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robosapieo reacted to kolni in Ranked Battles Discussion
I like it. The new equipment fixes a lot of problems with current tanks that I have which'll probably boost them up to competitiveness even more than the notorious sub5s 907 will relative to its brokenness already
IVStab+Vstab booster on STB means actual gun handling, the DPM stays the same but you actually have a 10 deg gun with already insane DPM that now can hit shots
IVents+Vent boosters on Leo1 is a stack to get the most out of it, stacking rammer or Vstab isn't enough to help it start snapping or doing cleanup more efficiently, but being able to literally hit every single shot you fire since vents boost final accuracy is the biggest plus for me here (crew+ and normal boosts to everything as well, but final acc is the main thing for me on it since you shouldn't be in a positioning where you have to snap in it anyway), with those you hit a nice VR as well so optics won't be needed. I might just go back on what I said on this one after trying it a bit more, but the gun felt pretty damn solid doing this.
IVstab +Rammer boost on E 50M, i fiddled a bit with settings on this one, the DPM is important on this one but OTM acc is as well. This is what I felt worked the best, it simply ups the reliable damage output.
M48 with IRammer and a vent booster makes it just a little bit more reliable to me, performed better on avg than ram/ram, and vert will be a wasted slot since bloom is so low to begin with
Ru meds can just run whatever they want by preference, and the shittier mediums can actually start hitting their shots which is a pretty big thing.
Autoloaders get a bit more balanced by this, since their reload can't be upped as much the relative damage output of clips vs single shooters swins back just a little more to the single shooters which was needed, but autoloaders can simply run vert stacks now and you have an M50B Patton, and the BC goes from its sort of unreliable gun to being able to hit stuff on the move.
I can't really say what it means for the game, but I don't think it's an issue. I want reliability to be a thing in the game to circumvent the stupid, stupid sigma and RNG in the game so better guns for everyone is actually better for good gameplay than worse. It starts to make actual skill matter as well which is a thing that the game has allowed the playerbase to completely ignore and punish for so long. Now the average XVM whoring 47% arty shitlord got the short end of the stick so ofcourse they'll cry about it - doesn't mean it's an actual problem though. This is the first and only reward since the game went live for actually being good at the game in a mode that isn't premade. How is that possibly a bad thing? The only thing I'm a little worried about is the fact that rewards from one mode carry over to another, accessible only in a mode where gametime, and not skill, actually matters. A player who hasn't gotten to tier 10 yet will always be at a disadvantage in anything he plays from the point he starts to his first season ending which isn't exactly fair.
But I'd rather have it that way than let the cancer community of inbred artillerists get their way and just ruin any chance of having any form of competitiveness in the game.
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robosapieo reacted to Goolloo in When to Move From Tier 5/6 to Tier 7?
I've played around 15k standard games back at my home about 2 years, ago. I started playing this for some reason that I forgot. When I noticed that I played as a really terrible guy at about 10k games, I found that my Effective Value is only about 660.
I started to stop playing games and read many forum posts like learning math. My friends helped my developing basic skills from Tier 5 Tanks. But the age is pretty old when KV had a big toilet had and 152mm cannon gun(KV-2) and T67 had a cover as T49. Then I climbed slowly to 800 then to 1200. And I stopped.
I restarted playing this game this year with a new account and I found out it is really hard to play with no-skill crews. But I got some more interesting training with Tier 5 tanks this time.
As my experience and my skills are not very perfect. But I would definitely provide you some nice T5 tanks as a newbie.
First of all, you have to choose what kind of tank your personalities are prefer. Not MT, LT or HT. But more like agility, armor or view range. Cause some tanks really should not be categorized by its type. You can try to enhance your pros and then fix your cons. But experiencing all kinds of tanks is a must-to-do work in order to know how to defeat them.
Then I would like to provide you some OP T5 tanks:
Above are all my shallow understanding. T5 games are very interesting as well as T8 and T10. But T5 is much easier to learn(less powerful enemies). EXP and credits farmings are also much easier. Powerful players, growing newbies, and noobs are mixed together, it's one perfect for you to learn how to distinguish them from real-time game information as well.
Those tanks above, are from different tech lines, have different types, and also can help your obtain different kinds of skills from some unique aspects.
No rush to get a higher Tier. WOT is not like other games to climb levels, but instead, every Tier has its own points of attraction.
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robosapieo reacted to MetGreDKo in And now Jingles is gone
Problem is every time they look into a fix they instead look into completely changing mechanics all at once. Take a look at their premium ammo approach where they also tested entirely changing purposes of vehicles, their stats, and pen drop off at the same time as tinkering with the concept of premium ammo. It needlessly complicates the issue into being a bigger deal than it should be.
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robosapieo reacted to ZXrage in Supertest: AMX Canon d'assaut de 105
It's...whatever. Mods can take down mine and I wouldn't care.
That said, this tank looks nice. It just looks nice. Stats-wise, that DPM isn't competitive. Also, armor is speculated to be ~200mm eff UFP, but it has the same shit cupola the French TD's have.
inb4 WG make this thing OP as fuck with 60deg/sec traverse, 1.5s aim time, 5k DPM, and cupolas act as spaced armor. But pen will be brought down to 198mm for balance :^)))
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robosapieo got a reaction from Egospartan in When to Move From Tier 5/6 to Tier 7?
