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leggasiini

Verified Tanker [EU]
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Everything posted by leggasiini

  1. I think the TL-1 might be some kind of T95E2 replacement/spirital successor/something, E 75 thing is probably part of the E 100 rebalance (they likely want to wait a bit for the announcement) and Räumpanzer could just be a premium or some kind of speshul vehicle. That's my guess, but knowing WG all these 3 might just be premiums. I find it hard to believe for the E 75 thing to be a prem, though, since they just brought the VK 75.01K (and it's not even released yet). But we'll see, I guess
  2. Jokes on you I had full set of improved equipment on the O-Ho and improved rammer/vstab on the Type 5 took them off the O-Ho tho cus WG raped her to death ;__;
  3. We still do, don't worry You can still go choke on a cactus, though. ...on my "cactus" that is, KappaPride
  4. If I had to say, game balance at tier 10 is shit, but what truly culminates the main issues are the fucking maps. Literally every single new map and reworked map after patch 1.0 is absolute dogshit tier garbage. They all are same stupid shit where you have these super-easy hulldown positions to shit on entire flanks (and as you know, 2/3 of tanks now have +300 mm turret armor), crossfires everywhere, flanks are designed so that basecamping TDs can shit on anyone who tries to move from those hulldown spots, making it a forced hulldown shitfest - and to make this worse, the hulldown spots are like 150-250 m away from each other, so it ends up being super heavily RNG based gold spam shitfest or people just spam HE. Nerfs to Type 4/5 derps has made hulldown aids tanks even stronger. While those guns are fucking stupid, yes, we have reached the point where we need cancer A to counter cancer B. Good fucking job WG. This has resulted in people playing *even* more arty and base camping TDs, because trying to play anything else is either expensive or straight up cancer. You've been wondering why there's so many 3x arty games at tier 10? Yeah, that's why (along with missions that force you to play arty to complete them). Even with super garbage cancer tank meta at tier 10, some older maps that don't have this dreadful post 1.0 design can still be somewhat enjoyable because they don't culminate this cancerous meta to it's maximum. But take any post 1.0 map - Studzianki, Misnk, Ghost Town, new Kharkov, reworked Pilsen, Fishermans, Erlenberg etc, and you can feel the dreadful ebola hulldown meta that this game has become. Basically you see hulldown tanks just spam HE or gold at each other and then get shat on by arties and TDs. So many games on the new maps are tedious, long campfests. When I saw all those medium tanks starting to get turret buffs back in 2017, I was worried. I knew a domino effect would happen that goes like this "a tank A is underperforming, turret gets buffed, now it's old competition in form of tank B is underperforming, it also gets a turret buff, etc etc". And look where we are now. Almost every tank at tier 10 has a turret that would be among the best in the game if it was added in 2013-2016 era WoT. No wonder how the T-62A, once the "meta" tank, best tier 10 MT and one of the best tier 10s in the game, is quite possibly one of the worst tier 10 MTs in the entire game now. And yea, super OP mega cancer reward tanks are another stupid thing that are just straight up cancer. Anyone who plays the Chieftain or 279E in randoms can choke on a giant cactus, thank you. I also always despised the fucking idiotic S-tanks that promote horrible and cancerous gameplay, even more so in all these new maps. Sadly there's a lot of mongoloid who enjoy them and find them "uNiQuE", so there's no hope in them ever getting changed. I don't mind the wheelchairs as much, especially the tier 6,7,8 (tier 8 prem and tier 10 are annoying as fuck but thats about it) but considering how much negativity they add, they are another thing that should never been introduced to the game. Properly balanced wheeled vehicles would be really cool, but these idiotic wheelchairs that are literally designed for a 43% mongoloid who likes to suiscout in his LTs, autoaim and spam HE are not. Overly minmaxed vehicles have always been problematic (see - WT E100, prenerf 183, Grille 15, Type 5, Maus and Bobject have all been among the most problematic tanks at tier 10 and they are all super minmaxed) and never work very well, yet the tier 10 wheelchair in especial takes the minmaxing to the top. I honestly don't know why am I still playing this game. Maybe it's because i've enjoyed it for years and I still love the concept and everything. I dont know man.
  5. leggasiini

