Jump to content

Hellvn

Verified Tanker [SEA]
  • Content Count

    1,147
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Upvote
    Hellvn got a reaction from AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Is your hit rate decent tho?
  2. Upvote
    Hellvn got a reaction from Ezz in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Is your hit rate decent tho?
  3. Upvote
    Hellvn got a reaction from JOC469 in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Is your hit rate decent tho?
  4. Upvote
    Hellvn got a reaction from Ezz in Showcase of MM is fine, Arty is balanced and the map team are gud   
    FTFY
  5. Upvote
    Hellvn got a reaction from AdrianK in (No Spoiler) Blade Runner 2049 Review   
    Don't forgot to put me on a retainer as a "creative advisor" if this happens.
     
  6. Upvote
    Hellvn reacted to AdrianK in (No Spoiler) Blade Runner 2049 Review   
    I saw it last night and feel compelled to write a review.  The original is somewhat hallowed ground, and given we've all be burnt by poorly done re-boots and sequels, I thought you might want some idea of how BR2049 stacks-up.
    I haven't read anyone else's reviews and for the most part avoided all of that as I wanted to see it for myself with an open mind.
     
    TLDR - It's a worthy successor.  The plot and story telling are good (i.e. not a lot of spoon-feeding), and the acting and characters serve the film well. It's a little art-house at times (which personally I really like) but only in small doses.  The visuals and art direction are superb.  It won't be everyone's cup of tea, but it's definitely not a bad film.
     
    Plot & Story Telling
    I found it the plot quite good - it's not overly formulaic.  The pace is good, a few slow moments but it never lags; a nice film to get absorbed into.  
    I inwardly chuckled when the guy next to me reacted to something I had guessed at 10 minutes earlier (always a nice feeling).  But even this morning I'm still reflecting on what certain bits of the story-telling meant - which is a good thing, there's a degree of complexity and subtlety which makes it all the more richer.  I get so fed-up with films that spoon-feed the audience.
     
    Characters & Actors
    I have to confess, I'm not a massive fan of Ryan Gosling (I don't dislike him)... but on reflection I think he was very well cast.  It took me a little bit to fully appreciate the character and how Ryan was playing him - and I think he does it really well.
    Harrison Ford, I'm relieved to say, was excellent - this is definitely not an comeback in the style of Indiana Jones.  Ford's doesn't overplay the character at all, for me he struck just the right balance.
    The rest of the cast felt really strong too - a range of characters with different qualities. Sylvia Hoeks character is superb; I'm not sure how to describe it (without giving too much away) - let's just say her character has some really nice subtle complexity going on; and she morphs really well between calculating corporate executive and something more sinister, static scenes and more physical ones.
    My only mild relative disappointment was Jared Leto - he's not "bad" but his character has these eye enhancements - which are technically well done - but a little distracting.  Perhaps there's something in a character's performance that requires you to see their eyes?  Also, the character's name, "Wallace", seems very bland.  
     
    Visualsm, Sound & Art Direction
    Does not disappoint - seeing it on the big screen is worth every cent.  The production standards are very high, and the design follow-on from the original in a really tasteful way. 
    So many gorgeous shots. Some are those big sweeping frames that are like works of art in their own right, whilst many others simply tell the story - but within a certain style that really captures the mood.  For example, after the first major scene Ryan's character is flying back to the city in a spinner: the time of day around twilight, the weather is grey with rain droplets running down the windows, Vangelis-sque soundtrack - combine all this with the camera work and it really sets the mood.
    Some really chic futuristic interiors - really blew my hair back a couple of times (loved the... "reflections").
    Good sound-track too; as with everything else in the film, it pays homage to the original whilst forging its own path.  Suitably Vangelis-sque and moody.
     
