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Sapros

Verified Tanker [RU]
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  1. Upvote
    Sapros reacted to yoyoya2 in FV4202(P) post "buff" thoughts?   
    Probably a bug that counts everyone selling the tank as credits made 
  2. Upvote
    Sapros got a reaction from robosapieo in Locking turret / gun not possible anymore?   
    One of those changes that makes you go "What the actual fuck?" even though it doesn't personally affect you. 
    WG we all know and love, in a nutshell.
  3. Upvote
    Sapros reacted to Archaic_One in Locking turret / gun not possible anymore?   
    Yeah, I only ever used RMB to AA and lock turret, so no change for me, I use mouse wheel to go in and out of sniper.  Still, why they change it to spite those weirdos like ghek is beyond me
  4. Upvote
    Sapros got a reaction from kukis12345 in The new meta and the T110E5: Diamond amongst the rocks? Or just simple salt?   
    It's time to stop. 
    E5's still an amazing tank, and one of the best T10 solopubbers. The fact that it has lost its idiot-proof status doesn't mean it needs any buffs whatsoever.
    Also, fuck the 113, it's garbage gun, turret placement, bad depression, dubious upper plate, and the ridiculous module damage it takes. That's what I would call a passable pub tank.
  5. Upvote
    Sapros reacted to robosapieo in What are an M48A1's weakspots?   
    M48's biggest weakspot is how insecure it is about being called fat 
  6. Upvote
    Sapros reacted to Android25 in Has anyone tried to study lower to medium skillsets?   
    The lowest 20% of the server (WN8 < 450) are either using a bot to play, are playing only for the fun of driving and shooting a tank(this is a big one), or have a disability hindering their performance.
    The 20% to 50% band (450 < WN8 < 750) are just learning where to pen tanks, what to NEVER do, and what the rolls of each class are.
    The 50 to 65% band (750 < WN8 < 900) understand the basic mechanics, understand the important parts of the map (but not usually where their tank would be best suited based on the enemy team), and generally know which tanks they should attack and which they should avoid if they can.
    The 65% to 85% band (900 < WN8 < 1250) are very similar to the above band but are starting to gain more map awareness and understand some of the more obscure mechanics. They generally know the armor layout of most tanks, and are starting to get an idea of where and how to position their tanks to be more effective.
    The 85% to 95% band (1250 < WN8 < 1600) are beginning to understand when they should pull back from a flank before it's too late, know some of the more optimal locations to position their tank, have a good understanding of the spotting and vision mechanics through experience more than just reading the wiki. Are starting to notice more opportunities to push or take a shot that lower skill levels would have been oblivious to.
    95% to 99% band (1600 < WN8 < 2000) Starts to become obvious that players know not only how vision mechanics work but how to use them to their advantage. They identify opportunities to push and are starting to be able to effectively flex to different flanks depending on their tank. Starting to pick up simple but effective skills that keep other players from hitting them, like wiggling or hugging with certain tanks.
    99% to 99.9% band (2000 < WN8 < 2450) Starting to be able to abuse vision mechanics on major flanks and across open areas. Begins to be able to expect what other players will do based on their tank type and location. Starts to understand not only true strengths and weakness of each tank they encounter, but exactly where that tank would be best located and is able to take advantage of the poor positioning of other players. Is far more map aware and can usually effectively flex to another major flank depending on the tank. Are able to focus on shooting while the driving and armor positioning of their own tank is done more through muscle memory.
    Upper levels 99.9%+ (WN8 > 2450) Not only are able to abuse vision mechanics on major flanks, but can usually do so from any point during transition to another flank. Greatly understand what damage trades are good trades and which they should avoid. Fully understand exactly where each tank on the enemy team should go and can easily take advantage of those not using their tank to its full potential. Are able to understand what a team will likely do based on their known positions and their own teams positions and can set up in unusual but strong locations based on that assumption. Are almost never just waiting for something to happen. If tanks are dark they're either getting themselves to a better position or actively finding the enemy. Understands how to keep calm in total loss situations and can slowly pick off the other team, even in some cases winning the game alone against what would otherwise be a loss.
    EDIT:  I tried to all-encompass the unicum group in a single block that would give a general understanding of how they play better. I should have mentioned that it wasn't all or nothing, lots of people can play purple (and pull the WR for it) while utilizing lots of different playstyles. When I was writing it I was thinking more of unicums I've seen in batchats and the like that tend to abuse vision early and then use speed, timing and several other skills to take other opponents out when the time is right. I agree that the ability to abuse terrain and understand your tank enough to do so, as well as the ability to abuse armor and quite possibly other players lack of understanding of it, are all traits of different styles of unicum that aren't mutually exclusive.
  7. Upvote
    Sapros got a reaction from Bobi_Kreeg in The new meta and the T110E5: Diamond amongst the rocks? Or just simple salt?   
    It's time to stop. 
    E5's still an amazing tank, and one of the best T10 solopubbers. The fact that it has lost its idiot-proof status doesn't mean it needs any buffs whatsoever.
    Also, fuck the 113, it's garbage gun, turret placement, bad depression, dubious upper plate, and the ridiculous module damage it takes. That's what I would call a passable pub tank.
  8. Upvote
    Sapros got a reaction from cavman276 in The new meta and the T110E5: Diamond amongst the rocks? Or just simple salt?   
    It's time to stop. 
    E5's still an amazing tank, and one of the best T10 solopubbers. The fact that it has lost its idiot-proof status doesn't mean it needs any buffs whatsoever.
