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TheChang

Verified Tanker [NA]
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    TheChang reacted to kolni in Kolni's Story from Pleb to 6K (personal story, no gameplay advice)   
    Alright, so since I've been a part of WoTLabs for so long I thought I'd share my story on how I got here. About WoT, going pro, being the best and the wonderful and not so great times I've had because of it. This is just a personal story, for some it can be entirely pointless but some people might enjoy it.

    (This is purely my experiences that made me the player I am today,, so if you're not interested in that type of thing this probably isn't for you.)

    Let's start off at the very beginning. I was 12 or 13, my uncle introduced me to this game. After an hour of playing or so I got kind of hooked, but as I was kind of underdeveloped in some areas at the time I started focusing on very different things than what my reasoning now will never see. I got a code with a T2 Light Tank, and it made money! Great, I could spam the OP round day in day out and earn credits along the way. T18 was also a stupidly strong tier 2 so I kept myself to playing those two. I liked being in charge, dictating the game. 2K games later (yes you heard that right) I got bored of the T2 gameplay, and decided to try something a little higher tier. 
    I made my first forum post on the official forums frustrated about players rolling me over, and I was lucky enough to have Poltto (old EU Legend) answer me there. He gave me some great advice on how to think about the game that I still carry with me. Being sure and confident in your ability aids you just as much as perfect mechanics will. That belief had some sort of value. I am diagnosed with autism, so I found this very soothing. Then I looked at Poltto's stats and was amazed. How in the actual fuck? At the time I had just gotten my first tier 9 (M46 Patton) with about half his outputs in everything. 
    I got curious about player skill, something I hadn't really considered as games weren't competition to me. Now they were. It felt like I had figured it out, getting to enjoy the satisfaction of improvement. I started off by watching various streamers (not RU streamers though as their meta lets them get away with way too much stupid shit) to both find openings and rotations mostly, I always liked low armoured assassin champions. I picked up Shaco in League and climbed pretty high in the first season, getting into the real mindset of the drive you need to actually improve to the point you want. Taking this process into WoT wasn’t really difficult, it almost came naturally.
    Fast forward about 6 months: 
    I found WN8 and WoTLabs from two OM guys that just crushed my entire team and frustrated as I was, flamed in all chat. They told me to look up WotLabs and the Elitist+Stronk Pluton channels in game to meet some stronger players.. I looked at it, and the metric seemed pretty good. I thought... is this what people use to measure their strength in? Probably not. I saw myself on that ladder, very far down. I played ranked solo queue in League where  people try harder, so I improve. II had the same feeling for tanks, I needed to go up the tiers. Once I felt improvement, I couldn't stop. That was it. The urge, and while I had a career in music production right off the bat in high school.. This was what I really wanted to do.. 
    I started looking into the numbers, who the great players were; emu87, zzlzxzzlzx, espanol and unknwn comes to mind. You are not there yet, but you can be if you improve is what I told myself.. At this point I had about 2 years of playtime, not doing anything else but s3alclubbing in game every game I played since higher tiers were going so poorly. 1 year later I decided to move up the tier trees again for another try. I wanted to become good at the game. It felt like a good challenge, and I like a good challenge. 
    I also started platooning with some better players, Draz_H from S3AL in particular had a 6K game in his Type 59 on Kharkov the very first game we played together so I was just blown away. He offered to give me some pointers and explained that preserving HP and a good opening is normally enough to have a good game. The trick to this according to him was reading the line up according to the map state. I never really figured this concept out until then. Time to find more information to build my gameplay upon.
    (Now about at 1500-1600 WN8)
    Here comes the next contender: Hellcat (pre-nerf).
    I  watched EJ play it in an interesting way I’d never seen before.. Concepts like vision and kiting were easier to put together as parts of the game's inner workings while watching someone else. 
    I was 1500 WN8 56%WR at the time (s3alclubbing buffed my WR, as I said.). of this happening.. I grew something inside of me, I wanted to improve. And today, that desire still hasn’t gone away, It’s fueled much, but also caused much frustration along the way. I was learning now, reviewing my own retardation in replays for months to get a better sense of right and wrong and I finally felt some clarity. A long and dark path, probably lonely too. Perfect for me. I am going to be the best at this video game. Period. I decided this in high school. Hellcat spamming was a great teaching tool for understanding vision that I still appreciate today, even if I refuse to play anything below tier 9.
    My high school years were spent producing beats and sampling old disco songs into EDM, honestly a very simple thing to do if music theory is something you master. I was really going my own way and already carving it out before adulthood. However, this game. World of Tanks… Something about it made me always want to play.. Eventually I started playing over composing in my free time instead of balancing the two. Seeing one’s work come to life is something truly special - but WoT filled another void within me that I honestly liked better. I had fun, was confident and started to make sense of it all. 
    Streams like EJs and advice from the many players on here (X3N4, _KT, Patient0, Poltto, Kewei + plenty of other of you) really helped me grasp the more difficult parts of the game and as such, I started improving rapidly. My period as Unicum before Super Unicum was the shortest between the cutoffs on the spectrum, and I really started liking the game. I played well, got into some stronger clans at the time (KITTY and S3AL) where I could regularly play with players of the same caliber and continue evolving. 
    Then WoT introduced Marks of Excellence. I was still on a shitty MacBook Pro using a Wine wrapper that couldn’t load 4 maps at all and crashed every 3rd game, but I managed to 3mark the E 50. That was a very big milestone for me, but I felt that my PC really kept holding me back. My parents were nice enough to support me in gaming as my diagnoses hadn’t been discovered yet (although they were most definitely there and parents were aware) and that doing something I simply genuinely enjoy might be worth spending some money on. My parents were musicians growing up so they always supported that path. Gaming was new and something my mom especially had trouble seeing as anything more than a time-sink until I got good and showed her my Paypal after 2 months of non-stop boosting later on .I’m jumping forward in time here but I don’t think family stuff has a place here, but I’ll at least say that this was eventually resolved.
    I got a decent PC, a GTX 970 which was brand new at the time and other fairly solid components making the game suddenly run very smoothly on high quality. It took me a few days but past that? What an improvement. I went from barely being able to mark the “easy” marks to doing moderately hard ones in 75 games or less. The jump in DPG went from scratching the 2K region to reliably hitting the 2500-2800s in tier 8s. I felt ready to move up to tier 10 and get good there now. I spent most of my time with tier 8 as it was so much easier, and I liked marking premium tanks for their income during the challenge. I was never much for skirmishes until I actually joined S3AL a while later. During this time I had just left KITTY to join WaterWar’s clan LAVA and this is probably where I had the most personal growth as a player, KITTY’s Commander (GetLucky) was also swedish and liked playing with me a lot, as he was a 4k player and I was hovering at 3k wn8, I paid a lot of attention to his play. He played very passively to my surprise but eventually explained that patience tends to lead to better decisions as long as you don’t take too long. In LAVA I started playing Ranked TBs and skirmishes as they were so good for credits, and I also got the hang of organized play. Randoms were still the thing I enjoyed most until I joined S3AL after LAVA died and we were doing T6 fastbois. So much banter, soundboards and genuine fun on the TS that included a social aspect of the game I didn’t really experience until very late in my career. I found it fun, but randoms were still my jam. We had tons of fun with T-22 memery, tons of top clans coming together to.. Uh… complete missions, and all that stuff. 
    At this point in time I was very much a platoon player, me and Constie (remember him?) pretty much played everything together. but 3 man platoons always felt like cheating to me.
    As I was now drowning in credits, I could finally buy and play tier 10s without issues. I really liked the BatChat, and spammed it until I 3marked it (1700 games.. lol) until I moved to the next. I realised that mostly what I was searching for was a challenge, more particularly one that fell in line with something I’d taken interest in. The 3MoE hunting ensued. After having done one tier 10, I believed I could do them all. That’s what I set my goal as, the DPG hunt got pushed aside in favour of marks.
    I think this would be late 2016, as I started topping DPG charts on tier 8s and finally hit the 7k combined recent/overall cutoff FAME had to get into the clan. I asked X3N4 and he sent me an invite. I felt like I made it first time I joined FAME, best clan in the world so I am one of the best players. It wasn’t until here I discovered ESL and found that super interesting. After a few months in FAME I got a Whatsapp message from Knäckebröd asking me to try-out for their team mid-season as genghiswolves had been accepted to his uni and couldn’t play anymore. 
    Placing wasn’t great either as they were already so behind that we couldn’t get back into the league despite having a positive record past my joining. In this environment I was still pretty new, everyone was a better player than I was used to so the tricks to beating bad ones didn’t work since they wouldn’t fall for them. Cohesive gameplay and real time strategy became the big thing to focus on as flawless mechanics should be a no-brainer here. Boosting became a thing and I really went in for it to provide some extra value to my team, we were 8 and 7 people could play so as the new guy I’d have to fight for my spot if I didn’t do well. Luckily I never had to. But the boosting (climbing) times, me, Xaneleon and Failware (all on Knäckebröd, now Xane works for WG and Failware is considered FAME 1st team and one of the best players in the world in organised play) we all spent 20+ hours on Steppes and Mines to figure out new stuff for strats for the map. 

