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woe2you

Verified Tanker [EU]
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  1. Upvote
    woe2you got a reaction from Wanderjar in Name and... Praise?   
    Adding DownHillMinirider to the Wall of Fame for Benny Hilling the enemy IS-2-II around a rock long enough for me to turn around and kill the 53TP and KV-3 flanking us.
  2. Upvote
    woe2you got a reaction from sohojacques in Name and... Praise?   
    Adding DownHillMinirider to the Wall of Fame for Benny Hilling the enemy IS-2-II around a rock long enough for me to turn around and kill the 53TP and KV-3 flanking us.
  3. Upvote
    woe2you got a reaction from RealBattousai in Name and... Praise?   
    Adding DownHillMinirider to the Wall of Fame for Benny Hilling the enemy IS-2-II around a rock long enough for me to turn around and kill the 53TP and KV-3 flanking us.
  4. Upvote
    woe2you got a reaction from Archaic_One in The Idiot's Guide to Frontlines   
    I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone...
     
    Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines.
     
    Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too).
     
    If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks.
     
    If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock.
     
    Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss.
     
    It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  5. Upvote
    woe2you got a reaction from 8_Hussars in The Idiot's Guide to Frontlines   
    I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone...
     
    Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines.
     
    Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too).
     
    If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks.
     
    If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock.
     
    Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss.
     
    It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  6. Upvote
    woe2you got a reaction from ZXrage in The Idiot's Guide to Frontlines   
    I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone...
     
    Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines.
     
    Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too).
     
    If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks.
     
    If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock.
     
    Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss.
     
    It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  7. Upvote
    woe2you got a reaction from sohojacques in The Idiot's Guide to Frontlines   
    I posted this on the official forums in the hope of reaching as many pubbies as possible, and robo suggested on Discord that I cross-post it here. Not expecting it to be news to longstanding Labbers, but if it helps someone...
     
    Episode 7 is upon us, and yet again we're plagued with people who seem to want to play Frontlines in the most self-defeating way possible and ruin the mode for everyone else, so here's the Idiot's Guide to Frontlines.
     
    Let's establish the victory conditions, and it's not what you'd expect: picking up a win or a loss is barely relevant. You'll still be making credits hand over fist either way. What you want whether you're attacking or defending is for all bases to be captured during the course of the game and to run the clock out blowing up each other's tanks. That means that everyone has the most possible time to farm rank, and you want to farm rank because one game at General is worth more than 2 games at Captain, 3 games at Lieutenant or 8 games at Sergeant (and that's just in terms of Frontline progress, you also get the Battle XP multiplier too).
     
    If you're attacking, stop trying to take out the objectives. All that achieves is ending the game early and denies you and everyone else on both teams rank and Frontlines XP. Focus on capping all 6 bases then use the time you've built up to kill enemy tanks.
     
    If you're defending and the clock is running out, allow the other team to cap and prolong the game. You don't want too much time on the clock because uninformed players will rush to hit the objectives instead of capping bases, but conversely you don't want it to come down to the wire and the attackers be prevented from capping and adding time to the clock.
     
    Finally, the best way to gain rank is capping/defending. This makes every game as a defender a balancing act, because you want to be doing the majority of your damage in and around the cap circles, but not when the clock is low because that might lead to an early win/loss.
     
    It's unfortunate that any of this needs to be said, but it's a consequence of Frontlines being a fundamentally broken game mode where the incentives don't align with the victory conditions.
  8. Downvote
    woe2you reacted to AXIS_OF_RESISTANCE in Recent WN8 bug ?   
    My recent wn8 is showing inaccurate values 


    it should be way higher than 2424 right ?

  9. Downvote
    woe2you reacted to AXIS_OF_RESISTANCE in Recent WN8 bug ?   
    Why do you even care if it is second or 100th post ?
  10. Upvote
    woe2you got a reaction from Never in Elite: Dangerous - Anyone Out there?   
    That would require FDev to realize that there's more to designing a multiplayer game than letting people play a game designed for single player alongside each other.
  11. Upvote
    woe2you reacted to Never in Elite: Dangerous - Anyone Out there?   
    Also, a shower thought: You know what I think would be amazing as the endgame for all the Thargoid stuff? If, when the dust settled, all the powers were destroyed and the galaxy was left open for the taking by the players. In essence, make Powerplay a player-driven game mode.
    Imagine squadrons being able to claim uncontrolled systems, build stations and expand the bubble. Population would become a resource, with players being able to pump in resources to attract colonists to their systems, which in turn would generate resources that players could use to create stations and expand further.
  12. Like
    woe2you got a reaction from Never in Elite: Dangerous - Anyone Out there?   
    Better dead than Fed.
  13. Upvote
    woe2you reacted to Never in Elite: Dangerous - Anyone Out there?   
    Better limp than Imp.
    ... wait that did not come out right.
  14. Upvote
    woe2you got a reaction from Never in Elite: Dangerous - Anyone Out there?   
    I
    I started making a series of sales posters ages ago. Should really do some more.



