ZiddyCat reacted to Rexxie in [9.14.2] Rexxie's Mods (Discontinued)
\res_mods\configs\xvm\ZiddyCat - Edit facets of XVM.
\res_mods\0.9.14.1\scripts\client\gui\mods\mod_pmod.json - Edit camera and misc. options. Must be edited with Notepad++.
\res_mods\configs\DamageLog\log.cfg - Edit received damage log settings.
\res_mods\0.9.14.1\scripts\client\mods\SafeShot.xml - Edit Safe Shot settings. Must be edited with Notepad++.
\res_mods\0.9.14.1\scripts\client\mods\stat\config.json - Edit session stat settings.
"Players do not have XVM stats!" - Head over to xvm's website, log in, and hit "activate services". Get used to doing this!
"My reload timer does not work in replays." - Known issue with j1mbo's, a possible fix is in the pipeline.
"My game crashes/does not start/will not load matches." - In your res_mods directory, delete the folder "configs", "mods", and the contents of the folder named after the current version of WoT. Reinstall the mod pack. Notify me if the issue persists.
"I do not like a specific feature in this modpack. How can I remove it?" - Tell me which feature is bothering you and I'll tell you how to remove it.
"What is Notepad++? Why do I need it to edit some files? Where can I get it?" - Notepad++ is a free text editor, much like windows' default Notepad. Notepad does not save in the format required for some files to properly compile, while Notepad++ will save properly. You can get it on the Notepad++ website.
ZiddyCat reacted to Rexxie in [9.14.2] Rexxie's Mods (Discontinued)
Modpack 9.5.0 Released
Pls dun hurt me, Im slow. Anyway, here's your update. I went ahead and removed XVM's minimap due to performance issues in hopes that the vanilla minimap is much better (it should be). Remember to turn your advanced minimap features on in the game settings. I attached the old xvm minimap to the Optional Mods folder so those of you who want back the viewrange/autospot/drawdistance circles more than the performance can make the trade. Also, I removed the chat mod that didn't really do much other than sometimes require you to scroll down before you can see the latest messages.
-Updated all mods to WoT 9.5
-XVM Minimap removed and made optional now that the vanilla client has much the same functionality.
-Removed Chat Frame mod.
As always, let me know of any issues or suggestions you may have.
ZiddyCat got a reaction from _Mumble_ in Can't Recruit Every Cat [PBKAC] Recruiting Thread
So I know what you're thinking. You want to hug every cat, or at least be in a competitive clan wars environment themed around the concept. Well, you might just be in luck!
As of right now, PBKAC is now seeking open recruitment again and may want YOU.
You may know us (me) as the founder/leader of the bunch of dumb animals "PETCO" community, and that clan that makes a lot of gold, gets confused about fights, and generally forgets what it's doing. Much like actual cats!
You might also know us as "Those guys who fought that really bad clan where the guy who recorded it used an oversized minimap and actually put a fucking camo net on an IS-4" : http://www.youtube.com/watch?v=lCV-EHVy_P0
Our awful cat themed clan shown here : http://www.noobmeter.com/clan/na/PBKAC
We're currently working on becoming much more active in the UC meta again, as well as finally spending all of these mountains of gold that we accumulate. Aside from our cat-oriented community, you can also find these things!
• Terrible humour! (Our humour is quite possibly the worst thing in the history of humanity and may result in cancer)
• Independence in diplomacy and a good relationship with most powerclans on the server
• Furries (You THINK I'm joking)
• Positive natured clan wars environment unless you happen to be our blamecube field commander of the night
• Goons (SGLE died, goons cried, PBKAC stronk potato ally)
• Room to grow and move up in the rank and file as we're constantly trying to find more FCs as well as improve our own
•.Furry goons (YOU CANT DENY IT BAWBAW THEY EXIST)
• Absolutely NO cat pictures
Our current requirements are as follows.
