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Verified Tanker [SEA]
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Posts posted by Hellvn

  1. I’m finding since I upgraded to the 122 that my damage per game is now a lot more consistent, and it allows you to control engagements if you’re peekabooing.  I’ve actually managed to pick up two tank snipers with it.  You do however need to make sure that you’re fully aimed in before taking the shot, otherwise you’re not going to hit anything.

    In contrast, the 100mm has the same inability to snap shot, but you’re forced to expose yourself more, and 320 alpha isn’t enough when you’re not going to consistently hit.

    The 3 degrees gun depression sucks balls though, which means that it always feels like you’re struggling with the tank to put its gun into play.

  2. 13 hours ago, hazzgar said:

    It would need better handling too. It's broken but the armor profile is actually less effective than 257 so slower and much worse gun handling mean it's 8.5 not 9 not just by hp.

    So it would be better than a stock 257, but worse than a fully upgraded one? :) Sounds like something WH would have done 5 years ago.

    Would have worked really well before the blatant OP premiums were released.

    I’d be happy for it to be uptiered with a credit earning and hp buff and leave everything else as is.

  3. 25 minutes ago, Ham_ said:

    WG Logic: Hey we power creeped everything so Defender is balanced now

    I know your post was (hopefully) tongue-in-cheek, but ironically this is what WG needs to do to balance the OP premiums if they are unable to directly nerf them.

    The fact that the defender is *such* a bullshit tank still amazes me. Like which bright spark at WG decided it would be a good idea to introduce a tier 8 heavy with a weakspot lower plate of minimum 220 effective armor and a pike and turret that can bounce 10s.  Not to meant sides that also regularly bounce 200pen guns.

  4. I don’t think I’ve seen a T10 when playing 8s since the introduction of the new MM.  Previously, around 75% of tier 8 games were seeing 10s.

    T10 queue times where always shitty on the ANZ server, both pre and post MM change would experience timeouts.  The key different know is that when you get a game that it seems to be mostly 9/10 matchups, although I have since entire t10 games on ANZ.

    Overalk, the new MM is a LOT better, single tier battles are now a lot more common across tier 5-8.

  5. That’s still better than the 3/4 of games where you see 10s though.

    i played mid and low tiers last night.  It was good to see games where you weren’t bottom tier all the time, and to actually get a game in lower tiers.

  6. The old pre-HD cent had a strong turret and best-in-class pen, at the expense of a shitty hull and low top speed.

    It didn’t see bullshit tanks like the defender, Japanese super heavies etc., so the standard pen was more than sufficient against most tanks it faced with the exception of a Maus, e-100 etc.

  7. 13 hours ago, sohojacques said:

    Want to know how shit this tank is? 1255 base xp nets you an ace. Same territory as the Comet.

    FYI - 1196 gets you an Ace in the kv-4.

    When I last played the Cent, a few years back I’m sure that you needed close to 1400 to Ace it.  

  8. 23 minutes ago, sohojacques said:

    Shit times indeed. But at least you could score the top gun from the caravan grind then. 


    Seriously the gun handling: “0.3 dispersion so you can snipe”. :superserb:

    This tank can’t shoot it way out of a wet paper bag.

    It’s pretty accurate once you spend the 5 minutes or so zooming in.  However, the bloom is horrific, so shooting on the move / turning turret risks the shell ending up almost anywhere.

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