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Sapros

Verified Tanker [RU]
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  1. Upvote
    Sapros got a reaction from nabucodonsor in 9.20 extras   
    Fuck them. They shouldn't exist in the first place. 
  2. Upvote
    Sapros got a reaction from DHP in 9.20 extras   
    Fuck them. They shouldn't exist in the first place. 
  3. Upvote
    Sapros got a reaction from TAdoo87 in 9.20 extras   
    Added the functionality of earning the Marks of Excellence and Mastery Badges in the Ranked battles. How stewpid. 
  4. Upvote
    Sapros reacted to 3MAJ86 in The 3-mark Thread   
    My first ever tier 10 3-marked. Yay for me!
     

     
    Details of the 3-mark match + table of progress  
    replay of 3-mark match: http://wotreplays.com/site/3732852#kharkov-3maj86-is-7
     


  5. Downvote
    Sapros reacted to Folterknecht in Obj 261 - a rapier among clubs   
    The Object 261
    a rapier among clubs
     
    by Folterknecht [EU]
     

     
     
     
    I wont try to bore you with the history of this vehicle, as it never left the drawing board. Its development was a short one, based on the soviet IS7 in the mid/late 40s of the last century, only to be resurrected by Wargaming about 65 years later to safe the likes of Garbad from low blood pressure (hypotension).
     
     
    As in my let us take a look at the main properties of this SPG.
     
    the good
    class leading accuracy of 0.66
    good aim time of 6.5 sec
    highest shell velocity of all high tier artis
    high rate of fire, 28.3 sec reload for a maxed out crew with combat rations
    2nd best AP penetration in the game with 360mm, only the T92 is 10mm better
    "good" mobility only surpassed by the french t10 arti Bat.-Châtillon 155 58
    usefull in CW if you are good @261
     
    the bad
    "good" mobility post 0.8.6 is only medicore.
    relativ low damage per shot
    small splash radius and damage, though Waffles feel the pain
    flat shell trajectory, worst of all higher tier artis. "No" shooting behind cover.
    very long vehicle, which makes is hard to manouver in close combat or tight spots on the map
    doesnt have the IS7s HE resistance
    no radio operator to use for "situational awareness" and as a meat shield in close combat
     
    and the perverse gun traverse
    5° to both sides or 10° overall is the worst in t10

     
    gun stats
     



     
     
    Crewskills & Equipment
     
    Equipment is pretty simple, rammer and gun laying drive. Where I often run into arguments is the third slot. Camo net or Optics. As you might have guessed already, I'm finding camo not that important for high tier artis. Thats because of their bad base camo values and the fact that bushes and hardcover are the main sources of camo for SPGs anyway. Personally I even prefer repair. Camo will be my 5th skill on that arti.
     

     
    Here is a 0.9.0 replay showing an other situation, where spotting skills and optics paid off - ffw to ~9:20 the game overall is rather boring. It also demonstrates the limitations of the current spotting system, with it's long durations between checks on great distances (2 sec).
     
    an other example regarding artis + optics:
     
    optics + arti (*replay function/xvm is slightly bugged - blue circle should be at 445m and damage counter is also off)
     



     
     
    I prefer repair on big artis as it makes surving in tight situations a little more likely. Yes repair safed my ass in arti, it doesnt happen often though. I skilled my crews in high tier artis for CW, where a competent team usually keeps the scouts away during early and mid game, so camo is even less important.
     
     
    For CW rations is a must on every arti. If someone is refusing to use them, kick him/her. Whether you are willing to use it in random or company is up to you. Always buy a few when there is a dicount on consumables. Otherwise use the removed speed gov. it will give a little extra boost when you need it.
     
    In randoms I'm usually loading around  5-7 AP rounds, in CW its more like 4-5. The typical CW player just wont give that many opportunities  for clean AP shots and the risk of scoring 0 damage is higher with AP.
     
     
    Skills
     
     
    If you level up your crew from the S-51 or Su-18, dont want to spend gold or credits for retraining, than the first big picture will give a guideline, in which order to train your skills and perks.
     
    BIA - for the whole crew as the first skill
     



     
     
    Loaders:
     
    Safe Stowage for one loader adds 16.3 HP to the vanilla 130 HP of your ammo rack for 146.3 HP overall
     
    Intuition for both loaders: This is the only Perk that is cumulativ. It adds ~17% a chance to switch instantly to the right shell type, without losing the loading progress. Overall it will give you a 34% chance with both loaders having that perk. Keep in mind the 360mm AP penetration and good accuracy.
     
    After that is taken care of, you can go for repairs, adrenaline rush or camo.
     
    Driver:
     
    Increasing your mobility helps you to dodge counter arti, get in position faster and also makes it harder for enemies tanks to get you in close combat fighting.
     
    Clutch Braking: Increases the traverse speed in case of the Obj 261 by 1.3°/s , 1.4°/s combined with BIA and 1.5°/s with BIA + rations
     
    Off-Road Driving: better mobility ...
     

