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leggasiini

Verified Tanker [EU]
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leggasiini last won the day on September 15 2018

leggasiini had the most liked content!

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About leggasiini

  • Rank
    (O-)Ho Worshipper

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  • Gender
    Male
  • Location
    Inside O-Ho, Finland
  • Interests
    myself, O-Ho, tanks, berds, screeching and making autistic noices
  • Server
    EU

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  1. Played like 300ish games in total, and until I 3 marked it (100-150 battles) I ran food and had no issues with fires, the gun also benefits a lot from food imo
  2. IS-3A also isn't a turretless TD with top speed of 26kph, and it has autoloader without the downside of the autoloader so even if it misses half of it's shells it doesnt matter.. Not to mention it has laser shell velocity that slightly compensates the awful accuracy.
  3. Okay, what we have here is an absolutely fucking idiotic design. I can already tell that this is going to be absolutely awful to play, more so than other slow as fuck turretless TD: 0.44 accuracy, wtf? It's only 0.04 more than SU-152 derp. It can't even play mid ranges properly, let alone snipe. It's turretless and slow, which always sucks ass. Ridiculous casemate armor and apparently has a LFP weakspot makes me think it plays like tier 8 E3...or it's supposed to play like that. ...yet it has -5 gun depression (wtf) It has 400 alpha which isnt very good but it has ridiculous DPM. So how the fuck will this thing play? It has no turret, it's slow, it can't even outtrade a lot of heavies because of alpha and it has LFP weakspot (or well, supposed to have). Fighting up close, which is what this thing is supposed to do (apparently) is going to be so wonky with this thing. T95 and E3 can, because of 750 alpha, and T28 can also do it to an extend because of it's weakspots being small. So one would think that you play this thing like E3 (or more accurately, like Badger), aka sit in a ridgeline, use your casemate armor and good firepower. Thing is, problem with Badger is that it will shoot once and it's target will never push it after that. E3 at least has alpha. This thing is like Badger...but with -5 gun dep, so you also need extremely specific positioning, and then you have this fucking abysmal accuracy stat. The accuracy means it can't use DPM from middle ranges unless RNG favors you, and slow, casemated platform with LFP weakspot means it can't use it up close either unless it can actually push a tank head on. And it's obviously a terrible sniper, not to mention it's taller than T28 which would imply that it has shit camo. Ridiculous. And this is without taking into account the fact that it's a tier 8 that will meet a lot of tier 10s and the moment it does it's completely fucking useless. It can't brawl, it can't snipe, it's just stupid. Oh and to add extra idiotic thing to the mix, it has extended sprockets like T28 so you cant even permatrack and damage it. So it's a slow as fuck casemate TD with gun that has abysmal accuracy for 400 alpha but minmaxed DPM so it's situationally strong but only with RNG, that also has -5 gun depression, probably bad gun arc and shit. It takes the classic "unfun to play, unfun to play against" to whole fucking new level. How the fuck is this thing supposed to be enjoyable to play? And this is coming from a mongol who enjoys superheavies and 3 marked the TOG. They literally just slapped random stats and called it a day. They already did that with the IS-3A, looks like thats the direction with new prems.
  4. Game uninstalled, did I win? :^)

    1. hall0

      hall0

      see you in a month or so

    2. NightmareMk9

      NightmareMk9

      Not unless you :

