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Burdenedfungus

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  1. Upvote
    Burdenedfungus got a reaction from Hello_Bang_Bye in Drawing Contest   
    BACK TO PAINT, BOYS
     

     
    I 'found' this amazing picture of solono actually watching anime late at night!
  2. Upvote
    Burdenedfungus got a reaction from Monkey in Burdened E 100 guide: How to get more out of your steel brick. part 1   
    E 100: The steel brick This is a short guide on how to get more out of your E 100 gameplay. Disclaimer: This is just my opinion on how to get more from your E 100     Equipment, Consumables, Ammo, and Crew Skills   Equipment: For your equipment you have 2 necessary pieces of equipment and 1 optional piece that you can switch out to your own liking.    Large-Caliber Gun Rammer - Necessary Vertical Stabalizer mk 2 - Necessary Improved Ventalation Class 3 - Optional SuperHeavy Spall Liner - Optional Enhanced Gun Laying Drive - Optional Coated Optics - Optional Toolbox - Optional   I run with a Rammer, Vert stabs, and Vents. I like to upgrade my reload as much as possible so when I need to face off against another E 100 if we fire at the same time I can most of the time reload before him and put 1 more shot into him before angling myself effectively trading two shots for one if all shots pen.     Consumables:   Repairs  (Large or Small) - Necessary Medkit (Large or Small) - Optional Chocolate - Optional Fire Extinguisher (Manual or Auto) - Optional   I personally run a Small rep kit, small medkit, and Chocolate. I typically run a large rep kit , large med kit, and Chocolate. I run Chocolate Because as I stated in the Equipment section I like to reload faster than enemy E100s. You can absolutely run any combo that you are comfortable with though.   Ammo:     20 shells of AP 20 shells of HEAT 10 shells of HE   20 Shells of HEAT and AP are more than enough to either shoot all AP or all HEAT every game. 10 HE is just to make it look nice and shoot waffles in their stupid waffle faces. Or to shoot pesky hull down IS-7s.     Crew skills: Hopefully you have at least a 3 skill crew by the time you reach the E 100   First Skill - Sixth Sense, Repairs Second Skill - Repairs, Snap Shot, Smooth Ride, Safe Stowage, Situational Awareness, Adrenaline Rush Third Skill: BIA Fourth Skill: Armorer, Jack of all Trades, Clutch Braking, Fire Fighting, Fire Fighting, Fire Fighting Fifth Skill: Whatever you have left.     This is what I would run if I had a new crew to train. Since I pulled my E100 crew from my Jpe100 my first 3 skills are left over from that (as my current crew skills). You can switch things around or get skills in a different order if you like. This is really just a suggestion of useful things.  
      Angling, weakpoints, defeating an angle, what ammo to use   This tank is a monster when it comes to corner fights. You bait a shot into an autobounce angle then fire back at whatever shot you and instantly return to autobounce angles. You can either pre aim your shot with right click or just pure snap after you bounce a shot. The reasoning for rocking back and forth is to bait a shot and protect your turret ring weakpoint. You move back, someone sees your cheeks and fires but you move forward and the shot bounces off your side.  
      You have two weakpoints that are lesser known which I will show here. Those weak points are your turret ring and police bar on your turret roof. You don't really see a lot of people trying to hit either of those weakpoints. There's also an extreme weakpoint on your turret ring that will defeat any sidescrape you have that is a bit too far out.
      You can also defeat an angled E100 using those same weakpoints I showed before.  
      You also need to know when to switch from AP to HEAT and from HEAT to AP. Save HE for shooting at waffles, hulldown tanks that you can't dig out, and low HP targets that you don't wait to waste time aiming at.  

      Switch to heat if you come up on an enemy E100, E3, or IS-7 Just to get them out quicker and more reliably. Switch to AP if you are flanking and will come up on the side/rear of tanks But be careful not to shoot spaced side armor on tanks such as the E 100 or IS-7 because they can just absorb your shot wasting your ambush on their flank. Is the last tank alive a Waffle E 100? Load up that HE and pray for some 1k+ damage rolls, just make sure to aim at the weak gun shield and not the gun itself.  
     
