tomego reacted to TheMarine0341 in Ni Hao Kai Lan
hello friend! Thought I recognized your name
Jpn HTs are bad, very bad, past tier 6 (which is only broken in its tier MM, scales REALLY bad from there). The Czech line has some gems/unique tanks, the Tier 6 is interesting, and the tier 9 and 10 are freaking awesome!
AW has potential, but its not up to WOT levels yet. While the RNG is much MUCH better thought out there, the weak spots are pixels instead of areas. And, no end-game content yet. Im pretty much just waiting for them to get some form of end game content, then I may play more.
Premium time? Yeah, dont need at ALL.
Gold? Only real use is to convert EXP. Again, dont need premium time
Garage Slots? FREE!!!
Commanders? Use in any tank!
Stock grinds? Yeah not an issue, as PVP allows for easy grinding, and being stock wont kill your team
tomego got a reaction from 73north in Japan: Horror grind until Tier 8?
I've ground out through tier 8 without use of free experience. Tiers 1-7 are NOT bad. They are actually fairly enjoyable. The stock tier 8 is killing me. If you have any free experience save it for that. Repeat, the stock tier 8 is killing me. Throw on top of that the fact that I have been cursed in that tank, I could bot a better WR, and I haven't tried to go down the line any further. This past 5x weekend I tried to get some wins in the STA-1 and it was painful. I think I won after 5 games yesterday?
tomego got a reaction from Starfflame in Crack down on arty related rule violations.
I disagree with the status updates. Part of what makes Wotlabs successful has been the ability to post what you want within reason without fear of moderation. Letting off some steam from a community that can sympathize with you is an important part of this forum. I understand the need to curtail the threads and posts that don't contribute anything to discussions but the status updates is a step too far.
tomego reacted to Pyr0freak in Armored Warfare
I said it once on the AW forums and I'll say it again here: mods are bad for the game.
There is absolutely NO argument that can be made for "perfectly legal mods" not giving an unfair advantage to the user, specifically the maximum render distance square and the max (as well as your current) view range and the last-known location of enemy tanks as well as which ones have been spotted already.
Your average Joe running vanilla WoT playing versus your average Joe running view-range mods? It's not even a competition. The latter player will know precisely where he can become spotted and dance outside of that spotting range, while also utilizing the maximum render distance to shoot enemies spotted by your allies without them ever having a chance. The other dude? Well he's going to have to run through trial-and-error techniques to approximate where he can get spotted and where he can't, costing him HP or possibly sending him back to the garage.
I remember quite well when I was a noob at WoT, I used to get very angry at "disappearing tanks" that would drive right outside of my render distance as I was shooting at them. I never claimed any cheating was going on; rather I decided to learn the mechanics more in-depth to understand the spotting system. And now after all these years, it is evident that the spotting system is one of the most important elements in the game, and any spotting-mechanics advantage that a mod gives should be outright banned if Wargaming cares at all about playing on equal footing. Of course as we all know, they don't give a flying fuck, but I sure hope that Obsidian Entertainment will, and this 100% ban on all mods is a very proper stance in my opinion.
tomego got a reaction from Ollie Tabooger in WHY arty sucks ass, by a unicum
If you are going to do a surgery to remove cancer, you need to remove it completely, not just take portions of the neoplasm out. That just lets it continue to grow and sap resources from the rest of the body. The small changes WG has done to nerf arty have done nothing to remove the main issues that arty creates for a fun, skill based game. Can we please get a complete removal?
