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leggasiini

Verified Tanker [EU]
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leggasiini last won the day on November 14 2019

leggasiini had the most liked content!

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About leggasiini

  • Rank
    (O-)Ho Worshipper
  • Birthday 08/07/1999

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  • Gender
    Male
  • Location
    Inside O-Ho, Finland
  • Interests
    any tank that is fat or ugly, smash bros, k. rool, silly nature with its silly animals, history and drawing
  • Server
    EU

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  1. It's not just bad DPM + gun handling, its those combined with super low HP and unreliable armor (poor staying power for its type), and mobility that is just a bit too slow to play like a heavium. I actually can't tell what's the supposed role of the Rinoceronte - too fragile to be a heavy, too slow to be a heavium, way too poor gun to be an effective support heavy, yet it still feels too inflexible to be an all-rounder. The tank really does feel like a mashup of completely randomized, minmaxed stats. This kind of rate of fire would be "okay" if the gun had amazing accuracy and gun handling. It already is tied with Super Conqueror for best-in-class accuracy, but then it has the worst bloom of all tier 10 MTs and HTs by a large margin for some crazy reason. A gun with this kind of rate of fire shouldn't also be unreliable in terms of gun performance, that's such a shitty combination.
  2. On top of all that, all those lines you mentioned also were failures in a way or another; former became probably the most despised thing next to arty, and latter two have tier 10s that more or less useless and forgotten in months (assuming the Rinoceronte don't get buffed before release, which is unlikely)
  3. Dunno if this is a hot take or not, but I feel like that WG heavily focusing on "new mechanics"/gimmicks like the Rinoceronte is actually really bad for a lot of reasons. I feel like that is exactly why a lot of new tier 10s have either been just bad or uninteresting despite their mechanics that are technically unique, or they end up being broken and absolutely despised by the playerbase (EBRs, looking at you). A couple of reasons why I feel like that constantly adding gimmicks is bad IMO: Adding new mechanics adds an extra layer to coding, testing and balancing. This slows down development of new lines, and makes them harder to balance. Not just that, this also probably leaves less room for balancing existing tanks, which also could be why there has been relatively little balancing to existing stuff in past 2 years. A lot of the time the new tanks that have some kind of crazy mechanic also have heavy downsides to balance the mechanics. This make the tanks very minmaxed, which then makes them even harder to balance right, and they probably end up wasting even more time than they should. We know that super minmaxed tanks have historically been very hard to balance (any mega alpha or mega clip tank is an obvious example), and in a few cases WG had to even remove those tanks, namely the WT E100. As I already said, almost every new tier 10 with a gimmick has either been underwhelming (ST-II, and Rinoceronte if it doesn't get buffed), has become some of the most hated vehicles after arties (EBRs) or has been generally just nerfed (Progetto 65). Basically, WG focusing on gimmicks means that it takes them longer to add new lines, but they said lines also become harder to balance, making it actually more likely that the new, gimmicky tanks end up being either forgotten in 1-2 months, or they end up being breaking the game, than a new line without gimmicks. 60TP line is a good example, the tank or the line technically doesn't have any gimmicks, and it doesn't even have any sort of historical appeal, but it's still more popular than most of the gimmicky lines they've introduced in past 2 years. I feel like it'd be better if WG focused on things like "hey, we haven't used this kind of gun on this kind of class or platform" instead of "what if we waste time by adding an useless gimmick that nobody will give a shit about on a top of existing gimmick and then add it on a tank with as minmaxed stats as possible", latter which pretty much describes what the Rinoceronte is. Even without gimmicks, there's already a lot you can do with just changing existing numbers. You just need to be creative with it, which I guess is something that WG lacks. New gimmicks/mechanics can be really sick if done and balanced correctly. The problem is that most of WG's gimmicks...haven't been successful, which is exactly why I think WG should focus less on gimmicks and more on new lines just for the sake of new content. Double barrels a good example why going for extreme gimmicks isn't really worth it IMO - not only they took ages to implement the DBs, but they're also the reason why the IS-4 buffs took forever (ST-II was originally supposed to replace the IS-4). Then the ST-II was added as a separate tanks, ended up being among the most forgotten tier 10s in the game, and IS-4 got buffs independently, defeating the whole reason why the IS-4 buffs were postponed in the first place. If they focused on something else than double barrels, they could've probably made more lines in it's place AND buffed the IS-4 much earlier. So TL;DR: gimmicks bad, rather add more "normal" tanks, which'd allow WG to add new lines faster, balance them easier and give them more time to balance existing stuff. ------ As for the Rinoceronte itself, there's some "fun" appeal on it, but it sucks ass right now. Also think it has potential to become the worst tier 10 HT in the game if it doesn't get buffed. Despite it's crazy minmaxed stats, I feel like it doesn't really have a role - it's not fast enough to be a heavium, it's DEFINITELY not tanky enough to be a proper heavy (too little HP and turret is terrible unless it uses full gun depression, and even then 340 HEAT is 50/50 against the ENTIRE turret), and it has too awful reload to be a proper support autoloading heavy. It's a shit brawler because of it's terrible HP pool, practically useless hull armor, abysmal reload, gun handling, and bad reverse speed, and despite the amazing velocity and hard stats, it's really not a sniper, either. They should AT VERY LEAST buff the reload so that the tank can at least pretend to be a support heavy, right now it's not even that. If one wants to make it viable, it probably needs either more speed or armor/HP on top of better reload on top of that as well. The tank is very hard to balance well, though - a tank with a 3x490 autoreloader, -10 gun dep, some turret armor and speed could become very toxic if buffed too much. It looks so ugly that I'll grind it regardless, I've played the Type 5 Heavy in it's worst form so at very least the Rinoceronte can't be as bad as that...right?
  4. leggasiini