    Overall
    I think the film is a very worthy follow-on from the original - which is a massive relief.  The ending is a little open-ended, which I quite liked in terms of this specific film as it helps it avoid that trap of being too predictable. 
    Will they make another?  The story definitely leaves room for that, so I'm kind of torn between wanting more and wanting it to be left just slightly enigmatic as it is.
  7. Upvote
    Hellvn got a reaction from AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    That's Siggy and JOC levels of seal-clubbing right there
  8. Upvote
    Hellvn got a reaction from Ezz in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Been camping on the red line?
  9. Upvote
    Hellvn got a reaction from AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Been camping on the red line?
  10. Upvote
    Hellvn reacted to JOC469 in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Are you suggesting a shorter stroke?
  11. Upvote
  12. Upvote
    Hellvn reacted to Siggy in Showcase of MM is fine, Arty is balanced and the map team are gud   
    How the fuck does my paint gag not get one fucking upboat?  Seriously.  Fucking philistines.
  13. Upvote
    Hellvn got a reaction from Rodrigopine in What is the best tier 8 Cruiser   
    Glad to see I'm not the only person who's useless in tier 8 cruisers.
    Had a fun time in the Hipper over the weekend where my WR went from 55% to 46% in one session.  Won 1/10.
    Wasn't angry at ALL...
  14. Upvote
    Hellvn reacted to dualmaster333 in XM551 Sheridan - Tubby Leopard   
    A Chode$tarz Guide to Dealing with Superheavies
    This is applicable to both the Sheridan and T49, although the Sheridan has a number of advantages that make it better than the T49 for dealing with the current heavy armor meta. Specifically, the Sheridan has a signficant advantage in the aim time, accuracy, and reload departments. It can more often afford to aim shots, it can more often actually hit where you are aiming, and you can do it much more often. However, the concept is perfectly applicable to the T49 (and really any time you fire HE).
    When to shoot super heavies?
    Basically, when there is nothing better to be doing. I will still look for flanking opportunities and chances to go after their softies first. But given the prevalence of heavies these days and the fantastic map design, you will regularly find yourself trying to gun down heavies.
    What are we trying to accomplish?
    First and foremost, to be annoying. That stupid Maus goes through all the work of angling nicely off that corner, bouncing all your stupid teammate's HEAT shells, until some annoying bastard (you) comes along and starts chipping his health down a couple hundred at a time. You asshole.
    I see there being three useful types of shots to take. The first is to just try and hit the enemy; it's not worth trading shots so you may not have the time to aim. Let 'er rip and take whatever damage you might get (always amusing to roll a -16). Second, go for a tracking shot. A tracking shot at the right moment can lead to an enemy being annihilated by your team. Our 152mm of Glory is rather excellent for that. Aim for a lower plate near the track. However, many times a track shot won't accomplish much and in this case we want to aim our shot to do the maximum amount of damage. That's what the rest of this guide is about.
    HE Basics
    When an HE shell contacts a surface but doesn't penetrate, rays are drawn from the point of impact to all armored surfaces within the blast radius (direct line of sight only). The damage done is a function of shell alpha, raw armor thickness (angling doesn't matter), and distance from the point of impact to the armored surface. This is calculated for all surfaces within the blast radius (I think) and the highest possible damage option is selected. Long story short, the goal when shooting HE is to hit directly or as close as possible to the thinnest armor on an enemy tank to generate the maximum damage. Simple enough right?
    The Superheavy's Weakness
    Heavy armor all around blah blah blah. Except for:


    On pretty much every tank the engine deck/hull roof is very thin. This can lead to some awkward moments for tanks like an IS-4 which has a relatively low hull; it's piddly 30mm can be overmatched by tanks next to it with ease. On a Maus, which otherwise has 185mm+ plates, the engine deck is a piddly 50mm. So if you shoot the engine deck you will do significantly more damage than hitting any of the (much thicker) armor on the tank.
    Well, that's great, but you usually can't shoot the engine deck directly. So what do we do? Simple, we try to hit as close to the deck as possible. Here is our friendly Maus who is nicely angled off the side of a building. But he is still exposing a contact surface that is very close to the engine deck; so we aim for that spot...