• 62% or higher 60-Day winrate
• 2900+ WN8 60 Day
• At least 6 clan wars viable Tier 10s or equivalent artillery
• Ability to show up AT LEAST 3-4 days per week (50% attendance exactly) for clan wars
If you are interested, feel free to PM myself, Gyarados, or my loving slave err, top uh, boyfriend Rexxie.
Or you can visit us on our teamspeak at pbkac.ts.nfoservers.com and look for anybody with a PBKAC icon and officer/server admin tags.
THE ABOLITION OF PRIVATE CHEESEBURGERS IS THE ULTIMATE GOAL, COMRADES! ONWARD TO VICTORY
ZiddyCat reacted to Rexxie in First Impressions of the T95E2
Today I woke up to find this silly looking thing in my garage, entirely due to the generosity of our very own YesThatWasAPCR.
I haven't gotten too many games in it yet, but I thought I'd give my opinion thus far. First, it's a gift tank, not a premium. It doesn't get a credit multiplier, and it does not have preferential matchmaking.
+Solid frontal hull armour (think Type 59, but the UFP hits autobounce quicker and the LFP is a little larger).
+American hightier gundep, -9
+High velocity HEAT, 1220 m/s.
+56kph top speed
+/-Turret. Should be really good, but the cupola is easy to hit and 60mm thick.
+/-Gun handling - it's really fine, the accuracy is okay, aimtime is alright, etc - but the movement bloom is just terrible. Snapshotting and firing on the move is a gamble.
+/-Vision/Camo - I cant imagine the camo is very good, but it does have good view range and you can plant a great crew with all the vision skills inside it at no cost to you, which makes it decent at vision games.
+/-Firepower - 240 alpha at 2k DPM is better than most T8 meds, but it's still T8 med firepower, which is generally quite poor.
-Bad pen - 173 AP/250 HEAT is just bad, especially given it's not particularly fast or accurate. Only the T69 has worse pen issues. T10 matches are a pain.
-General mobility is quite poor - it accelerates slowly and is a little sluggish. Not a huge deal when it comes to getting around the map, but you'll feel it in combat.
-Very expensive to run. The HEAT is almost required against T9s and T10s, and even against T8s you'll want the extra oomph and shell velocity.
-Armour doesn't matter in some T9 and all T10 matchups.
TL;DR - it's an armour/hp centric med with decent capability in most departments making it a solid jack of all trades, but has a large disability in pen that makes it atrocious in hightier matchups. 4/10 in capability, but it's sexy and super rare, so 6/10 in actuality. I'd really recommend WG let this thing have preferential matchmaking, because it has all the problems of tanks that do, but I'm not complaining about having one - I've certainly played much worse, and I adore all the comments
ZiddyCat reacted to GehakteMolen in Panther 8.8 Premium
those numbers mean jack shit (and thats excluding that its not very representative)
the reason you ask?
Profit of a prem tank depends on income and cost, the income is mostly tied to dmg and spotting dmg (also kills i guess, assit dmg etc etc) so better dmg dealers earn more credits, and we all know this, HOWEVER, the more gold you need to shoot, the lower your income, gold ammo greatly cuts profit...
so an IS6 will be shot for farming credits, since its shit in dealing dmg, unless you shoot gold, which greatly cuts profit...
Panther-88 will, i think, be the best earner (for a good player) because it doesnt need much gold ammo and its normal ammo is stupid cheap aswell, 120k income with panther-88 means 100k profit, i dont think there much people who earned 100k profit with IS6...
Same T34 is also a good moneymaker, it doesnt really need gold shells, so while it will deal less dmg as IS6 on avg, the cost / dmg are way lower, meaning much greater profit... (winning / losing doesnt mean shit for credit gain)
ps: KV5 is strange in this aspect, because the total gain is just insane, easiest tank to get +100k credits, so while it is gold ammo hungry, the credit multiplier is so high that it still makes monster profit... (but thats the exception)