    AMX M4 mle. 54

    You got lucky, the armor isn't insane at all. Mantlet gets cheesed by premium, it has no side armor + has cheeks so cant angle at all, LFP is super unreliable too, it has cupolas too, turret sides are cheese etc etc. I think I block like 1.4k - 1.5k on average, the armor is good but nothing spectacular. 2.2k HP pool is ass too, idk why didnt they give it at least 2.4k HP. Get the 130 asap, with 120 it's so underwhelming
  6. 490 alpha, yet it has 1850 DPM (more than a lot of old 320-390 alpha heavies, more than VK 100, Mauerbrecher, Defender, MORE THAN SOME 240 ALPHA TIER 8 MTs) accuracy isn't even godawful for the alpha, it's more accurate than any of those 440 alpha tier 8 heavies wtf 0.19 / 0.19 / 0.14 bloom is pretty disgusting considering that it's pretty slow too, it has better bloom than VK 100 again and that already doesn't have THAT bad gun handling for the alpha, wtf good penetration as well, shell velocity is also less potato than other 128s in the tier turret armor, if it really is that thick with that shape, is arguably better than VK B at tier 9 it's also faster than VK B lmao. In fact, with actually rather decent terrain resists and 12 hp/ton, it's going to hit 30 easily, and it has that typical German 15kph reverse speed too knowing the armor layout of the VK B and Pz VII, it probably has strong LFP too so it doesnt even have frontal weakspots (and that cupola is probably going to be VK 100 v2.0 except its even smaller), and if UFP is 180 mm thick it's going to be around 270 effective or something It's a VK B that loses 20mm side armor, 20mm frontal armor, some penetration, tiny bit of DPM, accuracy and view range, to gain better shell velocity, better mobility, better bloom when moving (lol) and arguably better turret armor. It seems kinda fair at first, but the problem is... ...I'm comparing a tier 8 with a tier 9. Armor layout is going to ultimately judge how stupid the tank actually is but if the LFP is anywhere near 200 mm effective, then GG It seems so stupidly broken atm that I really, really feel like they are going to nerf it (at least the alpha...why does it need a 128, giga-alpha isn't even the main thing of the line, just give it Tiger II's gun or something). WG really hasn't introduced super-P2W premiums in a long time (especially now that Murazor is gone); their recent premiums (other than omegalul buffed IS-3A and possibly some other tanks too) are actually somewhat well balanced. I guess they need to fix that by introducing the next generation bullshit tank. Part of me thinks that this will probably be the next marathon tank; this or the new Skoda.
  7. Yeah, HE tanks are cancer, but it says how fucked up the meta is at tier 10 when some tanks are almost like balanced around it. Ranked is going to be a mess, though with the new XP system I suspect that there’s going to be at least some variety compared to previous seasons. Guess I’ll just play 60TP and spam hulldown SConqs and other shits with HE
  8. @Kolni sums SConq up pretty well. I still think the SConq is pretty stupid and should be nerfed. Not to mention the Type 4/5 nerf is gonna indirectly buff it. Right now one of the best (or well, should I say ”one of the only”) counters to SConq is a prem HE type5 because it can blast it for 600 even when hulldown. And since the derp gun is as good as dead next patch, especially when any Type 5 with brain is going to use the 14cm now, thats a whole two tanks less to worry about. I know people who also doesn’t like playing it but it’s mostly because the playstyle isn’t for everyone. It’s not retardproof like some other broken tier 10s. You don’t push people, you punish people that push into you. It might not be only hulldown tank at tier 10 but none of them have a full package of ridiculous turret armor, ridiculous gun and -10 gun depression. And unlike most heavily hulldown based tanks, it can still fight corners because it has high HP pool and it can actually sidescrape. Fun to play or not, it’s pretty toxic (it’s probably or at least was the most unhealthy tank for Ranked meta considering how hard it was spammed there) and with Type 5, Shitbarn and now 430U getting nerfed, it absolutely should be the next tank on the chopping block.
  9. Time to die, Glacier. Won’t miss that garbage ebola map and since most of my friends are also going to disable it, I won’t even have to worry about it in platoons. 2nd option for me would probably be Mountain Pass, which is another map I dislike with every tank class. Something like Paris and Fjords can atleast be decent in a heavy, Mines is tolerable at lower tiers, Fishermans Bay isn’t AS awful as it used to be with the changes and so on, but Mountain Pass is just unfun corridor fest with corridors isolated from each other so much that its unfun to play even for tanks that are good in corridors, namely heavies and slow assault TDs.
  10. I really really doubt that the suspension for the STB is going to be like the Swedish TDs, that would be whole new level of retardness. There is a good reason that why they decided to do it differently with the Swedish MTs. Its almost certain that the STB will have similar suspension to those things instead of the Swedish aids TDs. Still, the proposed changes are retarded and overly complicated just to achieve nothing. Should just give it better gun handling (aim time, bloom), give it Swedish MT style hydro suspension (would have more gun dep) and then probably buff top speed to 55, and that should be enough. Would fix it and make it unique enough, win-win situation if asked from me. Even better would be if they downtiered the tier 8-10 MTs, made Chi-Ri a premium and added Type 74 as new tier 10 (which is basically an even sexier STB). But knowing WG, they leave the rest of the line shit and implement these retarded changes. Other proposed changes are actually cool apart from some questionable choices, though. 430U getting nerf is great news. Now that and Type 5 is getting nerfed, fuck the Sconq too while you are at it
  11. my waifu is fucking ded

