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Verified Tanker [EU]
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  1. Upvote
    igorCRO reacted to Rexxie in VK 4502B: Troll or be Trolled Appreciators Guild   
    Finished this 3-mark at about 3.5k combined. It wasn't that bad, some thoughts:
    If anything gets changed about this tank, it needs to be the gun. Its a fucking blunderbuss and should hit as hard as the E75's. APCR spam is the only way to be competitive. The gun will hit, but not where you want. Make that not matter. Rammer/Vstab/Hardening. Nothing abnormal. Food for the final stretch. I give the tank a B. As in, Balanced. I give the gun a B. As in, Bastard. Not worth buying while the E75 is as good as it is, but keep an eye on this for buffs.
  2. Upvote
    igorCRO reacted to Snoregasm2 in Equipment 2.0 Builds   
    That was a really useful video. For those who didn't watch (and bearing in mind these set-ups are for competitive, not randoms - although they discuss random set-ups in the video). Bond/bounty equipment where you have it:
    0:38 - Leopard - improved aiming, rammer, vents
    4:02 - Object 907 - v-stab, vents, rammer
    5:49 - Chieftain - v-stab, vents, rammer
    10:49 - Object 279(e) - v-stab, rammer, improved configuration
    19:05 - Object 260 - v-stab, vents, rammer
    20:10 - Object 277 - v-stab, vents, rammer
    21:16 - EBR 105 - lots of options, but settle on rammer, vents, optics 30:15 - Objet 268v.4 - again, they discuss lots of options but end up with improved rotation, vents, rammer
    38:18 - T110E4 - improved rotation, vents, rammer
    42:00 - AMX 50B - hardening, vents, v-stab
    45:15 - Kranvagn - improved rotation, vents, v-stab
    47:35 - STB-1 - v-stab, vents, rammer
    50:37 - TVP 50/51 - turbo, vents, v-stab
    54:34 - Strv 103B - camo net, rammer, vents
    57:41 - Conqueror GC - rammer, vents, gld
    1:01:12 - CS-63 - rammer, vents, v-stab
    1:03:01 - 60TP - hardening, rammer, v-stab
    1:08:21 - T-100 LT - binocs, vents, optics (again, worth stressing this is competitive and not random set-up)
    1:18:11 - Explanation on Commander Vision System
    1:28:45 - BatChat 25t - hardening, vents, v-stab
    1:35:15 - Insights on tier 8 tanks starting with Progetto 46
  3. Upvote
    igorCRO reacted to Deus__Ex__Machina in ST-II   
    the double shot is near useless in most situations and can be an RNG roll. often its smarter to play the tanks single shot/auto-re loader style. the double shot not only takes time to charge up, but it also ruins ur DPM far more than if you had just dumped both shells 1 by 1. Also both shells fly linear when you double shoot, so if ur shot misses or goes to armor it will bounce, it means both shells will typically miss/bounce. its basically just a fun gimmick to get off a meaty hit. 
    also ive re-bound the double fire key to MB4 and im able to hold LMB to fire once loaded just fine
  4. Upvote
    igorCRO reacted to PityFool in EBR nerfs   
    IMO if they made the wheels part of the hull hitbox and they took HP damage when hit in the wheels, the tank would be almost balanced.
    I actually agree with that. Mine has ~450 VR, that's too high for something that does 95kph with more reliable damage blocking ability than the E100, not to mention how it spits in the face of the laws of physics when it turns. 
  5. Upvote
    igorCRO reacted to PityFool in [Sandbox] Equipment 2.0   
  6. Upvote
    igorCRO reacted to Jesse_the_Scout in How do I become a Unicorn?   
  7. Upvote
    igorCRO reacted to nabucodonsor in Supertest Med Nerf (430U and Progetto)   
    With the rammer removal the dpm drops to lower than a bat chat 
    If this is the reason WG is retarded
  8. Upvote
    igorCRO reacted to CandyVanMan in Supertest Med Nerf (430U and Progetto)   
  9. Like
    igorCRO reacted to NightmareMk9 in Name and Shame Part II Probably Sponsored by Universal Studios and Chrysler   
    I've been playing this game a LONG time.  This is something I have not seen before.
    The guy has 20,000 Games and ONLY played Tier 1 and Premium Tanks.
    I'm not 100% sure the guy know about the Tech Tree or how it works.

  10. Like
    igorCRO reacted to sr360 in Name and Shame Part II Probably Sponsored by Universal Studios and Chrysler   
    I like his double barrel insults— Trumptard lib lame. Got both sides of the political spectrum covered.