    I really liked FAME. The motto of “it’s not personal, you’re out if you don’t have what it takes.” really groomed me. I wound meeting some of them in Katowice during the -16 EU playoffs, had a great time and I think there’s still some legendary clips from Dakis stream from when we were there. I graduated high school around this time, and started boosting on my free time. WGL training + boosting was basically what I spent my day on, earning enough to get by and fund my music stuff (studio time isn’t cheap) and we set our eyes on playoffs in KB that’d mean a decent piece of prize money. We trained 3 times a week, sometimes against EU or RU teams in 3 hour blocks of perfecting strats, after they had their turn trying their strat - we had ours. Sometimes the team would want us to adjust strats to counter to see if we could beat it and sometimes they just wanted a standard defense to fight against so in general the training varied heavily from team to team. The russian teams always went full yolo every single game no matter what so you barely gained anything from the games if you didn’t just crush them in fighting them before they started applying any sort of strategy, funnily enough the EU silver league was MUCH better training partners than the russian ones, even some RU WGL teams were a complete mess to talk and organize with. We weren’t a top team even if KB placed 5th the season before so we mostly got practice times with EU teams and silver RU/EU teams as the top EU teams trained vs eachother and russian top teams most of the time. As I joined, the relegation was already dangling over our heads so I could pretty much play without pressure. 
    I really liked the 7v7 7/68, the attack defense + boosts made it all about strategy and very little about RNG as the better team actually won most of the time compared to randoms. 
    My very first ESL game was against KAZNA, the #2 team considered by pretty much everyone as DiNG was stomping most teams. I played out of my mind, and we were up 4-2. Sadly they were prepared for our Ghost Town strats (4th map) and we found ourselves in a tiebreaker, here the stakes were insane. We were expected to lose this match and even had a W/L route planned to remain in the WGL if we did and we went in kinda uncoordinated as I had only been practicing the game-mode for a week and was pretty fresh. If we won this match we would surpass The Lucky Bunch, putting us outside the relegation risk zone. KAZNA sadly had a better Cliff strat than we did and won the game 4-5. As my first WGL game, the comeback really made a dent in my confidence. After that loss, the team sort of lost its charisma and the rest of the season was depressing. After the relegation there was a major league in between silver and WGL where we played, but most players moved on after KB got relegated. I focused on streaming after this point. 3MoE hunting was my jam, and I was getting good at it. Aim_Drol eventually released a spreadsheet of the top 100 markers on the servers and I found myself on the top 10. I decided to mark every tier 10. That was my goal. So I did. It was a long grind, the STB-1 especially almost broke me. Once I had hit that, I felt completed. What now? I was already good at the game, with Daki and Jostra shaping me competitively and much of the WGL training made me a much more consistent player.
    However, I didn’t really know what to do. Quit playing? I have completed what I set out to, but I’m too good at this to quit. Then I remembered; I want to be the best. I looked at my service record and saw the demise that the play4fun me caused before I started taking the game seriously - so I sent a ticket in and resetted the account. I got to keep all rewards so I had a 260, 907, T-55A and all my premiums along with enough 907 ammo/consumables for 1K games. 
    Account was resetted, and I wanted to wait for the right time to start playing randoms on it. I grinded regular TBs and Skirmishes to get a good enough crew for the 907 in randoms. I had already marked it twice before so I wasn’t too worried, but I need at least 3-4+ skill crew if I want to challenge the top DPG players.  On this account, every game mattered. I could not autopilot or not take it seriously, so I invested very heavily into performing. I was streaming most of this and it grew a bit, and the 907 grind was kinda funny. Reserves or FL didn’t exist then so you had to actually grind the crew you wanted from scratch, otherwise I had to complete the first set of Stug missions to get a female crew - which would require playing random battles. I wound up starting my 907 grind with a 100% crew at 80% on BiA in randoms once the reserves came as 50 games let me hit 3 skills if I used x5s and boosters right. Still, the first 150 games got me to 94% on the mark. I thought to myself that hmm.. Maybe it’s just really OP? 
    But then I had 1k games straight of bullshit where I fluctuated between 80-90 and just couldn’t get a good enough streak of games to complete it. But I wouldn’t give up. I was the number one 907 player on Hall of Fame 4 months in a row, without the third mark completed. That really frustrated me. I was the fucking best player of the tank, how can I not get it? The mark req was at it’s peak (6600) and I was playing out of my mind. There were like 2 players on the server at the time with a higher DPG and they didn’t have anywhere near the battle count (100 vs 1K) so I couldn’t fathom how I couldn’t get it. I decided to put it off after hitting 1k games and started playing other stuff and really saw how much that I’ve improved. I had gone from a typical 3k 50B player to topping the DPG chart with zero time on it in between, and the same applied for many other tanks. Tier 10s were getting marked before 100 games. I was really peaking. At least I thought so. 
    Carbon was basically the only guy who reliably beat my DPGs at this time and as Luna (not Wotlabs Luna) knows Carbon, and me being in the same clan as Luna both in S3AL and FAME, I got some advice and replays to learn from. I inspected them very closely and learned a lot. Carbon’s greatest strength that I gathered from his replays was that he always knew what was going to happen and positioned in time, in every tank. Timing and gameflow became something I inspected more closely and I really developed in consistency even if my median game went down slightly, my average went up because of the insane carries coming more consistently once I had Carbon’s mindset down - coupled with my own. This is also when I started boosting a lot. I had been boosting 2016-2018 and faired well, but when I really competed for the top is when I got a lot of offers. I made a living out of boosting after having rerolled, some stream donations and the boosting money was enough to pay for the crucial stuff. I didn’t mind gaming all day, I still liked the game. I still do. This meant that I drifted away from music, lost touch with a lot of my friends in the business as I dove into gaming. I wanted to be number 1. This account was a fresh start and I was going to make sure of it. At 5K games it would show up on the leaderboard, so I needed a 5500WN8 overall to take the spot. I didn’t want to cheat my way there by abusing light tanks, or cheat WN8 by the tier average bug so I went straight for the tier 10 DPG tryharding again. 
    I watched some movie, can’t remember which (sorry), as I was trying to fall asleep but couldn’t. The day before was awful as I had gone from 93 to 82 on the 907 mark. Something there just really inspired me. I went for a walk at 4:30 in the morning for about an hour and then just got to it. I decided that this is it. I’m completing this right now. I turned on the stream, feeling torn if I should stream it (I always play like 5-10% worse on stream, never been able to shake it) or just grind without viewers over my shoulder. I decided to stream it, and my god if that wasn’t the best session I ever had. 7,2k average combined across 25 games. The most tilting thing happened though, as the game that shaved off before apparently was a big one meaning I had to do 7.8k to get mark from a 94.95 across the finish line. This was the third time I had the mark in the 94,9X range, and I wasn’t going to choke this time around. Incoming triple arty full tier 10 Karelia. I was so tilted as it’s one of the worst maps to get the REALLY high results on even if it’s decent at getting adequate ones - especially the three arties. Luckily the enemy team just runs into my gun and my team doesn’t do much but take damage for me. The mark mod told me I was across the finish line, at 8AM I could finally let this challenge go. The rest of the game I played out perfectly with the pressure gone, wound up turning it into a 95,7 percentage once the mark actually completed. With it, I also went over 5K games and finally took first place on the WoTLabs WN8 leaderboard as the only 6K WN8 player on any server at the time.
    This was also during the time I boosted 3MoEs for days on end, getting into it eventually lead me to just watching movies on a second monitor and autocompleting everything non-tier 10.