TFW you re-read your text after getting some sleep and notice all the mistakes you made
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robosapieo got a reaction from Curo in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo got a reaction from kolni in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo got a reaction from monjardin in When to Move From Tier 5/6 to Tier 7?
I'm really bad at this whole replay review thing, but here goes.....
Replay 1: First thing I noticed is that you're not carrying enough premium APCR rounds in your tank. You should have atleast 15, preferably 20 in the KV-1. I usually wouldn't advise a beginner to carry so much prem, since it makes one..... complacent (for lack of a better word) but it's with all of the ridiculously armored tanks that have been added to the game, I think it's necessary. As for your initial positioning on the map, I think it was fine. An argument could be made that you should've gone to the left of the hill where the ELC got spotted and you could've had more of an impact there, but that would've probably put you in a crossfire. The big problem is saw here was just how complacent you were. You should've kept pushing forward and gone hull-down behind the little mound (what the enemy M4 was doing). The KV-1's turret armor is quite trollish. The PZ. IV and Sherman would've had trouble penning you with their standard ammo. The next mistake you made was that you didn't immediately load APCR as soon as you spotted the O-I. You have 120mm of pen, and that thing has, at minimum 150mm of frontal armor. You can use sites like http://tanks.gg/ to view the armor models of tanks, though it does take a lot of time, as well as trial and error to learn everything (You have trouble penning something in battle, so you go look at its armor model). The last mistake was that you didn't immediately repair your tracks after taking that shot from the O-I. It has a 20 second reload if its using the big HE gun (which I think it was). You can fire nearly 5 shots in that time (not that they would've done anything, since you were firing standard xD). All in all, I don't think you could've influenced the outcome of this game no matter what. The team melted far too quick. Though, you might have gotten some more damage if you'd been a bit more aggressive.
Replay 2: I really like what you do at the start of this match (not sure if it was intentional or just by accident tho ), and that is; waiting at the start of the match to see how your team deploys on the map, and which positions they go to. It's a shame that you didn't utilize this information though. You went to the eastern flank even though there was NO backup there. Always look at the minimap to see what your teammates are doing, and try to play around them ( you can use the + and - keys on your keyboard to increase or decrease the size of the minimap. I'd recommend using the size of one increment below the max i.e hold down the + (plus) key till the map doesn't get any bigger, and then press - (minus) once). The ability to read the minimap and make decisions according to the positions of the enemy and your teammates, is the key to winning in this game. Pretty much 60% of your time in a match should be spent looking at the minimap. Getting back to the replay itself, you were a bit too aggressive this time around xD. The title of your replay suggests that you were surprised by the positioning of your teammates ( "Heavies go middle?!). One lesson you have to learn VERY QUICK in this game, is that your teammates will do dumb shit all the freaking time. You just have to work around it. While their positioning wasn't exactly optimal, it actually wasn't too bad either. New players seem to have this misconception that certain tank types should only go to certain places.Truth is, it's not as black and white as that. There are some heavy tanks which are better at sniping than TDs, and there are some TDs which can do a medium's job better than most mediums. The eastern flank on Redshire is actually not all that important. The middle is the most dominant position, which easily allows you to defend your own base as well as put pressure on the enemy's. The match actually seemed quite close. I think you could have tipped the balance in your team's favor if you'd followed them instead of going on a Rambo mission by yourself in a bottom tier tank
Replay 3: You went wide around the cliff to the rock on the far side. This is a bad idea IMO. You should stick close to the hill as it provides you arty cover, and allows you to sidescrape easily.It also prevents you from getting shot by tanks that are on the cliff itself, which is what got you killed in this match (more on that later) You again had the issue of not being aggressive enough at the start. Looking at the enemy's team comp, they didn't have any top tier heavies. You should just poke around the corner of the cliff to spot some targets and then pull back. Though, in this case, there wasn't even anything there to spot so I guess it's fine. You did the right thing by killing the thunderbolt, but this is where you would have significantly benefitted from sticking close to the cliff. You wouldn't have take that shot from the Pz. IV on top of the cliff. This is also the point where you become extremely indecisive about what you want to do. You drive forward, further into the line of fire of the Pz. IV and the enemy arty, instead of getting under the Pz's gun, and into arty cover (close to the cliff). Quote from your description of this replay; "I know it did NOT help that the Churchill 3 and OI Exp went into TD alley without support from our own TDs.. ¬.¬;" Again, it's not just a black and white case of "They're heavies so they shouldn't go there". The enemy only had two TDs, one of whom (the IKV) died almost instantly, and the T67 which is actually the best tier 5 medium tank. I think they expected the T67 to go the middle of the map, instead of down the western alley( That's what I would expect a T67 driver to do).The people who went to that flank were actually the first ones to kill anything, and your team was up 3-0 at that point. Contrary to what you believe, those guys actually contributed to the team a lot. As for what YOU could've done to win that game, it all comes down to just staying alive for longer (Stick close to the cliff. The cliff is your friend). One of the best general tips: don't expose yourself to more than 1 enemy when firing( only if possible ofc). Try and make a 1v3 into 3 1v1s.