  11. Upvote
    igorCRO reacted to flare_phoenix in ST-II   
    fuck this tank
  12. Like
    igorCRO got a reaction from sohojacques in Road to Berlin PVE Mode   
    I briefly looked at the prizes.
    I don't care about IS variants, and improved ventilation is something I use od 5% on my tank, so I gave up and didn't even bother playing 1 single game.
  13. Upvote
    igorCRO reacted to Caomhanach in Most Skippable Russian Vehicles   
    Broken as in OP?
    You ok there, bud?
    Fuck arty.
  14. Upvote
    igorCRO reacted to Ham_ in Most Skippable Russian Vehicles   
    KV-3, KV-4, well you don't want to get the IS-4 or ST-II in the first place.
    430 II, but K-91 is also trash so why bother.
    T-43, maybe T-44 are the only remaining mediocre tanks. Rest of the mediums are obviously awesome.
    IS-7, 277 are awesome lines start to finish, maybe the IS if you can't make it work.
    705 kinda sucks compared to the other heavies.
    SU-101 and 263 are good but you need to enjoy the play style of the line.
  15. Upvote
    igorCRO reacted to RedwoodOriginal in 10 Years of World of Tanks   
    Yeah, legend him self, if legend is good enough word!
    I still blame Daigensui for nerfing mobility on german tanks.
  16. Upvote
    igorCRO reacted to Tman450 in 10 Years of World of Tanks   
    really as soon as they started releasing premiums that were blatantly better than their tech tree counterparts. Some vehicles were in the past, but WG just started shitting them out. Patriot. AMX M4 49. Defender. Skorpion. one after another.
  17. Upvote
    igorCRO reacted to hazzgar in ST-II   
    5s is one of those awkward numbers that are too long to catch people with 2 shots when they make a mistakes.
  18. Like
    igorCRO reacted to Balthazars in M46 Patton Fan Club   
    So, the M46 Patton in 2020.
    I like it, it's an excellent all-rounder medium. It's not the fastest, doesn't have the best turret armour (although the buff it received in that regard certainly helped a lot), doesn't have the best penetration, but it has excellent DPM and view range, is very comfortable in terms of the gun (although final accuracy lets you down a bit at long range), gun depression and just enough mobility to do what you want to do.
    It just doesn't have major weaknesses which makes for an easy-to-play style that is just great fun. Definitely a keeper.
    Stock grind is a bit on the painful side however, so be mindful of that as you pretty much need everything to be fully competitive.
    100 games, 71% win rate (extremely high for me, by far my highest win-rate for any tank that I have 100 games or more in), with 1,844 DPG and 751 assist, which is par with all of my mediums except the Obj 430. Stock grind in my opinion hurt my DPG (even though I was winning, a lot of >1,500 damage games in the stock grind) and I suspect it would go up if I kept on playing.
  19. Upvote
    igorCRO got a reaction from Archaic_One in T110E4- Because it Was There   
    Don't have E4, but if do - I'd play with APCRs only.
  20. Upvote
    igorCRO reacted to hazzgar in The Kanonenjagdpanzer - E-25's disabled big brother   
    Jesus this tank is bad. I can't imagine how shit it must havebeen with the small gun, even if the meta back then wasn't crap. All it has is speed and camo. No DPM, No alpha, the gun somehow misses way too much,  the aimtime is good but not good enough, no armor (he pens you), no hp. 
  21. Upvote
  22. Upvote
    igorCRO reacted to WhatTheSkara in Prem Acc should disable 3 maps not 2   
    Blocking malinovka and prok NotLikeThis.
    Those 2 maps are among the best, every class has its purpose and there are countless opportunities to flank/spot/snipe/whatever. Why? Because they're open and they don't have a single corridor.
    I'd play prok 24/7 with a sprinkle of Malinovka and maybe Steppes/Westfield if I could.
  23. Triggered
    igorCRO reacted to Haswell in Supertest: British Light Tanks   
    Is this literally an E25 chassis with a turret plonked on top? I cannot unsee this.
  24. Upvote
    igorCRO reacted to canadiantrex in My thoughts on the game as current, and why I don't play as much any more.   
    It's amazing how they've managed to take the game from a reasonable vision based meta to a brawly meta that still has broken as fuck camping bushes that can't be outvisioned.
  25. Upvote
    igorCRO reacted to Assassin7 in My thoughts on the game as current, and why I don't play as much any more.   