    Part 2 of this guide will focus more on the gameplay of glorious tank.
  3. Upvote
    Burdenedfungus got a reaction from isterija in Burdened E 100 guide: How to get more out of your steel brick. part 1   
    E 100: The steel brick This is a short guide on how to get more out of your E 100 gameplay. Disclaimer: This is just my opinion on how to get more from your E 100     Equipment, Consumables, Ammo, and Crew Skills   Equipment: For your equipment you have 2 necessary pieces of equipment and 1 optional piece that you can switch out to your own liking.    Large-Caliber Gun Rammer - Necessary Vertical Stabalizer mk 2 - Necessary Improved Ventalation Class 3 - Optional SuperHeavy Spall Liner - Optional Enhanced Gun Laying Drive - Optional Coated Optics - Optional Toolbox - Optional   I run with a Rammer, Vert stabs, and Vents. I like to upgrade my reload as much as possible so when I need to face off against another E 100 if we fire at the same time I can most of the time reload before him and put 1 more shot into him before angling myself effectively trading two shots for one if all shots pen.     Consumables:   Repairs  (Large or Small) - Necessary Medkit (Large or Small) - Optional Chocolate - Optional Fire Extinguisher (Manual or Auto) - Optional   I personally run a Small rep kit, small medkit, and Chocolate. I typically run a large rep kit , large med kit, and Chocolate. I run Chocolate Because as I stated in the Equipment section I like to reload faster than enemy E100s. You can absolutely run any combo that you are comfortable with though.   Ammo:     20 shells of AP 20 shells of HEAT 10 shells of HE   20 Shells of HEAT and AP are more than enough to either shoot all AP or all HEAT every game. 10 HE is just to make it look nice and shoot waffles in their stupid waffle faces. Or to shoot pesky hull down IS-7s.     Crew skills: Hopefully you have at least a 3 skill crew by the time you reach the E 100   First Skill - Sixth Sense, Repairs Second Skill - Repairs, Snap Shot, Smooth Ride, Safe Stowage, Situational Awareness, Adrenaline Rush Third Skill: BIA Fourth Skill: Armorer, Jack of all Trades, Clutch Braking, Fire Fighting, Fire Fighting, Fire Fighting Fifth Skill: Whatever you have left.     This is what I would run if I had a new crew to train. Since I pulled my E100 crew from my Jpe100 my first 3 skills are left over from that (as my current crew skills). You can switch things around or get skills in a different order if you like. This is really just a suggestion of useful things.  
      Angling, weakpoints, defeating an angle, what ammo to use   This tank is a monster when it comes to corner fights. You bait a shot into an autobounce angle then fire back at whatever shot you and instantly return to autobounce angles. You can either pre aim your shot with right click or just pure snap after you bounce a shot. The reasoning for rocking back and forth is to bait a shot and protect your turret ring weakpoint. You move back, someone sees your cheeks and fires but you move forward and the shot bounces off your side.  
      You have two weakpoints that are lesser known which I will show here. Those weak points are your turret ring and police bar on your turret roof. You don't really see a lot of people trying to hit either of those weakpoints. There's also an extreme weakpoint on your turret ring that will defeat any sidescrape you have that is a bit too far out.
      You can also defeat an angled E100 using those same weakpoints I showed before.  
      You also need to know when to switch from AP to HEAT and from HEAT to AP. Save HE for shooting at waffles, hulldown tanks that you can't dig out, and low HP targets that you don't wait to waste time aiming at.  

      Switch to heat if you come up on an enemy E100, E3, or IS-7 Just to get them out quicker and more reliably. Switch to AP if you are flanking and will come up on the side/rear of tanks But be careful not to shoot spaced side armor on tanks such as the E 100 or IS-7 because they can just absorb your shot wasting your ambush on their flank. Is the last tank alive a Waffle E 100? Load up that HE and pray for some 1k+ damage rolls, just make sure to aim at the weak gun shield and not the gun itself.  
     