    The last thing I did was join Majstoras silver team FAME 7x7 where we literally crushed everyone and still stomped WGL teams in the qualifier - but as Majstora (our FC and a WoT mastermind) was moving to England with his brother Maresca (also on our team) our team started falling apart. We still had the WGL slot, and some players decided to stay and formed a new team, Savage Squad. I decided to leave because without Majstora I didn’t think we would compete with the top teams. We were scrimming them and going evenly, but doing some trainings without voicecoms (training personal decision making - it’s a trick to make players better on initiative so the FC has to micromanage them less and can focus more on big picture)
    Now I felt burned out, that grind really took a while and our effort into the ESL kinda was the last I had in me. 6month hiatus ensued where I got back into music again as it’s a hobby I felt I had neglected for so long. I quit boosting too so I could distance myself from the game. 
    Coming back to WoT casually afterwards, the game changed a lot. Maps were remodeled much to my dismay and so many gimmicky things made the game harder to play. Coming back I definitely felt washed. Playing on cygaN_’s account as I didn’t have my own, a great polish friend of mine from S3AL. I also used User’s account for some challenges, like the ISU-130 (also almost broke me) and the T-44-122 to complete some of the rarer marks in the game that I wouldn’t have access to otherwise. 
    After that, cygaN_ gave me an account from a great friend to play on. Wujaszek, an account that had ground out everything, 500mil credits and about as much invested into consumables. He said that he was done with randoms and that I was free to use the acc as I wanted as long as I just don’t log in when he’s online playing FL or skrims (having to check the clan website page before logging basically). I was really happy he’d just give me the freedom to use his acc for whatever I wanted. I missed out on all the ranked stuff but he didn’t, so I had 4 full sets of improved equipment I could put on. I also had every tank in the game available outside of the low tier premiums, and nothing was 3marked. This felt like a really nice time-sink, but the game changed so much that I had to relearn much of what I already knew. Tempo sped up a lot and lights were figuring out better bushes and I had to adjust. For very long I wasn’t anything special, I could still 3mark any tier 10 with ease but the reward tanks kept giving me trouble. 121B wasn’t more than 100 games to do after the buff, but the rest took a while. It was my first M60 attempt and while I had the M48 playstyle down the mobility really changed the way to play the tank. 800 games later I took it and wound up really liking the M60. High mobility, high pen and a strong gun felt like the perfect combination to me. I wanted to repay him for letting me use his account, but as I’m marking pretty much everything I play - he considers that enjoyment enough since he can only play on weekends anyway. Great guy, we can’t communicate very well as he’s polish and can’t speak english but nevertheless he is one of my best internet friends anyway. 
    This meant I had to change the way I played the game, from a more aggressive approach to map control to a mistake-capitalising once. Surprisingly this came very naturally, and once able to combine the two I really started having pop-off sessions like never before. 4K+ing tier 9s, nearing 4500. At this point I kept feeling burnouts after 2-3 weeks of playing the game, realising the fun only lasted for a week or two. So I modeled my gameplay after this. I decided to play casually, but well. Plenty of breaks in between, playing mostly once every other week if at all but I was still able to showcase some good gameplay. 
    I started the engineering programme at uni at this time, so now I had studies, WoT and music to juggle. WoT just fell short of the other two at this point my life, so I barely played at all during 2019. Studies came first and music was finally going well again, started doing live shows (DJing) and having fun without gaming. WoT slipped further and further away. Whenever I wanted to waste time, League was my choice of game - or I’d go back and speedrun Mirror’s Edge (still top 20 on two maps xD) rather than having to learn the changes of WoT. 
    But every now and then, I pick WoT back up - generally for a challenge to see if I still got it. This is how I play the game now. I spam games under a short time period and put it off afterwards, it works for me but I’ll definitely admit that playing WoT is freshware, you need regular exposure or you’ll drop in skill. 
    I like WoT now. Wheelies and arty can still suck a dick but I am having fun playing this way, trying hard enough I am definitely able to keep up, but there are no stakes - I have other things I should be doing if WoT goes poorly, so I can quit without anger and move on to the next thing right away. 
    I managed to 3mark the Chieftain which was the last very, very hard reward to do for me. I enjoyed the grind, even though it was 300 games long between 85-90 until the 90-95 happened right away with perfect maps and not a single game drop. Past that I also felt it left some void, DPGs on this account doesn't matter because these tanks have all been played by someone before me so it’s not something to shoot for, but I think that’s a good thing. No pressure. I can play the game, have fun and not care if things don’t work out. I am very willing to admit that I am washed up from my prime (I’m a 4800 player now, not a 6k player) and recent CWs with FAME have shown that I really got more to learn. I missed Daki flaming me in some weird way so feels good to be back in something recognisable. 
    3 weeks ago however I broke my hand, initially it looked very very bad. Right hand too so no mouse use. This also meant I’d miss the campaign which I only joined because there’s just so few things to do in Sweden during COVID that I found it to be something I might enjoy. I missed the FAME guys anyway after meeting them in Katowice. (70% of the WGLEU was FAME, and all playoffs teams had at least majority FAME players + one or two russians so it really was just like meeting the best players of the best clan). Most of them are really nice, Barry and Skarium especially were super fun to meet and hang out with.
    We did a smaller S3AL meetup in CPH a while back too, but it quickly turned into a who can beat Fosco in a drinking contest that the weekend is a bit of a blur
    Luckily my hand is healing well, I played again yesterday and with a brace I can use a mouse to about 90% accuracy which is enough for WoT. Also had my first tier 9 10k game, super rusty.. Oh the irony. Now I just play to perform, and when I don’t.. I just quit. I feel like I’ve escaped the clutches of this game's addictive lure. I’m really happy I can still perform, and I’ll keep trying until that’s no longer an option I think. But now I am in charge, not the game. There is no “go next” after dying early, that is an ALT F4 and I can leave WoT behind without dwelling on it. 
    This may just be pointless rambling, but I thought I’d write it up. As I said, there is absolutely zero gameplay advice here, simply my story on how I got to where I am right now. I’m still not peaking I believe, as I’m reaching higher highs than when I literally played this game for a living well over a year tryharding my ass off. Development really is a fickle thing and I really do think peace of mind and critical thinking is a bigger part of improvement at the top than anything else.
    I’m going to end this on a more sombre note. I was genuinely addicted to WoT. I never got help, but I valued games over things like sleep, food and socialising. That was a big mistake I made, and the one bit of advice I’ll give in this thread is to not let the game take you over. Yeah, you will likely be great if WoT is all you ever think about - but then the game is really just playing you. Improvement is slow but concentrating it into shorter timeframes really doesn’t do you any favours. Taking things from past games is what helps you improve, and a replay review will give at least 10x the information than just “going next” will in that game.
    Today I like WoT, I have fun playing on my own terms and I can look back on my WoT days as something I enjoyed. There’s no hatred, but the game really didn’t do me any favours outside of the game. I have many regrets and going down this path is honestly one of them, even if I achieved what I wanted in the game I think pursuing other goals outside of it would have made me happier. I’ve accepted this though and it’s not bothering me. 
    I don’t know where I would be without WoT though, it really ignited the grinding and improvement spark that I think can be well put to use if you find something interesting enough to keep it alive. I haven’t found that IRL yet, but I’m gonna keep looking. It also showed me how an elitist attitude necessarily isn’t a bad thing, and that competition means making hard decisions and having a strong mental. There are definitely things I can take with me to help me in other areas. The strive for being the best, actually getting there and feeling the relief of completion is honestly astounding. When that endless drive is fueling you, why pump the brakes? Take your shot. I’m conflicted about what happened when I did mine, but talent/hard work pays off if you lean into it so I think it’s a good idea to shoot your shot when you finally see an opening. I'm especially thankful for knowing that I am able to power through no matter how bad things feel, the 907 really had me in shambles but sheer will is enough to set things straight sometimes. 
     
