Jump to content

Tarski

Verified Tanker [NA]
  • Content Count

    457
  • Joined

  • Last visited

  • Days Won

    6

Reputation Activity

  1. Triggered
    Tarski got a reaction from TheMadDragon in T95/FV4201   
    Maybe the next season of CW will have a reward SPG. 
  2. Upvote
    Tarski got a reaction from ZXrage in Obj 430U   
    To keep the Indien-Panzer from dominating the meta. 
  3. Upvote
    Tarski got a reaction from RC_Tank in Obj 430U   
    To keep the Indien-Panzer from dominating the meta. 
  4. Upvote
    Tarski reacted to ZXrage in Post-1.9 Balance Changes   
    https://thearmoredpatrol.com/2020/03/24/new-balance-the-next-steps/
    Summary:
    -E 100 line rebalance (VK 36.01 (H), Tiger I-II, E 75)
    -IS-4 line rebalance (KV-3, KV-4, ST-I)
    -T110E5 line rebalance (T32, M103) (hell yeah)
    -wheelchair nerf (easier to slow down)
    Headed for Sandbox
    -Crew 2.0
    -Equipment 2.0 (More class-based)
    Balance changes:


  5. Upvote
    Tarski got a reaction from Archaic_One in T95/FV4201   
    Is that what the kids are calling large caliber HE these days? 
  6. Upvote
    Tarski got a reaction from RealBattousai in Frontlines + Steel Hunter: 3 tier 9 reward tanks   
    The new rules have been announced. Highlight: 
    Also: 
     
  7. Triggered
    Tarski reacted to kolni in Does anyone have a list of dates for tier 10 discounts?   
    a disclaimer then:
    relevant servers only
  8. Upvote
    Tarski reacted to Archaic_One in Low-tier tech tree pruning and other balance patch discussion   
    Its been said on here before, but its worth repeating.  The game was at its best when the developers played the game.  Its so obvious listening to the devs talk that not only do they not play the game themselves, but they are taking cues about game meta from outdated sources.  They are trying to fix a game that does not really exist anymore.
    The other, bigger problem is that like 1.0, all of these changes are doing nothing to bring players into the game.  They need to be working on making the game fun and inviting to the next generation of players so they can grow the games playerbase.  Instead, they are fixing a leaky faucet while the Titanic is sinking.  This is the only game I have ever seen that not only does not utilize the knowledge and advice of its best players -  it actually seems to actively shun it.
     
  9. Triggered
    Tarski got a reaction from Archaic_One in Low-tier tech tree pruning and other balance patch discussion   
    At least their map design is on point. 


  10. Upvote
    Tarski got a reaction from sohojacques in Frontlines + Steel Hunter: 3 tier 9 reward tanks   
    The new rules have been announced. Highlight: 
    Also: 
     
  11. Upvote
    Tarski got a reaction from sohojacques in Frontlines + Steel Hunter: 3 tier 9 reward tanks   
    https://worldoftanks.com/en/news/game-modes/expedition-2020/
    Frontlines is to return March-May and Steel Hunter August-November. Four stages each, three points per stage. Twelve points gets you a reward vehicle, which means you have to pick 2 out of 3 at most. The reward vehicles are: 
    AE Phase 1 (again) Obj 777 v2 Char Futur 4, which appears to be what they're now calling the Projet 4-1 I'm certainly looking forward to another chance to grab the AE Phase 1, which looks fun. If I earn enough points, between the other two I'll probably grab the 777 since I performed terribly in the Bat-Chat AP. 
  12. Upvote
    Tarski reacted to Bavor in Low-tier tech tree pruning and other balance patch discussion   
    The short version of my opinion is that I went into the sandbox server expecting Wargaming to completely screw everything up and expecting that it will take 2+ years for them to fix it if the changes go through.  Wargaming did not let me down.
     
