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HighProbability

Verified Tanker [NA]
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    45
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About HighProbability

  • Rank
    Sharpest Tool in the Shed

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  • Gender
    Not Telling
  • Location
    Yeah, still working on that Chief.
  • Interests
    Complaining about RNG, watching my tank turn blue
  • Server
    NA

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  1. I've never posted an introduction and I thought this would be a good time to do so. Hello, I'm HighProbability, I've been playing World of Tanks for a little more than two years. For the first 12k games I was a royal shitter. Long story short, I found the material in this forum highly valuable in my pursuit toward excellence. Prior to a long break earlier this year I had accumulated 35k games with more than 15k games at the SuperUni level in nearly every tank I played. 2 MOE were very easy to obtain in all tiers while 3 MOEs were still a bit challenging, but doable. I recently relocated and took a couple months break from WOT. In my absence I realized I don't miss the shenanigans of the funky game mechanics, especially artillery and spotting at high tiers. Thus upon my return I quickly realized this game really doesn't have much value to add anymore. Being one shot by arty or xvm focused really have taken their toll. And, frankly speaking, there are SOOOO MANY other games out there that spending time improving in World of Tanks is quite pointless now. I've been waiting and waiting for an arty rework to occur... Considering all Wargaming's statements of direction changes for the game and subsequent failures to implement meaningful progress on things that matter for the player base, I've decided now is a good time to make my exit. I've enjoyed the fun, meeting some of you on the field of battle, and making new friends. Many thanks to the contributors of this forum. It's just a game. Therefore it is easy to move on to something else. GG.
  2. Hmm. A thread from a good arty player teaching other arty players how to arty. I don't like where this is going. At least you're telling interested parties that xvm sniping isn't the thing to do.
  3. Conducting the train is good and certainly helps. My issue with conducting the lemming train is I will also draw too much aggression, do alot of dmg still, but die all the same. Then the game and its outcome is left to those who remain... Lemming train matches I've observed from the grave demonstrate I'm more valuable supporting the train while staying alive (because I have skill to do so) in order to be present for the end game. Granted, support frequently means positioning to enable a crossfire which also could mean positional risk taking or playing slightly passive.. I don't get so frustrated with trains as much as I used to. Improve your knowledge of each map's unique terrain to cope with lemming trains.
  4. Then dread and enjoy the roller coaster you ride upon. Or enjoy it all. My opinion is that if your doing great then maintaining only to do great and excel again you should probably examine external factors such as time of day, over-caffeinated, mood incongruent with tanks played in the present session, etc. to see if any of those are impacting efforts. However, based on your last post it sounds like you're open to constructive feedback so long as it fits within your prescribed mode of operation. If you wish to maintain "switch"-like improvement... IMO your ability to control your perceived feelings of elation and subsequent burn-out will be limited. I guess I'm trying to point out that knowing how to flip or elements that flip the "switch" is what I'd be seeking if I were you.
  5. Revenue stability equals higher share price which means more executive bonuses. Not kidding. This is why every company that can, will shift to subscription based sales. And yes, this will filter down to the regular consumer.
  6. Very true. Stone tablet worthy insight. OP, try trimming back on the number of games played per session. This will help you learn when your session length begins wearing on your gameplay.
  7. I too once used xvm in a similar fashion. However, there are just too many flaws when assuming a really good player will work well with you based on stats. Just turn off xvm, assume nobody can read your mind, and work well with/utilize your team to the best of your ability. All players no matter their stat can be of use. For instance, a red player will likely drive right into the ambush lighting the enemy, die quickly, buy still provide shot opportunities or at the very least provide enemy location intel. Back map camper reds provide stationary guns and spotting. No matter how limited the player is you can always figure a way to work well with them... More frustration will be had if you use xvm and EXPECT that purple/blue/green/red to work well with you... instead of you with him.