Notes: Please remember that I'm not the best player (far from it actually xD ) and you shouldn't treat my words as the end all be all. Though, I did try my best to explain how to do better in these situations, from what I've seen and experienced. I also apologize if I went into unnecessary detail. I'm tired AF right now and this is the best I could do
Extra tips:
You can hold down the right mouse button (if your cursor isn't over an enemy) to lock your turret in place and move the camera freely. This is extremely helpful and allows you to be more situationally aware. Get into the habbit of holding down RMB and doing a quick 360 around your tank every so often (took me more than 2k battles to figure this out. FeelsBadMan ) Remember to adjust your graphics settings and turn off "grass in sniper mode", and if possible, turn your overall graphics down a bit. This will help improve your framerate (which seemed a bit low in the replays) and also reduce visual clutter. Make sure you have the right aim sensitivities. Your sniper mode sens. should be relatively low for precise shooting, and the arcade sensitivity should be a balance between comfortably being able to look around, while also maintaining some aiming precision. EDIT: Holy shit I just realized how much of a massive wall of text this is. I'm really sorry but I can't do any better.
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robosapieo got a reaction from Daerlon in When to Move From Tier 5/6 to Tier 7?
I'm really bad at this whole replay review thing, but here goes.....
Replay 1: First thing I noticed is that you're not carrying enough premium APCR rounds in your tank. You should have atleast 15, preferably 20 in the KV-1. I usually wouldn't advise a beginner to carry so much prem, since it makes one..... complacent (for lack of a better word) but it's with all of the ridiculously armored tanks that have been added to the game, I think it's necessary. As for your initial positioning on the map, I think it was fine. An argument could be made that you should've gone to the left of the hill where the ELC got spotted and you could've had more of an impact there, but that would've probably put you in a crossfire. The big problem is saw here was just how complacent you were. You should've kept pushing forward and gone hull-down behind the little mound (what the enemy M4 was doing). The KV-1's turret armor is quite trollish. The PZ. IV and Sherman would've had trouble penning you with their standard ammo. The next mistake you made was that you didn't immediately load APCR as soon as you spotted the O-I. You have 120mm of pen, and that thing has, at minimum 150mm of frontal armor. You can use sites like http://tanks.gg/ to view the armor models of tanks, though it does take a lot of time, as well as trial and error to learn everything (You have trouble penning something in battle, so you go look at its armor model). The last mistake was that you didn't immediately repair your tracks after taking that shot from the O-I. It has a 20 second reload if its using the big HE gun (which I think it was). You can fire nearly 5 shots in that time (not that they would've done anything, since you were firing standard xD). All in all, I don't think you could've influenced the outcome of this game no matter what. The team melted far too quick. Though, you might have gotten some more damage if you'd been a bit more aggressive.
Replay 2: I really like what you do at the start of this match (not sure if it was intentional or just by accident tho ), and that is; waiting at the start of the match to see how your team deploys on the map, and which positions they go to. It's a shame that you didn't utilize this information though. You went to the eastern flank even though there was NO backup there. Always look at the minimap to see what your teammates are doing, and try to play around them ( you can use the + and - keys on your keyboard to increase or decrease the size of the minimap. I'd recommend using the size of one increment below the max i.e hold down the + (plus) key till the map doesn't get any bigger, and then press - (minus) once). The ability to read the minimap and make decisions according to the positions of the enemy and your teammates, is the key to winning in this game. Pretty much 60% of your time in a match should be spent looking at the minimap. Getting back to the replay itself, you were a bit too aggressive this time around xD. The title of your replay suggests that you were surprised by the positioning of your teammates ( "Heavies go middle?!). One lesson you have to learn VERY QUICK in this game, is that your teammates will do dumb shit all the freaking time. You just have to work around it. While their positioning wasn't exactly optimal, it actually wasn't too bad either. New players seem to have this misconception that certain tank types should only go to certain places.Truth is, it's not as black and white as that. There are some heavy tanks which are better at sniping than TDs, and there are some TDs which can do a medium's job better than most mediums. The eastern flank on Redshire is actually not all that important. The middle is the most dominant position, which easily allows you to defend your own base as well as put pressure on the enemy's. The match actually seemed quite close. I think you could have tipped the balance in your team's favor if you'd followed them instead of going on a Rambo mission by yourself in a bottom tier tank
Replay 3: You went wide around the cliff to the rock on the far side. This is a bad idea IMO. You should stick close to the hill as it provides you arty cover, and allows you to sidescrape easily.It also prevents you from getting shot by tanks that are on the cliff itself, which is what got you killed in this match (more on that later) You again had the issue of not being aggressive enough at the start. Looking at the enemy's team comp, they didn't have any top tier heavies. You should just poke around the corner of the cliff to spot some targets and then pull back. Though, in this case, there wasn't even anything there to spot so I guess it's fine. You did the right thing by killing the thunderbolt, but this is where you would have significantly benefitted from sticking close to the cliff. You wouldn't have take that shot from the Pz. IV on top of the cliff. This is also the point where you become extremely indecisive about what you want to do. You drive forward, further into the line of fire of the Pz. IV and the enemy arty, instead of getting under the Pz's gun, and into arty cover (close to the cliff). Quote from your description of this replay; "I know it did NOT help that the Churchill 3 and OI Exp went into TD alley without support from our own TDs.. ¬.¬;" Again, it's not just a black and white case of "They're heavies so they shouldn't go there". The enemy only had two TDs, one of whom (the IKV) died almost instantly, and the T67 which is actually the best tier 5 medium tank. I think they expected the T67 to go the middle of the map, instead of down the western alley( That's what I would expect a T67 driver to do).The people who went to that flank were actually the first ones to kill anything, and your team was up 3-0 at that point. Contrary to what you believe, those guys actually contributed to the team a lot. As for what YOU could've done to win that game, it all comes down to just staying alive for longer (Stick close to the cliff. The cliff is your friend). One of the best general tips: don't expose yourself to more than 1 enemy when firing( only if possible ofc). Try and make a 1v3 into 3 1v1s.