Take it for what it is, but in my opinion WTGF has done a good job with dealing with the arty mechanic for breaking turtles. You can only drop arty from your LOS, some vehicles do not have that option, and the vehicles targeted are alerted to being targeted and have time to relocate.
tomego reacted to Panzer9Supertiger in Imposter Syndrome; the reverse Dunning–Kruger effect, the roots of elitism, and sports discussion
I feel the need to post this because I think it's relevant to something I'm seeing a lot around here lately. Not to call anyone out, but I'm seeing a lot of statements lately saying something along the lines of "everything below X WN8(usually >2.5k, if not >3k) is shit". Here's one example that exemplifies this:
There's a reason pubbies sometimes talk about us like we're a bunch of elitist pricks(aside from the fact they're idiots); we can be on occasion. I'm guilty of it as well. We talk a lot about how the Dunning–Kruger effect prevents bad players from recognizing their incompetence, and yet talk of the Imposter syndrome, the failure of competent people to recognize their competence, is near nonexistant. Wikipedia says the following about Imposter syndrome:
This shouldn't really surprise anyone; by our very nature, we tend to remember things that are out of the ordinary far more clearly than the norm. That's why you remember your first kiss or whatever much more clearly than the intricacies of your work last Tuesday. How this applies to tanks is fairly simple; a unicum plays 10 games. 8 games are great, 2 games are potatoes, Said unicum will remember those 2 bad games when thinking about his session because they are out of the ordinary, and think "Geez, I'm really not very good". Then he'll look at some greenish/blueish player and think "If I'm not very good, what is this guy?"
Remember, what comes easy for you might not be so easy for someone else. Everyone(well, everyone here at least) is at different stages of improving, and everyone has their own goals and standards along the way. For some people it's 50%/1000, for others it's nothing less than 4k. Just because some number is awful by your standards doesn't mean it is actually as awful as you perceive. If being a unicum, or even a blue, were so easy, we'd have more of them, or at the very least there would be tougher competition for them. But as with any problem, awareness is the first step.
tomego got a reaction from Agamemneon in A Wild [BULBA]saur Sighting - BULBA Recruitment Station
Esta noche, comi unas fajitas. Pense de los tacos que jojo cocinaba y llore un poco.
tomego got a reaction from _Shrew in A Wild [BULBA]saur Sighting - BULBA Recruitment Station
Pls no kick for being bad.
tomego got a reaction from FixerReloaded in A Wild [BULBA]saur Sighting - BULBA Recruitment Station
tomego got a reaction from Burdenedfungus in A Wild [BULBA]saur Sighting - BULBA Recruitment Station
tomego got a reaction from Jojo_Joseph_Joestar in A Wild [BULBA]saur Sighting - BULBA Recruitment Station
tomego reacted to RutgerS in WoWS: Torpedo Boat Cruiser Review
After playing WoWS for around 9 months now, it's time to write a review of an interesting ship. It will be the first article of a whole series which I'm likely never finishing anyway.
The ship I'm reviewing, is a very interesting hybrid between 2 distinct ship classes, namely the Torpedo Boat (PT), and the Cruiser (CA/CL).
First, I'd like to talk a bit about the 2 classes, the forefathers of this mighty vessel you might say.
A torpedo boat is a relatively small and fast naval ship designed to carry torpedoes into battle. The first designs rammed enemy ships with explosive spar torpedoes, and later designs launched self-propelled Whitehead torpedoes. They were created to counter battleships and other large, slow and heavily armed ships by speed and agility. A number of inexpensive boats attacking en masse could overwhelm a larger ship's ability to fight them off using its large, slow-firing guns. This way an inexpensive fleet of torpedo boats could defend against much larger and more expensive fleets, albeit only in the coastal areas to which their small size and limited fuel load restricted them.
A cruiser is a type of warship. The term has been in use for several hundred years, and has had different meanings throughout this period. During the Age of sail, the term cruising referred to certain kinds of missions – independent scouting, raiding or commerce protection – fulfilled by a frigate or sloop, which were the cruising warships of a fleet.
In the middle of the 19th century, cruiser came to be a classification for the ships intended for this kind of role, though cruisers came in a wide variety of sizes, from the small protected cruiser to armored cruisers which were as large (though not as powerful) as a battleship.
By the early 20th century, cruisers could be placed on a consistent scale of warship size, smaller than a battleship but larger than a destroyer. In 1922, the Washington Naval Teaty placed a formal limit on cruisers, which were defined as warships of up to 10,000 tons displacement carrying guns no larger than 8 inches in calibre. These limits shaped cruisers up until the end of World War II. The very large battlecruisers of the World War I era were now classified, along with battleships, as capital ships.