    O-Ni

    I sometimes load HEAT for Tiger I or something like that, since AP has low enough pen that it can bounce due to low pen roll, whereas the extra HEAT pen can come in handy. And since it's Tiger I, it's the flattest thing ever. That's pretty much the only thing I'd ever load HEAT against, though.
  5. Honestly if the AMX 65t wouldn't exist, O-Ho would likely be the worst tier 8 HT in the game now, which certainly is quite an achievement. Keep in mind that not only the O-Ho got nerfed, but a lot of former shitholes like the KV-4 got noticeably buffed, so even the competition with other less-good tech tree tier 8s has gotten a lot tougher. O-Ho has like the 3rd or 4th lowest 3 mark requirements in it's tier; in fact, it has slightly lower expected values than the O-Ni (at least on EU). No no, not lower tier-for-tier, straight up lower despite being a tier higher than O-Ni. The difference with the O-I and O-Ho is also only like 200. Derp got nerfed, now being more or less the same as O-Ni but with better handling, and the AP gun, while having high DPM, has terrible everything else and it doesn't really fit on the platform, as @Rexxie already said. Mediocre alpha + mediocre pen + terrible gun handling is a poor combo for a tank like that. It's good at wrecking tier 6s, but it's such a joke when bottom tier. So you're left with two terrible gun choices - either you use AP gun and be massively outclassed by the buffed KV-4 in almost every way, or you use the derp and play a sidegrade from the O-Ni with much worse matchmaking. Personally, I'd probably still use the derp if I was forced to play the O-Ho again, since it's at least unique, but I'll never touch this thing again in it's current state. The fact they didn't even bother to give the O-Ho any compensation buffs is what bothers me the most. O-Ho wasn't performing that well even pre-nerfs, yet WG just straight up took the best thing it had (the reload on derp) and gave it absolutely nothing to compensate. At least they tried to give some compensation for the Type 4/5, even if those compensations weren't even remotely enough. O-Ho got absolutely nothing, which really makes you think that how little they care about anything that isn't a premium or a tier 9/10. Look how they massacred my boy...
  6. Yep, the derps were nerfed so hard that they more or less got removed from the game. But hey, at least they gave the Type 4 compensation buffs! ...all they did is that they slightly buffed the pen of the 14cm. That's it, no changes to gun stats, armor, speed, HP etc. Oh and they also kept the pen same at 500 meters, so the Type 4/5 have the highest pen drop off out of all tier 9-10 heavies with their standard AP. Have fun with your gold pen dropping to ~250 at 500 meters, despite the fact it's AP Type 5 got the same treatment, but on top of pen buffs it at least got some quality of life gun handling and reverse speed buffs. Still doesn't help much at all, since 14 cm still sucks, so rip. Comparing the Type 5 to the buffed E 100 is pretty funny
  7. leggasiini