     
  2. Upvote
    TheChang reacted to Private_Miros in Opinion: WN8 should be based on base XP rather than damage and kills   
    User-made ratings were basically developed because WG doesn't use base xp, but mixes up base and premium xp. Had base xp (without premium and without some tank's modifier) been an available stat from the start, that would basically have been a very good metric, probably leading to much less and certainly less successful user-developed ratings.
  3. Upvote
    TheChang reacted to Platypus_War_Machine in The more i learn the more i realise i don't know   
    Hi, new player here...someone suggested this was a great place to learn from others. I've played pvp's in the past, not so much recently but isolation has pushed me back into gaming. Found world of tanks and giving it a go    My intention is to learn at the lower tiers first before moving up.
  4. Upvote
    TheChang reacted to kolni in Kolni's Recommended WoT Streams to Watch (Tryhards)   
    Hey, I just thought I'd make a list of all the current (IMO) best players at the game and their streams, both for them and for you. 
    CarryBarry ^ - legit 3marked Chieftain, one of the best players on the server, great music and chill vibes and first and foremost a really chill stream - and barry's a qt
    insane player at basically everything. i don't think i've seen him struggle in a single tank - just seems like a natural for the game and has incredible decisionmaking
     
    The only NA player I usually end up watching with my sleep schedule, plays very differently from me and when he genuinely tryhards he is absolutely an amazing player (regardless of NA server LUL) so I enjoy the gameplay, it's high quality. 
     
    i personally don't like this guy because of his 50B rigging and other stuff, but despite it he is undoubtedly one of the best players on EU and rivals Decha in mechanics IMO - there is very much to learn from how he plays the game and usually he'll explain his thought process if you ask him which i think is super valuable to people eager to improve.
    https://www.twitch.tv/stanlock_mercy/ (wouldn't embed)
    The best player in the world, period. You won't find better mechanics than this, russian streamer though so if you aren't capable of reading gameplay yet then this might be too difficult for you. Nevertheless, incredible player. Probably the strongest mechanical player there is right now, great decisionmaking and just in general great at reading enemy intentions. There are more russian streamers out there doing insanely well, but Stanlock is still a cut above and this is the stream you should be watching if you want to learn from the best.
    https://www.twitch.tv/decha__/ (wouldn't embed) Decha is probably one of the most aggresive players on the server, he is a bit washed but still amazing at the game. You won't find his gameplay boring, even if his playstyle has become sub-optimal he is still by far the best at it. Nobody dogfights better than Decha. 
      Legit 3marked 279 - met him in GO-IN and we were the primary BC players together during whatever the campaign was and I've seen first hand how good this guys decisionmaking is. The first to 3mark a 279 after the mark update I believe. 3marks tier 10 rewards and so on, just in general a super strong player.   
    Niall's got a stupid aspect ratio but he's a very talented WoT player. Very interactive with his chat. you will learn a lot from watching him as he generally tries to explain his thought process and I think that he is very good at doing just that - the way he approaches engagements and situations and describes his thought process throughout is very valuable for people trying to learn. Has a very reactive playstyle, an emphasis on consistency here as well. One of the better streams to watch if you are looking to learn. 
    https://www.twitch.tv/4az__f/ (wouldn't embed) New guy I hadn't heard about for pretty long but he is incredibly talented. I'll be watching him more to learn because this guy is whopping my ass in DPGs as of right now
    just look at that shit ^ he's a prodigy
     
    These are the ones that I watch when I can, there are plenty of russian monster players as well as other server. I didn't link Val because last time I talked to him he sold his PC, so now I don't know how SEA server looks statwise. 
    https://www.twitch.tv/kajzoo/
    Super strong player, really fun guy too to meet - a little maldy but absolutely a top 10 player, probably top 5 right now
    https://www.twitch.tv/jaeckefa/
    also a super strong player, aids aspect ratio and he he plays very irregularly - nevertheless a definite top 10 player when he's on his game
    Great russian player, only watched for a lil bit but he's 5k+ing tier 10s which is always impressive
  5. Upvote
    TheChang reacted to PityFool in Diriz0n's Forum Promotion   
    In h0n0ur 0f the m0st kn0wledgeable and c0nsistent c0ntent creat0r we have ever seen 0n this forum. I am ann0uncing his pr0m0ti0n t0 the new title 0f: "#0 BESTER P0STER 0N INTERWET"
    As a result, he will need a suitable new avatar to accompany his esteemed title. Please assess the options and cast your votes my good people. 

