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CardinalMite

Verified Tanker [SEA]
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  1. Upvote
    CardinalMite reacted to Ogopogo in The Bond Shop has finally arrived.   
    Price aside, I'm heavily on the side of mechanically unique content not being exclusive to a mode or limited time exclusive. Non-mechanically unique content, fill your boots, but all this artificial scarcity, limited time purchase, or excluding those who cannot meet the requirements for reasons out of their control rubs me the wrong way.
  2. Upvote
    CardinalMite got a reaction from Madner Kami in Supertest: British Light Tanks   
    Well the balance team got fired and they gave the job to the marketing team. With the Brit LTs it seems they also fired the marketing team...
    I am guessing it's been handed to the flasher team since they have prioritised standing still in bushes with nothing exciting to show.
  3. Upvote
    CardinalMite got a reaction from sohojacques in Supertest: British Light Tanks   
    Confirmed Brit LTs so OP they can get you laid....
    Probably..
  4. Upvote
    CardinalMite got a reaction from simba90 in Supertest: British Light Tanks   
    You are quite correct when you talk about the French LT autoloaders, I have played them all and own the 1357. Running out is a real issue. However this is different, the French LT autoloaders have relatively short reloads and then burst their clips fairly rapidly.  You can't compare a tier 7 amx1357 with an 18 second reload, then 8 low alpha shots with a 1 second intraclip; with a 14 second reload 390 alpha single shot tier 10. 
    The real point though is the Manticore in its current iteration will very strongly encourage the use of premium ammo only. Its alpha and RoF isn't enough to risk getting in close, to be able to circle and get weak side and rear armour. You can only do it if you are sure the enemy is a one shot and god help you if you miss with that crappy on the move dispersion.
    So if you are smart you will only be shooting at range, but then you will suffer the general weakness of LTs which is extreme pen  dropoff plus your accuracy 0.38 isn't even that good to ensure hitting weak spots at any distance.
    Therefore you won't want to miss out on the rare chance to deal damage you will get, hence you will fire premium. You won't  switch for soft targets most of the time either,  because you have little chance of knowing that 14 seconds later, whether your next opportunity will be a hard or soft target, except maybe late game if all the remaining enemy are soft. 
  5. Upvote
    CardinalMite got a reaction from CraBeatOff in Supertest: British Light Tanks   
    You are quite correct when you talk about the French LT autoloaders, I have played them all and own the 1357. Running out is a real issue. However this is different, the French LT autoloaders have relatively short reloads and then burst their clips fairly rapidly.  You can't compare a tier 7 amx1357 with an 18 second reload, then 8 low alpha shots with a 1 second intraclip; with a 14 second reload 390 alpha single shot tier 10. 
    The real point though is the Manticore in its current iteration will very strongly encourage the use of premium ammo only. Its alpha and RoF isn't enough to risk getting in close, to be able to circle and get weak side and rear armour. You can only do it if you are sure the enemy is a one shot and god help you if you miss with that crappy on the move dispersion.
    So if you are smart you will only be shooting at range, but then you will suffer the general weakness of LTs which is extreme pen  dropoff plus your accuracy 0.38 isn't even that good to ensure hitting weak spots at any distance.
    Therefore you won't want to miss out on the rare chance to deal damage you will get, hence you will fire premium. You won't  switch for soft targets most of the time either,  because you have little chance of knowing that 14 seconds later, whether your next opportunity will be a hard or soft target, except maybe late game if all the remaining enemy are soft. 
  6. Upvote
    CardinalMite got a reaction from CraBeatOff in Supertest: British Light Tanks   
    The problem with low ammo count is not so much that you will run out per se but that because it is low you will be highly limited in the types of ammo you will carry. Removing tactical options is pretty much always a crap idea.
    If you can always only carry such a small loadout then you might as well fully load premium ammo. It isn't as if running tier 10 is normally credit neutral and with such low dpm it won't even cost that much to be 100% premium loaded.
    And when you know that you have to wait a glacial ice age between shots you don't want to fall foul of RNG and pen drop off to waste the precious few opportunities to deal damage. 
    Really poor balance design.
  7. Upvote
    CardinalMite got a reaction from sohojacques in Object 777 Version II (Tier 9 Edition)   
    ...that you got mainly because you pay for new premium...
  8. Upvote
    CardinalMite got a reaction from ZXrage in Tier 10 medium tank rebalance   
    Hilarious they state not seeing many 430Us on the battlefield was some kind of balancing  parameter... like wut? WG I don't think balance means what you think it means...
    Plus WG if you think 430Us are a rare, what about Chinese mediums? That is some rocking  horse shit level of rare there then.. could it possibly be that no one plays Chinese mediums for a reason WG?
    Does this mean the Centurion Action X is seen as perfectly balanced once these other changes go through? 
  9. Upvote
    CardinalMite got a reaction from Madner Kami in Tier 10 medium tank rebalance   
    Hilarious they state not seeing many 430Us on the battlefield was some kind of balancing  parameter... like wut? WG I don't think balance means what you think it means...
    Plus WG if you think 430Us are a rare, what about Chinese mediums? That is some rocking  horse shit level of rare there then.. could it possibly be that no one plays Chinese mediums for a reason WG?
    Does this mean the Centurion Action X is seen as perfectly balanced once these other changes go through? 
  10. Upvote
    CardinalMite got a reaction from sohojacques in Tier 10 medium tank rebalance   
    Hilarious they state not seeing many 430Us on the battlefield was some kind of balancing  parameter... like wut? WG I don't think balance means what you think it means...
