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Verified Tanker [NA]
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Everything posted by N00BSAIB0T

  1. I don't have much sympathy for them. I spent some time arguing the same thing against pro-artillery glue eaters on their forums. They could have done something that significantly distinguished them from the idiotic developers at WG but instead the copied artillery's fundamental design, altered its stats, and claimed it was different and better. Never mind that it was still something that bombed you for moving up. I wish them success but they were pretty stupid. Doing the exact thing that WG failed at and expecting success is pretty stupid.
  2. I wouldn't be surprised. I think he's pretty active on the AW scene somewhere.
  3. I would love to but we need to spread this news to the players. It'll be more effective that way. It's still in alpha but a lot of players have left the PvP aspect of the game. PvE is still very active. I imagine they'll probably see a return of players but not sure how many.
  4. Seems like they are turning them into TDs for testing and if that doesn't work, they'll be removed. Either way, artillery in its present form is going away. https://aw.my.com/us/news/general/balance-20-progression-changes Early on in our evaluation of Artillery for Balance 2.0 we made the hard decision to remove the class in its current form. The ability to deal indirect damage to an opponent who can neither see or retaliate was a mechanic that just didn’t work well with the rest of Armored Warfare. Even with our successful efforts to reduce the impact Artillery had on the battlefiel
  5. This full health Object 704 moron blew it against a one-shot Conway and M44 artillery. Even if he wanted to cap, he could have pushed up against the building rather than leaving his sorry ass exposed to get reset with seconds remaining.
  6. Got it to work with all of the mods. I can't say exactly how but it involved a lot of moving around mod files.
  7. I tried that (copying the contents of 0.9.14 into but the client is stuck in-garage with "Updating vehicles" and a spinning gear.
  8. Please mind my newbi-ness at this but I'm having an issue with the mod (I think). So I did a clean re-install of res_mods. Seemed to have fixed the platoon invite problem. I have another problem where I can't see the content of chat boxes with other people. I can see their name over to the right within the chat box but I can't type nor can I see the prior chat text. I think I need to do a clean re-install of the 'res' folder. I copied out the current content (20GBs, mostly from the 'packages' folder) and left only the 'audio' folder from Sela's mod in there. Game didn't launch until
  9. I played the game back in late 2015 and was disappointed that they took an amazing opportunity to implement an original version of artillery and literally threw it on the ground and took a shit on it. Copied the same disgusting mechanic from WoT and tweaked it up a bit. In many cases, it's worse than WoT's artillery in that you could be bombed repeatedly and reliably every 15 seconds or less. Faster RoF and better accuracy are hell despite an alpha reduction. Fortunately I spent $0 on AW and I haven't spent any money on WoT for 3 years now. I don't feel these dogshit artillery mechan
  10. Having an issue but not sure if it's related to this modpack or not. I had two people on my contact list that were waiting for my platoon invites. Despite sending them repeatedly, they said they never see the invites. They had to invite me instead which worked. Then I send an invite to a clan member and he sees it and is able to join. Seems like there's an issue with the contact list but not the clan member list portion. Sela's mod is the only mod pack that I have installed. Anyone else have this issue? EDIT: Seems like a clean re-install of res_mods may have fixed thi
  11. Gents, thanks for the offers. I was picked up by PBKAC last night. Good luck to you all in Campaign 4. Hope to see you around!
  12. I was on break and looking for a good reason to come back. Campaign 4 seems like a good way to jump right in. I applied to a few top 10 clans but they are jam packed atm and may or may not get me in so as a back up I'm posting here. Link to Stats on WoTLABS I'll stay after Campaign 4 as I'm a long term player. I've only been with SU and BULLS/NWO over the last 4 years. Usually stay with a clan until it dies. 25 Tier 10 tanks, plenty that are relevant for clan activities. Available PST between 5PM and 10PM for 4-5 days/week. After the campaign, I'd be looking to do Clan
  13. Isn't everyone's like that? This is how I've played for many years...
  14. Got mine in May of this year. I quit missions after that.
  15. Been playing AW for about a week, leveling up and learning in PvE. PvE is amazing. What a nice break from constant cut-throat PvP.
  16. We should all add each other. My name in AW is: NoobSaibot I just made it to the Tier 3 Leopard last night. I plan to put in about 1-2 hours on weeknights for the foreseeable future.
  17. I reinstalled the game after over a month and to my surprise found an Object 155 (T55?) sitting in my garage. Wasn't that for a one day event only about 2 weeks ago? I think it may have been given to all early testers regardless of logging in that day or not.
  18. This alone is what I've been arguing for a while. If you like WoT, then you want AW to succeed. This shouldn't matter. I have 19 Tier 9s and 24 Tier 10s and a shit load of other nice things in WoT. Your progress isn't going anywhere so trying out AW for extended periods of time isn't going to make your stuff disappear in WoT. I plan to reinstall AW soon. My only concern is watching their developers flip flop 1-2 years from now and have the same attitude that WG had in its monopoly years. To that end, I'm going to play for free for a while, but at least I'll be in their MM queues.
  19. Mount: Celestron CGEM Scope: StellarVue 80mm Triplet Camera: QSI 683 with 8-position filter wheel Guider: Lodestar autoguider Then there's also a shit-ton of accessories and software programs that you'll need. Don't underestimate the astronomy classes. Some professors base their classes heavily around math.
  20. I'm not entirely sure about this but I think that the directional arrows are also messed up (the green/purple/red arrows that indicate a target's direction from your perspective). I think I've noticed that they don't appear, even though enemy tanks are lit or are in line of sight. Sometimes they appear, and sometimes they do not. Melty's sights aren't showing a reload timer so I've switched to Jimbos for the time being, but the arrows that I described above seem to be messed up.
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