     
     
  6. Upvote
    TheChang reacted to kolni in Tier 10 Struggles (response to Snoregasm)   
    As of now, every viable tier 10 tank either has some sort of gimmick to leverage or just an overtuned kit in general. The gimmicky ones usually have flaws to play around when facing them, but the ones with overtuned kits tend to simply roll you over as a lower tier, and you rarely get to pressure an advantage in full tier 10 games as the terms seems are generally unbalanced and hard to estimate. Hull down snipefights is one of the most common aspects of the game and it is absolutely terrible gameplay, just an example but you get the point.
     
    Some examples of the first would be:
    Autoloaders High alpha guns Super high mobility vehicles These are fairly simple to play around because you know what they are going to do every game. Niche vehicles tend to go into set plays per map much more often than not and as such they get much easier to predict and counter. EBR’s really suck but I’m simply going to flat out tell you that if you can’t hit them reliably, your aim is bad. Their wheels are complete BS game balance wise but at this point you should be able to adjust to it. It’s part of the game now so the thing you can do instead of whining (it is valitaded, I know) you should be focusing on what you can improve, in the EBR case that would simply be aiming. It’s a terrible introduction to the game but don’t let that stagnate your progress. 
     
    On the other hand we have tanks like Chieftain, 907, 430U and such that are just statistically overpowered vehicles in most metrics. They are never easy to fight and you’re going to have to learn that the hard way. Even the dumbest monkey in a Chieftain has a real chance to win duels against considerably better players because of his tank selection. Which leads me to the topic at hand: Tank selection is everything in tier 10. Playing off-meta means you directly disadvantage yourself against everyone playing meta before you even click battle. If you want to learn how tier 10 works in its current state you need to spend time with it, and you generally want to be in control and figure out what works and what doesn’t. How do you do that? Pick strong vehicles. You want to develop that decision making ability but you won’t get to make many decisions when you constantly have to let the enemy make its move because you have a worse tank. 

    Since the full tier 10 MM is by far the most common, this gets more important. You don’t have anything to free farm to inflate your DPG, you have to work for it. This means no auto-piloting whatsoever because there are too many guns that have big enough impact to ruin your game entirely of one mistake. Aim for non-losing gameplay rather than winning. I don’t find the meta particularly different, just the tank balance being off. I generally try to avoid the stuff I don’t want to fight until I have to, even if that means giving up where I initially wanted to go during the countdown. If you care about performance in games then tank selection is going to have to be a part of it. 
    I find the meta to be increasingly faster and faster, compared to 4-5 years ago where playing full games at 500 meters was a legitimate viable strategy for most mediums. In that sense, yes, there’s more aggression today than before because people are fighting not only against their enemies but teammates for performance. This means people are going to cut corners and find ways to do this more efficiently, which leads to higher tempo gameplay. 
    When do you play aggressively? When you have all the information needed to make that play. How likely is it that this play is going to work? Estimate it, try it, re-estimate the value of the play in said situation. 
    I am mostly a passive player, so my play is almost exclusively reactive. I deploy to positions I know well, damage to farm and most importantly have a fall back option. If I’m wrong I don’t want my game to end so I never purposefully do plays that are questionable but “would be good if they paid off”. That type of “what if” thinking needs to work the other way too. What if this goes wrong? What should I do? Have an exit strategy ready so your game doesn’t end because of a misread earlier on. 
    I’d say the meta is fairly different too, arty being the main difference as there’s basically always 3 of them. Not much you can do about that sadly, once an arty has decided that he’s going to kill you there’s basically nothing you can do to prevent him from singling you out. The advice I have there is to go dark just before arty reloads so that he just might switch to another target. 
    It’s a harder game than any other tiers for sure, but you also learn the most from it. If I go back to tier 9 again I’m fairly sure I’d just roll over everybody because I’m almost able to do that in tier 10 too. Tier 9 doesn’t have so many gimmick tanks to be constantly be aware of, and has less variables which makes it an easier tier to play. This is the place you want to be at, comfort means a lot and you should be playing where you are performing the best, perfecting your gameplay in a more comfortable setting makes it easier to take those with you and apply them to more nuanced concepts and situations. Keep doing what works, try and up the difficulty every now and then and see if your skill set holds up. If it does, great; if not then you can just go back and practice more. 
    The meta itself of tier 10 isn’t very different, people still play the same positions and the game flow works the same, just at higher stakes. If it gets too complicated you simply have to accept that you’re not quite there yet. Self-criticism is the biggest part of improvement and the more you do it the higher chances are you’ll end up a better player afterwards. Blaming external factors doesn’t help you. Arty sucks, EBRs suck, unbalanced maps etc etc. You can’t do anything to change those, so focus on playing around them. What can I do to simplify these problems for myself? 
    For pure aggressive play I’d recommend starting out small. High probability actions that still are dictating actions. Try to control the engagements, think out ways to achieve whatever it is you actually want to do, before you do them. An enemy tank needs to die that’s hard to kill? Find out ways to do it safely, and if you can’t figure one out then you have the options of gambling or thinking of something else. Take the latter option. You can still control areas without putting stakes into it. Don’t know how? Try something. I will always recommend safer play when stakes are high, but when you really are at a loss it’s not like you’re going to end up with a great idea anyway, so try any idea. Sometimes they work out, great. You didn’t learn shit but at least you saved a game that should have been bad. 
     
    I also recommend studying the minimap a lot, especially at decisive points of action. See a push happening? Then you want to know how it develops from there, is it common? Can you use this experience for something useful, like assuming it normally happens (after it has happened enough times). This lets you skip steps both in decision making and focus, letting you be more concerned with what’s happening on your screen rather than the map once you understand it. You need to understand the map before you can start making aggressive plays reliably, because most players react the same way to the same things. Knowing that, you know what said aggressively play will result in, how the enemy will react and now you can build upon that knowledge to think even further ahead of that aggressive play. More foresight leads to much more stable gameplay, so the biggest piece of advice to your questions (even though I didn’t really answer any of them in concrete terms) is that you should understand other players better. All the 48-52% players are bunched together anyway, they don’t try to get into other players’ heads at all and react exclusively to what they see happening on their screen and not the minimap. No foresight whatsoever, meaning you can abuse the living shit out of it and simply win over them by playing big picture. Similar to GMs beating mathematically perfect playing computers in chess. Or the macro concept in DoTA/League. It’s a super advanced concept that doesn’t really apply until you are comfortable enough mechanically to beat anyone you come across. You want to be at that point mechanically, because mechanics don’t require thinking once you are comfortable enough with your game knowledge to keep your head in big picture, all the time. You shouldn’t be considering things like “Where should I aim to pen this tank?” or “How much do I need to lead my shell?”; those things should be etched in your skin and happen automatically, because then you can start playing the map which is what tier 10 is all about. You don’t have any substantial  mechanical advantages in tier 10, so your theoretical advantages are what you’re going to want to leverage. A good place to start would be staying at least 1 step ahead of what you’re currently doing, while simultaneously having a fallback if it didn’t work out. Try sticking to that rule at every point of the game, and if you find yourself drifting away from it, you failed. Try again. Once that becomes routine you can add more variables into the mix, like managing HP in ways to prevent pub monkeys yoloing you from actually succeeding, and the more questionable parts of what in reality should be possible know and not. The point is that if you are unaware of something you can’t prepare against it, meaning you have stopped being in control of your gameplay. Try and stop letting that happen and you will find yourself having much more stable games. 
     
