Tarski

Verified Tanker [NA]
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Everything posted by Tarski

  1. Brought out the 5A for the first time. 3 losses to start out. 4th game: 6 allies afk. 

    1. sohojacques

      sohojacques

      6 afk... should be a badge for that.

    2. hazzgar

      hazzgar

      Had similar luck with 1114. Played as agressively as my t-10. Had 2600 dpg. 50% wr for first 30-40 battles

  2. Courtesy of WOT Express and Google Translate, with some corrections to the resulting English. Main The tasks of the second operation of the Second Front campaign are rebalanced. Added support for multi-threaded display of all graphics of the game, which will increase performance due to more uniform loading of all available cores of the CPU. Some players will notice a noticeable increase in FPS (frame rate per second). Increased performance will be especially noticeable on the most modern and powerful PCs, as well as on computers of average performance. Work on the speed of the in-game store. Changes to wheeled vehicles Fixed a number of problems in the work of wheel equipment. Optimized motion physics settings. Balance changes made. New appearance customization Added a new type of appearance elements - tactical numbers (three-digit numbers with the ability to manually enter and select the font). Changes to maps Arrivals to hard-to-reach / non-playing places on all maps are closed. Fixed errors on the following maps: Karelia Live Oaks Lakeville Cliff Murovanka El Halluf Airfield Steppes Minsk Empire's Border Klondike Nebelburg Abbey On the Empire's Border map, the Assault mode is disabled. The “Lost City” map has been added for random battles (including assault and encounter), as well as for the “Attack / Defense” type of team battles. A deep processing of the map for these modes and types of battles was performed. An tier IV – X battle will appear on the map. Changes to vehicle parameters UK Chimera Dispersion from moving the tank is reduced by 17%. Dispersion from turning the chassis is reduced by 17%. Accuracy changed from 0.38 m to 0.36 m per 100 m. The aiming time was changed from 2.7 to 2.5 s. View range changed from 360 m to 380 m. Projectile flight speed AP Mk. 1 increased by 30%. Projectile flight speed APDS Mk. 1 increased by 20%. AP Penetration Mk. 1 changed from 202 to 218 mm. USSR Obj 279(e) Accuracy changed from 0.38 to 0.36 m per 100 m. Dispersion on turret rotation is reduced by 25%. The aiming time is changed from 2.5 to 2.3 s. Reinforced the armor on the bottom of the hull. France Added technology branch with wheel propulsion. The branch takes its start from the ELC AMX bis tank. Tier VI: Panhard AMD 178B. Tier VII: Hotchkiss EBR. Tier VIII: Panhard AML Lynx 6x6. Tier IX: Panhard EBR 90. Tier X: Panhard EBR 105. Sweden Added Lansen C car (for testing with supertesters). The experience requirements for the wheeled vehicles are as follows: Tier 6 transition from AMX ELC bis to (Panhard AMD 178B) = 32,030 ex. (well, as we talked about). With the engine coming. Shown here is the cost of only the tank. From this moment we begin to count the experience up to 10. Tier 7 (Hotchkiss EBR) = 61,800 exp. Tier 8 (Panhard AML Lynx 6x6) = 104,400 exp. Tier 9 (Panhard EBR 90) = 191,800 exp. Tier 10 (Panhard EBR 105) = 230,000 exp. Total: 740,630 exp. (the whole branch is completely direct, starting with the research of the 6th tier). And to get directly to this transition from level 1, you will need (you didn’t have a Christmas tree or what?): 24,215 exp.
  3. This is what I've been worried about, and why I was surprised when they decided to actually introduce wheeled vehicles to WoT. I used to imagine they'd save them for another game. Vehicles that move this fast break the fundamental pace of this game. They don't belong. I'm kind of hoping this will be true. Otherwise it seems like some of these vehicles will be cancer.
  4. Tarski

    iSU-130?

    But I have a premium account, so I can buy it sooner than the plebs! If I had one, per your post from three years ago I'd probably load lots of HE. But if I were going to do that, I could just play a tech tree tank destroyer with better HE shells.
  5. EDIT: Common test is up now, English notes are here. The numbers reportedly cost 50 gold and can be sold for 10,000 credits. Some sequences, like 911 and 666, are prohibited. There are also some new camouflage patterns in the 1.4 test. These include a new camo for the unreleased M41D "Chinese Bulldog"... ...and also an Australian camo with summer, desert, and winter variants. Perhaps they will be bundled into a custom style? It also looks like they might have a new version of Premium Account coming in 1.4.
  6. Tarski

    Standard B is ... balanced?