    Plus WG if you think 430Us are a rare, what about Chinese mediums? That is some rocking  horse shit level of rare there then.. could it possibly be that no one plays Chinese mediums for a reason WG?
    Does this mean the Centurion Action X is seen as perfectly balanced once these other changes go through? 
  11. Upvote
    CardinalMite got a reaction from hazzgar in Blocking maps to come with 1.5   
    Really? Honestly I  quite  like it,  there is somewhere relevant for all classes to go, which is not something you can say of many maps.
    By far the best of any of the newer maps, Studzianki, Minsk, Paris are way worse. Abbey is arguably the worst example of corridor in the the game. Mines is heavily biased to north spawn and should never see higher than tier 6. Fjords is just toxic, Pilsen east side is horrid to push on. The problem is picking which map to ban, so many  to choose from.
    Empires border...  Province... gahhh!
  12. Upvote
    CardinalMite got a reaction from Enroh in 1.4.1 Common Test   
    You sure she isn't thinking of switching to a newer line? Prolly one with a bigger calibre gun and more alpha...?
  13. Upvote
    CardinalMite got a reaction from Wanderjar in Armored cars in Supertest, top speed up to 100km/h   
    You know WG, if they get introduced and are too weak then people won't spend money on free xp etc. to grind the line. Monetisation rules, so if that is the case, they will buff them until they are perceived as desirable.
    I suspect that they will start buffing view range, camo and top speed, eventually they get to the point where they are just faster LTs that are very hard to hit and can get to forward spotting locations before anything else.
  14. Like
    CardinalMite got a reaction from Nkrlz in Patch 1.0 - HD Maps and other things   
    I have a feeling that the way they changed some of these maps was a cack handed attempt to "balance" the super heavy meta that has arisen from all the armour overbuffing, while at the same time making LTs more relevant... 
    Basically instead of admitting that they have royally screwed balance of tanks by setting armour values vs premium ammo usage rather than normal ammo while at the same time refusing to rebalance premium ammo and LT stats; they have decided to use map design as a poor bodge of a fix...
    The upshot is that LTs are still rendered impotent on many maps...SH HTs will still dominate certain maps while being horrible to play on others. TDs will still largely camp, mediums will become a bit worse to play on maps like Erlenburg, arty will be much the same.
    WG continuing to put the cart before the horse ad infinitum... 2018 style.
  15. Upvote
    CardinalMite got a reaction from canadiantrex in New Russian Tanks Coming with Update 9.22   
    Nope. They tried changing to an even distribution (which would have been a nerf) in the first round of sandbox (never live)and literally everyone freaked out because no one could hit anything. So they quickly chickened out and went back to centre weighted. 
    Which was the wrong move, instead they should have kept it even BUT then buffed the accuracy across the board for any tanks supposed to be accurate by a significant amount. By that I mean instead of 0.29 being accurate something more like 0.029. 
    That means inaccurate tanks won’t be able to bull crap snapshot a third of the time any more and accurate tanks won’t care all that much about 25% RNG because except for at extreme range their shot will go to where they are aiming. 
    Right now accuracy is devalued and it is a very poor way to balance a stupidly armoured heavy by giving it an apparently poor value. 
  16. Upvote
    CardinalMite reacted to tajj7 in New Russian Tanks Coming with Update 9.22   
    End of the day this tank will be able to -
    1. Drive out sideways from a corner, and completely get away with it.
    2. Get circled and flanked by mediums and lights and survive more often then not.
    3. Drive into stupid cross-fires or into group of tanks and have a much higher chance of surviving then any other tank.
    We already have the Maus line with this 'can't track and pen it' ability to reward idiots, but this tank just takes it to the nth degree.
    It's completely counter intuitive to the whole learning curve of the game, mediums and lights are told to flank and circle heavies, this tank says fuck you.
    Poking corners sideways is a no no cos you could get tracked and punished, this tank says go right ahead you'll get away with it.
    Heavies are supposed to keep their best armour facing the enemy, except this tank where you can show your full side and bounce.
    It's stupid and is just a recipe for frustration, even if there are certain spots or certain distances where you can pen this tank in the side it doesn't matter RNG and the HEAT of the battle means that goes out of the window.
    This tank will punish skillful play and reward retards. 
  17. Upvote
    CardinalMite got a reaction from GehakteMolen in God Have Mercy On Us (WT E100 P)   
    I hate these kinds of arguments, just because something else is broken and retarded too does not make it ok to reintroduce this unbalanced monstrosity. The only way they could have done something worse is if they gave the Type 5 derp an autoloader. 
  18. Upvote
    CardinalMite got a reaction from Marty in God Have Mercy On Us (WT E100 P)   
    I hate these kinds of arguments, just because something else is broken and retarded too does not make it ok to reintroduce this unbalanced monstrosity. The only way they could have done something worse is if they gave the Type 5 derp an autoloader. 
  19. Upvote
    CardinalMite got a reaction from Madner Kami in God Have Mercy On Us (WT E100 P)   
    I hate these kinds of arguments, just because something else is broken and retarded too does not make it ok to reintroduce this unbalanced monstrosity. The only way they could have done something worse is if they gave the Type 5 derp an autoloader. 
  20. Downvote
    CardinalMite got a reaction from Nicarasu in Switching off Team damage to be tested...   
    From a copy of an Anton Pankov Q&A someone reposted on Asia forums we have. EDIT here is the same Q&A from link. https://thearmoredpatrol.com/2017/08/22/wot-dev-qa-22-08-2017/#more-54993
    "On team damage:
    We’re planning to disable team damage on the Sandbox, or in one region. It seems a simple and logical decision, since you won’t have to worry about punishment. Nevertheless team damage is bound to the game economy and experience gain, so it’s harder than it seems. We’ll try anyway."
     