    This is all in very broad terms, but concepts like this are hard to verbalize unless you make them super specific which usually only applies to the specific situations and little to actually draw from.
     
    I don’t really feel that I properly answered your questions, more guiding you in the right direction of becoming comfortable with how tier 10 works. The hard truth is that there’s no easy fix to somehow getting better, it’s a grind that takes time and constantly humbling yourself enough to accept that even if the result of something going bad wasn’t directly your fault, you can’t dwell on that since it doesn’t improve you as a player. It happened, so it was a bad decision. Could you have known that? Try and figure those things out and start playing the game ahead of time. A good rule of thumb that has been working for me is always staying 30 seconds ahead of the map and checking if my assumptions are right, and why they were/weren’t. You need to get into the heads of other players and pull mind-gamey shit to be the protagonist player of every game, which is what everyone wants. When you are in control you can do whatever you want, but at a loss of what to do, take the backseat and let the game develop more until you start to understand what’s happening. This doesn’t mean doing nothing, just simpler gameplay where you have teammates to play around and good amounts of information to make the easier assumptions. 
     
    TL;DR - Take the blame for mistakes, even if you feel they weren’t yours. What could you have done to improve the situation, regardless of what actually happened? Do this every game and you’ll be improving. Tier 10 is all about eliminating mistakes rather than improving positives.
     
  7. Upvote
    TheChang reacted to Balthazars in Low-tier tech tree pruning and other balance patch discussion   
    This seems pretty typical of WG when it comes to major balance changes. At some level, there is some sensible and smart stuff, but they tend to overreach and try to do too much at one go, so it ends up being a bit of a steaming mess.
    Simplifying the tech trees is a good idea, and removing a lot of the low-tier clutter (which let's be honest, most players don't play) is a decent enough idea. I'm 50-50 on the branch-swapping points, in some cases it meant you could avoid certain tanks you didn't like but it does make the grinds more straightforward. Not too big a fan of removing tier 8 tanks and above, but I understand why they're doing it to simplify the branches. Also not a fan of removing historical/real tanks while leaving some of the made-up ridiculousness in the tech trees just for the sake of 'line consistency'. But on balance seems okay.
    Then you get the HP changes, and that is a real problem. They want to nerf gold rounds without actually nerfing them, so they 'buff' HP instead while keeping gold round damage the same. Okay, sure. I get it, and in of itself, not stupid. But just straight out flat increasing HP is stupid if they don't make other adjustments for the reasons @Jesse_the_Scout has articulated.
    HE changes are dumb, personally I think the current mechanics are fine if they are balanced around things like the Blackdog, T49 and HESH on the Cent tanks, as opposed to the Type 4/5d and HESH on the Deathstar. There are many tanks with perfectly fine HE mechanics that are going to have fun gimmicks removed, but then you have the KV2 untouched "for the memes". What's the point?
    This is a big risk for WG, the changes here have the potential to fundamentally change how the game plays, which might turn off a lot of players as opposed to bring in new ones. The main reason that's happening is because they're trying to do too much at once. Again.
  8. Upvote
    TheChang reacted to _Tsavo_ in WoT 2.0, new ammo settings, Tank's HP and old wn8?   
    The HE rework will render my T49 useless, so I'm in the "fuck that noise" camp. 
  9. Upvote
    TheChang reacted to kolni in Supertest: bat-chatillon 12t mle 54   
    the thing is, you almost always are?  
    as someone who has played this game for a living i'm pretty sure there is absolutely zero, zilch, nada you could teach me in this game
    which should make it simple to understand that when i say you are, you are
  10. Downvote
    TheChang reacted to Diriz0n in toxic light tanks   
    If WG magically gave the option in settings, to turn off battles with Artillery and Light tanks, I would check off both in an instant. A fucking instant. Yes, I do agree that even tank destroyers and light tanks combined, do not create the toxicity arty does, sure nothing does that. But LT are definitely more toxic than TDs. And in a blink of an eye, I would select these things as off and never face off with these shits again in a pub. And I am not just singling out armoured cars, which are the most troublesome of the bunch. All are problems, except the low tier pseudo-light tanks. IE:  Valentine, AMX4O, MTLS  -  these things are fine because they are lies really, not light tanks at all more of meds.
    ơ  LT promote extreme passive play. Unlike arty they don't bomb and stun people far away, sure. But they spot for the arty to bomb and stun people. They don't suffer camo on the move penalty, making their job quite easy and extremely frustrating to counter late game. Even bad camo LT, can sit in a bush with binocs / camo next and dramatically increase their camo/view range, to which you never spot them unless literally running into them or have an EBR run into them. 
    ơ  Myself included, guilty and to be charged......farming damage in light tanks. Excellent camo, camo on the move, small size, speed  -  these things are terror late game and clean up very well. Notice the LT re-balance ages ago, bringing them to tier 1O - WG decided to nerf their view ranges/DPM/pen/Accuracy? Because that the WG queue, their actions saying, "light tanks are toxic fucks. We need to limit their ability." 
    ơ   Meds can fulfill their role of battlefield spotters, with the healthy gameplay risk of losing 25% their camo if they move. This is great for gameplay, adding risk management. They don't have the retarded LT camo shield when they move. 
    ơ   Arty punishing aggressive gameplay?  Well, it is very very very likely a hidden light tank, that hasn't move in a minute, spotted you making an aggressive play, to which you get punished by arty or TD. Sure, it is easy to get caught up, and angry over passive play from TD and definitely, point and click sky shits - but where is the root of the problem? A lazy cock light tank making it all happen. The light tank is pointing and clicking too, he just is Teeing, not firing. 
    ơ   For all the stat guys, LT horribly skew WN8 too.   of all the TK, how many are TKs on light tanks too teams are angry over? Just because team-dmg is turned off, doesn't mean TK are off. Allies push you, nudge you off edges, block you in wrecks, drown you, Etc. 
    I am not going to argue with people over the fact that yes, arty is more toxic and shitty, without an ounce of skill. Because l guess light tanks need to some of rudimentary skills. But besides brown sky farts, no other class causes as much trouble as lights. People, newcomers especially, leave this game over the fact retartded invisible light tanks are preying on them, half the problem of low tier clubbing constitutes light tanks. Heavy tanks in city maps are annoying, sure but can be avoided - unless what you are driving is something like Strv. I have seen soft skins like AMX3O, Leo, STB1, Grille 15, FV4K5 do just fine in city maps and close encounters. But for Strv, that is on you for not turning off Ensk and Himmels. So what is the problem here, the results that light tanks can get so easily? No, because spotting and contesting map area are  part of the game  --  it is just the easy mode in which they are able to do it. (like arty, isn't it? Free damage?)  Medium tanks can step in and do the role of scouting, at a much fairer, riskier, healthier way.
    And this applies to CW, too. Clan Wars was just fucking fine with Bat Chat 25 doing that shit. Light tanks are toxic in that venue, too. 
     
