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Wanderjar

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Everything posted by Wanderjar

  1. None taken. that's how we learn. That's pretty much what I was saying though, just that I screwed up the IRM placement by applying it to the whole instead of specifically to the hull disp. i agree with the rest of that completely though as it tracks with what i've been seeing on the spreadsheets. and yeah low speed poking basically mitigates all bloom tldr dont post or think too hard when you're tired. well said
  2. its new plus theres missions for it so everyone is playing it now and the recents are sky high like they normally get. after a bit they'll settle out
  3. Thanks OP i guess? that tends to be the normal reaction to my posts in one form or another
  4. its a Cent 1 with more armor. its about the same really. I do like mine however. 125 battles, 55% wr 1514 avg dmg. play as hull down as possible but dont be afraid to bully and push off other meds/lights too. its surprisingly good at sidescraping or baiting shots into the tracks. using odd angles will help as will max gun depression Vents/rammer/vstab
  5. i went with Rammer/vstab optics cuz this thing is blind AF. and I do have a decent crew in it (3+ skill) might be worth vents just for the better reload. the gun is pretty zippy
  6. going to be interesting if this hits CW rotation though
  7. one of the few tanks to get APCR-DS rounds actually whats your setup on there Deus?
  8. yeah thats the bourassque. that was last years marathon. this one is CS52
  9. yeah its base 2000, 5000, 9000, 17000, 28000, 28000, 32000, 35000, 40000, 50000
  10. NM im dumb. reading is hard

    1. sr360

      sr360

      That's for the additional missions. It's basically a reward for those who buy the tank on day 1. It doesn't apply to the 10 stages of the marathon.

    2. Wanderjar

      Wanderjar

      yeah im dumb. im tired

       

  11. https://worldoftanks.com/en/news/game-events/lis-challenge-0820/ looks like the same progression as the bourassque? the rewards are different though with the new equip in the mix Edit: reading is hard yo
  12. the maximum allowed values/deflections. usually impossible to hit those unless you are doing reverse doughnuts in lakeville valley at max speed while trying to autolock an EBR circling you.
  13. diamonds/opals etc. they nerfed the 'hot spot' mechanic pretty hard, though i dont know the last time you played normal/engineering stuff is still as common as ever
  14. Go resource mining and you'll see what I mean. 14% is a gold mine now
  15. well, good hunting and welcome back i suppose.
  16. Wanderjar

    CS 52 LIS (Fox)

    Well, the final changes for the Polish premium ST. Its characteristics are a little bit up and set the price in gold. This means that LIS is now ready for release and you can get it for the autumn marathon 2020. Changes for CS-52 LIS ( Poland, CT-8, prem):• Tank name: from CS-52 to CS-52 LIS• The price of the tank in gold: from 100 to 6.700• The elevation angles: from -6 to -7 • Engine power: from 620 to 720• Power density: from 16.95 to 19.68• Dispersion on movement (max.): From 0.16 (8.00 ) by 0.14 (7.00)• Dispersion on hull traverse (max.): from 0.16 (6.68) to 0.14 (5.84)• Spread on turret traverse (max.): from 0.1 (4.48) to 0.08 (3.59) https://vk.com/wotclue?w=wall-70226354_3315739 it's a slightly worse T44-100. nice. Cross post from the marathon thread.
  17. Well, the final changes for the Polish premium ST. Its characteristics are a little bit up and set the price in gold. This means that LIS is now ready for release and you can get it for the autumn marathon 2020. Changes for CS-52 LIS ( Poland, CT-8, prem): • Tank name: from CS-52 to CS-52 LIS • The price of the tank in gold: from 100 to 6.700 • The elevation angles: from -6 to -7 • Engine power: from 620 to 720 • Power density: from 16.95 to 19.68 • Dispersion on movement (max.): From 0.16 (8.00 ) by 0.14 (7.00) • Dispersion on hull traverse (max.): from 0.16 (6.68) to 0.14 (5.84) • Spread on turret traverse (max.): from 0.1 (4.48) to 0.08 (3.59) And the last one in the WOT marathon "Fox hunting". - 2D-style "Fox fur coat" only for the CS-52 LIS tank . Made specifically for the marathon (post below). The style itself is very simple. For the first time in a long time, the style will include a large decal. "Fox fur coat" - In folklore, foxes are a symbol of cunning. They are born hunters who can also knock their pursuers off the track. They perfectly sense danger. There is a story about how, during the war, precisely by the atypically winding fox trails, the soldiers understood that there was a minefield in front of them: a sensitive fox bypassed the mines covered with snow, thereby creating a "road of life" for people. // Unhistorical, Special group, number limit: 1, tech. price in gold 750. Only for the CS-52 LIS tank. Style pattern: yadi.sk/i/HtEYO9wj6XI6PA This week in all regions the autumn WOT marathon called "Fox Hunt" starts as part of the Back to school activity. As you may have guessed, LISA WOT is a Pole CS-52 ( Poland, ST-8, prem). Therefore, you will have to hunt for this skin and make supplies for the winter. CS-52 - the tank was renamed CS-52 LIS, and by itself it resembles a weakened version of the T-44-100 (P). "Fox Hunt" WOT: Complete the conditions of each stage, while mastery tasks can be completed only on Tier X vehicles, and on diligence from Tier VI to X. You will receive special rewards for completing each of the 10 stages. Complete all stages and get the CS-52 LIS Polish Premium Tier VIII Medium Tank for free! When you buy the CS-52 LIS Polish Tier VIII medium premium tank now, you will also receive rewards for the stages of the event that you have not yet completed. The game event "Fox Hunt" will last 10 days and will consist of 10 consecutive stages. To make it more fun, you can get the reward in two ways. Sets of tasks can be performed simultaneously (subject to all conditions). The marathon is familiar, there are 2 branches of tasks: for diligence and for skill. Dates: August 27 - September 10: the full phase of the marathon is defined here, announcement + 3 days after the end for the redemption of unfinished BR). TLDR so now its a mildly worse T44-100 so still pretty damn good sources: https://vk.com/wotclue?w=wall-70226354_3315845 https://vk.com/wotclue?w=wall-70226354_3315739 https://vk.com/wotclue?w=wall-70226354_3315459
  18. 44-100 worth the $50? or mod 1 for 30?