    WTAF!?
     
    This is an absolutely awful, terrible, abysmal idea that will do more to ruin this game than OP premiums and bad MM. The fact that they are even contemplating this is a very bad sign that they no longer care about this game being in any way tactical skill based.
     
    You will get tanks just yoloing in to groups of enemies specifically so that arty can spam them.. You will get people spamming gold way, way more than you see now (yes really) into crowds of tanks from both sides brawling knowing they dont have to do more than aim in the general direction of the group and rely on not being able damage the same side tanks. You will get people deliberately aiming at their own team tanks to exploit ricochet mechanics to hit enemies around corners. Big TDs firing hesh or HE into groups of brawling tanks basically rekking face for no skill whatsoever.
     
    You know those replays where some awesome player succesfully fights off 5 or 6 tanks by hugging a live enemy tank  (e.g.side hugging slow armoured non turreted TDs) and using it as cover forcing the enemy to precision shoot or get around?? Yeah?...nah you will never see that again. They will just load HE and spam you to death. Removing weak spots was bad enough, this takes the dumbing down to extreme levels and the day they do this on live is the day I stop playing WOT.
  21. Upvote
    CardinalMite reacted to woe2you in M3 Lee to be removed from game   
    It's painted in red, white and blue to gouge money out of people. Amazing resemblance.
  22. Upvote
    CardinalMite got a reaction from woe2you in M3 Lee to be removed from game   
    Can't see the remblance myself, the patriot is effective.
  23. Downvote
    CardinalMite got a reaction from Antimeridian in Switching off Team damage to be tested...   
    From a copy of an Anton Pankov Q&A someone reposted on Asia forums we have. EDIT here is the same Q&A from link. https://thearmoredpatrol.com/2017/08/22/wot-dev-qa-22-08-2017/#more-54993
    "On team damage:
    We’re planning to disable team damage on the Sandbox, or in one region. It seems a simple and logical decision, since you won’t have to worry about punishment. Nevertheless team damage is bound to the game economy and experience gain, so it’s harder than it seems. We’ll try anyway."
     
    WTAF!?
     