    Part 2 of this guide will focus more on the gameplay of glorious tank.
  4. Upvote
    Burdenedfungus reacted to _Assad in 5-Word WoT Horror Stories   
    SocialFlaws has joined the Stronghold
  5. Upvote
    Burdenedfungus got a reaction from KillerTiger in A Wild [BULBA]saur Sighting - BULBA Recruitment Station   
    Why is everyone so triggered about SR? Have you guys seen the retards and shit players we have in the clan now?
  6. Upvote
    Burdenedfungus got a reaction from CraBeatOff in A Wild [BULBA]saur Sighting - BULBA Recruitment Station   
    Why is everyone so triggered about SR? Have you guys seen the retards and shit players we have in the clan now?
  7. Upvote
    Burdenedfungus got a reaction from HELIONIST in A Wild [BULBA]saur Sighting - BULBA Recruitment Station   
    Why is everyone so triggered about SR? Have you guys seen the retards and shit players we have in the clan now?
  8. Upvote
    Burdenedfungus got a reaction from _Assad in A Wild [BULBA]saur Sighting - BULBA Recruitment Station   
    Why is everyone so triggered about SR? Have you guys seen the retards and shit players we have in the clan now?
  9. Upvote
    Burdenedfungus reacted to tomhwk in Forum leadership has been transferred to an anime-fag   
    r u okay
    look forward to being forcefed anime from now on

     
  10. Upvote
    Burdenedfungus reacted to aspalar in Forum leadership has been transferred to an anime-fag   
    yeah same me too
  11. Upvote
    Burdenedfungus got a reaction from Tortoise_ in Burdened Charioteer Guide: The only good tank in a line   
    Charioteer: The only good tank in a line
    This is a short guide on the Charioteer setup and basic positioning
     



     
    Equipment, Consumables, Ammo, and Crew Skills
     
    Equipment:
    For your Charioteer you have 1 Necessary piece of equipment and two pieces you can swap out depending on how you want to play
     
     
    Binocs - Optional
    Enhanced Gun Laying Drive - Necessary
    Coated optics - Optional
    Medium-Caliber Tank Gun Rammer - Optional
    Improved Vents Class 2 - Optional
     
     
    I run with Binocs, a rammer, and EGLD typically a nice mix with good reload and slightly worse gun handling. When I was going for my third MOE I ran with Binocs, EGLD, and Vents for the best boost to accuracy to make every shot count.. When I play strongholds or in platoons I run a Rammer, Vents, and EGLD for max dpm.
     
     
    Consumables:
     
     
    Large Repairs (Small if poor) - Necessary 
    Large Medkit - Necessary
    Pudding and Tea- Optional
    Automatic Fire Extinguisher - Optional
     
    I personally run a Large rep kit Large medkit and Tea. This tank is extremely prone to module damage so the bonus of the Medkit protecting your crew is amazing and the Bonus track repair speed is also extremely Important to get you back to safety as fast as possible. Tea you can swap with a FE but with the gun handling I strongly recommend running Tea.
     
     
    Ammo:
     
    25 Shells of APCR
    5 Shells of PREMIUM HESH
    0 shells of poor man HESH
     
    This tank really don't hold a lot of shells so 25 shells APCR is really needed. 5 shells HESH is basically for t8 and lower games to get you more damage per shot so you can keep your mark % or DPG high. Your APCR has 268 pen so you can easily frontally pen every tank you fight. Only Maus/E100 at a distance are a hard target to pen. Your Prem HESH has 210mm of Pen so you can use it to bully T8s and lower with ease from the front and get high damage shots on the asses of t10s.
     