    O-Ni

    Yea, O-Ni dodged 1.5 Jap HT nerfs for the most part, they only took 1 sec from its reload and gave it (irrelevant) alpha nerf to the HE shell. It does 10 less damage with non-pens than before when you consider HE mechanics, which isn't all that bad when you do ~300 on average (thats like...3% damage decrease?). The tank didn't get wrecked with nerfs like the O-Ho did. It also benefits from Equip 2.0 as you already said. Turbo is really good on this because of terrible top speed but surprisingly good specific power; it reaches 29 kph speed without any issues, and Hardening boost is quite big because of the massive HP pool it has (gets 1.7k HP at tier 7 lmao), though I'd imagine that things like Improved Rotation Mechanism or old friends like optics can work just fine over Hardening (I think turbo is pretty much mandatory on this tho). Some people won't still like it though; I used to dislike the O-Ni compared to all other Jap heavies, mostly because of the armor layout being pretty awkward even by Jap HT standards and the really shitty turret placement (its more in the back than say, the O-Ho, or at least it feels like it). Back in a day, I felt like the O-Ho was better, or at very least way more fun, but with a shit ton of powercreep at tier 8, especially when it comes to penetration compared to 2015-2016, MM changes and then the derp getting nerfed the O-Ho is just useless now. In return, the O-Ni being one of the few Jap HTs that are still playable made me appreciate it more. O-I and the O-Ni are the only Jap HTs where the derps are still usable; funnily enough, they're also the best ones in the line. Never really understood why WG gave the line idiotic derp guns, yet made the AP guns suck ass for the most part. I'd gladly lose derps if it meant getting actually decent, fun AP guns.
  8. Looking at the current list of tier 10 heavies, the Panzer VII and its branch could very well be next one to get buffs. Panzer VII isn't necessarily the worst heavy in the world, but as I highly doubt they want to touch stuff like the Type 5 any time soon (considering it got nerfed not too long ago), the Panzer VII being the next in the line would make sense to me. If the branch gets changes, the the VK B probably will as well. That being said, I have no idea whatsoever about WG's next plans when it comes to the tank balance; hell, I don't really know what WG has planned for 2021 (aside from crew 2.0 probably, I doubt that'll make it before that).
  9. 300 / 380 pen would be completely absurd on any tier 10 medium or heavy, no matter how dogshit it is right now. E 50 M with that pen could be "balanced"...if it had sub 2k base DPM. Wait, that's exactly something WG would actually do.
  10. For more accurate/complete stats, its already on tanks.gg on 1.10.1 client: https://tanks.gg/v11010ct/tank/obj-274a Soft stats are surprisingly terrible for a russian tank, so it probably won't be as broken as a lot of people thought. Gun handling is probably the worst in tier out of mediums, terrain resists are almost IS-7 levels (though there's hidden hidden stats (reason why 277 is more mobile than is-7 even though all the hard/hidden stats would indicate otherwise) so it could still be mobile) and so on. HP pool is oddly low and the hull armor is a lot worse than I thought, tho it still seems trollish. That being said that turret armor looks really dumb for a tier 8 MT, and the combination of that pen, alpha and DPM is still nasty even if the gun handling is abysmal. It can probably somewhat compensate the gun handling with the use of its dumb gold ammo (289 APCR is same as KV-4, which in return is almost Löwe levels of good, on a medium) and food.
  11. It also originally had 390 alpha, with that said crappy DPM. It was just a super boring, crappy version of the IS-3, so WG decided to make it "interesting"...by overbuffing the armor into oblivion and buffing alpha to 440.