Notes: Please remember that I'm not the best player (far from it actually xD ) and you shouldn't treat my words as the end all be all. Though, I did try my best to explain how to do better in these situations, from what I've seen and experienced. I also apologize if I went into unnecessary detail. I'm tired AF right now and this is the best I could do
Extra tips:
You can hold down the right mouse button (if your cursor isn't over an enemy) to lock your turret in place and move the camera freely. This is extremely helpful and allows you to be more situationally aware. Get into the habbit of holding down RMB and doing a quick 360 around your tank every so often (took me more than 2k battles to figure this out. FeelsBadMan ) Remember to adjust your graphics settings and turn off "grass in sniper mode", and if possible, turn your overall graphics down a bit. This will help improve your framerate (which seemed a bit low in the replays) and also reduce visual clutter. Make sure you have the right aim sensitivities. Your sniper mode sens. should be relatively low for precise shooting, and the arcade sensitivity should be a balance between comfortably being able to look around, while also maintaining some aiming precision. EDIT: Holy shit I just realized how much of a massive wall of text this is. I'm really sorry but I can't do any better.
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robosapieo reacted to garryallen in When to Move From Tier 5/6 to Tier 7?
You can fire premium and still look up weakspots, premium allows you to have greater flexibilty and trade better. more intelligent use of apcr is one of the big things that led to my improvement (i still aim like a potato and suck with heat bc im Dumb).
Anyways, with the new tanks introduced like patriot, defender, and the new chrysler wtf are wg doing k weakspots only exist with apcr. oh wait you in a german tier 6 heavy with 178 or 192 apcr pen or something really low. ehh i guess they are a good exercise in knowing when the heck to run away????
But on a more serious note, its great you are looking up weakspots, just remember that nothing is ever flat, its always angled a little at least (no perfect angle) and that pen differs by 25% so a 160 pen apcr shell from a kv1 can roll as low as 120 pen or as high as 200. And to go go hulldown in a tank without gun depression (like the kv1) you can:
1. use rubble to hide your hull
2. use a small ridge to hide your hull
3. this is a more nadvanced tactic, but you can poke up a ridge in such a way that your tank is tilted to one side. this points your gun down a little over that side so you *add* gun depression on.
I don't think i explained this well so here's rocketbrainsurgeon doing it for me
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robosapieo got a reaction from CraBeatOff in When to Move From Tier 5/6 to Tier 7?
I'm really bad at this whole replay review thing, but here goes.....
Replay 1: First thing I noticed is that you're not carrying enough premium APCR rounds in your tank. You should have atleast 15, preferably 20 in the KV-1. I usually wouldn't advise a beginner to carry so much prem, since it makes one..... complacent (for lack of a better word) but it's with all of the ridiculously armored tanks that have been added to the game, I think it's necessary. As for your initial positioning on the map, I think it was fine. An argument could be made that you should've gone to the left of the hill where the ELC got spotted and you could've had more of an impact there, but that would've probably put you in a crossfire. The big problem is saw here was just how complacent you were. You should've kept pushing forward and gone hull-down behind the little mound (what the enemy M4 was doing). The KV-1's turret armor is quite trollish. The PZ. IV and Sherman would've had trouble penning you with their standard ammo. The next mistake you made was that you didn't immediately load APCR as soon as you spotted the O-I. You have 120mm of pen, and that thing has, at minimum 150mm of frontal armor. You can use sites like http://tanks.gg/ to view the armor models of tanks, though it does take a lot of time, as well as trial and error to learn everything (You have trouble penning something in battle, so you go look at its armor model). The last mistake was that you didn't immediately repair your tracks after taking that shot from the O-I. It has a 20 second reload if its using the big HE gun (which I think it was). You can fire nearly 5 shots in that time (not that they would've done anything, since you were firing standard xD). All in all, I don't think you could've influenced the outcome of this game no matter what. The team melted far too quick. Though, you might have gotten some more damage if you'd been a bit more aggressive.
