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leggasiini

Verified Tanker [EU]
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leggasiini last won the day on November 14 2019

leggasiini had the most liked content!

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About leggasiini

  • Rank
    (O-)Ho Worshipper

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  • Gender
    Male
  • Location
    Inside O-Ho, Finland
  • Interests
    myself, O-Ho, tanks, berds, screeching and making autistic noices
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    EU

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  1. It clicks for 0-600 with non pens but will never pen anything. Keep in mind that is with prem HE, pleb HE does a bit less (type 5 situation all over again lol). 600 non-pens are disgusting but its inconsistent as hell and cant pen anything, and it still keeps the same accuracy. I highly doubt it'll be nearly as fun to play as now.
  2. Honestly I'm having the same feeling, the ST-II feels similar to 60TP in many ways but 60TP having consistent 750 alpha instead of either 440 alpha or situational 880 alpha with a lot heavier drawbacks (which, while high, is only 130 higher, and you get notable downsides for it) as well as bit better HEAT, larger caliber, more DPM (lol), better accuracy, useful HE and tiny cupola that is practically impossible to hit when hulldown makes the ST-II feel like a lidl 60TP in many ways. All ST-II really has is more flexibility with firing modes (but again, I'd rather take consistent 750 alpha), more side armor (which matters less than you'd think, it has hullcheeks and atrocious frontal armor so using the side armor is harder) and much better bloom, that's about it. Will likely still grind it since its a heavy and all but considering that I found the ST-II surprisingly boring (aside from the double barrel mechanic it is quite possibly the most generic tier 10 HT in the entire game), especially when I expected it to be potentially very enjoyable to me, I wont powergrind it like I initially planned. I don't know, once double barrel novelty goes off it really feels generic and boring as a tank. At least previous Russian HTs like 705A were somewhat unique without having to rely on gimmicks. Gimmicks can be cool, but I feel that double barrels, especially the ST-II, rely too much on their gimmick to be even remotely unique. Honestly I feel that the only reason why the 703 II (the premium) stands out is because it's stupidly strong, not just because of it's unique mechanics. The standard double barrels aren't that strong, ST-II in especial. Maybe I'm wrong and things will change when these tanks arrive on live server.
  3. Do type 5 heavy pls also this ^ Some aspects of the review (how he does firepower/armor/mobility and overall rating) does resemble my reviews a bit, but I don't think its intentional and it seems like a coincidence to me. Can't really tell if there are more refences, might be just that my memory is getting rusty. It's been too long
  4. Remember when this forum used to be a chill safeplace from all the idiots from official forums and in-game? Good times... Also this Dirizon dude really should fix his zero-key
  5. I think the TL-1 might be some kind of T95E2 replacement/spirital successor/something, E 75 thing is probably part of the E 100 rebalance (they likely want to wait a bit for the announcement) and Räumpanzer could just be a premium or some kind of speshul vehicle. That's my guess, but knowing WG all these 3 might just be premiums. I find it hard to believe for the E 75 thing to be a prem, though, since they just brought the VK 75.01K (and it's not even released yet). But we'll see, I guess
  6. Jokes on you I had full set of improved equipment on the O-Ho and improved rammer/vstab on the Type 5 took them off the O-Ho tho cus WG raped her to death ;__;
