None taken. that's how we learn.
That's pretty much what I was saying though, just that I screwed up the IRM placement by applying it to the whole instead of specifically to the hull disp. i agree with the rest of that completely though as it tracks with what i've been seeing on the spreadsheets. and yeah low speed poking basically mitigates all bloom
tldr dont post or think too hard when you're tired. well said
its a Cent 1 with more armor. its about the same really. I do like mine however.
125 battles, 55% wr 1514 avg dmg.
play as hull down as possible but dont be afraid to bully and push off other meds/lights too. its surprisingly good at sidescraping or baiting shots into the tracks. using odd angles will help as will max gun depression
Vents/rammer/vstab
i went with Rammer/vstab optics cuz this thing is blind AF. and I do have a decent crew in it (3+ skill) might be worth vents just for the better reload. the gun is pretty zippy
https://worldoftanks.com/en/news/game-events/lis-challenge-0820/
looks like the same progression as the bourassque?
the rewards are different though with the new equip in the mix
Edit: reading is hard yo
the maximum allowed values/deflections. usually impossible to hit those unless you are doing reverse doughnuts in lakeville valley at max speed while trying to autolock an EBR circling you.
diamonds/opals etc. they nerfed the 'hot spot' mechanic pretty hard, though i dont know the last time you played
normal/engineering stuff is still as common as ever