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predavolk last won the day on February 17 2016

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About predavolk

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    Drives a Karneevauhn

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  1. Thanks to those who submitted replays to our "Carry A Minion" challenge. We had several good ones, but VILLIN took the prize both here and in the main forums. So that concludes the end of our spotlight gold payouts (sorry YOLO, no more gold- but we're happy to keep splitting rematches with you guys). Thanks to everyone who came out and thanks to our members for keeping active and doing some carrying yourselves!
  2. It's official, the other replays don't beat Marine's (although another VILLIN got a higher carry on our main forums competition), so Marine you'll be getting 2K gold in the next day or two. Thanks for helping to carry a Minion! And it's nice to see a couple of VILLIN guys getting the prize as historically we haven't really interacted with VILLIN a lot (not a lot of M--Vs).
  3. Last day to send in a replay that beats Marine's. I've received a couple of lesser carries, but otherwise Marine looks like he carries hardest!
  4. Thanks to all the clans who came out tonight to fight us. We had lots of fun, and even managed to beat a few blurple clans. Congrats to all of you who got gold, particularly the last two teams who got to fight our "unique" line up. _Marine, we fought both REL and VILLIN tonight, sorry we didn't catch you. Lots of fun, so we are also very grateful (and this is a rare thing to say!) to WGing for the event. We've already gotten a number of quality new applicants knocking on our door as a result, so it's a great win-win for everyone.
  5. Dmg for simplicity, but if someone can make a deeply compelling argument on some other metric I'd be open to entertaining the argument.
  6. Thanks for the youtube, just watched it. Good to know that I'm not far from a Mastery, I've come close to that much damage a few times. That was some great early hull-down work, I might have to carry more HEAT to make those snap shots like you did. And I'm always impressed at just how aggressive unicums are. Once that ridge is cleared, you don't hesitate you just charge right ahead to clean up the British TD and that French M4. I would have needed at least a couple of seconds to check my map and make sure the path was clear but I'm sure you already knew that information when you made that charge.
  7. Open to anyone outside of M--M, including BAKED guys (just can't platoon it). And I'm looking forward to watching your replay Marine. I quite like my T-54, but I have yet to get a Mastery badge in it, so it will be cool to see a Mastery game. And I was just asking around the clan about ahotchick last night, as he/she's a new recruit whom I haven't met. Consensus is that it's a "he".
  8. Exactly. I thought about putting it in our recruiting thread, but this is more of a thanks thread. Plus I'm really looking forward to seeing some ridiculously high-damage games in this thread. Any bets on how high the winning number will be? Over 10K?
  9. So it's a very good time to be a Millard's Minion (M--M). As you know if you've loaded the game, we're in the clan spotlight (http://worldoftanks.com/en/news/pc-browser/cw/clan-spotlight-m-m/). It was actually supposed to pop yesterday, but you know, holidays and such. It's good timing as it fits with my own 10K games anniversary. So I wanted to take a second to say a few things on behalf of the clan. First, we're always open to new recruits. Wotlabs is a forum devoted, first and foremost, to learning about WoT to improve one's game. So is M--M. It's a perfect fit, other than the fact that only one of us (Millard) has really reached the upper pinnacles of the game. As an M--M that is. Because (second) we have lots of graduates and lots of friends. We are proud and miss the former, and are grateful towards the latter. We're the no-drama-llama clan that has hopefully earned the rep about caring more about learning than farming territories or settling grudges. So I want to say a big THANK YOU to all the friends of the clan, and a big CONGRATULATIONS to all our members that are seeding the top clans out there. The bad news is that I'm probably going to hit up you purple guys soon for a training idea I have. But that's for another day. The third, and final, thing I wanted to do was put out money where our mouth was. The first thing we're going to do is give away Wargaming's gold if you fight us tomorrow. Second, we want to make a clan donation to Wotlabs. We don't need patron status, we just want to say thanks for putting out a resource that helps everyone who gives a damn get better. The final part is we're giving away gold. Most of that is within the clan, rewarding new recruits, new officers, good grinders, etc. But we also want to give back to the community. We're doing this competition in the general forums, but we wanted to do another one just for Wotlabs users. We are always trying to learn, and one of the ways we learn is by watching fellow players have a really great game. So we want you to teach us and we're going to pay the best teacher: We are going to give 2000 gold to the person who best "teaches" a Minion how to kick ass and take names. Between now and Feb 23rd you can submit a link to an uploaded replay (wot replays) to this thread for a random battle where you carry a Minion. The prize goes to the person who does the most damage (although I might disqualify extreme CHAIing). So to recap: a) be in a game with an M--M member on your team, b) do tons of damage, c) upload the replay here, d) beat everyone else and we send you 2K gold. Platooning with an M--M member disqualifies you from this competition (this is going to fuck my purple platooning for a week). To keep things fair we don't want every Joe in the game hitting us up for platoons, so my officers stipulated this condition. And that's it. THANKS AGAIN to all current members, former members, and friends of the clan!
  10. We've hit 100 multiple times over - that's why we keep having to boot people!
  11. Booted a couple more guys, got a couple more recruits, damn, this is starting to get difficult as we trim out inactives. But that's a 1st world problem I guess. Glad to keep seeing people apply to the Minions. We've got some exciting news and developments to announce in the hopefully very near future.