  7. We still do, don't worry You can still go choke on a cactus, though. ...on my "cactus" that is, KappaPride
  8. If I had to say, game balance at tier 10 is shit, but what truly culminates the main issues are the fucking maps. Literally every single new map and reworked map after patch 1.0 is absolute dogshit tier garbage. They all are same stupid shit where you have these super-easy hulldown positions to shit on entire flanks (and as you know, 2/3 of tanks now have +300 mm turret armor), crossfires everywhere, flanks are designed so that basecamping TDs can shit on anyone who tries to move from those hulldown spots, making it a forced hulldown shitfest - and to make this worse, the hulldown spots are like 150-250 m away from each other, so it ends up being super heavily RNG based gold spam shitfest or people just spam HE. Nerfs to Type 4/5 derps has made hulldown aids tanks even stronger. While those guns are fucking stupid, yes, we have reached the point where we need cancer A to counter cancer B. Good fucking job WG. This has resulted in people playing *even* more arty and base camping TDs, because trying to play anything else is either expensive or straight up cancer. You've been wondering why there's so many 3x arty games at tier 10? Yeah, that's why (along with missions that force you to play arty to complete them). Even with super garbage cancer tank meta at tier 10, some older maps that don't have this dreadful post 1.0 design can still be somewhat enjoyable because they don't culminate this cancerous meta to it's maximum. But take any post 1.0 map - Studzianki, Misnk, Ghost Town, new Kharkov, reworked Pilsen, Fishermans, Erlenberg etc, and you can feel the dreadful ebola hulldown meta that this game has become. Basically you see hulldown tanks just spam HE or gold at each other and then get shat on by arties and TDs. So many games on the new maps are tedious, long campfests. When I saw all those medium tanks starting to get turret buffs back in 2017, I was worried. I knew a domino effect would happen that goes like this "a tank A is underperforming, turret gets buffed, now it's old competition in form of tank B is underperforming, it also gets a turret buff, etc etc". And look where we are now. Almost every tank at tier 10 has a turret that would be among the best in the game if it was added in 2013-2016 era WoT. No wonder how the T-62A, once the "meta" tank, best tier 10 MT and one of the best tier 10s in the game, is quite possibly one of the worst tier 10 MTs in the entire game now. And yea, super OP mega cancer reward tanks are another stupid thing that are just straight up cancer. Anyone who plays the Chieftain or 279E in randoms can choke on a giant cactus, thank you. I also always despised the fucking idiotic S-tanks that promote horrible and cancerous gameplay, even more so in all these new maps. Sadly there's a lot of mongoloid who enjoy them and find them "uNiQuE", so there's no hope in them ever getting changed. I don't mind the wheelchairs as much, especially the tier 6,7,8 (tier 8 prem and tier 10 are annoying as fuck but thats about it) but considering how much negativity they add, they are another thing that should never been introduced to the game. Properly balanced wheeled vehicles would be really cool, but these idiotic wheelchairs that are literally designed for a 43% mongoloid who likes to suiscout in his LTs, autoaim and spam HE are not. Overly minmaxed vehicles have always been problematic (see - WT E100, prenerf 183, Grille 15, Type 5, Maus and Bobject have all been among the most problematic tanks at tier 10 and they are all super minmaxed) and never work very well, yet the tier 10 wheelchair in especial takes the minmaxing to the top. I honestly don't know why am I still playing this game. Maybe it's because i've enjoyed it for years and I still love the concept and everything. I dont know man.
  9. leggasiini