    Also, fuck the 113, it's garbage gun, turret placement, bad depression, dubious upper plate, and the ridiculous module damage it takes. That's what I would call a passable pub tank.
  9. Upvote
    Sapros got a reaction from Buffalo444 in 9.19: Bonds! (and its repercussions)   
    They do offer performance boosts to randoms/strongholds/cw/etc. That's the whole problem.
  10. Upvote
    Sapros got a reaction from hazzgar in The new meta and the T110E5: Diamond amongst the rocks? Or just simple salt?   
    It's time to stop. 
    E5's still an amazing tank, and one of the best T10 solopubbers. The fact that it has lost its idiot-proof status doesn't mean it needs any buffs whatsoever.
    Also, fuck the 113, it's garbage gun, turret placement, bad depression, dubious upper plate, and the ridiculous module damage it takes. That's what I would call a passable pub tank.
  11. Upvote
    Sapros reacted to Mikosah in 9.19: Bonds! (and its repercussions)   
    In complete seriousness, imagine the potential if they opened up ranked to multiple tiers. They wouldn't need to tease us with a stupid gimmick reward if the mode itself had the appeal of guaranteed same tier MM every single match. That alone would make it worthwhile to basically anyone. And thus WG would have an outlet to introduce a new format that they could balance any way they wanted. If they say that the ranked mode is always same-tier, has less RNG, no arta allowed, or other such rules, they basically get a shot at making WoT 2.0 without launching a new game at all.
    Of course WG isn't going to do that because they only see this as a method to get the pubbies to burn money to play at tier 10 more often than before. Which is sad. And simultaneously they're playing around with the frontline mode which is more of the same. At this rate the tier 10 population is going to be so badly split that none of the modes may even get off the ground. It might even slow down the random queues to a standstill. These modes desperately need to be open to more than just one tier.
    And as for the enhanced equipment and directives themselves, I don't mind that they exist (and I do even think the bonuses from Rubicon could have worked in theory) but only so if the default 'empty' setting also comes with its own buff. You aren't getting a buff that wasn't already there, you just swap the default buff to a new and more exotic custom buff. For instance, the stock slot gives you something boring but useful like ammo rack durability or improved crew hit points. You get your bond points to swap that for one of the more fun buffs. And that's how I think the Rubicon fiasco could have been handled as well.
  12. Upvote
    Sapros reacted to GehakteMolen in 9.19: Bonds! (and its repercussions)   
    As i said in other topic, WG can suck dick with their shit bonds, i rather see this crap in the store, for gold only, as sold for stupid bonds you need to farm in a stupid gamemode
    Ranked battle will be super mega camp against gold spamming try hards, aka SHIT
    Which means i need to:
    suffer in ranked battles fight against people with better equipment Both is equal annoying
    Its sometimes that WG wants that player quit, like what, they sort of fix arty a bit, so next patch we will have to fuck over something else?
    ps: perhaps i should just quit for a few months, i guess they will remove it later anyway, just like how T22 was ``fixed``
  13. Upvote
    Sapros got a reaction from Tigeh in Which in-game premium should one buy when trading in?   
    I'd sooner get the M4A1 Revalorisé instead of the Lowe. It's cheaper and more fun to play. Honestly though, both are fine choices.
    Also, a status update would have sufficed. 
  14. Upvote
    Sapros got a reaction from Monkey in Which in-game premium should one buy when trading in?   
    112's turret is worse than you might expect. In close quarters those hatches are very easy to hit and pen. 
    250mm premium pen.'s a nice upgrade over the IS-6 but HEAT is shit and will occasionally screw you over. Also the lower dpm is really noticeable. 
    The tank shines when using rations and maxing out viewrange. Personally, I woundn't sell an IS-6 for 50% its cost to get a 112. 
  15. Upvote
    Sapros got a reaction from Tedster59 in Epic arty shots (pre 9.18) 2h+   
    Gotta love the upvotes. The exact same montage from a shitter wouldn't have gotten any.
    Also, on behalf of many, fuck you.
  16. Upvote
    Sapros got a reaction from Monkey in Rating the Premium Tanks (Tiers 5 through 8)   
    I guess I'm the only one who absolutely loves the T34. 

  17. Upvote
    Sapros got a reaction from SchnitzelTruck in post your favorite guns   
  18. Upvote
    Sapros got a reaction from robosapieo in Epic arty shots (pre 9.18) 2h+   
    Gotta love the upvotes. The exact same montage from a shitter wouldn't have gotten any.
    Also, on behalf of many, fuck you.
  19. Upvote
    Sapros got a reaction from Fulvin in Epic arty shots (pre 9.18) 2h+   
    Gotta love the upvotes. The exact same montage from a shitter wouldn't have gotten any.
    Also, on behalf of many, fuck you.
  20. Upvote
    Sapros got a reaction from Vindi in post your favorite guns   
  21. Upvote
    Sapros got a reaction from Fulvin in post your favorite guns   
  22. Upvote
    Sapros got a reaction from vernl in post your favorite guns   
  23. Upvote
    Sapros got a reaction from Archaic_One in post your favorite guns   
  24. Upvote
    Sapros got a reaction from Flaksmith in Charioteer - does it need a buff?   
    That's not saying much. 
  25. Upvote
    Sapros got a reaction from WhatTheSkara in Charioteer - does it need a buff?   
    That's not saying much. 
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