     
  11. Downvote
    TheChang reacted to Oicraftian_ in Werk sucks. But its easier to rank.   
    Werk is bad, Normandy is bad, FL is bad, WOT is bad, WG is bad, just uninstall. (for your own good)
  12. Upvote
    TheChang reacted to PlanetaryGenocide in Sandbox: HE Shells "Rebalancing"   
    If these go live and my 152mm T49 becomes unplayable i'm unironically quitting the game permanently
     
    Fuck this
  13. Upvote
    TheChang reacted to kolni in POST UR GAINZ EVERYONE   
    yeah but i have pretty much all your dpgs beat so who's really the champ here  
  14. Upvote
    TheChang reacted to CraBeatOff in Improved Equipment thread.   
    Single best use of bonds in WoT is of course ivstab on the T49. I've really really enjoyed my fully improved Even90. 498 VR and 46% camo is hilariously unfair.
  15. Upvote
    TheChang got a reaction from sohojacques in Prem Acc should disable 3 maps not 2   
    There are many more than 2-3 ban-worthy maps.
  16. Upvote
    TheChang reacted to CraBeatOff in Supertest: British Light Tanks   
    Chang reminded me of the details we'd discussed. Having 3 levels of alpha and pen specifically. We'd discussed something like a short 105mm with AP/HESH/HE at tier 8. 190/170/90 pen and 300/360/410 damage. A shell for each situation but an actual choice on how much damage and reliability. Meaty hits but lower dpm. Maybe 2100 at peak. 10s base reload, 6 rpm. That was for Senlac.
    Give the 9 a longer 105, Charioteer gun as the base APCR/HESH/HE. 232/210/105 mm pen. 360/480/510 dmg. You get the EBR 105 memes on a far less mobile tank and without the godly gun handling. Reasonably good base APCR. Low caliber though so the splashes won't be crazy.
    And then a 5.5 at tier X. AP/HESH/HE. 250/200/90. 500/660/750. The lower pen is made up by better caliber and non pen splashes.
    To quote Chang, based on what we know works with the EVEN90:
    "And it gives a bit more of that spike that's needed for a low dpm, aggro bush sitter (even 90)"
  17. Upvote
    TheChang reacted to CraBeatOff in Supertest: British Light Tanks   
    Without like..the burst, or the size protection.
    @TheChang and i were talking about this yesterday - it definitely looks like trash. They already have a "high" pen derpy 390 alpha LT at tier X, its the 132-1 and it's the worst. This will be a slightly improved version of the 132-1, but still terrible because more fragile and 6200 max damage. The blurb makes it clear that WG still has no idea what LTs do, or should do, at a given time, or how the decisions of a LT driver are influenced in a given battle. And this design is a return to the original release of the tier X LTs, when they were frankly trash (360 alphas, no ammo capacity). 
    Now - do i think they'll up it to like 24 rounds at release? Hopefully. And that will help a little, but it'll still be totally undistinguished.
    It's fairly disappointing that WG passed on the chance to make an interesting LT concept. The old-school VK2801 is dead and ready to be resurrected in the form of a HESHer LT series. Again Chang and I were theorycrafting this, and thought that having a set of LTs where HESH was the primary balancer would be a lot of fun. Guns with high calibers, normal AP rounds, and then lower pen HESH rounds with big damage, and then a cheap HE round for splashing. Imagine if the tier X were running a version of the Conway 5.5 gun for example. Say 500 dmg on the AP round, 660 on the HESH. 250 Pen on the AP, 200 on the HESH. A 90 pen 660 HE round as well. Then sub 2k dpm (16s base reload maybe) would be justified, as would 0.38 acc and poor aim times. You'd have an extension of the T49/VK2801 concept but with *gasp!* ammo choices that matter. It wouldn't be OP but would actually bring back a LT flavor that is actually fun and effective. 
  18. Upvote
    TheChang got a reaction from LamaLeif in [High Level Gameplay] - Laying a Solid Foundation & Increasing Consistency   
    When I platoon with CrabEatOff, we focus on winning above all else, unless we stated beforehand that we had other goals such as missions or marks for that session. We work together and play tanks that synergize well to maximize our chances of winning. Yes, there are a lot of wins that just happen, and there are a lot of "unwinnables", but the games in-between (the carries) are where I get the most enjoyment from WoT. The important thing, like others have said, is to ignore the things you can't control and focus on what you can learn and where you can improve. If I lose a game, I look to see if there is anything I could've done differently, and mark it down mentally. If we lost and I have done literally everything I could to win, I mentally consider it a win because I know I played my part perfectly. Be honest with yourself with your personal evaluation and avoid blaming others, you can change yourself, you're not going to be changing pubbies. 

    My only issue with the damage farm mentality, is a lot of new or learning players see "damage/WN8 > wins" and never learn things like map control, how certain maps work (what controls what) or how maps progress. In -G- we had this issue a few weeks ago with one of our callers getting after some fairly recently recruited players who were making poor positional and threat focus choices in CW related to winning. When their defense is how much damage they did, or how much WN8 they have, you know there's an issue.
    I really enjoy watching Kolni or others of his caliber play, and I learn a lot from it. There are loads of different playstyles, and I think it's good to use pieces of others' to build what you enjoy. I just worry about the "green to freshly purple" range of players who are joining during the damage farming era of WoT and never learn a lot of basic winning principles. 
    Players of Kolni's caliber know how to win, but also get a large amount of wins from sheer damage farming. Whether your focus is winning or damage, the principles are the same. Do your best, learn from your mistakes, and only worry about what you can control.
  19. Upvote
    TheChang reacted to Archaic_One in Sandbox: Ammo and Health Changes   
    The gold spam really started after the sigma nerf to accuracy.  We don't spam gold for the pen, we spam gold to compensate for RNG.  If we could reliably hit fully aimed shots on weak spots we'd go back to using AP again.  Instead, after missing the micro weak spot on a Type 5 with an entire clip of AP from my 50B - and then getting blapped for 1K with an HE round, I didn't just switch the next clip to APCR - I quit carrying AP in it altogether.
    Make aiming great again.
     
  20. Downvote
    TheChang reacted to Oicraftian_ in I need a new game   
    "Left hell when I realized it was that bad and probably getting worse but I don't think going down deeper by joining a Gaijin ent game.
    But I want something pretty close to return to WG style crap game with poor quality devs out to milk every penny out of us that it can in the very limited span of time that they run the game."
  21. Upvote
    TheChang reacted to Never in Clan WN8: Normal and Battle-weighed   
    Hello!
    If you have been in a clan's page in WoTLabs recently, you probably noticed a slight change in how the clan's WN8 is displayed. While previously there was a single number, now two are shown. The one shown in larger font is the pure average WN8 of every member in the clan, while the second, shown in smaller font directly under the pure average, is what was up until now the "default". This value which we call a battle-weighed value also takes into account the number of battles each player has.

