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Verified Tanker [NA]
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Everything posted by TheChang

  1. There are many more than 2-3 ban-worthy maps.
  2. When I platoon with CrabEatOff, we focus on winning above all else, unless we stated beforehand that we had other goals such as missions or marks for that session. We work together and play tanks that synergize well to maximize our chances of winning. Yes, there are a lot of wins that just happen, and there are a lot of "unwinnables", but the games in-between (the carries) are where I get the most enjoyment from WoT. The important thing, like others have said, is to ignore the things you can't control and focus on what you can learn and where you can improve. If I lose a game, I look to see if there is anything I could've done differently, and mark it down mentally. If we lost and I have done literally everything I could to win, I mentally consider it a win because I know I played my part perfectly. Be honest with yourself with your personal evaluation and avoid blaming others, you can change yourself, you're not going to be changing pubbies. My only issue with the damage farm mentality, is a lot of new or learning players see "damage/WN8 > wins" and never learn things like map control, how certain maps work (what controls what) or how maps progress. In -G- we had this issue a few weeks ago with one of our callers getting after some fairly recently recruited players who were making poor positional and threat focus choices in CW related to winning. When their defense is how much damage they did, or how much WN8 they have, you know there's an issue. I really enjoy watching Kolni or others of his caliber play, and I learn a lot from it. There are loads of different playstyles, and I think it's good to use pieces of others' to build what you enjoy. I just worry about the "green to freshly purple" range of players who are joining during the damage farming era of WoT and never learn a lot of basic winning principles. Players of Kolni's caliber know how to win, but also get a large amount of wins from sheer damage farming. Whether your focus is winning or damage, the principles are the same. Do your best, learn from your mistakes, and only worry about what you can control.
  3. Pretty happy about this one HJgCeDE.jpg

    1. Show previous comments  2 more
    2. kolni


      nice one, can't be easy having to rely on other people to hit what you light

      esp when the combined is high along with a pretty bad gun, that combo alone makes it off-putting for me lol

    3. sohojacques


      Which maps did you ban?

    4. TheChang


      I banned Himmelsdorf and Ensk after 92%. Ensk is probably the better of the 2, with more angles, more opportunities for assistance damage, and the smaller map can be better for the speed for faster flexes.

  4. +1, thanks for the read. I miss this constructive and beneficial wotlabs, though I suppose it is as you wrote, practically everything to be said has been said.
  5. 2 T49s and a 5.5in. HESH shooting Conway is also loads of fun. And it's all glorious holy he(sh)
  6. Rear armor is 50mm, so at least anyone who buys this can expect a 152mm HE shell up the booty
  7. If this is about the universal "special ammo" nerf, then the Defender is basically getting an HP buff because now premium rounds that do penetrate the ridiculous armor will be doing less damage.
  8. For signature: Click on your name in the top right -> Account Settings -> Signature (on the left). In account settings, link your wot account to your forum account for your stats to show under your name.
  9. I've been working on getting better at TDs. Strv feels so filthy, yet so good at the same time. LzYbQp1.jpg

    1. Nicarasu


      Best scout in tier :doge:

  10. TheChang


    I was running vstab/optics/rammer for my first 10 or so games, then switched vstab for vents. The extra view range is really needed for piercing camo, even with a max crew. It also has identical handling to the M48 Patton, so not so great that a vstab is unnecessary/unhelpful, but not so bad that you absolutely have to have one. Run food for the extra camo/view range, though pay attention when your fuel tanks get hit, it happens quite often in this tank. My ammo loadout is 24/24/3, I could probably run less ap, but a few games it's been useful for carrying. They also have decent shell velocity at 1k m/s. The HE shells have really excellent alpha at 300, so worth having a few of those. The tank is big, but very low profile which is very nice. Combined with troll Russian armor, you get some weird lucky bounces. I've bounced tier 10 TD prem rounds on multiple occasions. It's quite mobile, with 70 kph as the top speed and an excellent hp/t at 33. It doesn't turn great, but I don't often find myself wishing I was a bit nimbler like I do in the M41 GF. The tank isn't super great at vision to do the lack of view range, but has enough camo to allow it to do the job just fine. The gun is good, especially combined with the low silhouette, and a random 7 degrees of gun depression.
  11. Old but Gold https://i.imgur.com/Mz7S7SF.gifv
  12. I'm excited. Any tank that's an auto-pen with my T49 makes me happy.
  13. T-10: 35AMX M4 51: 34 T-54: 33 Conqueror: 32 Type 4 Heavy: 32WZ-111 1-4: 31E50: 31 E75: 31AMX 30: 31T49: 31 + 1 = 32 GO FAST and GET DA BOOTY!!T30: 30T95: 30 M46 Patton: 31WT Auf Pz. IV: 30Mauschen: 30Leopard PTA: 30RU251: 27Object 704: 30Object 263: 30T-54 LW: 30Object 430: 30Object 705: 30ST-I: 30Tortoise: 30Foch: 30B-C 25t AP: 30AMX 13 90: 30Skoda T50: 30WZ-132A: 30WZ-120: 3050TP: 30STRV 103-0: 30Standard B: 30Jagdtiger: 27Conway: 27VK4502B: 27Object 257: 27T54E1: 25Type 61: 27WZ-111G FT: 27Emil II: 24 AMX 50 120: 21 - 3 = 18 3.33 sec intra-clip with no armor really kills this for meM103: 18Object 430 V2: 18
  14. JoAT was mostly used for tanks that burned a lot so one could drop the first aid kit for food and leave the fire extinguisher. With arty stun however, it's not good to drop first aid kit anymore, especially now that you can use them multiple times in battle like you mentioned. JoAT would only be useful if you were running a small first aid kit and lost more than one crew member, or if you lost a crew member right after using your kit. Either way, it'll only be useful for 90 sec or less. The only skill on the commander that I wouldn't train before JoAT is Mentor.
  15. I don't think they're planning on coming back anytime soon. And no, they're not active here anymore because it's hard to make sure you're information is still 100 percent applicable when you're out of the meta. For 3-marking and playing the tank in general, I suggest focusing on making good trades, gathering as much information from your minimap as possible and use that information to do the best possible thing at the right place and time. I remember telling Crab my feeling that he plays the game more on that bottom-right corner than he does the rest of the screen. Lastly, improve your survival ratio. You can't do anything when you're dead! I don't know what yours is, but work to be the last one alive each game and you should have around a 50 percent survival ratio.
  16. The 152mm is always the answer! Unfortunately the #Chode$tarz were all but killed off when update 1.0 came out and killed basically all of our most vital members, some directly, some indirectly. http://forum.wotlabs.net/index.php?/profile/14-crabeatoff/&status=83178&type=status I still play occasionally, but sorely miss my chode friends. i.vstab on the T49 was the best investment I've made so far concerning bonds. I'm always happy to review replays as well as platoon when I'm online.
  17. There's a lot of different opinions, I personally run max at 120. It was weird for the first day or so, but one gets used to it. http://forum.wotlabs.net/index.php?/topic/23423-what-is-your-fov-field-of-view-setting-and-why/
  18. I know some people, after quitting WoT, moved to WarThunder. Are you planning to do the same?
  19. First tier 10, 3rd tier 10 3-mark


    1. SaintLaurentius


      Well done, so what's next on the list?

    2. TheChang


      TVP probably, I've been enjoying it a lot lately.

    3. kukis12345
  20. Casual 12k assistance on Karelia and 3rd MoE



  21. In my experience, the majority of my fires are from fuel tanks, not the engine. The fuel tanks get hit really often on the T-100, hence your burning a lot. It's not worth dropping food though on a tank that needs it so much for the camo/viewrange. Run the fire-fighting directive, it costs 2 bonds per game, which at tier 10 you should still make a profit, and makes you burn a lot less when you are lit on fire (around 4 ticks?). Also, since kits are reusable now, pay attention if your fuel tank gets damaged and repair that asap.
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