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Verified Tanker [NA]
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Mesrith last won the day on June 24 2017

Mesrith had the most liked content!

About Mesrith

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    Ascended to Valhalla

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  1. Just checking in to see if this project is still something you're concerned with. Concerns about the site's reliability have become common for the past few months, if not longer. The ship leaderboards haven't worked in awhile. One-day stats get hung up and become 3-4 day stats. Site access comes and goes, along with signature errors. Today it was even alerting Chrome and Firefox that the security certificate wasn't verifying.
  2. Warships.Today doesn't care if anyone looks up someone. It doesn't work that way; it pulls straight from Wargaming, only lacking very new accounts. Thank you. My only question would be whether this is reflective of all accounts that play for some length of time, or if it's just indicative of how busy the revolving door is at low tiers with new players coming, reaching tiers 3-4 mostly in Co-Op, and then quitting. Either way, I'll move on from the subject. It's clear that WG hasn't made this game for competitive modes like those that I enjoyed in Tanks, so I'll just play it for
  3. IFHE. Concealment is useful, but you'll spend a lot of time using islands or friendly smoke to stay alive, so IMO it's a lower priority than IFHE.
  4. I've only done each Operation for the 5-star rewards since they were released a month or so ago. They spawn and then charge directly at the team to get focused down. I know that it's fashionable to trash bad players by saying the AI is better, but wake me up when any non-terrible player has something less than a 90% win rate in PvE. Back in the realm of numbers, only one ship above tier 6 has more than 500k games played. Tiers 9 and 10 are entirely barren with only a few-hundred thousand games combined. The most popular ship in tier 6, the Cleveland, has 10% of the PvE games that is h
  5. A clanmate tested the reset last night. If you've gotten a 5-star reward previously for a scenario, you don't get it again when it revolves back around a few weeks later, so you can't even repeat these weekly for free premium time and commanders. If there are a ton of people doing them, it's because they enjoy playing only tier 6 and shooting bots that are programmed to do nothing more complex than charge straight forward. I suppose it's possible, but suspect that they'll prove as popular long-term as Team Battles did. Remember how packed those were for the first two weeks? Jump in
  6. Any links with numbers to back this up? Because if forum representation is anything like the actual numbers, PvE-only players are a very small fraction of the population. I have a very hard time believing that even 20% of players mostly do PvE, let alone 40%. In what way? Speaking for my clan only, we do 2-3 runs a week (usually all on the day of reset) so that people can get the easy prizes, then we forget that Operations exist until the following Wednesday. We haven't even done them since Ranked started.
  7. The inclusion of this new PvE mode is part of what's triggered my latest rash of pessimism for this game's long-term outlook. The game needs clan content and tournaments to keep PvPers interested. Instead, what 2017 has brought us is a PvE mode that 97% of the server does once per week to get their easy 24 hour premium and 10-point commander. But the twelve Co-Op-4-Lyfers on the forums are thrilled with it, so it's a success, right? We also got two (soon three) new premium carriers and a few gimmicks instead of an actual carrier rework. WoWS is lacking either a plan or the resourc
  8. On the NA server, when we ask about this, we get told "In due time". Due time, of course, was at least a year ago. The game has lost so many players that would have been interested in sticking around if there were an actual end-game. At some point, WG decided that Ranked Battles was enough. They keep murmuring about doing something for the competitive crowd, but I suspect it's going to be more tier 8 stuff, and probably too late to have a real impact on the game.
  9. I've played three games this season. It's just more of the same and I'm pretty done with it at this point. It would be cool if they'd ever allow tier 9 or 10 to be worthwhile for anything more than randoms.
  10. You want to be where the enemy ships are, not where you hope they're going to be. For example, look at the map North/Northern Lights. Most players with a clue will agree that going to D is a bad idea. There's a long island chain that completely isolates you from the rest of the map, so even if you win a local fight there and sink 1-2 ships, you're cut off from the rest of the game for the next 3-5 minutes. It's a complete waste of a top tier battleship, and players routinely get mocked for doing that. So why do good players continue to go to A? It feels more open, and is
  11. This game doesn't actually have that many applicable skills, so it's pretty easy to narrow down which you need to improve upon. Since others have already provided replay review I'm not going to do that, but analyze yourself and determine which of these you're lacking, then focus on it. Shooting skills. Beyond just hitting straight-lining targets, you need to be able to predict player movements. Most players won't pull a 90 and sail away at any sort of angle, instead they'll pop a 180 behind their team and hope that enemies will just shoot something closer. I get a lot of my de
  12. I still love mine and play it the same way that I always have (essentially Fletcher Lite), but what do I know, I basically never solo anymore.
  13. It hasn't. Warships.Today is still the best WoWS stats site, but the reliability has been very poor lately.
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