  15. Upvote
    woe2you got a reaction from FlorbFnarb in Elite: Dangerous - Anyone Out there?   
    I
    I started making a series of sales posters ages ago. Should really do some more.



  16. Like
    woe2you reacted to sohojacques in Supertest Swedish Heavy Buffs (?)   
    Don’t. Alpha creep sux as much as all the other creeping-leaping going on in this game.
  17. Like
    woe2you reacted to PlanetaryGenocide in T49 -- Land Arty in a Bite-Size Package   
    I believe in a thing called love
  18. Upvote
    woe2you got a reaction from Tarski in Name and Shame Part II Probably Sponsored by Universal Studios and Chrysler   
    The scariest thing is the 4 High Calibers. Those games must have been a total shit-show.
  19. Upvote
    woe2you reacted to Errants in Tanks for Nothing and Credits for Free!! 2018 Edition   
    Buy/Resell at leisure. Once applied, the discounts last until used. So, very useful if creating your own on-track and haven't researched the tanks, yet. However, the discounts do NOT stack with any other sale/discount that WG may offer.
    For instance, this year, I've used/bought/resold all my choices for Tier II-VI, used my discounts on Tier VII/VIII PL line, and used/bought the Type 4 and T-100. I'm still teching up the PL line (on tier VI), and while I could have made more credits on the VII with a different tank, since I need to grind the fucker anyhow, it was wiser for me. As the VIII discount is credit neutral, again, the PL VIII is the only VIII in the game I haven't teched to/through yet, so no brainer there.
  20. Upvote
    woe2you reacted to PlanetaryGenocide in T49 -- Land Arty in a Bite-Size Package   
    FTFY
  21. Upvote
    woe2you reacted to PlanetaryGenocide in T49 -- Land Arty in a Bite-Size Package   
    I'm 14 battles away from 2k battles in this little monster.
    It'll probably take me another two or three months to actually finish those 14 battles but for those battles I'm loading full prem consumables (plus cola), a firefighting directive, and full gold HE.
    Because I can.
  22. Upvote
    woe2you got a reaction from FlorbFnarb in Elite: Dangerous - Anyone Out there?   
    Yeah, they do seem keen on full names. Put a bit of a spoke in my usual habit until I decided it must be a callsign.
  23. Upvote
    woe2you reacted to FlorbFnarb in Elite: Dangerous - Anyone Out there?   
    Will do. My name in the game is Hal Quartermain.  Sounded like a good pulp SF name.  I usually just use FlorbFnarb these days too, but I figured I’d do this one differently.
  24. Upvote
    woe2you got a reaction from FlorbFnarb in Elite: Dangerous - Anyone Out there?   
    Feel free to add me too, same nick (that's the reason I use it for every game I play).
  25. Upvote
    woe2you got a reaction from FlorbFnarb in Elite: Dangerous - Anyone Out there?   
    New patch will be dropping soon with enhancements to mining, exploration and other things. If you're intersted in combat I'd honestly say: don't bother. In general TTK is long enough for anyone with half a brain to evade, except plenty of folks can't even manage that because the game's full of carebears and gitting gud is practically unheard of. No NPC is remotely challenging except Thargoids, which are practically invulnerable to anything except a dedicated 'Goid-hunting setup that makes you useless for anything else. HOTAS manages to be inferior to KB&M, and if you thought Wargaming were a bunch of dribbling incompetents who've never heard of balance or fun you'll despair at FDev.
    If I were to sum up the retardation as briefly as possible it would be this: Powerplay is a mechanic whereby you declare allegiance to one of several completely interchangeable talking heads and complete tasks to boost the galactic influence of your faction and oppose others, and it's possible to do from the safety and comfort of single player.
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