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nabucodonsor

Verified Tanker [EU]
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nabucodonsor last won the day on December 10 2018

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About nabucodonsor

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    Down On His Luchs

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  1. nabucodonsor

    TS-5

    Camp base. Lock down flanks. Never push.
  2. Does anyone play DKS3 pvp? I play it on PC and even if the game is 3 years old it is still very active even at high soul levels (meta 125). Invasions are fun and you usually get some gankers. Arena gameplay is not great but can give you some challeng.

    It is a flawed game (lag, most weapons are too similar) but it is fun.

  3. I'm more and more convicend that the best way to play the E3 is either camp base or if you can, drive to to closest spot where you think enemies will be. 

    Seriously whenever I play on Lakeville for example, camping base is the best option. You get OP hulldown spots and if you need to move just go valley or middle road.

    1. simba90

      simba90

      current meta seems to seriously punish aggression.

    2. Kolni

      Kolni

      e3 gameplay is loading autopen gold and trading on range when the enemy is closing in on you so you get enough damage out until they swarm you

      deffo agree that the tank works much better on a losing team with defensive positioning, it sucks dix when it comes to proactively trying to win games instead of playing a losing game to turn it around later

    3. nabucodonsor

      nabucodonsor

      Yup totally agree. The E3 cant push so the best way to play it is to go hull down maybe even on a a losing flank. It can hold for very long if it has an ally that can cover its sides. It works a bit like the JT but the german td can be a bit more aggressive due to the ludicrous HP and better gun arc.

  4. Is it me or the 140 is trash? A 5a is flat out better

    1. Kolni

      Kolni

      if you think the 5a is better than the 140 you are playing one of the tanks wrong since they are very different and dont play similarly at all, 5a is a poke/trade farmer and the 140 is abusing rof/handling, the only similarity is really that both can hulldown decently and are mobile

      the gun decides how the tank plays first and foremost, and they differ there so they shouldn't be comparable

    2. nabucodonsor

      nabucodonsor

      Maybe because I have Ivstab on my 5a? When I play the 140 i dont feel it has that much better handling and the armour is very underwelming. Even the turret is easy to pen.

      I guess though i might be playing them wrongly

    3. Assassin7

      Assassin7

      Its just you.

       

      I wouldnt compare the 5A in any stretch of the imagination to the 140. 

  5. The biggest issue is the high dmg arty can do to you. 400-500 dmg in a tier X game, for example, is game changing. A tank with 2k hp has now reduced its total combat ability reduced by a fourth or a fifth. Add the stun to this and possibility to get tracked or module damaged, it can destroy you fighting capability. Muliply this by 3 and you have a disastrous resoult. Arty has no place in this game because of how gamebreaking it is. It should be removed. The only good thing about it is that it can counter assault tanks or punish hulldown defensive monsters. But those things should be fixed by designing the game better. Interesting to see how the stun duration works and how it comulates over repetition. It makes me wonder why they did not realize before of how broken it is and bad for the game. Anyway this game is too broken to fix they will not be able and they are clearly not capable to fix it.
  6. LOL this is the adverse effect of eating too many crayons. Or cocaine. Or STDs from unprotected sex with hookers. Or a combination of all the above.
  7. I gave a chance to the "new" Frontline: base C is almost impossible to cap. WG's touch at its finest

    1. DirtyACE7

      DirtyACE7

      Treat it only as a way to grind credits and xp but mostly credits. That is it. Nothing more, nothing less. Then you will feel much better playing Frontline. Personally, I've actually started to enjoy grinding credits. Something I absolutely disdain.

    2. 8_Hussars

      8_Hussars

      Agreed, it's normally a tough slog but like the rest of the caps it Is team and RNG dependent.

      (Small sample size)  A platoon of two of us with a helper fast capped "C" twice in a row right off the hop.  The defenders just need to be in slower tanks and relatively passive.  Obviously, we were just going for the fast cap to re-spawn elsewhere but things worked out.  

      Not sure there is "meta left".  Was on a team that could not take A (and I was trying)... but managed to take B/E and C/F and had the objectives down in my quickest game (10 minutes and change)...

    3. SoliDeoGloria

      SoliDeoGloria

      Only really reliable way is to wither defenders down, or wait for B to lose, and have people coming in from the side, until you can just stack a couple of tanks on the cap. The thing is, the way it plays out is different every time.