  8. Well, kudos to your guide and clanmates. The tanks you have and the lines you grinded are organized and representative of a player well beyond the 5k game mark. At 5k games I didn't even have a clue... nor do most at that few games played. Relapses are normal. Don't expect your past meteoric rise to continue. Prize learning and consistency. As you progress each 100 wn8 gained after 2700 will be like pulling teeth because the challenge is not game skill only anymore. The challenge becomes a combination of self control and game skill. Going from 1400 to 2500 wn8 is a HUGE change. Start looking at consistent improvement, no matter how small, with similar admiration as you have your recent past success.
  9. Great question OP. To practice baiting shots my advice is to use a tank with a strong aspect of armor. Turret is best but decent side armor for side scraping will work too. Set up in a way where nothing is showing to your enemy via terrain or obstacles then show the tiniest amount of your tank while constantly rocking forward and backward or diagonally. The key is to be a target, but the absolute worst target possible. Baiting shots is as much of a psychological play as it is atank control skill. You're trying to out match you're opponents with patience, make them risk a shot at a tiny target while exposing themselves to make said shot, in effect giving you a free shot in return.
  10. Map awareness. At your current level you can shoot well in most situations, poke corners and stuff, but my biggest issue with greens is that greens often get into position and either win or die. No relocation. No ebbing and flowing. Just static game play. All because most greens don't check their map frequently enough to make in-the-moment adjustments while keeping pressure on the enemy. Mediums are the best to learn dynamic game play based on Intel gathered from reading the map. Interestingly, aspirations to improve map awareness and speed of decision making/execution doesn't end. Throw in enemy composition analysis and you'll find yourself amidst a personal paradigm shift.
  11. RE: kolni's original post and application. Too often pubbies criticize me for not being more aggressive when I'm the sole survivior, low hp, outnumbered, out hp'd. Kolni presents that changing modes from win focus to farming is an option. Frequently not explored by pubbies and even less understood. After attaining a high degree of skill in map reading it is possible to determine when the game is checkmate. By recognizing the status of the match as a checkmate, entering into "farmingmode" will also enable the enemy team to undo their upper hand and make gross miscalculations. I've created more late game carries in no win situations by passively "farming" than aggressively positioning. It has taken significant time, effort, and research to come into an appreciation for damage farming no win games because sometimes opportunity is best created when not forced.
  12. Autoaim+ is great for new tankers learning to poke corners. IMO using this mod is actually is a bad habit for poking. The feature fixes the aim, most often, at a location with the least possible chance to pen, track, or cause a critical hit. Furthermore, the tanker using this mod must expose their tank more than needed because of where the aim fixates when activated. While it is convenient, and solves the gun riding up the wall/hill/debris issue - poking with this mod is actually more of detriment than a benefit. The advantage of this mod is evident when engaging enemies while on the move and at a distance. It is under these circumstances where I question autoaim+ and it's legality. However, after playing the console version of WOT a few times... there is an auto aim function (on the console ver.) that is presently superior to the vanilla PC version. I.e., the console version has an expanded range of pixels from which auto aim locks onto, similar to autoaim+ PC ver., but not nearly as capable.
  13. Kolni and weenis pretty much gave the best advice possible. Insofar as tilt is concerned, managing tilt is paramount. Whether it is shaking off bad games, taking preventative measures through session management rules, or whatever. I've been at the cusp or two or three marks so many times that I know your pain. Don't play on tilt. Use your preferred means to stop tilt before it ruins your MOE progress.
  14. This tank is a big, mostly soft target. A great tank to learn how to be an inconvenient target cause if you are not... you will die fast. Interestingly, being a hard target is essential at high tier. Especially if you're playing an autoloader. Enjoyed this tank, but not the arty one shots. Which happen. Alot.
  15. Lmfao! You guys just made my morning. Arty and blue stats - the focus has only just begun. Saddness, frustration, anger... so many more emotions will intensify. Movie Qoute: "At last you know what it means to hate..."
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