  12. Yeah turbocharger is pretty good on anything reasonably slow. Type 5 with turbo has the same mobility as the E 100, makes a noticeable difference. Tanks like Maus/Type 5 already have a good bloom and slow speed, so Vstabs aren't necessarily a must-have either, so I dropped those too and now run mix of speed/survivability on form of hardening/turbo/rammer. Rammer still feels too important not-to-have. Full on survivability setup sounds interesting as well, but that means dropping either the turbo or a rammer, so meh.
  13. Two year old review with little amount of games played with the tier 5 on the release date, so my opinions of the tier 5 should be taken with a grain of salt (and the review in general, most of opinions are more or less the same but I'd rate the tier 7 higher now), but overall my opinions haven't really changed regarding the tank. I didn't like the tier 5, the combination of large size + no armor (even turret armor felt useless in most scenarios aside from not being HE pennable) + bad gun handling even for tier 5 made it really awkward to play. The pen and alpha as well as speed was nice but the gun trolled me to hell, it felt like it couldnt hit anything and if I went to close range I'd just get melted. It didn't feel particularly strong to me, but I've generally heard very mixed opinions of it so it might be better now than I rated it back 2 years ago. HP buffs might've also helped it, so it might be more fun to play than it was when I played it. The tier 6 is still undoubtedly fucking abysmal, though. What is even funnier is that the BUGI (upcoming tier 6 tank of the PL medium line) is basically the same thing as 40TP but just better; it has more armor, better mobility, gun dep and to make it even more insulting it gets the same gun BUT for some reason it gets better gun stats. The only advantage the 40TP has over the BUGI is the reverse speed (for some reason BUGI has trash reverse speed for a MT, which probably will make it awkward to play as well). The 40TP even had fairly reasonable power to weight ratio of around 16-17 hp/ton on supertest, I'm almost certain they INTENTIONALLY nerfed it purely to make it a free XP pit. It's one of the most obvious examples of intentionally shitty tank to make people waste free XP. Its just like a tier 6 AMX 65t. The 65T was likely balanced around its insane 257 / 325 mm pen it originally had on the supertest back in 2016, but that massive pen got giganerfed to below-average for tier 8 to fit the rest of the line with no stats getting compensated.
  14. T42 looks like an utterly pointless tank, no clue why they are wasting their time on yet another 90 mm single shot US medium, especially when it literally has nothing new over something like TL-1. I guess it's historical so that's cool I guess. T77 has stupidly fast clip reload so it can shit out 1k damage in 4 seconds, but that full magazine reload seems...ouch. I guess that's the gimmick - shit out damage super fast, but then have a crippled reload to balance. A shame that its yet another decent standard vehicle candidate wasted as a premium tank; it could've been either part of a minibranch (with MT autoloaders) or you could've put this as tier 9 at the place of T54E1 (make it basically a tier 9 T57), downtier T54E1 at tier 8 with 320-360 alpha and appropriate gun stats and maybe make T69 work at tier 7. Alternate tier 10 to T57 would've also worked but WG has scrapped the idea of alternate tier 10s, so eh. A crew trainer that is in line with the autoloader branch is nice and all, but wouldn't it work better as a HT if that was it's purpose? It was IRL a MT for sure, yes, but so was the T54E1 and it was redesigned as a HT to fit the line better.
  15. It clicks for 0-600 with non pens but will never pen anything. Keep in mind that is with prem HE, pleb HE does a bit less (type 5 situation all over again lol). 600 non-pens are disgusting but its inconsistent as hell and cant pen anything, and it still keeps the same accuracy. I highly doubt it'll be nearly as fun to play as now.
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