    I've been thinking about this, and theres no one real reason that I've been playing this game a lot less. Its a whole pile of different reasons that have added up to make the game as a whole much less fun, and I thought Id share my own thoughts and opinions on what these problems are. Spoiler alert: Artillery isn't one of them, yeah its annoying but Its been in the game since launch and I still found the game plenty fun despite it over the last 8 years I've been playing.
    Vehicle Balance: 
    Im going to start off with The biggest elephant in the room, and my biggest reason. Overall vehicle balance. IMO, balance between vehicles was at its peak around late 2015-mid 2016ish. Its been downhill from there really. Yeah back then the overbuffed E5 existed and the WTE100 was cancer. but those were two outliers, these days the whole game is out of whack. Each new patch consists of new tanks that seem more stupid than the last. (this section may not be in correct chronological order)
    The Type 5 Heavy with the derp gun was, in my eyes, one of the beginnings of this. Along with the mass removal of weakspots from everything. 
    They Nerfed the E5 and then released the Super conq which was, and still is, as good or better in every single way to the overbuffed E5. the overbuffed E5 would still be considered pretty bad in the current meta. Now then, what could possibly be better than the Super conq? I know! A tank that is literally better than the super conq at everything, except It also does all the things the E5 could of possibly hoped to do better than the super conq even better than that! (like mobility) Enter the Chieftain. It being a CW reward is both good and bad. good because every mouthbreather can't get one and thus theres less of them. bad because it instantly became the meta in CW, pushed the SC out, and you have to have one in a top clan now. 
    They then released the 268v4, which single handedly completely destroyed my desire to play this game. It has never returned to the levels it was before the V4 was released. Im sure everyone remembers, but clan wars became "whoever has the most 268v4s wins, regardless of strategy" it was the most cancer period I've ever seen in this game in my life. And then they nerfed it. barely. they gave it a slap on the wrist. Thankfully it stopped that retarded clan wars meta, however the tank is still grossly Overpowered and needs far more extensive nerfs. Fuck that thing.
    Meanwhile, I have a special hate for the entire swedish line. the entire fucking line is the most cancer, horrible to play against, gimmick tree they have ever released, and honestly IMO the game would be better if they just flat out deleted the entire nations tree. The Kranvagn is the least cancer, but is still more cancer than most other autoloaders. the STRVs are all absolute cancer tanks that can't do anything except camp and punish people for daring to be aggressive and try and push with their fuck you DPM, fuck you camo, and fuck anyone with a sub 120mm gun armour. They are still my most despised tank in the game. And now the new medium line is out. all of which are completely fucking flat, you can't hit them to save your live, and regardless of how objectively good or bad they are to play, they are just, so far in my experience, completely unfun to play AGAINST. 
    The Wheeled vehicles. I knew, before any stats had even been released, just from WGs first ever description of what they were planned to be, they would be cancer. And they are. they flat out destroy the game IMO. they're disgusting. they're double disgusting for me, who has to try and hit the fucking things with 200 ping. destroying a wheel doesn't even slow them down.  They may be fun to play but they're absolutely destructive for gameplay. They never should of been added. They're too fast, they get their own Autoaim+ (a banned mod lol) I've seen them regularly pull off shots doing 70kph that even in a 140/62A would never been possible, from ranges you'd almost never even bother taking on the move shots at. They're a pain in the ass.
    Lets add to this other honourable mentions, like the 430U/430 which both are stupid with heavy tank armour and medium mobility. The 257 which is unpennable from the side for no reason, the IS-3A and Progettos which are just annoying as fuck to fight. Its a running thing now, regardless of how objectively good or bad the tank is, none of these things are fun to actually play against. 
    Premiums! Now, WG seems to have one or two stances on prems these days. Either its an extremely boring, meh tank, or its fucking OP as shit. its disgusting. the T26E5 was the start, the defender was the turning point. and nowadays, If you see a prem or any tank that has had supertest stats released, theres a 95% chance that tank is coming to live, with little to no changes. Its like the super testers aren't even testing these things. This doesn't even apply only to prems, its applying to everything, which is made even more ridiculous because any person can take one look at the prelimentary stats and immediately deduce that said tank will be OP as shit without even playing it.
    Which leads me on to my next topic... Rebalancing. Yeah, Im extra salty about this part for reasons Im sure you guess.
