as the previous three. Long story short, the typical tank in the vast majority of typical scenarios just doesn't benefit much from most of the other items. Looking at something like the newly buffed wet ammo rack for instance, let's even take a hypothetical situation where they buffed the item even further and it made your ammo rack entirely invulnerable. Even then, it would only be situational. Any time that your ammo rack isn't being hit, the wet rack wouldn't be helping you.
    But on the flipside, the few times that we do see the meta loadout being changed, its because a particular aspect of a tank is so outstanding by default that the relevant item just isn't needed. For instance, running an M48 with vents instead of optics or a T92 light tank without vert stabs. The big takeaway being that for the vast majority of tanks, fire rate, gun handling, and view range just aren't sufficient as-is and simply adding new alternatives isn't going to fix that.
  16. Upvote
    Mikosah got a reaction from Vindi in [Sandbox] Equipment 2.0   
    The new equipment items that they've shown so far actually seem pretty cool. The problem is all of these weird rules restricting items to certain classes or giving particular slot bonuses. For one, makes it hard to test if the new items are well balanced with the slot rules in effect. And secondly, the whole idea of diversifying loadouts is contradicted by trying to motivate particular slots to use particular items.
    As of whether the typical rammer/vstab/optics meta loadout will ever be unseated, I have my doubts. But that of all things isn't the major problem here. The real question is why all these other equipment items just aren't as good as the previous three. Long story short, the typical tank in the vast majority of typical scenarios just doesn't benefit much from most of the other items. Looking at something like the newly buffed wet ammo rack for instance, let's even take a hypothetical situation where they buffed the item even further and it made your ammo rack entirely invulnerable. Even then, it would only be situational. Any time that your ammo rack isn't being hit, the wet rack wouldn't be helping you.
    But on the flipside, the few times that we do see the meta loadout being changed, its because a particular aspect of a tank is so outstanding by default that the relevant item just isn't needed. For instance, running an M48 with vents instead of optics or a T92 light tank without vert stabs. The big takeaway being that for the vast majority of tanks, fire rate, gun handling, and view range just aren't sufficient as-is and simply adding new alternatives isn't going to fix that.
  17. Upvote
    Mikosah got a reaction from ZXrage in [Sandbox] Equipment 2.0   
    The new equipment items that they've shown so far actually seem pretty cool. The problem is all of these weird rules restricting items to certain classes or giving particular slot bonuses. For one, makes it hard to test if the new items are well balanced with the slot rules in effect. And secondly, the whole idea of diversifying loadouts is contradicted by trying to motivate particular slots to use particular items.
    As of whether the typical rammer/vstab/optics meta loadout will ever be unseated, I have my doubts. But that of all things isn't the major problem here. The real question is why all these other equipment items just aren't as good as the previous three. Long story short, the typical tank in the vast majority of typical scenarios just doesn't benefit much from most of the other items. Looking at something like the newly buffed wet ammo rack for instance, let's even take a hypothetical situation where they buffed the item even further and it made your ammo rack entirely invulnerable. Even then, it would only be situational. Any time that your ammo rack isn't being hit, the wet rack wouldn't be helping you.
    But on the flipside, the few times that we do see the meta loadout being changed, its because a particular aspect of a tank is so outstanding by default that the relevant item just isn't needed. For instance, running an M48 with vents instead of optics or a T92 light tank without vert stabs. The big takeaway being that for the vast majority of tanks, fire rate, gun handling, and view range just aren't sufficient as-is and simply adding new alternatives isn't going to fix that.
  18. Upvote
    Mikosah got a reaction from sohojacques in [Sandbox] Equipment 2.0   
    The new equipment items that they've shown so far actually seem pretty cool. The problem is all of these weird rules restricting items to certain classes or giving particular slot bonuses. For one, makes it hard to test if the new items are well balanced with the slot rules in effect. And secondly, the whole idea of diversifying loadouts is contradicted by trying to motivate particular slots to use particular items.
    As of whether the typical rammer/vstab/optics meta loadout will ever be unseated, I have my doubts. But that of all things isn't the major problem here. The real question is why all these other equipment items just aren't as good as the previous three. Long story short, the typical tank in the vast majority of typical scenarios just doesn't benefit much from most of the other items. Looking at something like the newly buffed wet ammo rack for instance, let's even take a hypothetical situation where they buffed the item even further and it made your ammo rack entirely invulnerable. Even then, it would only be situational. Any time that your ammo rack isn't being hit, the wet rack wouldn't be helping you.