Replay 2: I really like what you do at the start of this match (not sure if it was intentional or just by accident tho ), and that is; waiting at the start of the match to see how your team deploys on the map, and which positions they go to. It's a shame that you didn't utilize this information though. You went to the eastern flank even though there was NO backup there. Always look at the minimap to see what your teammates are doing, and try to play around them ( you can use the + and - keys on your keyboard to increase or decrease the size of the minimap. I'd recommend using the size of one increment below the max i.e hold down the + (plus) key till the map doesn't get any bigger, and then press - (minus) once). The ability to read the minimap and make decisions according to the positions of the enemy and your teammates, is the key to winning in this game. Pretty much 60% of your time in a match should be spent looking at the minimap. Getting back to the replay itself, you were a bit too aggressive this time around xD. The title of your replay suggests that you were surprised by the positioning of your teammates ( "Heavies go middle?!). One lesson you have to learn VERY QUICK in this game, is that your teammates will do dumb shit all the freaking time. You just have to work around it. While their positioning wasn't exactly optimal, it actually wasn't too bad either. New players seem to have this misconception that certain tank types should only go to certain places.Truth is, it's not as black and white as that. There are some heavy tanks which are better at sniping than TDs, and there are some TDs which can do a medium's job better than most mediums. The eastern flank on Redshire is actually not all that important. The middle is the most dominant position, which easily allows you to defend your own base as well as put pressure on the enemy's. The match actually seemed quite close. I think you could have tipped the balance in your team's favor if you'd followed them instead of going on a Rambo mission by yourself in a bottom tier tank
Replay 3: You went wide around the cliff to the rock on the far side. This is a bad idea IMO. You should stick close to the hill as it provides you arty cover, and allows you to sidescrape easily.It also prevents you from getting shot by tanks that are on the cliff itself, which is what got you killed in this match (more on that later) You again had the issue of not being aggressive enough at the start. Looking at the enemy's team comp, they didn't have any top tier heavies. You should just poke around the corner of the cliff to spot some targets and then pull back. Though, in this case, there wasn't even anything there to spot so I guess it's fine. You did the right thing by killing the thunderbolt, but this is where you would have significantly benefitted from sticking close to the cliff. You wouldn't have take that shot from the Pz. IV on top of the cliff. This is also the point where you become extremely indecisive about what you want to do. You drive forward, further into the line of fire of the Pz. IV and the enemy arty, instead of getting under the Pz's gun, and into arty cover (close to the cliff). Quote from your description of this replay; "I know it did NOT help that the Churchill 3 and OI Exp went into TD alley without support from our own TDs.. ¬.¬;" Again, it's not just a black and white case of "They're heavies so they shouldn't go there". The enemy only had two TDs, one of whom (the IKV) died almost instantly, and the T67 which is actually the best tier 5 medium tank. I think they expected the T67 to go the middle of the map, instead of down the western alley( That's what I would expect a T67 driver to do).The people who went to that flank were actually the first ones to kill anything, and your team was up 3-0 at that point. Contrary to what you believe, those guys actually contributed to the team a lot. As for what YOU could've done to win that game, it all comes down to just staying alive for longer (Stick close to the cliff. The cliff is your friend). One of the best general tips: don't expose yourself to more than 1 enemy when firing( only if possible ofc). Try and make a 1v3 into 3 1v1s.
Notes: Please remember that I'm not the best player (far from it actually xD ) and you shouldn't treat my words as the end all be all. Though, I did try my best to explain how to do better in these situations, from what I've seen and experienced. I also apologize if I went into unnecessary detail. I'm tired AF right now and this is the best I could do
Extra tips:
You can hold down the right mouse button (if your cursor isn't over an enemy) to lock your turret in place and move the camera freely. This is extremely helpful and allows you to be more situationally aware. Get into the habbit of holding down RMB and doing a quick 360 around your tank every so often (took me more than 2k battles to figure this out. FeelsBadMan ) Remember to adjust your graphics settings and turn off "grass in sniper mode", and if possible, turn your overall graphics down a bit. This will help improve your framerate (which seemed a bit low in the replays) and also reduce visual clutter. Make sure you have the right aim sensitivities. Your sniper mode sens. should be relatively low for precise shooting, and the arcade sensitivity should be a balance between comfortably being able to look around, while also maintaining some aiming precision. EDIT: Holy shit I just realized how much of a massive wall of text this is. I'm really sorry but I can't do any better.
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robosapieo got a reaction from ZXrage in When to Move From Tier 5/6 to Tier 7?
I'm really bad at this whole replay review thing, but here goes.....