    1. Deus__Ex__Machina

      Deus__Ex__Machina

      44-100 is a better tank IMO but the mod 1 is still a solid tank

      you need to gold spam in both tho. 

      also the CS-52 will be out soon which is basically a 44-100 with higher alpha so it might be worth waiting for that

    2. Wanderjar

      Wanderjar

      Good point. I can always get the mod 1 for gold anyway. Figured I would ask because the 44 100 was on sale and it's fairly hard to come by. Believe it or not, the only Russian medium crew trainer I own is the 85M

    3. EvilMonkee

      EvilMonkee

      They are basically the same. T44-100 faster slightly with better gun handling.  Mod. 1 slightly more armour.  Strangely I have 4% difference in WR between the T44-100 and the Mod. 1 despite them being so similar.  Very odd.

  19. is this still worse than the 44-100?
  20. but the real shock is the nerf to resource profits :/
  21. these are tested in a medium, non scout bonused tank becuase we want raw #s. not bonused wierdness. the CVS was never tested in bonused slot because its functionally dependent on effective VR anyway. CVS is really only useful when they are in a bush or moving and its a % of VR 4tankers has a pretty good CVS video up if you want a fast effective primer on it end text
  22. and the numbers keep on rolling. interesting findings on the Turbo vs grousers for certain non-horsepower limited tanks. I'll work on the formatting and probable blog split to a new one for readability
  23. @Deus__Ex__Machina Svitman's math from that video: (This copy is mine though) https://docs.google.com/spreadsheets/d/1qONen69AQx1Pu6cJl_9NKEZNcmk108smIroSnfzkLc4/edit#gid=0 if you want svitmans actual doc, PM me the chart:
  24. Ask and ye shall receive Rh/Rx is boosted to the grousers, Ee/Es is boosted by turbo Tn is helped by IRM and Grousers Math sheets: https://docs.google.com/spreadsheets/d/1BRY_AY4LEdD2K_QTKNXcV4LSGvhBO9aWeFkY6GFMYWk/edit#gid=0 TRx = (Ee/Es) x Tn x (Rh/Rx) x (Ws/We) x Pc TRx = Real traverse speed (deg/s) Ee = Elite engine horsepower (HP) Es = Stock engine horsepower (HP) Tn = Nominal traverse of a tank, including bonus from clutch breaking, drivers' skill and consumables (deg/s) Rh = Tank's terrain resistance on hard terrain, including bonuses from Ventilation, BiA, Off Road Driving, Consumables Rx = Tank's terrain resistance for terrain one is calculating traverse for, including all the bonuses Ws = Tank's weight with stock modules (kg) We = Tank's weight with used modules (kg) Pc = Pivot coefficient, 1 for non-pivot tanks, 0,95 for pivot tanks Turbos boost (elite) engine power and also turret and traverse speeds since they are derivatives of engine power. also works for top speed obviously, siege mode too yeah it increases your Deg/s hull bloom. so you almost have to run IRM with it and at that point, just IRM+turbo is flat better for boosted turn rate
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