     
    Crew Skills:
    Hopefully by the time you reach the Charioteer you have at least 2 crew skills+
     
    First skill - Sixth Sense, Snap shot, Smooth Ride, Safe Stowage
    Second Skill - Camo
    Third Skill - BIA or Repairs
    Fourth Skill - BIA or Repairs (or be like me and ignore repairs for other skills)
    Fifth skill + - Can be whatever you have left
     
    I already had a 3/4 skill crew to put into my Charioteer and I deemed repairs not needed with how I play the it so I opted to take offroad driving, Recon, Situational Awareness, and repairs as my fourth skills
     
     
    Early positioning, When to run, Camo, What ammo to use
     
     
    THIS TANK IS NOT NOOB FRIENDLY. You need to understand how to double bush, where you can safely get 1 shot off from a bad position, when you can safely switch to HESH and how to aim it, and you need to understand when to GTFO early.
     
     
    With early positioning you can absolutely go into a city or a corner for a single shot as long as you can safely reverse into cover instantly after you click or get lit. Typically on maps like Ensk and Ruinberg you can get early damage like this and then either flex into a better position or push with your team taking shots ONLY after the enemy shoots your teammate and not you. 
     
    Double bushing is when you have two sets of bushes between you and the enemy so you can fire without being spotted. You can use your binocs to your advantage in this situation. Sit in the bush closer to you and just close enough to spot through the second bush and then reverse far enough behind the first bushes so they are not transparent and you can fire without being spotted. You need to be careful though because some bushes have altered camo values and are basically useless. Looking at you Prohk hill bushes.
     
    Switch to HESH if you're top tier. You can frontally pen basically every t8 with HESH. The exception being KV4s and T28s basically. While you can still pen those two with HESH from the front it's a lot easier with APCR. Also if you manage to get around a t10 that isn't a maus/e100 (very strong rear armor) you can load a HESH in their bum for up to 600(!) damage and possibly a lot of module damage.
     
    Knowing when the run is probably the hardest thing to do though. You need to recognize if your section is failing against the enemy and leave early. You have the speed to get out early but you're not durable to take hits while running away. If you're iffy on a flank falling then move halfway back and find a rock and bush to hang out behind so you can still support your flank without fully running away but once it becomes clear your flank is going to lose then fall back to either the rest of your team or a highly defensible location (an example being ruinberg North spawn buildings where you have lots of camo and hard cover.)
     
     
     
    I'm planning on doing a video on E100 strats and Charioteer strats but I've been putting them off for a while because I'm not very good at editing videos. So if you want strats come to my stream and just ask questions for specific maps/situations you find yourself needing help in.
  12. Upvote
    Burdenedfungus got a reaction from Monkey in AT 2 - recommended equipment?   
    If you really feel like keeping the AT2 I'd say train repairs on your crew first, get a premium repair kit and swap your extinguisher for the PRK. For equipment I'd try optics, rammer, vents, repair box. Whichever you prefer. I personally don't recommend binos because you're so slow you're usually spending time moving forward or wiggling your hull so that's time where binos would be useless
     