    By hitting at the base of the turret our point of impact is very close to the engine deck so our damage will be very close to what it would be if we shot the engine deck directly. For example, hitting the turret 0.5m above the deck will still do 86.4% of the damage compared to hitting the deck directly (for a standard Sheridan HE shell). I call this "decking" and it is surprisingly effective against heavies. Facing down a Maus from the front it is possible to do 350+ damage per shot and in a way that no amount of angling can save them. Other bonuses include the possibility of critical crew damage or engine fires.
    While doing 350 damage every 16 seconds is far from exceptional DPM, it seems to have a psychological impact on the average pubbie. The average player doesn't know how to push to win or spend their hitpoints effectively, so they will take their E-100 to a corner and play angle games because they think that is being good. Taking 2-3 HE shells will drive them off and prevent them from ever pushing forward.
    Of course, the effectiveness is magnified if you have a ChodeFriend doing the same thing. Letting loose a salvo that does 700+ in a second seems to terrify the confused pubbie. If they don't back off, you can do it 16 seconds later and suddenly that big fat heavy is missing half its health.
    Below is the armor model for a bunch of the tier 10 heavies. I was surprised that even the IS-7 has a thin deck that is accessible frontally. I also found it interesting that the Type 5 heavy has a 75mm deck which explains why even good shots on it do less damage.
    E-100


    VK7201/PzVII


    Maus


    JPE-100


    IS-4


    IS-7


    Type 5


    T110E5


    What about shooting Gold HE?
    Gold HE increases the splash radius from 3.66 to 5.11. This increases the damage from a non-direct hit. Is the bonus damage enough to be worth the huge credit cost? I wasn't sure so I decided to do the math:

    From the wiki:
    actualDamage=0.5*nominalDamage*(1-ImpactDistance/SplashRadius)-1.1*nominalArmorThickness*SpallCoefficient
    The important part is the factor (1-ImpactDistance/SplashRadius). As your splash radius increases the damage reduction for distance decreases. This is easiest to see when you put it into a spreadsheet:

    As you can see in the table, the splash radius only begins to matter when you hit far away from the thin armor section. For direct hits it doesn't matter at all. Gold only gets you 35 more damage when hitting a meter away. So the question is whether you regularly hit far away from the weak armor. In my experience decking E-100s (which has the 40mm deck armor shown in the table) I typically roll in the 350-400 damage range. This means that firing gold HE would only increase damage by 10-20 which is miniscule.
    Note that the damage increase from splash radius is independent of armor thickness so the damage increase is the same for 30/40/50mm decks.
    Based on this math, I see no value in firing gold HE for deck shots unless it is an absolutely game clutching moment.
    Now, enjoy these gifs of super heavies getting abused by light tanks:


  15. Upvote
    Hellvn got a reaction from AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Bit like Japanese whaling eh?
  16. Upvote
    Hellvn reacted to MagicalFlyingFox in Showcase of MM is fine, Arty is balanced and the map team are gud   
    god dammit siggy you forum arsehole
  17. Upvote
    Hellvn reacted to RollerCoaster47 in WoWS General Patch Discussion (currently 0.6.0)   
    When you stack all the dank exp flags with Victory Salute camouflage on a x3 weekend:

  18. Upvote
    Hellvn got a reaction from AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    You've been mass-debating?
  19. Upvote
    Hellvn reacted to Politx_Killer in Showcase of MM is fine, Arty is balanced and the map team are gud   
    No ping pong shows?
  20. Upvote
    Hellvn reacted to AdrianK in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Is he a genuine Aussie?  I mean, no dual citizenship lurking anywhere?  
    I wonder if he get's hate msg's from his teammates saying FUCK DOG steal all my wickets.
  21. Upvote
    Hellvn reacted to MagicalFlyingFox in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Tones, give Nate Lyon a knightship. He fuckin deserves it, carrying our bowling attack in the subcontinent. 
  22. Upvote
  23. Upvote
    Hellvn reacted to Scrubba in Showcase of MM is fine, Arty is balanced and the map team are gud   
    Hey Siggy, thought you'd appreciate this whilst your not able to play
     
     

    Time to get my singing on XD
  24. Upvote
    Hellvn got a reaction from Rodrigopine in WoWS General Patch Discussion (currently 0.6.0)   
    Yeah they do:
    Russia - can do anything
    Germany - can hit shit at range
    China - can't hit shit at range
    USA - can hull down
    UK - can't hull down (until 9.20.1)
    France - autoloaders
    Japan - derps
     
  25. Upvote
    Hellvn got a reaction from StormCrowReaperManyHats in Showcase of MM is fine, Arty is balanced and the map team are gud   
    I'm reporting you for being top tier in a tier 8.
    Everyone else gets tier 10 games when they play 8s, so you're obviously using hax.
×
×
  • Create New...