    But on the flipside, the few times that we do see the meta loadout being changed, its because a particular aspect of a tank is so outstanding by default that the relevant item just isn't needed. For instance, running an M48 with vents instead of optics or a T92 light tank without vert stabs. The big takeaway being that for the vast majority of tanks, fire rate, gun handling, and view range just aren't sufficient as-is and simply adding new alternatives isn't going to fix that.
  19. Upvote
    Mikosah got a reaction from Ezz in [Sandbox] Equipment 2.0   
    The new equipment items that they've shown so far actually seem pretty cool. The problem is all of these weird rules restricting items to certain classes or giving particular slot bonuses. For one, makes it hard to test if the new items are well balanced with the slot rules in effect. And secondly, the whole idea of diversifying loadouts is contradicted by trying to motivate particular slots to use particular items.
    As of whether the typical rammer/vstab/optics meta loadout will ever be unseated, I have my doubts. But that of all things isn't the major problem here. The real question is why all these other equipment items just aren't as good as the previous three. Long story short, the typical tank in the vast majority of typical scenarios just doesn't benefit much from most of the other items. Looking at something like the newly buffed wet ammo rack for instance, let's even take a hypothetical situation where they buffed the item even further and it made your ammo rack entirely invulnerable. Even then, it would only be situational. Any time that your ammo rack isn't being hit, the wet rack wouldn't be helping you.
    But on the flipside, the few times that we do see the meta loadout being changed, its because a particular aspect of a tank is so outstanding by default that the relevant item just isn't needed. For instance, running an M48 with vents instead of optics or a T92 light tank without vert stabs. The big takeaway being that for the vast majority of tanks, fire rate, gun handling, and view range just aren't sufficient as-is and simply adding new alternatives isn't going to fix that.
  20. Upvote
    Mikosah reacted to MagicalFlyingFox in [Sandbox] Equipment 2.0   
    watching these devs make builds hurt my head.
  21. Upvote
    Mikosah reacted to Assassin7 in Post-1.9 Balance Changes   
    Shhh, get out of here with your logic. that has no place in the WG balance department
  22. Upvote
    Mikosah reacted to hazzgar in Post-1.9 Balance Changes   
    Can't they just look at lower tiers than t10 and notice tanks there have more weakspots and those tiers actually work?
  23. Upvote
    Mikosah reacted to Assassin7 in Post-1.9 Balance Changes   
    Its a step in the right direction,  but I still think they should just nerf all the fucking new shit.
     
    And I dont agree with armour buffs. All that means is just more gold spam
  24. Upvote
    Mikosah got a reaction from Archaic_One in toxic light tanks   
    ^MFW I read this thread.
    So let's get this straight, passive play is the problem but it isn't caused by arta or chai snipers, these only cause trouble because other tanks spot targets for them? Meanwhile, we're also establishing that mediums fulfill the spotting role sufficiently so that we don't need a dedicated scout class to begin with even if mediums basically cause all the same 'toxic behaviors' as lights? Also that light tank players pad their stats because lights have super low requirements. Why might that be?
    Ok, so here's a few mild rebuttals: 1- passive play happens because it has always been and will forever be path of least resistance. But one of the best ways to excise the cancerous tumors of arta and chai snipers is to gee, I don't know, spot them. If only there was a class for that. 2- generally speaking, high tier tanks all have very high view range and mutually spot one another whenever they engage unless render distance or bush shenanigans are in play. True that it does make lights redundant in most situations, but if the complaint is that vision causes passivity, what about every other tank with high view range? 3- lights get used for padding because they have super low wn8 requirements, and that's because they don't do nearly as well in the current meta as any other class.
  25. Upvote
    Mikosah got a reaction from churchill50 in toxic light tanks   
    ^MFW I read this thread.
    So let's get this straight, passive play is the problem but it isn't caused by arta or chai snipers, these only cause trouble because other tanks spot targets for them? Meanwhile, we're also establishing that mediums fulfill the spotting role sufficiently so that we don't need a dedicated scout class to begin with even if mediums basically cause all the same 'toxic behaviors' as lights? Also that light tank players pad their stats because lights have super low requirements. Why might that be?
    Ok, so here's a few mild rebuttals: 1- passive play happens because it has always been and will forever be path of least resistance. But one of the best ways to excise the cancerous tumors of arta and chai snipers is to gee, I don't know, spot them. If only there was a class for that. 2- generally speaking, high tier tanks all have very high view range and mutually spot one another whenever they engage unless render distance or bush shenanigans are in play. True that it does make lights redundant in most situations, but if the complaint is that vision causes passivity, what about every other tank with high view range? 3- lights get used for padding because they have super low wn8 requirements, and that's because they don't do nearly as well in the current meta as any other class.
×
×
  • Create New...