     
     
    Smooth Ride: Increases the accuracy when you moving. It 's not really that important for arti, just gives you a small bonus when in close combat firing on the move. As that skill is cumulative with Vstab, I assume that the size of the aiming circle doesnt get that big while moving, which might safe you a fraction of a second aimtime after moving.
     
    After finishing the 4th skill you can go for rep or camo, though leaving smooth ride out entirely is ok in my opinion.
     
     
    Gunner:
     
    2nd skill for him should be on every arti Snap shot. It reduces the reticle bloom when traversing the barrel, so you safe some aimtime.
     
    3rd perk in this case is Deadeye. Usually that isnt an arti skill, but the ability to fire AP effectively with the 261 makes it a solid choice by increasing the chance to score critical modul or crew damage.
     
    4th and 5th skill: Depending whether you follow my earlier reasoning regarding repair and camo.
     
     
    Commander:
     
    2nd skill 6th sense, though I personally dont think that it's that important on arti compared to other tank classes.
     
    Situational Awareness will give you 12.5m or 14.3m additional viewrange on the 261 depending on whether you use rations or not. Otherwise use repair or camo as alternatives.
     
     
     

  6. Upvote
    Sapros got a reaction from crapcannon in WTF is this?   
    A way for scrubs to get a small taste of what xvm focus is like. 
  7. Upvote
    Sapros got a reaction from Copeyhagen in Ranked Battles Discussion   
    @kariverson My experience couldn't have been more different. It's basically a game mode that takes everything that's wrong with randoms and amplifies it. Full T10, terrible map rotation, unbalanced teams, broken tanks, premium spam, 3 artillery/game and XVM focus. As if all this wasn't cancerous enough you're often stuck with shitters that don't give the slightest fuck about winning because someone though rewarding the "best losers" was a good idea. Grinding to League 1 was as fun as masturbating with a cheese grater.
    But hey... to each his own. 
  8. Upvote
    Sapros got a reaction from TAdoo87 in Ranked Battles Discussion   
    881.
  9. Upvote
    Sapros got a reaction from cavman276 in Kranvagn - tier 10 Swedish HT   
    I don't get the hate. 
    It's got workable mobility, acceptable view range, amazing depression and a nearly impenetrable turret. With a good crew and optics there's games you can win for your team without even having to fire your gun.
    So it should have drawbacks and it should be situational. I don't think that makes it bad. Not particularly enjoyable maybe, but far from terrible imo.
     