    About the ammo changes:
    In reality the problem is not the ammunition.  The problem is many corridor maps that forces tanks to fight frontal with limited or no flanking opportunities and a lack of frontal weakspots that can be reliably hit with fully aimed shots on stationary tanks at any distance further away than ~50 meters.  Instead of fixing the cause of the problem, Wargaming is focused on fixing the symptom of the problem. Taking HESH penetration away from the UK tanks removes some skill from the game in my opinion.  Knowing when you can use HESH and do more damage than the standard ammo is a skilled decision.  Also, removing HESH penetration takes away a unique aspect of gameplay in the UK tech tree vehicles. Reducing the damage of gold/special/premium APCR ammo compared to the HP pool of tanks is a buff to wheeled light vehicles.  Its much easier to hsi them at 300+ meters with APCR and now players will need more penetrating hits to destroy them. Removing HE and HESH pen is a buff to wheels light vehicles.  Now I can't time my shot properly at closer range to have a higher likelihood of penetrating and doing significant damage. I don't think the ammo changes will reduce the gold/special/premium fired by many players because they will still choose more reliable damage over the possibility of higher damage. About the tech tree changes:
    Wargaming is removing many low tier tanks that had different or unique aspect to their gameplay that were funa s a new player. I have no idea why tier 10's are being removed.  The 113 isn't bad and was worth the grind.  It just has been power creeped.  Now it seems like a worse(slower less armor worse gun handling) 430U.   Wargaming is screwing up the game because they don't even know how to play the game and never listen to above average skill players.  I bet if Wargaming asked the top 5% of players what they would change in the game, the answers would be different than the proposed changes.
  13. Upvote
    Tarski got a reaction from echo9835 in Frontlines + Steel Hunter: 3 tier 9 reward tanks   
    https://worldoftanks.com/en/news/game-modes/expedition-2020/
    Frontlines is to return March-May and Steel Hunter August-November. Four stages each, three points per stage. Twelve points gets you a reward vehicle, which means you have to pick 2 out of 3 at most. The reward vehicles are: 
    AE Phase 1 (again) Obj 777 v2 Char Futur 4, which appears to be what they're now calling the Projet 4-1 I'm certainly looking forward to another chance to grab the AE Phase 1, which looks fun. If I earn enough points, between the other two I'll probably grab the 777 since I performed terribly in the Bat-Chat AP. 
  14. Upvote
    Tarski got a reaction from Fenxis in Low-tier tech tree pruning and other balance patch discussion   
    Yeah, I was okay with the pruning when I thought it would amount to combining some of the low tier tanks that are variants of the same tank. Removing 92 tanks, including tier 8, 9, and 10 tanks, is moving backward. One of the most popular things WG ever does is add new tech tree branches to the game, and this undoes that. My first reaction is "too much change and some of it is bad." We'll see how this develops. 
    If memory serves, you were required to have the vehicle in the garage the last couple times this happened. 
  15. Upvote
    Tarski got a reaction from kariverson in Frontlines + Steel Hunter: 3 tier 9 reward tanks   
    https://worldoftanks.com/en/news/game-modes/expedition-2020/
    Frontlines is to return March-May and Steel Hunter August-November. Four stages each, three points per stage. Twelve points gets you a reward vehicle, which means you have to pick 2 out of 3 at most. The reward vehicles are: 
    AE Phase 1 (again) Obj 777 v2 Char Futur 4, which appears to be what they're now calling the Projet 4-1 I'm certainly looking forward to another chance to grab the AE Phase 1, which looks fun. If I earn enough points, between the other two I'll probably grab the 777 since I performed terribly in the Bat-Chat AP. 
  16. Upvote
    Tarski got a reaction from Wanderjar in the Black Market rumor mill   
    1,200 on NA again. 
  17. Upvote
    Tarski reacted to Never in the Black Market rumor mill   
    It's a fun-ish tank for a solo yolo playstyle. Fast as fuck in a straight line, troll armor, but once you get going pour yourself a drink and remember the good ol' times when you used to be able to turn, cause that's not something you do anymore.
  18. Upvote
    Tarski got a reaction from Tman450 in Low-tier tech tree pruning and other balance patch discussion   
    I'm going to play more battles on the test server, but I'm sure my feedback will be mostly negative. They've taken forever and now they want to rush out a half-baked rework with promises of future adjustments. On stream eekeeboo admitted that the Manticore not getting its shell count adjusted to the new HP pools and shell mechanics was crippling and had nothing to say about plans to fix things like that.
    The argument eekeeboo advanced in the announcement stream was that the numbers and systems being changed in this patch are the foundation on which other changes can be made, so they'll be able to buff and nerf things as appropriate from here on out with fewer obstacles. But it's hard to trust WG to be remotely prompt with additional changes since they'll "need to gather more data" for ages. And also this foundation doesn't seem like it was thought through very well. 
    I don't doubt that the hit point numbers have some math behind them, like looking at armor use efficiency and balancing same-tier tanks around having similar effective health pools, but the spread in hit point values at tier 10 is surprisingly small relative to the alpha damage of tier 10 shells. Heavy tanks have the same spread of hit point values at tier 10 in the balance patch (1050 Maus-Kranvagn vs. 1000 on the live server) that they have on the live server, meaning the tanks whose advantage was having more health have a proportionally smaller advantage. And for tanks that can be penned by the new high alpha AP shells, that difference is smaller with respect to that proportion as well. 
    Particular tanks' hit point values don't seem tailored to balance them. For example, on the live server the IS-4 has 100 hit points more than the IS-7. On the test server, the IS-4 (+24.0%) has 150 hit points more than the IS-7 (+22.9%). I've heard the line about needing to set a foundation of smoothly scaling health values before more buffs and nerfs are made, but is increasing the IS-4's health by an extra 1.1% the right way to change its stats relative to its more competitive cousin? Meanwhile the TOG has seen its hit points increase by 42.9% for the memes. 
    WG seems to have avoided one of the systemic issues (buffing all health pools the same favors armored vehicles more) in some special cases...at least to some extent. The Maus has seen its health rise by only 18.3%, which is on the low side. That is probably a good thing, but I'd want to see the math behind it. 
    There is another systemic issue that we've been talking about on this forum since at least as early as last year, though: if regular ammo does substantially (~20%) more damage than premium ammo, the advantage that high pen tanks had over low pen tanks goes up. A lot. The Leopard and STRV-103B, for example, love these changes. Meanwhile any tank that made frequent use of its HEAT rounds (as for example the T-54) is getting a large nerf, which has not been compensated in any way by this "good foundation"—at least as far as I've seen. 
  19. Triggered
    Tarski got a reaction from ZXrage in Low-tier tech tree pruning and other balance patch discussion   
    At least their map design is on point. 