    This is an absolutely awful, terrible, abysmal idea that will do more to ruin this game than OP premiums and bad MM. The fact that they are even contemplating this is a very bad sign that they no longer care about this game being in any way tactical skill based.
     
    You will get tanks just yoloing in to groups of enemies specifically so that arty can spam them.. You will get people spamming gold way, way more than you see now (yes really) into crowds of tanks from both sides brawling knowing they dont have to do more than aim in the general direction of the group and rely on not being able damage the same side tanks. You will get people deliberately aiming at their own team tanks to exploit ricochet mechanics to hit enemies around corners. Big TDs firing hesh or HE into groups of brawling tanks basically rekking face for no skill whatsoever.
     
    You know those replays where some awesome player succesfully fights off 5 or 6 tanks by hugging a live enemy tank  (e.g.side hugging slow armoured non turreted TDs) and using it as cover forcing the enemy to precision shoot or get around?? Yeah?...nah you will never see that again. They will just load HE and spam you to death. Removing weak spots was bad enough, this takes the dumbing down to extreme levels and the day they do this on live is the day I stop playing WOT.
  24. Downvote
    CardinalMite got a reaction from WhatTheSkara in Switching off Team damage to be tested...   
    From a copy of an Anton Pankov Q&A someone reposted on Asia forums we have. EDIT here is the same Q&A from link. https://thearmoredpatrol.com/2017/08/22/wot-dev-qa-22-08-2017/#more-54993
    "On team damage:
    We’re planning to disable team damage on the Sandbox, or in one region. It seems a simple and logical decision, since you won’t have to worry about punishment. Nevertheless team damage is bound to the game economy and experience gain, so it’s harder than it seems. We’ll try anyway."
     
    WTAF!?
     
    This is an absolutely awful, terrible, abysmal idea that will do more to ruin this game than OP premiums and bad MM. The fact that they are even contemplating this is a very bad sign that they no longer care about this game being in any way tactical skill based.
     
    You will get tanks just yoloing in to groups of enemies specifically so that arty can spam them.. You will get people spamming gold way, way more than you see now (yes really) into crowds of tanks from both sides brawling knowing they dont have to do more than aim in the general direction of the group and rely on not being able damage the same side tanks. You will get people deliberately aiming at their own team tanks to exploit ricochet mechanics to hit enemies around corners. Big TDs firing hesh or HE into groups of brawling tanks basically rekking face for no skill whatsoever.
     
    You know those replays where some awesome player succesfully fights off 5 or 6 tanks by hugging a live enemy tank  (e.g.side hugging slow armoured non turreted TDs) and using it as cover forcing the enemy to precision shoot or get around?? Yeah?...nah you will never see that again. They will just load HE and spam you to death. Removing weak spots was bad enough, this takes the dumbing down to extreme levels and the day they do this on live is the day I stop playing WOT.
  25. Upvote
    CardinalMite got a reaction from BlackAdder in Switching off Team damage to be tested...   
    From a copy of an Anton Pankov Q&A someone reposted on Asia forums we have. EDIT here is the same Q&A from link. https://thearmoredpatrol.com/2017/08/22/wot-dev-qa-22-08-2017/#more-54993
    "On team damage:
    We’re planning to disable team damage on the Sandbox, or in one region. It seems a simple and logical decision, since you won’t have to worry about punishment. Nevertheless team damage is bound to the game economy and experience gain, so it’s harder than it seems. We’ll try anyway."
     
    WTAF!?
     
    This is an absolutely awful, terrible, abysmal idea that will do more to ruin this game than OP premiums and bad MM. The fact that they are even contemplating this is a very bad sign that they no longer care about this game being in any way tactical skill based.
     
    You will get tanks just yoloing in to groups of enemies specifically so that arty can spam them.. You will get people spamming gold way, way more than you see now (yes really) into crowds of tanks from both sides brawling knowing they dont have to do more than aim in the general direction of the group and rely on not being able damage the same side tanks. You will get people deliberately aiming at their own team tanks to exploit ricochet mechanics to hit enemies around corners. Big TDs firing hesh or HE into groups of brawling tanks basically rekking face for no skill whatsoever.
     
    You know those replays where some awesome player succesfully fights off 5 or 6 tanks by hugging a live enemy tank  (e.g.side hugging slow armoured non turreted TDs) and using it as cover forcing the enemy to precision shoot or get around?? Yeah?...nah you will never see that again. They will just load HE and spam you to death. Removing weak spots was bad enough, this takes the dumbing down to extreme levels and the day they do this on live is the day I stop playing WOT.
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