  12. Hi Zeven. I wanted to check in on your availability. We're going to be busy as a clan next week (hint, WGing took an interest in us) but the last week looks like a good time for us to do something. Also, at 10K games, I wanted to thank you again. There's competing voices in there (I'm lucky to platoon now and again with several dark purples), but your advice still rings in my head. Just yesterday, playing Steppes in my top-tier T-54. Going 9-0 (because 1-2 is "almost always slow and useless") and watching my team ("Always get a sense of where your team disperses to") I can tell we're strong enough on this side despite only two other tanks coming (an E75 and a T34) and run into an isolated Obj-416. "Bully him. Just bully him". He's got a T-34 and T-54 with him, but they're down in the valley, we're up top, and I know he's alone because I made a miniscout run along the ridge you like. I bully him badly and kill him for one shot in return. Clean up the guys below ("always take free damages"). "Be aggressive. Lead your pubbies." They have camped based with their TDs, our two heavies are reluctant to push. But again, I have a lone target in a JP II as their two JT8.8s are busy sniping at 1-2. He's got a good gun, but I can definitely charge and take him one v. one. I do. I spend some HP to do it, but I get it done. I mean, yeah, it's not "free damage", but it's the next best thing- easy damage. I clean up the JT's and their 1-2 melts as my heavies now have the courage to push it. Just a 1st class game, but it's real proof that your mantras are not only in my head, but that the are really valuable. Keep up the great work!
  13. TL, DR - if you recognize me, I probably owe you a thank you- so thank you! So I just realized I've officially hit over 10,000 games in WoT. Besides saying something about my free time, I am taking this time to reflect on where I was a year ago. Most significantly, I left the training clan M-I-T and joined M--M. Since I'm an active "can-do" kind of guy, I ended up being promoted, and promoted, and promoted, and then asked to lead the clan. That's been a lot of fun, but a lot of work too. Anyone who's in a clan should take a moment and say a BIG thank you to your officers. If you're not sweating your butt off to keep the clan going, someone is. Thank them. But it's also rewarding too, especially as WarGaming themselves have recently taken notice of our clan. Not to mention the respect M--M has earned, and continues to earn, with different clans. Not to mention the great guys who I get to game with and the fun challenge of improving not just myself, but an entire clan. But, as I just said, I've never lost focus that I want to keep improving my individual game. I had a long list of things above, but a few things really stand out as to why my game is better than it was a year ago. 1- The mini-map. It's ALMOST as important as the main HUD display. Yes, it really, really is that important. Given that I'm also the main caller for my clan (something else you should thank people for!) it's really driven home how important studying tank compositions and distributions are for a game. They take away the guess work for a lot of moves that you're going to do. I still occasionally die when I make a move and get nuked by an invisible tank, but that happens a lot less. More importantly, I get to see advantages. 2- Because I analyzed Zeven's and Garbad's (RIP) games and stats over a reasonable period. What makes a good player good? Is it avoiding those 0 damage losses or getting those 10K carries? I looked at their stats after dropping their worst games, and then after dropping their best games. It was no contest. The best games mattered FAR more. So be aggressive and be ready to carry, even if it means you will occasionally flame out. Of course, the great players don't flame out that often, but their worst games are as bad, statistically, as a red's. The difference is they have a LOT more purple games. 3- This game really does require a lot of thought and practice. It's funny, when I platoon with some BULBA friends they comment that I'm slow and timid in my decision making. When I platoon with some green guys from our training clan, they comment that I'm fast and aggressive in my decision making. The brain can only consciously process so much at a time, which is why I usually play worse when I'm platooning with some purples and trying to learn from them. But the advantage is that you eventually turn that conscious, effortful thinking into less conscious, less effortful (i.e., more automatic) thinking. You also get to recognize complex data as simple patterns. Think of an advanced chess player who can look at all the pieces and call it a Kolmorogov attack, stage 3 instead of 32 individual pieces. Good players can do similar things with the minimap. I review my own games, I review streams, I listen to other players' advice. This game takes effort to get good in, but that effort can definitely pay off. 4- Again, partly from my experience as a caller, I've learned to view HP as a resource to save and to spend. There are times when it makes sense to save every penny and other times when it makes sense to splurge. At its heart, the tactical part of this game is all about managing the balance between staying alive and doing damage. The very best players do both extremely well, and they do it in a way that helps win games. I can now recognize (and often call out) blurple players who are farmers or stat padders. Sure, they are good, but they play to pad more than to win (they'll pad wins in a platoon later on). I'm cognizant of stats, but playing to win trumps playing for stats. 5- Arty still sucks. And that thread with the data on how player skill level correlates inversely with their love of arty is very true. I'm pleased to say that out of my 10,000 battles, less than 0.1% are in arty. Despite playing them a lot at the start of the game, I don't play TDs very much. I love light tanks, but their impact can be limited. Mediums and good heavies are great fun. I feel that I now have a solid grasp on Tiers 1-9 (although below T6 games are too random for me to enjoy much) and I'm starting to get a reasonable handle on playing and winning at T10. So where to go from here? I don't know. I'm honestly pretty happy to just be here. I've achieved the top 1% in my recent stats. I've learned how to call (did I mention that I called a 90% WR against a clan that boasted it was one of the best in T8 CW). I've learned team games (Fastboiz are fun, T8 Stronks are interesting, T10 Stronks are really interesting, and CW is more of a test of your officer corps than I like). I've learned how to be an officer. And I've learned about and from a LOT of very fun, very cool, and/or very good players. If you play with me regularly, thanks! I still have to give a big shout out to Zeven (he's the mystical Obi Wan to my Like) and a very big shout out to the surprisingly cool and helpful guys over at Wotlabs. Sure, it's a more intense environment, but you can't find a better group of players to learn from anywhere. Where will I go from here? New challenges. Better my own play, keep improving my clan, keep challenging new team play. But most of all, GL HF and thanks to all of the good people I've run across in the last 10K games!
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