CardinalMite

Verified Tanker [SEA]
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About CardinalMite

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    Sharpest Tool in the Shed

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  1. You know WG, if they get introduced and are too weak then people won't spend money on free xp etc. to grind the line. Monetisation rules, so if that is the case, they will buff them until they are perceived as desirable. I suspect that they will start buffing view range, camo and top speed, eventually they get to the point where they are just faster LTs that are very hard to hit and can get to forward spotting locations before anything else.
  2. I am not sure what I think about this new class of wheeled LTs. I think balancing these is going to be a real knife edge between stupid, broken OP and completely useless. I suspect that they will be way more map dependent than regular LTs and particularly they will be very bad on small city maps.. anything done to make them work well there will make them OP on large open maps. I just don't really get what they bring to the game that makes a positive contribution and I am concerned that they signal WG driving the game towards gradually becoming a twitch shooter. Hasn't the game been dumbed down enough already?
  3. CardinalMite

    Get Ready for the BIG Fist....Lube Up!

    Link? Also, you honestly saying that you prefer all OP tanks to stay unbalanced even if it causes the game to die? How much value will you have with your P2W purchases then?
  4. CardinalMite

    Patch 1.0 - HD Maps and other things

    I have a feeling that the way they changed some of these maps was a cack handed attempt to "balance" the super heavy meta that has arisen from all the armour overbuffing, while at the same time making LTs more relevant... Basically instead of admitting that they have royally screwed balance of tanks by setting armour values vs premium ammo usage rather than normal ammo while at the same time refusing to rebalance premium ammo and LT stats; they have decided to use map design as a poor bodge of a fix... The upshot is that LTs are still rendered impotent on many maps...SH HTs will still dominate certain maps while being horrible to play on others. TDs will still largely camp, mediums will become a bit worse to play on maps like Erlenburg, arty will be much the same. WG continuing to put the cart before the horse ad infinitum... 2018 style.
  5. CardinalMite

    Spaghetti tanks: Tier 8, 9, 10 on Supertest

    I won’t dispute your opinion on the others because I don’t have them yet but Leo:crap? I shun thee all to heck and say mean things about your mother. Leo is great and handsome and may just be my only friend. *don’t listen to the mean tanker, he smells* Yes although to be fair it has like an 18 second clip reload.. so there’s that. Yeah do you get the feeling that they have two entirely separate balance teams and alternate between them...? Sensible....retard...sensible....retard...retard....
  6. Then there are mobility buffs to T54 prototype basically negating the supposed downside it was supposed to have for being decently armoured. It now has something north of 21hp/ton. Some other lines have not been buffed in literally years and the T44, T44/100, T54p get buffed more than once (in some cases several times). Not to mention recent turret armour buffs to T54 and obj 140. None of these tanks were exactly weak tier for tier such that they needed urgent buffing.
  7. CardinalMite

    God Have Mercy On Us (WT E100 P)

    It wasn’t that long ago, pretty much maps have not become significantly more world of alley ways since the WTF last trolled us all. Also whoever said vision has increased since then as a significant factor is incorrect. Arguably it has decreased in view range on average since TDs got view range nerfed and ironically tier 9 and 10 LTs have less view power than many pre-existing 9 and 10 mediums and heavies when they were introduced. It is true that some high tier LTs have very good camo which does help but honestly overall I think that view and scouting power is largely similar to back then. I am not sure the WTF would be OP so much as it is just broken and in a way that would be negative to the gameplay experience overall for most of the player base. Honestly new TDs in general beyond what we already have and especially for tiers 8-10 to my mind are largely negative to the enjoyment of the game. “Yay both teams have loads of TDs this match, we are going to have a fun time over the next 15 minutes with enjoyable and dynamic gameplay!” Said absolutely no one ever.
  8. Nope. They tried changing to an even distribution (which would have been a nerf) in the first round of sandbox (never live)and literally everyone freaked out because no one could hit anything. So they quickly chickened out and went back to centre weighted. Which was the wrong move, instead they should have kept it even BUT then buffed the accuracy across the board for any tanks supposed to be accurate by a significant amount. By that I mean instead of 0.29 being accurate something more like 0.029. That means inaccurate tanks won’t be able to bull crap snapshot a third of the time any more and accurate tanks won’t care all that much about 25% RNG because except for at extreme range their shot will go to where they are aiming. Right now accuracy is devalued and it is a very poor way to balance a stupidly armoured heavy by giving it an apparently poor value.
  9. Sure and that is where your inaccurate gun is supposed to be a disadvantage to make up for the big alpha and great armour.
  10. You are missing the point, 0.4 acc is crap but centre weighted distribution helping you roughly a third of the time is little use at LT engagement ranges and alpha but you get some HT with big alpha pulling off ridiculous snap shots a third of the time and that hurts. Point is they are using smoke and mirrors balancing over armoured heavies by saying , “look but they are inaccurate”. LTs on the other hand really should be more accurate in general.
  11. Which doesn’t matter as much as you’d think due to centre weighted shot distribution.
  12. CardinalMite

    God Have Mercy On Us (WT E100 P)

    I hate these kinds of arguments, just because something else is broken and retarded too does not make it ok to reintroduce this unbalanced monstrosity. The only way they could have done something worse is if they gave the Type 5 derp an autoloader.
  13. CardinalMite

    Best Tier 8 Premium for a new(ish) player?

    With respect OP nowhere in your post do you mention what tank types your friend likes driving, what nations and tank types they are grinding or possibly they would like to grind next? Point is whatever you get him he will have to live with and run daily for a very long time and while the buffed Loewe and the Patriot are both good premium choices are either even a tank type he will enjoy driving and are they nations he is grinding crews for? There is a truth in that the best credit grinder is the tank you enjoy playing because odds are you tend to play well in tanks you enjoy. Don’t pick the tank you like the most pick the tank you honestly think he will enjoy the most that also suits crew xp development in a line they want to get to tier 10. If that is US or German heavies then fine but if they ultimately want to get to tier 10 Soviet hovermed or say French medium autoloaders for example then perhaps there are better choices.
  14. CardinalMite

    British TD changes

    Kind of sad to see the AT2 get nerfed so hard. Given its mobility or lack thereof, it’s going to really struggle. If they really wanted to nerf it then in my mind it would have been better to reduce the gun accuracy and soft stats. That way you encourage people to play it as an assault TD which is the very definition of this lines characteristics. By nerfing armour you will get people just camping in it even more than TD drivers tend to at the moment.
  15. CardinalMite

    M3 Lee to be removed from game

    Can't see the remblance myself, the patriot is effective.