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Verified Tanker [NA]
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Everything posted by Tarski

  1. I concur with everyone else: these changes don't address what's wrong with the line. Alternating clips between the dirt and ricochets isn't super fun. Reigning in the RNG with gun handling and a bit of HEAT pen would work wonders. Throw in an intra-clip buff and I'd be a happy camper. Also, it has been a while and there are more superheavies now, but I really liked playing through the Emil I. It's the tier 9 and especially the 10 that need adjustment. I do like the idea of trying to make them more unique by deviating from the usual recipe of 4x400, but doing that without dealing with the gun stats that are actually problematic won't make the high tiers desirable.
  2. Precisely. After I played my first match in this thing I played all my matches in it for a couple days. It just kept making me laugh. You can get 5k damage by firing only 3 shots in a lucky game. I don't know that it's good for the health of the game, but it does put a smile on my face from time to time.
  3. How do you defend B if you spawn in B? That's the starting zone that gives me trouble. I've resorted to defending one of the other zones when I spawn in B because I'm more useful that way.
  4. Weird. Maybe you just got Wargaminged.
  5. This is what I've been doing. (Hey, I need arty for personal missions, okay?) If the enemies play hide and seek it gets harder to farm, but if the enemy is capping and your team fires on them you can rank up ridiculously fast. The easiest cap to farm on defense is A, where I once ranked up something like 4 times in a single minute because the enemy was aggressive and my team was smart enough to shoot the tanks that were capping instead of the tanks that were not capping. Fastest General I've gotten.
  6. Probably a problem with the copy-paste from the forum. I've had problems with the codes even though they look right, then pasted into the address bar to get plain text with no invisible formatting, then re-copied, then had it work.
  7. On the picture below, if the circle around C is a clock, is the rock you're referring to the outcropping at about 10 o' clock?
  8. Maybe the next season of CW will have a reward SPG.
  9. Frontlines messes up communications. I have chat turned off completely, but this setting apparently does not affect Frontlines, so I get to hear all about my racial heritage and cancer prognosis. And in the post-game panel, right-clicking player names does nothing. 

    1. Show previous comments  1 more
    2. Tarski


      This whole patch seems to have messed up chat features. Someone was able to message me for the first time in years even though I've turned off messages from strangers. 

    3. BedakCoa


      Same thing as option to see tank that killed you... I play without that option for like 3years I guess, but in Boringlines its enabled by default.:rabble:

    4. Tarski


      @BedakCoa Oh yeah, I noticed that happening to. Speaking of which, since at least as far back as patch 1.3 I also have issues with the death camera in random battles. The camera doesn't jump to the tank that killed me, but it does rotate when I die, which is annoying if I die to an unspotted tank and want to read the incoming hit direction marker. 

  10. Is that what the kids are calling large caliber HE these days?
  11. Tarski

    50TP prototyp thread

    Right you are. Fixed. I tend to be stingy with food, but I might give it a try to see if I can recapture some more of that 53TP magic.
  12. Tarski


    Oh, I'll pick up the 430 at some point. I even have a female commander trained for it. Interestingly, the WZ-120 (49.82%) does not have the worst global win rate of the tier 9 mediums. It takes 3rd place after the PTA (48.93%) and AP (49.49%). The latter I understand, since I still haven't figured out how not to be trash in the AP.
  13. The 50TP prototyp is the premium cousin to the tech tree 53TP Markowskiego (see the appreciation thread). It uses a slightly higher alpha gun (440 vs. 420), but with worse stats all around: about 130 less dpm, 0.02-0.05 worse bloom and accuracy stats (except the bloom after firing stat), and 0.29 seconds slower aim time. It keeps the same 8 degrees of gun depression and gets 10 degrees over the sides, which affects how you play the tank on slopes, but the turret is now located in the middle of the hull instead of the front, which makes the frontal depression less usable: Weirdly, it gets faster shells. If tanks.gg is to be believed, it gets 57 m/s faster AP, 109 m/s faster APCR, and 207 m/s faster HE — in fact, it gets the same shell velocity for its AP and HE shells. Its mobility is roughly on the same level as that of its tech tree cousin, with various stats going up and down, including higher horsepower/ton, a lower top speed, and faster spins. It gets a similar turret but with the weak spots shaved down considerably, and while it replaces the 53TP's rounded lower plate which ranges from ~180mm effective to autobounce with a large lower plate at ~170mm effective armor, it gets a couple serious boosts to its hull protection: the upper plate is similar to that of the Defender except with a driver's hatch weak spot with ~220mm protection, and the tracks are taller and wider and extend forward of the hitbox. This gives it better side protection and allows for some shot absorption when rounding corners or wiggling. But don't expect to be a great sidescraper, since the slope of the pike extends above the tracks and gives you a nice weak spot under the turret while sidescraping. Your armor is not quite reliable in almost any position. You will bounce some shots every game, but not as many as you want to. Oh, and it gets 10m more view range, 50 more hit points, and an AP shell that's 150 credits cheaper. Overall, it is a clumsier, better protected version of the 53TP. And while the firepower is worse — and the APCR round is still unimpressive — it still gets a comfier gun than the other tier 8 heavies with more than 400 average damage. The armor, while improved, is still riddled with weak spots, and I would rather have the friendlier gun stats of the 53TP. Still, it's a decent tank with great alpha and pretty good DPM, and I'm happy with it as my Polish premium. If you just want a strong tier 8 premium heavy, get one of the classics, but if you want something new or Polish, this certainly isn't a disappointment. Watch the 50TP "autocorrect will never believe there's no E" prototyp in action: Okay, for real though: Anyone else enjoying this tank?
  14. 9th NA scavenger hunt code: KMAPJME7