     
  10. Upvote
    Sapros got a reaction from Archaic_One in Why do I suck in ranked battles   
    Play more than 4 ranked battles, reach rank 5, then come tell us how great your dpg/efficiency is. 
    There's a grand total of 2 guys in the entire top 100 with more than 2.5k dpg. 
  11. Upvote
    Sapros got a reaction from TARB0X in Why do I suck in ranked battles   
    In randoms it's easier to farm because players generally suck. Enemies make stupid mistakes all the time and you're one of the few capable of taking advantage of them.
    But in ranked, because you get matched with much better players, that's no longer the case. Enemies punish you hard for your mistakes while making far less of their own. Your own teammates are much better as well, which can make dealing decent amounts of damage a real challenge.
    So unlike randoms where you might have 2 players each doing 5k damage in a game, you now have 5 players doing 2k each. Damage is more evenly spread, is what I'm saying. 
    Focusing on early damage/spotting, as well as finishing low hp tanks rather than damaging healthy ones, is something we should all be doing more of in general.
  12. Upvote
    Sapros got a reaction from cavman276 in Why do I suck in ranked battles   
    In randoms it's easier to farm because players generally suck. Enemies make stupid mistakes all the time and you're one of the few capable of taking advantage of them.
    But in ranked, because you get matched with much better players, that's no longer the case. Enemies punish you hard for your mistakes while making far less of their own. Your own teammates are much better as well, which can make dealing decent amounts of damage a real challenge.
    So unlike randoms where you might have 2 players each doing 5k damage in a game, you now have 5 players doing 2k each. Damage is more evenly spread, is what I'm saying. 
    Focusing on early damage/spotting, as well as finishing low hp tanks rather than damaging healthy ones, is something we should all be doing more of in general.
  13. Upvote
    Sapros got a reaction from cavman276 in Why do I suck in ranked battles   
    Play more than 4 ranked battles, reach rank 5, then come tell us how great your dpg/efficiency is. 
    There's a grand total of 2 guys in the entire top 100 with more than 2.5k dpg. 
  14. Upvote
    Sapros got a reaction from lordawesome7 in Why do I suck in ranked battles   
    In randoms it's easier to farm because players generally suck. Enemies make stupid mistakes all the time and you're one of the few capable of taking advantage of them.
    But in ranked, because you get matched with much better players, that's no longer the case. Enemies punish you hard for your mistakes while making far less of their own. Your own teammates are much better as well, which can make dealing decent amounts of damage a real challenge.
    So unlike randoms where you might have 2 players each doing 5k damage in a game, you now have 5 players doing 2k each. Damage is more evenly spread, is what I'm saying. 
    Focusing on early damage/spotting, as well as finishing low hp tanks rather than damaging healthy ones, is something we should all be doing more of in general.
  15. Upvote
    Sapros got a reaction from Daerlon in Why do I suck in ranked battles   
    In randoms it's easier to farm because players generally suck. Enemies make stupid mistakes all the time and you're one of the few capable of taking advantage of them.
    But in ranked, because you get matched with much better players, that's no longer the case. Enemies punish you hard for your mistakes while making far less of their own. Your own teammates are much better as well, which can make dealing decent amounts of damage a real challenge.
    So unlike randoms where you might have 2 players each doing 5k damage in a game, you now have 5 players doing 2k each. Damage is more evenly spread, is what I'm saying. 
    Focusing on early damage/spotting, as well as finishing low hp tanks rather than damaging healthy ones, is something we should all be doing more of in general.
  16. Upvote
    Sapros got a reaction from TAdoo87 in Why do I suck in ranked battles   
    Play more than 4 ranked battles, reach rank 5, then come tell us how great your dpg/efficiency is. 
    There's a grand total of 2 guys in the entire top 100 with more than 2.5k dpg. 
  17. Upvote
    Sapros got a reaction from Daerlon in Why do I suck in ranked battles   
    Play more than 4 ranked battles, reach rank 5, then come tell us how great your dpg/efficiency is. 
    There's a grand total of 2 guys in the entire top 100 with more than 2.5k dpg. 
  18. Upvote
    Sapros reacted to Archaic_One in Is 4k the new 3k?   
    Well, according to DPG whores, there are about 220 100 game 4k+ performers in all tier Xs on the NA server.  It ranges from none in the E100, Russian heavies, new LTs, arty - to over 20 in the TVP and Grille.  So thats about 4 per tank, or maybe 8 per tank if you take out rare tanks and tanks that can never average 4k (LTs and arty).  Even during the 'bygone' era, there were always many many more players than that averaged over 3K pretty consistently than have ever averaged 4K.
    I did not include the Waffle in my summary, which is good because the waffle had more 4K average players alone that the TVP and Grille combined.
    I also looked at recent DPG over 4K and its significantly less than half as many players as above getting over 4K on NA, maybe 2-3 per tank at best and many more tanks with no 4K dpg recent players.  A quick perusal of the records of players with 4K WN8 recents indicates that most of them few or no tanks that they average 4K damage in even sub 50 battles.  4K damage is still pretty damned rare. 
    I'm not sure what the new 3K is, but it looks like 4k is still 4k.
     
  19. Downvote
    Sapros reacted to Vesirott in Ranked Battles Discussion   
    Since rank 5 went to random-land I have only played 261 and t92. And the salt n tears are quite delicious. Havent played these SPGs in randoms, I just have them, but in ranked it evoces such emotions thats its borderline hilarious. Also getting top exp in SPG is quite simple since games have become campfest.
  20. Upvote
    Sapros got a reaction from Deus__Ex__Machina in Lets grease up and get ready to purge bois! Its directive time   
    Experienced Firefighters is pretty kickass for anything with frontal fuel tanks. And it's really cheap. 
  21. Upvote
    Sapros reacted to Ezz in Supertest: STG, because we dont have enough premiums   
    They ranged from mobility at one point, to its MM at another point. Sadly back in those days we didn't have the plethora of data mined hidden stats, so I guess we'll never know the full extent. Some of their patch notes back in the day were laughably vague. Like 'kv5 was buffed' levels of vague. By most accounts the gun handling also took a hit. And of course this all presupposes the thing was drastically op in the first place. At that stage snib was about the only reliable source of server data, so the levels of analysis into balance were somewhat more limited than they are now.
  22. Upvote
    Sapros reacted to dualmaster333 in Vents vs Optics: Improved Equipment Edition   
    I hope people start dropping their Optics. It's already enormously fun abusing people with my 500+ view range/40% camo light tanks. Removing your vision will enhance that greatly!
    More on topic though, the additional benefit from iVents over regular vents is so tiny that it really doesn't change anything. iVents only adds 4 meters view range which isn't significant enough to change the decision on vents or Optics. If you ran Optics on a tank before it makes sense to continue running Optics. If you ran vents before, continue running vents. 
  23. Upvote
    Sapros reacted to Fulcrous in Best game ever in my Type 4 Heavy   
    o7o7

  24. Upvote
    Sapros got a reaction from Mikosah in Supertest: STG, because we dont have enough premiums   
    Could be worse. Could be a heavy.
  25. Upvote
    Sapros got a reaction from WhatTheSkara in Supertest: STG, because we dont have enough premiums   
    Could be worse. Could be a heavy.
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