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woe2you

Verified Tanker [EU]
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Everything posted by woe2you

  1. Adding DownHillMinirider to the Wall of Fame for Benny Hilling the enemy IS-2-II around a rock long enough for me to turn around and kill the 53TP and KV-3 flanking us.
  2. This is the first multiplayer Elite. FDev decided to make the game multiplayer without ever thinking through the ramifications, learning from existing MMOs or any of the other things you'd think would be pretty high on their list. Then they allowed anyone to create a Private Group large enough to rival Open, which kills Open. Then they allowed people to hide in Solo and affect other players by doing CGs and Powerplay. The whole thing is a total clusterfuck.
  3. FV207 or Lorr 51 on defence is almost guaranteed General. Post up between two fronts and focus on getting resets on both, and as long as it's not a 10mins left failwin via the third front you should be golden.
  4. I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone... Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines. Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too). If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks. If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock. Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss. It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  5. There's a mission marathon in game where one option is using it.
  6. Normally they pop up to give no details but say they're Very Excited about it.
  7. Might as well be much fewer, with the way honking the same systems over and over pays compared to actually discovering stuff for the first time.
  8. That would require FDev to realize that there's more to designing a multiplayer game than letting people play a game designed for single player alongside each other.
  9. Congratulations, you just put more thought into the longterm storyline than FDev have.
  10. I really like the character customization in Elite. Makes me vaguely hopeful that we can get realistic procgen people at some point. I just made my CMDR look like me and used my usual username so folks could find me. Not very RP but fuck it, either he wants to be like Prince or it's a callsign and his real name's a closely guarded secret. Whatever.
  11. Seemed to work. Was enough for me to buy and fit out a Type 9 to do my mining in. Didn't feel right doing it in the shiny space dildo. I sold my old Type 9 scraping together cash for the Cutter and missed it - fantastic cockpit, and it really feels weighty and ponderous to fly. Took it back out to the same hotspot, and not an opal in sight.
  12. After Frontline I should really finish fitting out my shiny space dildo. Opal mining still the thing?
  13. I I started making a series of sales posters ages ago. Should really do some more.
  14. All hail the flying brick! But would it kill them to shave a bit off the top and let it land on a medium pad?
  15. I got better at photography. More pics here, would appreciate a vote.
  16. Well, this took me way longer than expected but it's done. I'd upload more pics, but apparently I need to git gud at photography first.
  17. I always thought they stored the current state of MoE progress as a moving average rather than actually tracking the last 100 games for each tank, but I just had these two consecutive games: which would tend to suggest otherwise.
  18. The scariest thing is the 4 High Calibers. Those games must have been a total shit-show.
  19. Thanks. I've applied all the discounts but I'll have to wait til after the sale to make any money, because I just bought the WZ-113G FT, Object 277, K-91 and Sheridan and now I'm a pauper again.
  20. Are we best off buying them immediately and reselling after the general sale ends, or is it sufficient to just select which tank to discount now and buy/resell at leisure?
  21. "Soon" was a bit of a bold prediction. It's amazing how much work has to be done to a mid-2000s case to add features we take for granted these days. Anyway, have a couple of teasers:
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