    In my AT series I always run with two repair kits, one normal and one prem, the prem one I almost never use. the extra 10% repair speed comes in handy and if you get wrecked by HE you can fix your entire tank.
  13. Upvote
    Burdenedfungus got a reaction from RC_Tank in Burdened E 100 guide: How to get more out of your steel brick. part 1   
    E 100: The steel brick This is a short guide on how to get more out of your E 100 gameplay. Disclaimer: This is just my opinion on how to get more from your E 100     Equipment, Consumables, Ammo, and Crew Skills   Equipment: For your equipment you have 2 necessary pieces of equipment and 1 optional piece that you can switch out to your own liking.    Large-Caliber Gun Rammer - Necessary Vertical Stabalizer mk 2 - Necessary Improved Ventalation Class 3 - Optional SuperHeavy Spall Liner - Optional Enhanced Gun Laying Drive - Optional Coated Optics - Optional Toolbox - Optional   I run with a Rammer, Vert stabs, and Vents. I like to upgrade my reload as much as possible so when I need to face off against another E 100 if we fire at the same time I can most of the time reload before him and put 1 more shot into him before angling myself effectively trading two shots for one if all shots pen.     Consumables:   Repairs  (Large or Small) - Necessary Medkit (Large or Small) - Optional Chocolate - Optional Fire Extinguisher (Manual or Auto) - Optional   I personally run a Small rep kit, small medkit, and Chocolate. I typically run a large rep kit , large med kit, and Chocolate. I run Chocolate Because as I stated in the Equipment section I like to reload faster than enemy E100s. You can absolutely run any combo that you are comfortable with though.   Ammo:     20 shells of AP 20 shells of HEAT 10 shells of HE   20 Shells of HEAT and AP are more than enough to either shoot all AP or all HEAT every game. 10 HE is just to make it look nice and shoot waffles in their stupid waffle faces. Or to shoot pesky hull down IS-7s.     Crew skills: Hopefully you have at least a 3 skill crew by the time you reach the E 100   First Skill - Sixth Sense, Repairs Second Skill - Repairs, Snap Shot, Smooth Ride, Safe Stowage, Situational Awareness, Adrenaline Rush Third Skill: BIA Fourth Skill: Armorer, Jack of all Trades, Clutch Braking, Fire Fighting, Fire Fighting, Fire Fighting Fifth Skill: Whatever you have left.     This is what I would run if I had a new crew to train. Since I pulled my E100 crew from my Jpe100 my first 3 skills are left over from that (as my current crew skills). You can switch things around or get skills in a different order if you like. This is really just a suggestion of useful things.  
      Angling, weakpoints, defeating an angle, what ammo to use   This tank is a monster when it comes to corner fights. You bait a shot into an autobounce angle then fire back at whatever shot you and instantly return to autobounce angles. You can either pre aim your shot with right click or just pure snap after you bounce a shot. The reasoning for rocking back and forth is to bait a shot and protect your turret ring weakpoint. You move back, someone sees your cheeks and fires but you move forward and the shot bounces off your side.  
      You have two weakpoints that are lesser known which I will show here. Those weak points are your turret ring and police bar on your turret roof. You don't really see a lot of people trying to hit either of those weakpoints. There's also an extreme weakpoint on your turret ring that will defeat any sidescrape you have that is a bit too far out.
      You can also defeat an angled E100 using those same weakpoints I showed before.  
      You also need to know when to switch from AP to HEAT and from HEAT to AP. Save HE for shooting at waffles, hulldown tanks that you can't dig out, and low HP targets that you don't wait to waste time aiming at.  

      Switch to heat if you come up on an enemy E100, E3, or IS-7 Just to get them out quicker and more reliably. Switch to AP if you are flanking and will come up on the side/rear of tanks But be careful not to shoot spaced side armor on tanks such as the E 100 or IS-7 because they can just absorb your shot wasting your ambush on their flank. Is the last tank alive a Waffle E 100? Load up that HE and pray for some 1k+ damage rolls, just make sure to aim at the weak gun shield and not the gun itself.  
     
    Part 2 of this guide will focus more on the gameplay of glorious tank.
  14. Downvote
    Burdenedfungus got a reaction from boxty in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    These are the comment chains and Garbads last heavily edited post. I asked a question and he was hostile, I did not start it. He was even a dick to the other guy who asked why he doesn't post to the actual AW forums/sub forum also (I don't know the situation on those because I don't give a shit about AW.) 
     
    If you're a dick to me I can only reply the same way. Give and take. Granted I will never be sad anytime he gets ROed. I personally and know many other people who think he should have been perma banned a long fucking time ago. There was a time when 60% of the binned threads and super binned threads were all Garbad threads. He's pure cancer but since he made content he was kept on a leash. I've seen people get perma banned for much much less on this forum than things Garbad says.
  15. Downvote
    Burdenedfungus got a reaction from Flaksmith in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    These are the comment chains and Garbads last heavily edited post. I asked a question and he was hostile, I did not start it. He was even a dick to the other guy who asked why he doesn't post to the actual AW forums/sub forum also (I don't know the situation on those because I don't give a shit about AW.) 
     