Replay 1: First thing I noticed is that you're not carrying enough premium APCR rounds in your tank. You should have atleast 15, preferably 20 in the KV-1. I usually wouldn't advise a beginner to carry so much prem, since it makes one..... complacent (for lack of a better word) but it's with all of the ridiculously armored tanks that have been added to the game, I think it's necessary. As for your initial positioning on the map, I think it was fine. An argument could be made that you should've gone to the left of the hill where the ELC got spotted and you could've had more of an impact there, but that would've probably put you in a crossfire. The big problem is saw here was just how complacent you were. You should've kept pushing forward and gone hull-down behind the little mound (what the enemy M4 was doing). The KV-1's turret armor is quite trollish. The PZ. IV and Sherman would've had trouble penning you with their standard ammo. The next mistake you made was that you didn't immediately load APCR as soon as you spotted the O-I. You have 120mm of pen, and that thing has, at minimum 150mm of frontal armor. You can use sites like http://tanks.gg/ to view the armor models of tanks, though it does take a lot of time, as well as trial and error to learn everything (You have trouble penning something in battle, so you go look at its armor model). The last mistake was that you didn't immediately repair your tracks after taking that shot from the O-I. It has a 20 second reload if its using the big HE gun (which I think it was). You can fire nearly 5 shots in that time (not that they would've done anything, since you were firing standard xD). All in all, I don't think you could've influenced the outcome of this game no matter what. The team melted far too quick. Though, you might have gotten some more damage if you'd been a bit more aggressive.
Replay 2: I really like what you do at the start of this match (not sure if it was intentional or just by accident tho ), and that is; waiting at the start of the match to see how your team deploys on the map, and which positions they go to. It's a shame that you didn't utilize this information though. You went to the eastern flank even though there was NO backup there. Always look at the minimap to see what your teammates are doing, and try to play around them ( you can use the + and - keys on your keyboard to increase or decrease the size of the minimap. I'd recommend using the size of one increment below the max i.e hold down the + (plus) key till the map doesn't get any bigger, and then press - (minus) once). The ability to read the minimap and make decisions according to the positions of the enemy and your teammates, is the key to winning in this game. Pretty much 60% of your time in a match should be spent looking at the minimap. Getting back to the replay itself, you were a bit too aggressive this time around xD. The title of your replay suggests that you were surprised by the positioning of your teammates ( "Heavies go middle?!). One lesson you have to learn VERY QUICK in this game, is that your teammates will do dumb shit all the freaking time. You just have to work around it. While their positioning wasn't exactly optimal, it actually wasn't too bad either. New players seem to have this misconception that certain tank types should only go to certain places.Truth is, it's not as black and white as that. There are some heavy tanks which are better at sniping than TDs, and there are some TDs which can do a medium's job better than most mediums. The eastern flank on Redshire is actually not all that important. The middle is the most dominant position, which easily allows you to defend your own base as well as put pressure on the enemy's. The match actually seemed quite close. I think you could have tipped the balance in your team's favor if you'd followed them instead of going on a Rambo mission by yourself in a bottom tier tank
Replay 3: You went wide around the cliff to the rock on the far side. This is a bad idea IMO. You should stick close to the hill as it provides you arty cover, and allows you to sidescrape easily.It also prevents you from getting shot by tanks that are on the cliff itself, which is what got you killed in this match (more on that later) You again had the issue of not being aggressive enough at the start. Looking at the enemy's team comp, they didn't have any top tier heavies. You should just poke around the corner of the cliff to spot some targets and then pull back. Though, in this case, there wasn't even anything there to spot so I guess it's fine. You did the right thing by killing the thunderbolt, but this is where you would have significantly benefitted from sticking close to the cliff. You wouldn't have take that shot from the Pz. IV on top of the cliff. This is also the point where you become extremely indecisive about what you want to do. You drive forward, further into the line of fire of the Pz. IV and the enemy arty, instead of getting under the Pz's gun, and into arty cover (close to the cliff). Quote from your description of this replay; "I know it did NOT help that the Churchill 3 and OI Exp went into TD alley without support from our own TDs.. ¬.¬;" Again, it's not just a black and white case of "They're heavies so they shouldn't go there". The enemy only had two TDs, one of whom (the IKV) died almost instantly, and the T67 which is actually the best tier 5 medium tank. I think they expected the T67 to go the middle of the map, instead of down the western alley( That's what I would expect a T67 driver to do).The people who went to that flank were actually the first ones to kill anything, and your team was up 3-0 at that point. Contrary to what you believe, those guys actually contributed to the team a lot. As for what YOU could've done to win that game, it all comes down to just staying alive for longer (Stick close to the cliff. The cliff is your friend). One of the best general tips: don't expose yourself to more than 1 enemy when firing( only if possible ofc). Try and make a 1v3 into 3 1v1s.
Notes: Please remember that I'm not the best player (far from it actually xD ) and you shouldn't treat my words as the end all be all. Though, I did try my best to explain how to do better in these situations, from what I've seen and experienced. I also apologize if I went into unnecessary detail. I'm tired AF right now and this is the best I could do
Extra tips:
You can hold down the right mouse button (if your cursor isn't over an enemy) to lock your turret in place and move the camera freely. This is extremely helpful and allows you to be more situationally aware. Get into the habbit of holding down RMB and doing a quick 360 around your tank every so often (took me more than 2k battles to figure this out. FeelsBadMan ) Remember to adjust your graphics settings and turn off "grass in sniper mode", and if possible, turn your overall graphics down a bit. This will help improve your framerate (which seemed a bit low in the replays) and also reduce visual clutter. Make sure you have the right aim sensitivities. Your sniper mode sens. should be relatively low for precise shooting, and the arcade sensitivity should be a balance between comfortably being able to look around, while also maintaining some aiming precision. EDIT: Holy shit I just realized how much of a massive wall of text this is. I'm really sorry but I can't do any better.
