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Caomhanach

Verified Tanker [NA]
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Caomhanach last won the day on April 27 2020

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About Caomhanach

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  1. Post equipment 2.0 thoughts? I really like the idea of turboboosting this to 55 kmh, but I have hard time justifying dropping VertStab, Rammer, or Optics. Maybe optics if I was running food, but then what's the point of making this my moneymaker?
  2. The first post I made with graphs does (although the IAU is modeled wrong in those), the second post with graphs is if the player is intentionally making more careful movement.
  3. So, I reran the calcs, but I updated the variable in two ways. First, I changed the IAU parameters per the above discussion, and 2nd, I changed the speed values to model a situation where dispersion is limited by the player micromanaging their movement. In this case, the player is going 55 km/h, and turret and hull traverse is 35 degrees/s. As you can see, even a modest amount of mitigation of traverse dispersion drastically improves IRM. And, like @sr360 pointed out, if you're an mobile and active situation, you're going to constantly be in that initial bloom section of the graph, w
  4. That is both disappointing and somewhat deceptive on WG's part. This makes IAU terrible in most cases, relegated to dedicated snipers. Even then, I'd probably prioritize other handling pieces, but I generally don't play snipers, so I wouldn't really know.
  5. So, to clarify, this is a max bloom scenario, and after thinking about it, I don't think it's an accurate representation of what players actually do, just like you say. In this case, IRM is hampered by the increased traverse speed, but from what I've seen from watching good player replays, it's not like you're always bombing it around taking potshots. The good players are managing their traverse vary carefully (except doing drive-bys), which means they're not maxing out their bloom. In this case, IRM would get drastically better, because the speed increase isn't really impacting the aim bloom.
  6. Since I'm bad at tanks, and can't hit the broad side of a barn, I'm interested in how the new handling equipment pans out, especially since IRM has been mentioned a lot on equipment threads. And since I'm such a huge fucking nerd, I mathed it out. I used the formulas and info from and https://docs.google.com/document/d/17LQIEI4SmxGoaIWEqq-qUlbsBDYX-vy5n5mDw_XuVi8/edit# I used the stats from tanks.gg, and only used enhanced equipment if that option was available. First, I tested out one gun handling option at a time. So, unless I screwed up the math royally (very pos
  7. Broken as in OP? You ok there, bud? Fuck arty.
  8. The Russian tree is one that I haven't really invested in much compared to some other trees, but I find myself with a lot of Russian fragments after not playing for a couple of years. Now I'm wondering what you all think are the most painful high tiers to play. I'm not very familiar with all the recent updates as far as how buffs, nerfs, and powercreep has affected the various lines. Currently, I'm at the LTTB, tier 7 for both medium lines and the IS, and tier 6 for everything else. Except arty, cus ... arty. I plan to eventually go up all the lines, and just want to get the worst out of
  9. Post 9.16 thoughts? I've heard pretty awful things about the Bulldog, pretty curious about this one, though.
  10. 57% Winrate and two Radley Walters after 51 games. Honestly, I think I just got lucky with the teams. I think before I wanted to chalk it up to being good, or figuring out how to play the tank right, but the more I look at the stats of the thing, and the response of other players to the tank, I'm more and more convinced I just got lucky on this tank.
  11. Huh, 11k games and I never knew that tier 4 heavies got limited MM. The more you know ...
  12. Do you mean the German B2? I'm thought the French B1 got full matchmaking like all researchable tanks ...
  13. I generally keep my gift tanks just because I like training my light tanks crews. And many of the gifts have been American or Soviet lights. I've been playing the T-45 (and the Tetrarch) on my alt account to get my commander to 6th sense before I transfer them to the KV-1. What's kind of cool is that it can survive a Pz 1 C autocannon clip, which is nice. The gun handling is terribad, though, requiring that you get in close to do well. Hull down is particularly good. Even the pom-pom will have about a 50/50 chance of penning the turret, and IIRC, that gun has one of the best pen values in tier
  14. Ok, I cleared my WoT cache using Aslain's XVM installer, which somehow resulted in me needing to reactivate both accounts on the XVM site, and now they both show stats. Not sure why that worked, but whatever, I'm just glad its working now.
  15. Yes. Rebooting WoT altogether doesn't work either. Although, there was a mini-update today, so maybe that changed something. I will update later.
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