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Deus__Ex__Machina

Verified Tanker [NA]
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Deus__Ex__Machina last won the day on September 14

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About Deus__Ex__Machina

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    Sold His Type 59
  • Birthday 01/10/1998

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    Male
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    New York
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    Music, Animu, Tonks
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  1. Bounty IRM all the other 1.0 equipment has an improved/bond form thats better than the bounty variants. IRM is one of, if not the best equipment 2.0 piece. and for the first time ever its being given a better variant. the normal IRM has a 12.5% when put in a corresponding slot/tank type. where the bounty IRM gives a 15% bonus regardless of the slot/tank type. basically its another step up in P2W equipment powercreep, as the bounty IRM when combined with purple Vstab can basically negate dispersion for otherwise poor gun handling tanks. Or even give decent/good gun handling tanks god level dispersion.
  2. i dont think its a myth, while it may be over hyped in-terms of how often it happens. its 100% very real and sometimes you can blatantly tell when its being done to you. also outside of vxm focus things like clan tag focus also exists which in summary comes down to focusing players in better clans which is essentially focusing on the belief that they have better stats. there is also this old gem coming from my own experience as someone who has used anon since day 1, id say its effectiveness is a coin toss. it can be useful to hide both stats and clan tags to help keep people from targeting you for those reasons, but at the same time it can be a target itself as there are players who focus anon players under the assumption that they are good players trying to hide ( these are typically the same people who would otherwise xvm/clan tag focus) i have had games where ive been mostly ignored despite my aggressive play style because arty is busy focusing a non-anonamized player (typically a good/decent player or a good clan tag), or because there are multiple anon's on my team and i just so happen to not be the one they choose. overall is it useful? sometimes. again its really a coin toss, dependent on what kind of players you get on the enemy team and how they view anon's. is it worth using? i cant really say 100%, i still use it myself because of those games where i really notice it helping. but again it also can very noticeably hurt you at the same time. stats wise i dont really think it impacts anything on a significant scale because of the randomness of how good/bad it can be.
  3. Progetto 71. Statistics with crew at 100%: Tier: HT-8, Italy, premium HP: 1 400 Engine: 600 hp Mass: 48,16 t Maximum load: 52,0 t Power-to-weight: 12,46 hp / t Max speed / Reverse speed: 50 / – 15 km / h Hull turning speed: 27,12 °/s Turret turning speed: 27,12 °/s Terrain resistance values: — / — / — View range: 380 m Radio range: 525 m Hull armor: 135 / 75 / 30 mm Turret armor: 185 / 80 / 50 mm Gun: Cannone da 105/55 Alpha Damage: 360 / 360 / 440 Penetration: 218 / 270 / 105 mm Rate of fire: — Damage per minute: 2 048 Rounds in autoloader: 3 rounds. Reload time between autoloader rounds: 3,0 s Reload time between autoloader shells: 14,4 / 12,5 / 10,5 s Complete reload time: 37,39 s (Time between firing the last shell in the autoloader and loading a new clip) Accuracy at 100 m: 0,4 Aiming time: 2,59 s Depression/Elevation: -10 ° / +20 ° https://tanks.gg/v11011ct/tank/progetto-71 its on tanks.gg now
  4. what are you smoking? with ideas like that ur gonna land urself a job at WG HQ
  5. IRM +vstab+food+bia mitagates alot of the bad dispersion values. bounty IRM + improved Vstab makes it normal the British TD thing got more screwed with terrible dispersion values like i suspected, .29 on the move/tank traverse which is worse than both the skorp and the SU-130pm. but basically no dispersion when turning the turret. so it will be a bush wanker
  6. 122 TM ( China, ST-8, prem). 2 iteration on the supertest.The nerf is still small, but perhaps not the last. Changes for 122 TM relative to the first iteration of the supertest: • Durability: from 1,500 to 1,400 • Tank repair cost: from 14,910 to 13,916 • Dispersion on movement (max.): From 0.14 (7.70) to 0, 16 (8.80) • Dispersion on hull traverse (max.): From 0.14 (5.84) to 0.16 (6.68) • Spread on turret traverse (max.): From 0.10 (3 , 13) by 0.14 (4.38)
  7. source: https://thearmoredpatrol.com/2020/09/18/supertest-122-tm-initial-stats/?fbclid=IwAR0j70cLb6ZbAt0T0ZfQUTPfBibONXuTnRlN_-cRFYZwZSPgsHXj2kzL_1U This vehicle wields a 120 mm gun with 400 damage per shot. The aiming time and accuracy are quite good at 2 seconds and 0.33 m respectively. The standard shell penetration is 233 mm, while the HEAT shell can penetrate 299 mm of armor. The combination of good armor (280 mm of frontal turret armor) and -8 degrees of gun depression allow this medium tank to take advantage of the terrain and hills. However, all these advantages come at a cost: the gun reload speed is 16 seconds. The top speed is 55 km/h, and the power-weight ratio is 15.5 h.p./t. Total HP: 1,500. The 122 TM is nicely protected and has a good gun. Its main weakness is the reload time, which is why you should play it carefully and choose your targets wisely. This shit is dumb
  8. i think its a solid tank for 35$ tbh its very similar to the TL-P1 with the TL having better rof and dispersion and mobility , while the T42 gets better accuracy/aimtime and VR and 268 APCR instead of the TL's 280 HEAT. both tanks have similar armor overall and can be decent hulldown ridge line warriors in their own tier. also the T42 had some slight buffs the other day • Dispersion at 100 m: from 0.35 to 0.32 • Dispersion after shot: from 4 to 3 • Vision: from 380 to 400 sure the tanks not unique or special but overall its solid and for 35$ its a good deal for anyone who likes american ridge line MT's
  9. idk if its been said here but the E75ts and panther M10 with turbo are insane. the E75 maintains 45-50 while the Panther M10 can cruise around 55-60. people never expect you to be so fast and bullying MT's at their own game in the TS is fun. and for greater memes you can run the gasoline.
  10. ST-II is dogshit and abandons everything that makes the tier 8/9 enjoyable (decent speed/turret/pen). it has one gimmick and thats the double shot alpha PZ.VII is a shitty VKK Foch B is a one trick pony that gets to sometimes clip things but then usually dies for it. AMX M4 is trash, never understood how they fucked this one up so bad coming from the tier 9. Low HP, weak turret face, weak shoulders (no side scraping), and the only gun worth using is the big gun in which case ur pen is bad. 4005 got nerfed pretty hard, it can still shit on people i guess because alpha/hesh lmao. but its not very enjoyable to play and the FV 183 is better CS-63 is a very mediocre medium with a situational gimmick as its selling point. play the Leo 1 instead which is basically just better in every way. ive personally never had an issue with the badger, i mostly just play aggro and tend to pull good games. (avg dpg is 3700). i guess i can understand why some dont like it, its armor while not bad isnt as immune as say an E3's nor does it have fuck you TD pen. but overall ive always managed to make it work.
  11. whenever there is a new tank (premiums/tier 10's ect) Unicums get ahold of said new tank and try to quickly 3 mark it before the req's jump from other uni's playing it. therefore the marks will skyrocket 2-3 days after a new tank comes out typically. it will die back down soon enough.
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