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robosapieo got a reaction from LeoAegisMaximus in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo got a reaction from garryallen in When to Move From Tier 5/6 to Tier 7?
I'm really bad at this whole replay review thing, but here goes.....
Replay 1: First thing I noticed is that you're not carrying enough premium APCR rounds in your tank. You should have atleast 15, preferably 20 in the KV-1. I usually wouldn't advise a beginner to carry so much prem, since it makes one..... complacent (for lack of a better word) but it's with all of the ridiculously armored tanks that have been added to the game, I think it's necessary. As for your initial positioning on the map, I think it was fine. An argument could be made that you should've gone to the left of the hill where the ELC got spotted and you could've had more of an impact there, but that would've probably put you in a crossfire. The big problem is saw here was just how complacent you were. You should've kept pushing forward and gone hull-down behind the little mound (what the enemy M4 was doing). The KV-1's turret armor is quite trollish. The PZ. IV and Sherman would've had trouble penning you with their standard ammo. The next mistake you made was that you didn't immediately load APCR as soon as you spotted the O-I. You have 120mm of pen, and that thing has, at minimum 150mm of frontal armor. You can use sites like http://tanks.gg/ to view the armor models of tanks, though it does take a lot of time, as well as trial and error to learn everything (You have trouble penning something in battle, so you go look at its armor model). The last mistake was that you didn't immediately repair your tracks after taking that shot from the O-I. It has a 20 second reload if its using the big HE gun (which I think it was). You can fire nearly 5 shots in that time (not that they would've done anything, since you were firing standard xD). All in all, I don't think you could've influenced the outcome of this game no matter what. The team melted far too quick. Though, you might have gotten some more damage if you'd been a bit more aggressive.
Replay 2: I really like what you do at the start of this match (not sure if it was intentional or just by accident tho ), and that is; waiting at the start of the match to see how your team deploys on the map, and which positions they go to. It's a shame that you didn't utilize this information though. You went to the eastern flank even though there was NO backup there. Always look at the minimap to see what your teammates are doing, and try to play around them ( you can use the + and - keys on your keyboard to increase or decrease the size of the minimap. I'd recommend using the size of one increment below the max i.e hold down the + (plus) key till the map doesn't get any bigger, and then press - (minus) once). The ability to read the minimap and make decisions according to the positions of the enemy and your teammates, is the key to winning in this game. Pretty much 60% of your time in a match should be spent looking at the minimap. Getting back to the replay itself, you were a bit too aggressive this time around xD. The title of your replay suggests that you were surprised by the positioning of your teammates ( "Heavies go middle?!). One lesson you have to learn VERY QUICK in this game, is that your teammates will do dumb shit all the freaking time. You just have to work around it. While their positioning wasn't exactly optimal, it actually wasn't too bad either. New players seem to have this misconception that certain tank types should only go to certain places.Truth is, it's not as black and white as that. There are some heavy tanks which are better at sniping than TDs, and there are some TDs which can do a medium's job better than most mediums. The eastern flank on Redshire is actually not all that important. The middle is the most dominant position, which easily allows you to defend your own base as well as put pressure on the enemy's. The match actually seemed quite close. I think you could have tipped the balance in your team's favor if you'd followed them instead of going on a Rambo mission by yourself in a bottom tier tank
Replay 3: You went wide around the cliff to the rock on the far side. This is a bad idea IMO. You should stick close to the hill as it provides you arty cover, and allows you to sidescrape easily.It also prevents you from getting shot by tanks that are on the cliff itself, which is what got you killed in this match (more on that later) You again had the issue of not being aggressive enough at the start. Looking at the enemy's team comp, they didn't have any top tier heavies. You should just poke around the corner of the cliff to spot some targets and then pull back. Though, in this case, there wasn't even anything there to spot so I guess it's fine. You did the right thing by killing the thunderbolt, but this is where you would have significantly benefitted from sticking close to the cliff. You wouldn't have take that shot from the Pz. IV on top of the cliff. This is also the point where you become extremely indecisive about what you want to do. You drive forward, further into the line of fire of the Pz. IV and the enemy arty, instead of getting under the Pz's gun, and into arty cover (close to the cliff). Quote from your description of this replay; "I know it did NOT help that the Churchill 3 and OI Exp went into TD alley without support from our own TDs.. ¬.¬;" Again, it's not just a black and white case of "They're heavies so they shouldn't go there". The enemy only had two TDs, one of whom (the IKV) died almost instantly, and the T67 which is actually the best tier 5 medium tank. I think they expected the T67 to go the middle of the map, instead of down the western alley( That's what I would expect a T67 driver to do).The people who went to that flank were actually the first ones to kill anything, and your team was up 3-0 at that point. Contrary to what you believe, those guys actually contributed to the team a lot. As for what YOU could've done to win that game, it all comes down to just staying alive for longer (Stick close to the cliff. The cliff is your friend). One of the best general tips: don't expose yourself to more than 1 enemy when firing( only if possible ofc). Try and make a 1v3 into 3 1v1s.