Source: Wikipedia of course.
Now, this brings us to our hybrid, the mighty
Launched in late 2000 by the Chrysler Naval Shipyard, this behemoth was intended to combine the benefits of the PT boats, and the cruiser in one vessel.
This lead to a rather odd shape, although it was deemed very popular with sailors who were nearing retirement or died of dysentery.
The ship was propelled by a variety of engine, mostly 4 cylinder 4 stroke engines running on gasoline, although one peculiar version ran on diesel.
In 2010 the production halted for reasons still unclear to historians, although some reports mention "that shit be fugly, dude" as one of the main reasons.
The PT Cruiser in WoWS
As tier X ship on the second cruiser tree, parallel to the Des Moines tree, this ship is renowned for it's firepower, although the sailing capabilities and reliability leaves much to be desired.
When stock, it's firepower is nothing special, a bit on par with other stock cruisers, as shown in the video below.
But when fully upgraded, this monster unleashes all his fury, night will turn into day and the world shall tremble!
It's mobility isn't the very best. It's steering is rather wonky, and some people claim it can't even get out of a dangerous situation, as the following video shows:
PT-textion (or PROTECTION, i'm bad@wordplay)
Just like mobility, it's protection is kinda a sore issue. The EURO NCAP crash tests only gave it 3 stars out of 5.
So, while it takes quite some damage, it has plenty of hit points. The diagram below shows why:
Therefore, this ship can take plenty of hits. Do check out the beautifully rendered WoWS waves in the background.
Go to the nearest car dealership and sell it. Easy as that. Or "witness it's firepower". Nothing more, nothing less.
Other useful advice:
Work on your health, you only have one body and you're stuck with it all your life.
Remove yourself out of bad situations.
Always take the opportunity to make somebody smile when it presents itself.
What you do today is important, you are exchanging a day of your life for it.
Live a life of "oh wells" instead of "what ifs".
Always spend more on shoes and a bed, because you are either in one or the other.
Know that other opinions exist, and be tolerant of them. EXCEPT WHEN IT COMES TO SUBHUMANS DEFENDING ARTY.
Special thanks to FrodoTsolo for obvious reasons.
tomego got a reaction from Kilpanic in EVE Online ... still a beautiful thing.
I unlocked my first tech two ships this past week. Gallente Covert Ops Frigates! I know its nothing for most of you but finally unlocking a tech two ship was very exciting (I remapped shortly after starting memory and intelligence so I could get supporting skils knocked out so I haven't gotten too many ships unlocked).
tomego reacted to Oxmathus in BULBA's Scenic Journey to the Dead Sea
BULBA recently finished their expedition on the East Coast of the clan wars map, and since we have not been streaming our fights like VILIN and BULLS have, we made this video.
tomego reacted to Whole_Nutmeg in RIP FTR Blog
You know, there are certain moments when you just have to close a tab and walk away. Honestly, how am I supposed to respond to this post? Talk about how much more progressive western developers have got about taking a hard look at the sexism in the video game industry? Talk about how gaymers are increasingly represented? No. There's nothing more for me to say except that you won't even find me downloading AW. Which is fine by me. My life will be better without it, anyway.
The WoT community was always shit. Maybe its the kind of people who are attracted to these games. Maybe it was terrible community management. I think that was what was so much fun about being in PLSGO, especially the rise of our shitposting (fall 2013, high res anime images, completely off topic threads, et cetera). We were pissing into the waters of the WoT community. But if you are pissing into an ocean of bile, what difference does it make? I always respected what you guys tried to do here at wotlabs. There are a lot of resources here for people who care about getting good at this game. I guess I never got to that point and found that fucking around in pub matches (camping in the back in t10 heavies, yolo rushing) way more fun. If I ever did care, I probably would have come here. I hope that if AW takes off, this community will evolve as an alternative to the official forums. AW's hugbox circlejerk forums don't seem like they'll be much better than WoT's. With their heavy moderation, probably worse--no fun allowed. You won't find me posting there ever again. And honestly? Good fucking riddance.