    WG can't just slightly buff or nerf a tank (but mainly buff it seems) they have to try and completely redesign how the tank plays. pointlessly. yes, you know what im talking about. the STB-1. Its already been said, but all it needed was some small buffs to make it more comfortable to play. a turret buff, a gun handling buff. boom done. but instead they had to completely redesign it. Right now, regardless of whether it is actually objectively more capable as a tank, what it is now is just more complicated, and less fun to play. This alone has killed off a large portion of my remaining desire to play the game, the STB was always my fun tank. Playing it for me was always just an enjoyable experience. (which is why I didnt bother 3 marking it for ages because 3 marking is for me, extremely frustrating and completely unfun, in a tank that I normally used to destress) The Currrent STB doesn't do that now. its slower and more complicated. Way less fun. 
    Anyway, back to rebalancing. the STB isn't the only tank they've done this to. They keep revisiting older tanks that just need a small amount of love (although in reality is all the new OP tanks need nerfs) and instead try to needlessly redesign how they play completely. Which makes the game less fun because everything keeps getting changed.
    And then they bring out new tanks like that ST-II on supertest. that thing is gonna be disgusting, at least it will be to play against. I hope to god it doesn't come out remotely close to that, if at all, but with WGs track record over the last few years Im not optimistic.
    Maps have gotten less fun as well. Each time they redesign a map It feels worse IMO. for example pilsen, which needed some work but wasn't bad, got redesigned and its current design is absolutely terrible. the entire field is a complete shitshow and is utterly pathetic, while it used to be a pretty fun place to fight. so more than a third of the map is now worthless ground. the middle area was already worthless and still is, so thats another third of the map useless ground. and now we have the 1-2 line in the factories, which isn't useless but they've made it way harder to push or be effective in it. So now its not a remotely fun place to fight. the entire map is a shit show. its one of my banned maps (along with paris)
    Along with this, Highway, a map I always liked, is now worse. the redesign in the NW corner with the field is worse and now massively favours the north, with souths defensive positions all being way more exposed to fire and getting lit than before, with norths not being changed. the buildings around the north aren't exactly fun places to fight, terrain based fighting is more interesting than building peekaboom wars. 
    New Maps all suck as well. Studzikani needs no introduction, Minsk is like 80% unusable ground with only a few areas being pushable. Neither of them are very fun to play. 
    Ghost town worked in CW, but doesn't work in pubs. Its not a very fun map to play in pubs IMO, mainly because of the coordination required to win it that just doesn't exist in pubs. 
    along with this, the 1.0 redesign of a lot of maps just made them worse or less fun to play on. TD camping bushes or ridges added where they can easily punish anyone trying to actually push or do anything other than camp. Routes that used to be possible are now impossible. (things like dropping off hills and such which now just kill you) - I always hated boosts that allowed you into areas meant to be inaccessible. but going from one accessible area to another is okay IMO, It removed a lot of escape routes and made risk taking far more punishing. thus no one wants to take risks anymore. 
    Clan Wars
    I can give you the tank comp for 90% of the maps we play in the next campaign right here: 260, Chieftain,  907, EBR, CGC. Sprinkle on the occasional STRV or T100, maybe an IS-7 or a 268v4. 
    Theres little variation, or creativity any more. I mean of course there isn't those tanks are all the best and using any other will just cause you to lose. But its not very fun. This isn't the fault of the clans, its the fault of WG for making tanks so much better than the others. I can't even use my 140 in CW unless there are literally no more unlocked 907s because the 907 is just that much better than the 140 (needlessly I might add) WG was talking about changing CW. This is, IMO, the biggest change it needs. make creative tank comps great again. Even the batchat has been out metad, a tank at one point I never thought would be outmetad. 
    There is the next problem, because I don't play as often any more, I get rusty. so Im playing worse, which frustrates me, which makes me want to play less because Im getting annoyed that I can't play at a level I know I am capable of. Which makes me play even worse on tilt. I need to get over this just by playing more and un rusting but its a vicious cycle, and all the other aforementioned issues are also making me frustrated. so bleh. 
    Thats about it for now. All of these things are, individually, fairly small. but together they just create a pile of compounding issues that generally make the game much less fun than it was. And the problem is, Even if WG started fixing them all right now. and fixed them how (for simplicity sake) I personally would like to see them fixed, It would take them years to get the game back into a good position. New Patches these days don't bring me excitement. they bring me dread as to what they've fucked up this time. 
    So yeah. wall of text. This took me like 45 mins to write, I have an exam tomorrow, and I should be studying. go me. 
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