Notes: Please remember that I'm not the best player (far from it actually xD ) and you shouldn't treat my words as the end all be all. Though, I did try my best to explain how to do better in these situations, from what I've seen and experienced. I also apologize if I went into unnecessary detail. I'm tired AF right now and this is the best I could do
Extra tips:
You can hold down the right mouse button (if your cursor isn't over an enemy) to lock your turret in place and move the camera freely. This is extremely helpful and allows you to be more situationally aware. Get into the habbit of holding down RMB and doing a quick 360 around your tank every so often (took me more than 2k battles to figure this out. FeelsBadMan ) Remember to adjust your graphics settings and turn off "grass in sniper mode", and if possible, turn your overall graphics down a bit. This will help improve your framerate (which seemed a bit low in the replays) and also reduce visual clutter. Make sure you have the right aim sensitivities. Your sniper mode sens. should be relatively low for precise shooting, and the arcade sensitivity should be a balance between comfortably being able to look around, while also maintaining some aiming precision. EDIT: Holy shit I just realized how much of a massive wall of text this is. I'm really sorry but I can't do any better.
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robosapieo got a reaction from Sapros in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo got a reaction from SkittlesOfSteeI in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo reacted to MagicalFlyingFox in opinions on sirfoch being censored?
When a tank is statistically making bad players play better than their average, that is bad game design (Maus, VK100.01P, etc).
When a PREMIUM tank that you pay real money for statistically makes bad players play better than their average...
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robosapieo reacted to Sgt. Pepper in opinions on sirfoch being censored?
It's simply bad game design. The point of MMOs is to grind, and if it isn't, a MAJOR part of MMOs is grinding, that is indisputable. Tanks that are imbalanced (relative to their tier) are bad for game design because it kills the incentive to grind. Serious questions are being raised like, "Why should I grind for the T32 when I can go buy a Patriot?" and "What's the point in playing tier 6s and 7s when tier 8 prems are going to wipe my ass across the floor and back". Other issues that come from these premiums is powercreep. When the 252U is on par if not superior to the IS-3 (Easily the best, if not one of the best tanks in tier, it defines ratings of other tanks in tier and below its tier), other tanks like the Tiger 2, T32, KV-4 get left in the dust by this uber tank that simply runs it over. Another issue is veteran/player retention. When a veteran sees these op tier 8s released and the droves of 1k game pubbies get a hold of them, it feels like they're being cheated. Like their time they invested hasn't been valued by the company and that they don't care about what their veterans and other players think.
Also, what the fuck do you mean "What other T8 prem is clogging CWs?", some of the BEST tanks in t8 CWs are premiums. Skorpion G, 252U, T26E5, Strv S1 (to a degree, less seen). The only other notable t8 CW tanks are the IS-3 (obvious reasons) and Pershing (to an extent).
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robosapieo reacted to Ezz in opinions on sirfoch being censored?
Depends how you look at it.
By taking the action they did WG acknowledged that firstly CCs have enough sway in the community to worry about them. They also will be very aware that parts of the community think their direction is shit. And finally WG have now outwardly moved to censor those who are critical of their practices. To me his actions certainly made WG and the community think.
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robosapieo reacted to Seika in When to Move From Tier 5/6 to Tier 7?
That thought came to mind, yeah - have stored crews with skills sitting around, especially as I'm running into, as you've noted, line splits. KV-1 splits into KV-2 and KV-1S, Russian Medium line splits pretty early, US Heavy line splits at the M3Lee... I clearly just picked all the best lines. ¬.¬;; I'm debating buying back the T-28 and training up a KV1-S crew in that, rather than retraining the KV-1 crew and instead save that for either the KV-2 or the IS..
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robosapieo reacted to Seika in When to Move From Tier 5/6 to Tier 7?
Deltacu - Thanks for replying, on your work break, of all things. :3; I already have the KV-1S bought, I'm just dreading the stock grind, oh wait just free-exp'd the 85mm. So when I jump into that I'll have fun. I definitely want to play the IS but I'd rather have a proper skillset for the tier to make the most use of a good tank, y'know?
GarryAllen - I'm hoping over the next 2k battles I can at least reach light green wn8. :x I found the VK (which I've since sold as it has elite status and it's trash..) and the HTNo.6 required side-scraping to win, at least...
I'm trying to learn wiggling now that I have side-scraping down. I need to learn to trade and poke better, though, definitely..
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robosapieo reacted to Shifty_101st in When to Move From Tier 5/6 to Tier 7?
BTW OP, no one has really mentioned this but you are literally LEAGUES ahead of people your skill level at the moment just because you want to learn how to improve at the game. MY view of you is a lot higher as well just because of that. This game isn't easy to learn it's very different from most games out there
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robosapieo got a reaction from kukis12345 in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat
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robosapieo got a reaction from canadiantrex in What are an M48A1's weakspots?
M48's biggest weakspot is how insecure it is about being called fat