    That's fair. I usually have some free exp saved for tier 9 stock grinds, so I never experienced it.
  7. I'm just happy that they're adding another map to the rotation. Lost City = the reworked version of the old Ghost Town map. For me, the rework doesn't have to be particularly good for the increase in map diversity to be a good thing.
  8. Thousands of battles over more than 7 years, and still a sub-40% win rate? The worst player on one of the worst teams I've had in ages. I am in awe.
  9. Tarski

    New US Prem tank destroyer the TS5

    @MagicalFlyingFox Yeah, I think the author of that armor screenshot meant to use the color coded model.
  10. Tarski

    50TP Tyszkiewicza thread

    Let's give this tank a thread. I've been enjoying mine, though I'm doing badly in it. Refer, of course, to @leggasiini's thread on the Polish heavy line, where you will learn among other things that you can skip some of the modules if you feel like it. The turret is nice but has two weak spots to worry about. The side armor is decent and the tracks are large, but the angled shoulders mean you won't be doing much sidescraping. The shoulders are very weak through a range of angles, which has led to me taking damage from tier 7 tanks from whom I thought I was safe. At least you can bait some non-damaging shots with the large forward drive wheels. The front hull is pretty strong, but the lower plate and driver's hatch are large. DPM for tier 9 heavy tanks ranges from about 1800 (Type 4 with the 14 cm gun) to 2200 (Obj 705 with the 122 mm gun), and the 50TP sits comfortably at 2100. Tier 9 heavies have standard round penetration ranging from 242 mm to 259 mm, and the 50TP gets 250 mm. Meanwhile the 50TP's 560 alpha is second only to the Type 4's 14 cm gun. The downside is that its premium round has the same penetration as that of the Obj 705: 303 mm. That's not far off from a lot of its peers, but isn't great. The gun depression is 8 degrees, which places it in the middle of the pack for its tier and class. The gun handling is fairly bad. The shell velocity is...fine. Overall, the gun is the probably the highlight of the tank. Like the Emil II, AMX M4 51, ST-I, and Obj 705, the 50TP gets 380 meters of view range, which is worst among tier 9 heavies. Here are some gameplay videos. skill4ltu straik _Marine Circonflexes
  11. Tarski

    December 2018 Map Elimination

    Abbey - 9 Airfield - 9 Cliff - 15 El Halluf - 17+1 = 18. As others have noted, the main brawl can get a little cramped, but it remains one of the solid maps that I typically enjoy playing. Ensk - 12 Erlenberg - 10 Fjords - 12 Glacier - 10 Himmelsdorf - 15 Karelia - 16 Lakeville - 15 Live Oaks - 6 Malinovka - 16 Mannerheim Line - 6-3 = 3. The north spawn can scare the south spawn from deploying to the south flank, and most players have never figured out what to do about this. The map seems designed to encourage camping in precisely the areas where camping is the least useful for most of the battle. Minsk - 15-3 = 12. There are plans to rework this map. In terms of the newer city maps, it's loads better than Paris, but I'm still not a fan. There are invisible TDs in the bases and the west flank can't easily push because there will be invisible tanks sniping from the middle near the river when you cross. Pushing in either brawl zone quickly isolates you from allied support, so if you can't get people to join you in aggressive play then it seems unworkable. South spawn sometimes loses a tank early on to drowning. Murovanka - 21 Overlord - 13 Pilsen - 3 Prokhorovka - 21 Province - 13 Redshire - 19 Ruinberg - 15 Sand River - 16 Serene Coast - 15 Steppes - 19 Tundra - 12 Westfield - 17 Widepark - 15 
  12. Tarski

    Get Ready for the BIG Fist....Lube Up!

    I'd happily let WG entirely remove the guns from my favorite premium tanks if they would fix the imbalanced and campy maps and return (adjusted) old ones and add new ones until we had 10-15 more maps.
  13. Any chance you'll be uploading replays again now that you're back?
  14. Tarski

    Standard B is ... balanced?

    This tank is delightful.
  15. When a 183mm shell hits the tip of your gun barrel. 

    xTX6JUm.jpg

    1. Haswell

      Haswell

      When you kill arty because you stuck your gun up into their barrel and they die from splashing themselves. :doge:

    2. MacusFlash

      MacusFlash

      T49 gets sad because this is the moment when size really matters...