    AMX M4 mle. 54

    You got lucky, the armor isn't insane at all. Mantlet gets cheesed by premium, it has no side armor + has cheeks so cant angle at all, LFP is super unreliable too, it has cupolas too, turret sides are cheese etc etc. I think I block like 1.4k - 1.5k on average, the armor is good but nothing spectacular. 2.2k HP pool is ass too, idk why didnt they give it at least 2.4k HP. Get the 130 asap, with 120 it's so underwhelming
  10. 490 alpha, yet it has 1850 DPM (more than a lot of old 320-390 alpha heavies, more than VK 100, Mauerbrecher, Defender, MORE THAN SOME 240 ALPHA TIER 8 MTs) accuracy isn't even godawful for the alpha, it's more accurate than any of those 440 alpha tier 8 heavies wtf 0.19 / 0.19 / 0.14 bloom is pretty disgusting considering that it's pretty slow too, it has better bloom than VK 100 again and that already doesn't have THAT bad gun handling for the alpha, wtf good penetration as well, shell velocity is also less potato than other 128s in the tier turret armor, if it really is that thick with that shape, is arguably better than VK B at tier 9 it's also faster than VK B lmao. In fact, with actually rather decent terrain resists and 12 hp/ton, it's going to hit 30 easily, and it has that typical German 15kph reverse speed too knowing the armor layout of the VK B and Pz VII, it probably has strong LFP too so it doesnt even have frontal weakspots (and that cupola is probably going to be VK 100 v2.0 except its even smaller), and if UFP is 180 mm thick it's going to be around 270 effective or something It's a VK B that loses 20mm side armor, 20mm frontal armor, some penetration, tiny bit of DPM, accuracy and view range, to gain better shell velocity, better mobility, better bloom when moving (lol) and arguably better turret armor. It seems kinda fair at first, but the problem is... ...I'm comparing a tier 8 with a tier 9. Armor layout is going to ultimately judge how stupid the tank actually is but if the LFP is anywhere near 200 mm effective, then GG It seems so stupidly broken atm that I really, really feel like they are going to nerf it (at least the alpha...why does it need a 128, giga-alpha isn't even the main thing of the line, just give it Tiger II's gun or something). WG really hasn't introduced super-P2W premiums in a long time (especially now that Murazor is gone); their recent premiums (other than omegalul buffed IS-3A and possibly some other tanks too) are actually somewhat well balanced. I guess they need to fix that by introducing the next generation bullshit tank. Part of me thinks that this will probably be the next marathon tank; this or the new Skoda.
  11. Yeah, HE tanks are cancer, but it says how fucked up the meta is at tier 10 when some tanks are almost like balanced around it. Ranked is going to be a mess, though with the new XP system I suspect that there’s going to be at least some variety compared to previous seasons. Guess I’ll just play 60TP and spam hulldown SConqs and other shits with HE
  12. @Kolni sums SConq up pretty well. I still think the SConq is pretty stupid and should be nerfed. Not to mention the Type 4/5 nerf is gonna indirectly buff it. Right now one of the best (or well, should I say ”one of the only”) counters to SConq is a prem HE type5 because it can blast it for 600 even when hulldown. And since the derp gun is as good as dead next patch, especially when any Type 5 with brain is going to use the 14cm now, thats a whole two tanks less to worry about. I know people who also doesn’t like playing it but it’s mostly because the playstyle isn’t for everyone. It’s not retardproof like some other broken tier 10s. You don’t push people, you punish people that push into you. It might not be only hulldown tank at tier 10 but none of them have a full package of ridiculous turret armor, ridiculous gun and -10 gun depression. And unlike most heavily hulldown based tanks, it can still fight corners because it has high HP pool and it can actually sidescrape. Fun to play or not, it’s pretty toxic (it’s probably or at least was the most unhealthy tank for Ranked meta considering how hard it was spammed there) and with Type 5, Shitbarn and now 430U getting nerfed, it absolutely should be the next tank on the chopping block.
  13. Time to die, Glacier. Won’t miss that garbage ebola map and since most of my friends are also going to disable it, I won’t even have to worry about it in platoons. 2nd option for me would probably be Mountain Pass, which is another map I dislike with every tank class. Something like Paris and Fjords can atleast be decent in a heavy, Mines is tolerable at lower tiers, Fishermans Bay isn’t AS awful as it used to be with the changes and so on, but Mountain Pass is just unfun corridor fest with corridors isolated from each other so much that its unfun to play even for tanks that are good in corridors, namely heavies and slow assault TDs.
  14. I really really doubt that the suspension for the STB is going to be like the Swedish TDs, that would be whole new level of retardness. There is a good reason that why they decided to do it differently with the Swedish MTs. Its almost certain that the STB will have similar suspension to those things instead of the Swedish aids TDs. Still, the proposed changes are retarded and overly complicated just to achieve nothing. Should just give it better gun handling (aim time, bloom), give it Swedish MT style hydro suspension (would have more gun dep) and then probably buff top speed to 55, and that should be enough. Would fix it and make it unique enough, win-win situation if asked from me. Even better would be if they downtiered the tier 8-10 MTs, made Chi-Ri a premium and added Type 74 as new tier 10 (which is basically an even sexier STB). But knowing WG, they leave the rest of the line shit and implement these retarded changes. Other proposed changes are actually cool apart from some questionable choices, though. 430U getting nerf is great news. Now that and Type 5 is getting nerfed, fuck the Sconq too while you are at it
  15. my waifu is fucking ded

    that is all

    1. Show previous comments  5 more
    2. Wanderjar

      Wanderjar

      Nagasaki is calling them home....

    3. SchnitzelTruck

      SchnitzelTruck

      Reverse mushroom cloud 

    4. Wanderjar

      Wanderjar

      Gojira beaten back into the sea finally

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