    that is all

    1. Show previous comments  5 more
    2. Wanderjar

      Wanderjar

      Nagasaki is calling them home....

    3. SchnitzelTruck

      SchnitzelTruck

      Reverse mushroom cloud 

    4. Wanderjar

      Wanderjar

      Gojira beaten back into the sea finally

  12. Type 5’s derp is a far bigger problem than the armor, tho. Technically speaking its the derp + armor, but the derp is still the biggest problem out of the two. Without the derp type5 isnt really more problematic than Maus or many other abominations at tier 10 with retarded armor Agreed that the shitbarn nerfs are a failure though, though anything to lower their popularity is good I guess
  13. can we talk about the fact that Type 4 derp is literally worse than KV-2 derp and O-Ho's derp is straight upgrade to both Types LUL Good tho, the derp should be removed but since thats never gonna happen I guess KV-85 122mm approach (aka keep it but make it total shit so its an idiot bait) is better than nothing. The gun is really shit now, it's arguably worse than full HE E-100 (gun is worse, platform is better). The HESH is total dogshit too, it's basically slightly worse version of Conway 140mm HESH with far worse accuracy at higher tier on a platform that goes 25. As for the 14cm, its pretty bad atm but the small pen buff helps more than it seems like because 290 pen is going to be more reliable against E 100 turrets, Maus turrets and other Type 5s, so thats something, especially with buffed mobility and gun handling. It won't be great but it should at least be usable now I think that WG should buff the 14cm a bit more tho (like buff pen a bit further to 255 / 300 and buff DPM by 150-200 or so) and then give the tank a proper weakspots and it would finally be fixed after 4 years lul but this is still much better than nothing shitbarn changes are shitty as hell though, basically it does literally nothing but makes it more unfun to play; it does doing nothing to the very thing that makes the tank frustrating to deal with in the first place. The accuracy nerf nerfs the AP shell even more than HESH, since you can still derp people with ease even with worse accuracy but now with the worse accuracy the AP shell is even less reliable
  14. Played like 300ish games in total, and until I 3 marked it (100-150 battles) I ran food and had no issues with fires, the gun also benefits a lot from food imo
  15. IS-3A also isn't a turretless TD with top speed of 26kph, and it has autoloader without the downside of the autoloader so even if it misses half of it's shells it doesnt matter.. Not to mention it has laser shell velocity that slightly compensates the awful accuracy.
  16. Okay, what we have here is an absolutely fucking idiotic design. I can already tell that this is going to be absolutely awful to play, more so than other slow as fuck turretless TD: 0.44 accuracy, wtf? It's only 0.04 more than SU-152 derp. It can't even play mid ranges properly, let alone snipe. It's turretless and slow, which always sucks ass. Ridiculous casemate armor and apparently has a LFP weakspot makes me think it plays like tier 8 E3...or it's supposed to play like that. ...yet it has -5 gun depression (wtf) It has 400 alpha which isnt very good but it has ridiculous DPM. So how the fuck will this thing play? It has no turret, it's slow, it can't even outtrade a lot of heavies because of alpha and it has LFP weakspot (or well, supposed to have). Fighting up close, which is what this thing is supposed to do (apparently) is going to be so wonky with this thing. T95 and E3 can, because of 750 alpha, and T28 can also do it to an extend because of it's weakspots being small. So one would think that you play this thing like E3 (or more accurately, like Badger), aka sit in a ridgeline, use your casemate armor and good firepower. Thing is, problem with Badger is that it will shoot once and it's target will never push it after that. E3 at least has alpha. This thing is like Badger...but with -5 gun dep, so you also need extremely specific positioning, and then you have this fucking abysmal accuracy stat. The accuracy means it can't use DPM from middle ranges unless RNG favors you, and slow, casemated platform with LFP weakspot means it can't use it up close either unless it can actually push a tank head on. And it's obviously a terrible sniper, not to mention it's taller than T28 which would imply that it has shit camo. Ridiculous. And this is without taking into account the fact that it's a tier 8 that will meet a lot of tier 10s and the moment it does it's completely fucking useless. It can't brawl, it can't snipe, it's just stupid. Oh and to add extra idiotic thing to the mix, it has extended sprockets like T28 so you cant even permatrack and damage it. So it's a slow as fuck casemate TD with gun that has abysmal accuracy for 400 alpha but minmaxed DPM so it's situationally strong but only with RNG, that also has -5 gun depression, probably bad gun arc and shit. It takes the classic "unfun to play, unfun to play against" to whole fucking new level. How the fuck is this thing supposed to be enjoyable to play? And this is coming from a mongol who enjoys superheavies and 3 marked the TOG. They literally just slapped random stats and called it a day. They already did that with the IS-3A, looks like thats the direction with new prems.
  17. Game uninstalled, did I win? :^)