  15. It can't have worse performance than other tier 10 heavies if nobody ever plays it!
  16. Vehicle roles were introduced in 9.20.1, and in my experience have been evenly matched more often than not since the changes. It's not perfect, and there's less variety now, but hit point disparities between the two teams have slimmed considerably.
  17. Tarski


    I figured as much. I have the 430 unlocked via the 430U because of the RU tech tree shakeup, I just don't have a crew handy right now. I'm just trying to settle an argument between my inner hipster/completionist and my desire not to suffer unnecessary torment. Remember when WG was going through the tech trees making major updates? Those were good times. I wonder if they stopped when they realized they were going to actually have to tackle systemic balance and matchmaking issues. At any rate, I wish they'd give some love to China.
  18. Tarski


    I have a 3.5 skill female crew in the T-34-3 from years ago, ready to put in this tank now that I've finished the grind from the 132. Does anyone still have fun in it?
  19. Wow, the patch 1.4 frame rate improvements are real. 

    1. sohojacques


      Not on my aging rig. One step closer to not being able to play at all, which wouldn’t be a bad thing...

      And I’m not complaining. I don’t expect WG to optimise the game for 6 year old shit rigs.

    1. Action


      do i have to assign my christmas girls till then?

    2. Tarski


      @Action I think the correct answer is "no," but I'm not completely certain. 

  20. Interesting. Tanks.gg shows a 0.01 difference in the turret rotation dispersion value when I look at it, so I think you have vertical stabilizer applied. Stock APCR has 15mm less penetration than top APCR, and 8 m/s less shell velocity than top AP or 58 m/s less shell velocity than top APCR. You gain ~half a shot per minute, or 125 dpm. Stock APCR costs over 10x more per shot than top AP. So from my point of view the question is "are you willing to sacrifice profitability and shift your penetration from 146-244 to 135-225 in order to gain half a shell per minute (~two-thirds of a rammer)?" For me the answer would be no, in part because of how many more rounds I would bounce off heavy tanks when I do need the APCR.
  21. The SU-101 gets the same hit point pool as the SU-130PM and a gun with less alpha, DPM, accuracy, and gun depression. In exchange it gets...some armor that sometimes works? Can't wait for Frontline. 

    1. Show previous comments  1 more
    2. lavawing


      Compare it to the Chinese 122-44 and you're realise how absurd it is

    3. Tarski
    4. lavawing


      I meant 120 vs 101. There's almost no reason to take the 101 except bloom (which gets cancelled out by shitty accuracy anyway) and the fact it leads up to an OP line.

      IMO 130 PM is worse for the game than either tank in the sense that while it farms a lot and wins some, it causes cancer gameplay on par with what the Swedish wedges do, except it's got way  more alpha so you end up with games where you do everything right early to mid game and just deleted in 2 seconds when the field clears out.

  22. Yeah, I think the Emil is going to be the good option and the tier 9 is going to be the novelty option. I traded in my STA-2 because it wasn't fun anymore.
  23. Tarski

    Obj 430U

    To keep the Indien-Panzer from dominating the meta.
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