    If you're a dick to me I can only reply the same way. Give and take. Granted I will never be sad anytime he gets ROed. I personally and know many other people who think he should have been perma banned a long fucking time ago. There was a time when 60% of the binned threads and super binned threads were all Garbad threads. He's pure cancer but since he made content he was kept on a leash. I've seen people get perma banned for much much less on this forum than things Garbad says.
  16. Upvote
    Burdenedfungus got a reaction from _Assad in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    These are the comment chains and Garbads last heavily edited post. I asked a question and he was hostile, I did not start it. He was even a dick to the other guy who asked why he doesn't post to the actual AW forums/sub forum also (I don't know the situation on those because I don't give a shit about AW.) 
     
    If you're a dick to me I can only reply the same way. Give and take. Granted I will never be sad anytime he gets ROed. I personally and know many other people who think he should have been perma banned a long fucking time ago. There was a time when 60% of the binned threads and super binned threads were all Garbad threads. He's pure cancer but since he made content he was kept on a leash. I've seen people get perma banned for much much less on this forum than things Garbad says.
  17. Upvote
    Burdenedfungus got a reaction from Ollie Tabooger in The IS-3? What am I doing wrong.   
    The thing with the IS-3 isn't that you can't rely on the armor. It's that the armor CAN bounce shells. If you're making good trades, peeking a small amount of your tank to shoot at the red tanks then you shouldn't be losing hp. But because it does have the armor it has, it is very forgiving. You can bounce some really dumb things off the IS3 armor just because how its angled or because RNG puts a shot into your black magic spaced armor. 
    There's a reason its the main staple of Gold league heavies. Not because its immune to gold shells but because the IS3 can bounce shells from bad aim or bad RNG.
  18. Upvote
    Burdenedfungus got a reaction from _Dia in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    Doesn't Neverwish have a fucking forum for AW? Why do you keep posting this shit here?
  19. Upvote
    Burdenedfungus got a reaction from Aquavolt in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    Doesn't Neverwish have a fucking forum for AW? Why do you keep posting this shit here?
  20. Upvote
    Burdenedfungus got a reaction from weesh in The IS-3? What am I doing wrong.   
    The thing with the IS-3 isn't that you can't rely on the armor. It's that the armor CAN bounce shells. If you're making good trades, peeking a small amount of your tank to shoot at the red tanks then you shouldn't be losing hp. But because it does have the armor it has, it is very forgiving. You can bounce some really dumb things off the IS3 armor just because how its angled or because RNG puts a shot into your black magic spaced armor. 
    There's a reason its the main staple of Gold league heavies. Not because its immune to gold shells but because the IS3 can bounce shells from bad aim or bad RNG.
  21. Downvote
    Burdenedfungus got a reaction from Lindy in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    Doesn't Neverwish have a fucking forum for AW? Why do you keep posting this shit here?
  22. Upvote
    Burdenedfungus got a reaction from Monkey in The IS-3? What am I doing wrong.   
    The thing with the IS-3 isn't that you can't rely on the armor. It's that the armor CAN bounce shells. If you're making good trades, peeking a small amount of your tank to shoot at the red tanks then you shouldn't be losing hp. But because it does have the armor it has, it is very forgiving. You can bounce some really dumb things off the IS3 armor just because how its angled or because RNG puts a shot into your black magic spaced armor. 
    There's a reason its the main staple of Gold league heavies. Not because its immune to gold shells but because the IS3 can bounce shells from bad aim or bad RNG.
  23. Upvote
    Burdenedfungus got a reaction from bjshnog in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    Look I understand you have mental problems and NEED to have attention from everyone. But wouldn't you get more attention from people who actually care about AW rather than the mindless few that still suck your dick?
  24. Upvote
    Burdenedfungus got a reaction from FixerReloaded in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    Look I understand you have mental problems and NEED to have attention from everyone. But wouldn't you get more attention from people who actually care about AW rather than the mindless few that still suck your dick?
  25. Downvote
    Burdenedfungus reacted to Garbad in Garbad's Guide to AW: Consumables, Refits, Equipment, Commanders, and Crew   
    And who the hell cares what you think?
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