    1. hall0

      hall0

      see you in a month or so

    2. NightmareMk9

      NightmareMk9

      Not unless you :

      Convert all your gold to credits

      Sell all your tanks

      Dismiss all your Crew

      Then buy and sell tier 10 tanks until you have no credits

      Then ask WG to delete the account and close out that email account

    3. j_galt

      j_galt

      only if you stop posting about it

  18. Literally the only tier 8 that is a keeper to me (other than O-Ho for obvious reasons and even then it's just for nostalgia and potential 3x platoon memes, I don't play it solo at all anymore). Let that sink in.
  19. As long as MM changes are actually meaningful, then yes, but if the 3-5-7 stays like it is, then nah. Even then, I doubt it will be as good as it was in 2015, since IS-6s arent everywhere (and they can actually kinda pen you with prem now), base pen has gone up significantly, CDCs are dead, and while prem ammo will have less damage its negated by fact that it will be shot much more than back in 2015 when people didnt fire gold nearly as much as now (it wasnt as easy to make credits with lack of personal reserves and no bonuses like christmas bonus now). It will be better but it won't be god mode, not even close.
  20. I don't think we have any 320 alpha meds either, not ones with -10 gun dep and that kind of hp/ton, at least.
  21. The article never mentioned it being a premium, and this thing from what I recall has been the tier 8 MT on Swedish tech tree proposals, as well as it being quite similar to the Leo, so... I am smelling tier 8-10 Swedish MTs incoming.
  22. Nah, 268 at least has improved gun arc and shell velocity unlike in the past, so it can at least be considered as an "upgrade" now. It's still a weak upgrade but it would still be better than the 704 if they were put into same tiers. Before the 9.20 buffs the 268 was literally a sidegrade, though, so it's more or less the closest thing we will get to "downgraded tier 10". Some could argue that T92 is a downgrade from M53 but 1. its an arty so who cares 2. T92 is almost as different from M53 as far as differences between arties can go, basically
  23. Just pointing out, isn't the armor values on Tanks.gg bugged like hell? LFP is absolutely not that weak, from my experience on fighting against those, I'm almost certain it's Pz VII levels, and the side weakspot seems to be still there. Not to mention those 0 armor track links on the turret, lul IIRC the armor layout is similar to Pz VII except the mantlet holes are somewhat fixed. Correct me if I am wrong. The armor is strong regardless, though
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