  8. I agree with what you only that the avg player skill is so low now that theoretical stallmates are most of the time broken by the amout of incompetent players one team has over the other. What you say is absoluty true though and you see this especially in CWs when a team decides to camp. Or ranked games. Tier X suffers even more also because of how punishing tier X tds are due to their ridicule alpha/armour and relative low hp of most tanks. If you think about it an average tank with 2,3k hp is 3 shotted by a 750 alpha gun, meaning if you get hit even once by an average td your chances to push/carry a game are reduced by quite a bit. Considering how broken some positions are (Lakeville base for an E3, south city Ruinberg ect) the only way to win without arty is wait until they make a mistake (or HE spam). Add to the equation the loss of 400-500hp from an arta shitter and with one mistake/miscalculation half of your health is gone from one td-arty combo (or triple arty combo lol). And this is also why the SConq is so broken as it can hold a defensive position very well (due to great combo of dpm, armour and gun depression) but it can also push or hold a more aggressive position thanks to its ability to sidescrape (negating the lower plate weakness), good hp pool, and contrary to tds, fantastic gun handling and a fully rotating turret.
  9. So I just watched Shishx platooning with Orzanel and another youtuber playing the 260. Holy shit it is as fast as a Batchat with a 440 gun and has armour? Russian engineers must have have been geniuses.

    1. woe2you

      woe2you

      Also standard APCR with workable handling. It's a beast, I don't regret the blood, toil, tears and sweat.

  10. Looking at the Chieftain it seems o me that a good way to pen it when non hull down is to face hug it. Tanks like the IS7 or anything with a good turret should do the trick as it is very low to ground. Also tall German tanks should have a easier way to pen it on close range. HEAT helps as the hull armour is more sloped than thick.

    Still it is broken as fuck and it should be nerfed or have never been introduced.

    Also the turret has a clear IRL weak spot where the machine gun is, but WG being WG of course did not model it. 

     

  11. So WG has gone from iper-retarded to futher beyond. Luckly I have stopped playing
  12. So while playing the t49, because it is the one of the few fun and unique tanks left, I noticed that a friendly 277 could keep up with me....

    GG WG. This game is broken beyond repair. 

    1. MacusFlash

      MacusFlash

      Powercreep is everywhere. 

  13. I got so tired of seeing so many arties that I TKed all 3 of them on my team. No regrets. Feels good man. Oh and I dont care if ruined their game. They just play to ruin mine so fuck them.

     

    1. Show previous comments  2 more
    2. monjardin

      monjardin

      God bless you, sir!

    3. Jesse_the_Scout

      Jesse_the_Scout

      One of the perks of doing arty missions is that when the game is wrapping up as a win you're in the perfect position to nuke a clicker on the way out. Drop an "ALLAH AKBAR" in chat for extra lulz.

    4. nabucodonsor

      nabucodonsor

      It's the first time I TK all of my arties, I always repeat myself " it is not their fault, blame WG for this stupid mechanic" and " you will just make your team's game worse ect". But Jesus Christ having these scumbags in every single game, seeing them drown themselfs to deny you the final damage, punish you for being aggressive just pushes (clicks) my buttons. Anyone who plays arty either does that for the stupid missions or/and to fuck other player's games, so for once in my life I wanted to fuck them. It is their fault too, they know that they just make everyone's game worse by clicking that red button.

      Probably I should quit this game like I am slowly doing without realizing it.

  14. Never played against a hull down JT have you? Also JT gets 2,1k HP and it's German (= sexy) and not bad for once
  15. WG: buff E5

    Player base: E5 too OP OMG NERF REEEE

    WG: ok E5 nerfed but we will also add the SConq which is stronger than the E5 ever was even after its buff

    Player base: lets rush for the OP OP new tank. Zero fucks given about "balance issues"

    WG: $$$

    1. Assassin7

      Assassin7

      I never got that either

    2. nabucodonsor

      nabucodonsor

      Because the playerbase is retarded.

      When the E5 was introduced it had no competion so it felt more OP than what it really was. By the time the E5 was nerfed and the SC was introduced we got used to the idea of OP tanks. So now WoT has become Call of Duty: Russian tank simulator with few exceptions. And the E5 payed the price for it.

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