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Verified Tanker [EU]
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About EvilMonkee

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    One Handed Arty Pro

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  1. Not entirely unrelated but thought I would ask. How does rerolling your name/account affect your orders for campaigns? Reason being there are several orders I could get back but retrieving them with the secondary conditions now is near impossible as opposed to just doing them normally? be careful what you use your orders on I suppose.......I don't imagine its possible but thought I would ask.
  2. Well, I am going to stick my head up and say Lakeville. I hate that map, 3 corridor bullshit. Minsk or Ensk usually fill the other slot. I tend to play exclusively meds.
  3. The on the move accuracy is more of an issue for me than the speed, but I am glad that is getting nerfed. Just remove them already and we can all go back to whining about arty.
  4. Hmm interesting comparison with the Leo PTA, never had much success with that. I think the camo makes the difference for me.
  5. Noticed that there didn't appear to be a thread for this. I am still working toward my 1st MOE in it. 63/64% WR after around 200 games. I really like it, plays more like a TD than a medium. Running Vents, Stab and Optics with a 5 skill crew from my Bourrasque that I switch about. How does everyone else play it?
  6. No, its massively up in the air. Nice tip about locking the gun though, thanks
  7. Something that has bugged me for ages but not asked before, often when I switch out of sniper view then back into it no matter where I had been pointing my gun the blooming sniper view is up in the air, making reacquiring targets take longer. I use x16 and x25 as well if thats a factor. Any idea whats going on anyone? Or is it that I need to be more careful with my mouse movements? Seems to happen too frequently to be mouse related
  8. Having only been relatively recently exposed to his levels of retardation I am going for 00000000000000 as a suitable expression of my shock and disgust
  9. WTF is wrong with your zero key? Ass
  10. Good idea, might pop the crew into the 40T to at least get the training benefit from FL
  11. I dont think it does. For one very good reason - the amount of Progettos that you see in FL and that thing is the death of this.
  12. Out of interest what is everyone running in it? I think I am upto 57% WR or so after 120 games just marked it (MOE reqts on EU for it are quite high due to it being played a lot currently) I am running food, Vents, Optics and Stabs. No ELC, I think Vents is the better overall option. I really really like it, derpy gun and all. Even against T10 I dont feel at a disadvantage, though I am running all Gold with 4 HE just in case.
  13. I have it and have played it for around 60 games, I really enjoy it. The gun is trash but as I am running vents and food I don't really notice the aim time on it. What is more frustrating is getting spotted in it when sat still in bush not shooting which tends to happen a lot. Might be my play but I doubt it. Also, for some reason it seems to get a LOT of damaged turrets, probably because the turret is fooking massive. Gun elevation is PITA as well. But by and large I think its a balanced fun tank
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