  20. Triggered
    Tarski got a reaction from Ezz in Low-tier tech tree pruning and other balance patch discussion   
    At least their map design is on point. 


  21. Triggered
    Tarski got a reaction from Enroh in Low-tier tech tree pruning and other balance patch discussion   
    At least their map design is on point. 


  22. Upvote
    Tarski got a reaction from echo9835 in the Black Market rumor mill   
  23. Upvote
    Tarski got a reaction from Jesse_the_Scout in the Black Market rumor mill   
  24. Upvote
    Tarski reacted to Jesse_the_Scout in Low-tier tech tree pruning and other balance patch discussion   
    Jesus. I just logged into the test server and looked things over. If this is the end result, what a disappointment. No apparent nerfs to anything that needs it, they just scaled everything almost flat. At high tier everything has +20% HPs and +20% to damage. Even the arty nerf just basically boils down to forcing people to shoot gold arty shells in order to keep their current damage output. So costing more credits and removing stun is basically it. They haven't changed the cost of ammo at all, so gold ammo appears proportionately more expensive than ever. They haven't even scaled up how much ammo you can carry past tier 5, so the fucking T67 is fine but something like the Type 64 is stuck with even lower potential damage against the hordes of power creeped tier 8 heavies.
    Basically low tier gameplay might improve because the HPs scale up better, but the three tier spread is actually going to be worse than ever because your gold ammo is weaker. Without compensating for it elsewhere (such as by scaling HPs by class) this is going to make heavies the dominant vehicle and make fighting up suck even more. I was optimistic they had come around, but they really are just steaming forward with the shitty original sandbox plan for World of Red E-100s.
    EDIT: The more stats I look at the more triggered I get. For a lot of the low tier changes they just moved shit up a tier and gave it some more HPs, maybe +10 view range, blam, this fine. I kid you not they took the Valentine AT which is already bad at tier 3 and just made it a tier 4 with a few more HPs. Same guns, same view range, same everything else. A-20 is now a tier 5 with a few more HPs and +20 view range. Crusader is now a tier 6 light with a few more HPs and maybe +1 RoF. It goes on like this. Amazingly half-assed.
  25. Upvote
    Tarski reacted to Nicarasu in Low-tier tech tree pruning and other balance patch discussion   
    well shit I better get to work on grinding for the AMX30 and the 30B, they're kind of lame compared to the Leopard line now but I've been working towards them for a while
×
×
  • Create New...