  16. I've never done clan things but occasionally toy with the idea because reward tanks are nifty. What's so bad about the process?
  17. Tarski

    Marine's Simple Replays

    Thanks for the Italian replays. I'm grinding through now and really enjoying them.
  18. Tarski

    WZ-111-1 FT

    I enjoyed playing the WZ-111-1G FT enough to revive its thread. For the sake of completeness, here's where the discussion about this vehicle went in the TD line thread. The consensus is that it's a lousy prelude to a good tier 9. But not everyone hated it. The WZ-111-1G FT gets a worse version of the WZ-111 hull. The upper glacis get ~40mm less effective armor, and it gets 3 kph better reverse speed in exchange for 15 kph worse forward speed plus worse terrain resistances. It also gains a degree of gun depression and gives up 10 meters of view range and 550 hit points. The gun, on the other hand, is delightful. No TD at this tier that smacks this hard gets 0.35 accuracy, although the 128mm German guns get 0.34 for their 490 alpha. It gets better penetration on its standard rounds than every TD in its tier except for the Swedes (271mm) and on top of that gets 340 HEAT. Shells tend to penetrate, and when they do the unusually high alpha always feels rewarding. The DPM is very good. The downside is the bad gun handling, which together with the low top speed makes WZ inconsistent. Overall I liked the vehicle and had a lot more fun during the grind than I expected to. If you're looking for the genuinely good tier 8 Chinese TD, it's the premium WZ-120-1G FT, which is what the SU-122-44 would be if it went to the gym every day. Compared to the tech tree WZ TD, it's faster, smaller, has extremely good DPM (beaten in its class and tier only by the ISU-130, JT88, and AT-15), has better view range and 100 more hit points, and gives up very little in exchange. But the tech tree tier 8, while not particularly great, can still be fun to play. Oh, and it looks really good in the Holiday Ops 2018 Chinese New Year camo. The garage lighting doesn't nearly do justice to how it looks during sunlit gameplay, but take a look at this beauty.
  19. I'm pretty bad in the STB-1, but today I decided to take it for a spin and try to perform well in it. Instead I got this. Grrrr. I was facehugging an Obj 430U who didn't know how to duel, shooting the top of his hull while managing to bounce 2/3 of his shots off my gun barrel. A split second after bouncing his last shot, as I was pressing the mouse button down to fire my shell and kill him, I got killed by allied artillery. I turned chat back on to ask him about it and the response was that "he had next shot not you." I wish artillery were less eager to sacrifice their teammates.
  20. Ever wonder how badly WGNA is doing? 

    Quote

    Sadly there will not be a formal January Preview on our news portal this month. In the mean time I have found some Fun Facts to share with everyone concerning some of the things to look forward to in January. 

    http://forum.worldoftanks.com/index.php?/topic/595098-incoming-january-preview/

    Maybe it's time for them to start hiring overseas assistants from developing countries. Or just give more than one person authorization to post to the news portal.

    Not to mention that WGNA keeps repeating On Track events with bizarre frequency, hasn't had consumable or equipment sales since the summer and had no discounts on any credit price over the holidays, copied and pasted one of December's weekend events to another weekend in December when they realized they didn't have anything planned, and has been posting announcements later and later after the start of the events they announce. The guy they have doing the weekly community news videos has on at least one occasion used the video as a platform to complain about his job at WGNA. 

    1. Show previous comments  3 more
    2. Assassin7

      Assassin7

      that is amazing ahahahahhahaha

    3. Haswell

      Haswell

      WoWP, is that you?

    4. Tarski

      Tarski

      Today they did put up a January preview, backdated to yesterday. 

      https://worldoftanks.com/en/news/announcements/january-2019-overview/

      Okay then. 

  21. Tarski

    Hidden tech tree jewels?

    Sounds like an audio mod in the making.
  22. Tarski

    SU-101 Wow!

    I'm looking forward to Frontline coming back (didn't play it the first time around) in part because of this tank.
  23. Tarski

    Sniping Positions

    Haswell is right. I watched most of your video last night, and it documents why your positioning doesn't work very well most of the time. But it also shows some good things: you think about how you are positioned relative to both your enemies and your allies, you notice some mistakes after you make them, you think about hard cover and your exit plan, you think ahead generally, and you are able to explain a rationale behind your actions. All of that is commendable. You're already way ahead of so many players who never bother to notice where the other tanks are moving. Honestly, if you stick around here (and maybe Twitch/YouTube) and learn from some of the really good players who give us their time and content, I bet you could continue processing lots of information about the battlefield but replace the way you make decisions based on that information and start to get a much higher win rate very soon.