    The goal of this was to prevent a clan from padding their average WN8 by including several accounts with a low battle count and extremely high WN8. As you know, WN8 as a metric is only really useful after a certain number of games, usually at the very least a couple thousand. Playing a few battles in low tier tanks and stacked with premium options could easily result in an unrealistically high WN8, which would then be weighed as much as someone with 20 thousand battles under their belt, thus skewing the clan's ratings.
    However, this method also caused a problem where players with very high battle counts could also skew the results, this time downwards, therefore showing numbers that don't properly reflect the clan's overall performance.
    To solve this, I have added both numbers to the page, with the most prominent one being pure average WN8, and the battle-weighed WN8 shown directly beneath. This should give players more information to make informed decisions when it comes to choosing a clan to apply to.
    That is all for now, cheers!
  22. Upvote
    TheChang reacted to RunTheGears08 in T49 -- Land Arty in a Bite-Size Package   
    Just wanna document my proudest ever setup on a butt shot:
    (1) It all happened on Erlenburg South spawn, about 1 min into battle. I was in the city looking for shots when I noticed that because our heavies were making hardcore pressure, Cent AX wanted to escape. He could either run towards me, or retreat along the riverbanks. 

    (2) For reasons that would make sense in a moment, I wanted to "convince" him to come across the bridge. So I put an HE round to his turret for 300 something dmg.

    (3) My boy Cent AX was not amused. I successfully attracted his attention, and he decided to cross the bridge. Of course, he couldn't find me at the other end...

    (4) As our heavies pushed, he was momentarily distracted by sideshot opportunities. This was the moment I hoped for:

     

    feelsgud
  23. Upvote
    TheChang reacted to Deus__Ex__Machina in Update 1.5.1 Common Test: It's ya boi Kharkov back at it again with another HD rework.   
    STB-1
    Gun Changes are ass. 
    the better aimtime helps you not miss as many close range shots, but it still derps the fuck out at range
    the lower alpha is shit and often lets people simply out-trade you.The siege mode dosent work on this tank, it sucks not having the -10 gun depression all the time and the -5-6 on the sides is limiting. and overall the UDES/M48 is a better option at this point if your looking for a ridge line medium.
    the engine buffs are decent and let you maintain 50 across most terrain alot of the time
    The turret changes are very good and quite noticeable, your able to bounce a fair amount of shots especially compared to before. but its worth noting that its not immune by any means and can still be 22'd most of the time.
    Leopard 1 
    Gun changes are nice actually.
    The 278 APCR is amazing and having 323 APCR as gold is much more fitting for its "sniper" role
    the higher alpha IMO is nice as well as the leo 1 often has to minimize exposure so getting more dmg per shot on avg during those opportunistic moments is an improvement for me. 
    the little changes to dispersion accuracy and aim-time ofc are welcome too.
    mobility changes are hardly noticeable
    Kharkov
    Surprise Surprise: its fucking garbage.

    The entirety of the 1-5 is a TD camp fest that brutally punishes any kind of push (its also completely open to arty) 
    the 6 line where the Trench is located isnt deep enough to be realistically used by anything that isnt a low profile Russian hover med, and will let TD's pop shots into your turret/cupolas otherwise. (its also open to arty)
    the 7-8 lines where most HT's will be was completely ruined compared to before. They removed alot of the smaller buildings that provided protection and allowed you to move up in the E/F-7 areas, they also put holes/windows in alot of the buildings in that spot along with larger rubble piles. overall this means the city has tunred from a close range brawl to a 100+ meter Hulldown pixel sniper fest.
    In addition the removal of so many buildings have allowed both TDs from the Fields and arty to loop in opportunistic shots.
    the  9-line is similar to before so mostly useless, and the 0-line was cut in half and had more rubble piles added for more hulldown pixel cupola sniping fun.
  24. Upvote
    TheChang got a reaction from Archaic_One in [High Level Gameplay] - Laying a Solid Foundation & Increasing Consistency   
    When I platoon with CrabEatOff, we focus on winning above all else, unless we stated beforehand that we had other goals such as missions or marks for that session. We work together and play tanks that synergize well to maximize our chances of winning. Yes, there are a lot of wins that just happen, and there are a lot of "unwinnables", but the games in-between (the carries) are where I get the most enjoyment from WoT. The important thing, like others have said, is to ignore the things you can't control and focus on what you can learn and where you can improve. If I lose a game, I look to see if there is anything I could've done differently, and mark it down mentally. If we lost and I have done literally everything I could to win, I mentally consider it a win because I know I played my part perfectly. Be honest with yourself with your personal evaluation and avoid blaming others, you can change yourself, you're not going to be changing pubbies. 

    My only issue with the damage farm mentality, is a lot of new or learning players see "damage/WN8 > wins" and never learn things like map control, how certain maps work (what controls what) or how maps progress. In -G- we had this issue a few weeks ago with one of our callers getting after some fairly recently recruited players who were making poor positional and threat focus choices in CW related to winning. When their defense is how much damage they did, or how much WN8 they have, you know there's an issue.
    I really enjoy watching Kolni or others of his caliber play, and I learn a lot from it. There are loads of different playstyles, and I think it's good to use pieces of others' to build what you enjoy. I just worry about the "green to freshly purple" range of players who are joining during the damage farming era of WoT and never learn a lot of basic winning principles. 
    Players of Kolni's caliber know how to win, but also get a large amount of wins from sheer damage farming. Whether your focus is winning or damage, the principles are the same. Do your best, learn from your mistakes, and only worry about what you can control.
  25. Upvote
    TheChang got a reaction from kolni in [High Level Gameplay] - Laying a Solid Foundation & Increasing Consistency   
    When I platoon with CrabEatOff, we focus on winning above all else, unless we stated beforehand that we had other goals such as missions or marks for that session. We work together and play tanks that synergize well to maximize our chances of winning. Yes, there are a lot of wins that just happen, and there are a lot of "unwinnables", but the games in-between (the carries) are where I get the most enjoyment from WoT. The important thing, like others have said, is to ignore the things you can't control and focus on what you can learn and where you can improve. If I lose a game, I look to see if there is anything I could've done differently, and mark it down mentally. If we lost and I have done literally everything I could to win, I mentally consider it a win because I know I played my part perfectly. Be honest with yourself with your personal evaluation and avoid blaming others, you can change yourself, you're not going to be changing pubbies. 

    My only issue with the damage farm mentality, is a lot of new or learning players see "damage/WN8 > wins" and never learn things like map control, how certain maps work (what controls what) or how maps progress. In -G- we had this issue a few weeks ago with one of our callers getting after some fairly recently recruited players who were making poor positional and threat focus choices in CW related to winning. When their defense is how much damage they did, or how much WN8 they have, you know there's an issue.
    I really enjoy watching Kolni or others of his caliber play, and I learn a lot from it. There are loads of different playstyles, and I think it's good to use pieces of others' to build what you enjoy. I just worry about the "green to freshly purple" range of players who are joining during the damage farming era of WoT and never learn a lot of basic winning principles. 
    Players of Kolni's caliber know how to win, but also get a large amount of wins from sheer damage farming. Whether your focus is winning or damage, the principles are the same. Do your best, learn from your mistakes, and only worry about what you can control.
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