      Convert all your gold to credits

      Sell all your tanks

      Dismiss all your Crew

      Then buy and sell tier 10 tanks until you have no credits

      Then ask WG to delete the account and close out that email account

    3. j_galt

      j_galt

      only if you stop posting about it

  5. Literally the only tier 8 that is a keeper to me (other than O-Ho for obvious reasons and even then it's just for nostalgia and potential 3x platoon memes, I don't play it solo at all anymore). Let that sink in.
  6. As long as MM changes are actually meaningful, then yes, but if the 3-5-7 stays like it is, then nah. Even then, I doubt it will be as good as it was in 2015, since IS-6s arent everywhere (and they can actually kinda pen you with prem now), base pen has gone up significantly, CDCs are dead, and while prem ammo will have less damage its negated by fact that it will be shot much more than back in 2015 when people didnt fire gold nearly as much as now (it wasnt as easy to make credits with lack of personal reserves and no bonuses like christmas bonus now). It will be better but it won't be god mode, not even close.
  7. I don't think we have any 320 alpha meds either, not ones with -10 gun dep and that kind of hp/ton, at least.
  8. The article never mentioned it being a premium, and this thing from what I recall has been the tier 8 MT on Swedish tech tree proposals, as well as it being quite similar to the Leo, so... I am smelling tier 8-10 Swedish MTs incoming.
  9. Nah, 268 at least has improved gun arc and shell velocity unlike in the past, so it can at least be considered as an "upgrade" now. It's still a weak upgrade but it would still be better than the 704 if they were put into same tiers. Before the 9.20 buffs the 268 was literally a sidegrade, though, so it's more or less the closest thing we will get to "downgraded tier 10". Some could argue that T92 is a downgrade from M53 but 1. its an arty so who cares 2. T92 is almost as different from M53 as far as differences between arties can go, basically
  10. Just pointing out, isn't the armor values on Tanks.gg bugged like hell? LFP is absolutely not that weak, from my experience on fighting against those, I'm almost certain it's Pz VII levels, and the side weakspot seems to be still there. Not to mention those 0 armor track links on the turret, lul IIRC the armor layout is similar to Pz VII except the mantlet holes are somewhat fixed. Correct me if I am wrong. The armor is strong regardless, though
  11. There's already a topic for tonk, btw I dont play CW but I doubt it will have any viability there. If it had -10 depression I could see it being a high alpha alternative to Squonk but other that, nah. Its great in pubs tho
  12. Maybe sixth sense isnt as important (Id still take it personally), but I still think repairs are way more useful than extremely marginal gun handling improvements. Jap heavies actually have pretty good bloom, but long aim time and awful base accuracy. Gun handling skills doesnt boost aim time and accuracy, so they are even less useful. Repairs are important on all tiers. Like, without repairs, risk of getting permatracked is way higher. Also, just imagine all the games with more than one arty: imagine burning your repair kit, and then getting bombed by arties and tracked. +10 sec repair time with stun, so much fun. You could even get permatracked by arties, thats even worse. With good repair crew you dont have to necessarily burn your repair kit right away, since it takes only 5-6 sec to repair instead of +10 seconds, so you can save it in case you get tracked in worse situation few seconds later. Repairs are not gonna make your tank massively better... but think about it: How often do you miss a shot just because you didnt have those super marginal improvements of handling skills? And better yet, how often you actually get screwed ovee because of it? I personally dont feel even any difference by boosting turning and turret traverse bloom by less than 0.01, so I take those skills only after repairs and BiA. I still heavily recommend repairs. In fact, IMO repairs are better st higher tiers, not less useful. Its so much easier to destroy tracks with one shell at higher tiers than at lower tiers, not to mention people are way more likely to actually track you, and arties having bigger splash contributes, too (sure low-midtier arties have better RoF, but they most likely need to directly hit to track you). I would take BiA right when you hit 2nd skill, if you really dont care about SS, though (I still recommend it).
  13. I recommend not to use HEAT, its pointless IMO The pen is too shitty for a gun like that. AP has worse pen yea but with normalization it isnt that much worse, and anything HEAT can pen, AP can as well. Not to mention the best thing about AP is overmatch ability, which the HEAT lacks. You can overmatch 49mm armor and below, which is huge for its tier. Tanks like T-34-85 and Cromwell are autopen for AP pmuch since sides get overmatched and front is weak when not angled. Not to mention AP is much cheaper It can be better than AP for some niche targets, but thats about it. O-Ho's much faster reload and better handling means that HEAT is slightly more useful there than on O-I, but even then AP is superior. I dont remember ever loading HEAT with O-I lul. You should spam HE most of the time, tho. Both AP and HEAT are basically gamble. I load AP only when top tier. Shitty crew may contribute as well. You dont need good crew, but not having full repairs and SS sucks ass for the O-I. You want at least those. Food obviously helps. It can burn but not too often. Fuel tanks are on the upper-side-rear section (how you even call that lul). Also you really shouldnt rely on your armor. Just dont. Its there as an extra if anything, really. Play it like KV-2 that has extra armor as bonus to shit on tanks with sub 160 pen. EDIT: Saw your crew, and I can see it being contributor to yiur results lul. You WANT to have repairs first. Significantly more useful than any of the other skills you picked and should be number one priority with any armored heavy, especially a tank like O-I. Obviously you want sixth sense on commander, but I vastly recommend to retrain everyone else to get repairs. Its worth it. And when one of the loaders gets too 100%, get safe storage. Jap heavies have severe ammorack issues. Lastly, situational awareness doesnt stack, so you having two of them on two radiomen is literally a waste.
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