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Verified Tanker [NA]
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mati_14 last won the day on March 29 2019

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About mati_14

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    Thinking about reverse padding with E50

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  1. Anyone who still plays can please explain me how to play Erlenberg with paper tanks? I hate so fucking much 1.0 version.

    1. kolni


      It really, really depends on tank comps 

      north spawn i like to play 1-2-3 and farm the enemy heavies as they push but you also stand no chance to push into K line so I tend to rotate into middle once the farm stops. Biggest downside is that you have to commit and cant really run if you get swarmed, even when you see it coming it’s hard to get safe on time (you need to either get out of spotting range from the castle or hard cover).. despite that it does work well damage wise, win wise i havent figured the map out better than push mid and cross your fingers.. if you do see you’re gonna lose then A0 is a great damage farm unless your team wins 0line at least.. you can stall for really long regardless of where you’re losing

      south spawn i just wing the middle with sub par results due to lack of a better idea, sorta okay but never felt reliable

      if it wasnt for assault maps not taken into consideration id have this map permabanned over any other map, if i play something that can play minsk well then i ban erlen anyway

  2. wait Carbon played Chieftain? In which account tho??
  3. I wonder what would happen to the economy of WoT, more HP means more xp and creds available... Idk, but if WG keeps the current income ratios this change might be healthy for the game. EDIT: The alpha increase should be lower, around 20-30%, otherwise tier 8-9 will get shit on if they buff its HP up to 30%
  4. This has been the trend for every single fucking 1.0 map, I don't fucking get it, why WG designs maps around TDs.
  5. Old Kharkov was garbage for tanks without armor and somehow better than maps like Studzianki, Erlenberg, Pilsen or Minsk. New version looks promising but... it's WG
  6. Holy fuck, reading your posts feels like somebody it's been digging inside my mind. I kinda get that feeling too, but in way where I can push myself really far over the average as soon as I enjoy or have fun with something. It's been weird, particularly for uni, my career it's kinda small when it comes to the amount of people studying it. And most teachers have a really good impression of me but I haven't been able to keep up with consistent results when it comes to marks. I failed to approve some classes in my first years because I couldn't find the class interesting at all, and of them told
  7. Unless you filter the WR only taking into account skilled players only, it's completely pointless. Do you really want stats about players with low understandings of the game? Probably 268V4 still has the highest tier 10 WR, because it's hard to deal with even though it's not the top pick for good players. SC and 430U are powerful in every single scenario and sadly, HE has been the only thing holding them back. 277 gun is aids, 260 can't sidescrap vs +270mm pen, 5A same thing, IS-7 is alright but low pen APCR makes things hard vs types, 430Us and SCs. If you manage to set up 1v1 situa
  8. HE shits on you regardless of what you play, but if you check what tanks were the most played last ranked season S. Conquer and 430U were by far the most powerful/played, maybe contested by 907?. When it comes to heavies, CW was dominated by SC and 277 until Chieftain(which should probably be nerfed a bit) was released. SC has enough DPM to trade 2 for 1 in most cases, you are not meant to contest other hulldown tanks, but having APCR as prem allows you to track & damage pretty easily, locking down tanks or trading favorably without much retaliation besides once again HE garbage. Also unli
  9. I was about to ask this, can you change it whenever you want?
  10. I'm blocking fucking erlenberg, it's pure cancer unless you play arty or a superheavy. I really don't understand why WG changed both flanks making them pure fucking aids.
  11. that broken shit was actually fun to play, unlike the current game.
  12. play xin, reksai or jgs with good dueling potential. Urgot runs oom a lot during early game.
  13. I managed to play EBR rental. The tank is alright, what makes it bad right now are the fucking maps. I got Fjords, Paris and Mountain Pass 3 games straight and stopped playing it. Got a 7k combined game in Prok tho. My problem once again, is WG being unable to design mechanics that are good for the game. If you wanted to keep these tanks like active scouts, you could have gave them high view range while going +40kph and decrease it being below 40. Who cares if it's not a realistic thing. The shitty ass view range fucks up the wheeled vehicle because you get outspotted by lights and some TDs un
  14. I seriously don't get the issue with boosts. The moments I remember the most in WoT esports are when Applewow got stuck on Cliff and when one russian guy countered a boost vs CanadianImpact in Steppes. It really gave to me more variety to all the maps. I really miss 2014-2016 WoT
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