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Ozjasz

Verified Tanker [EU]
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About Ozjasz

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  • Birthday July 30

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  • Gender
    Male
  • Location
    Siemkaland
  • Server
    EU

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  1. Ozjasz

    HWK 12

    Yup, the shell speed is in my eyes only thing that keeps this tank from being great. Also, I saw somebody wondering how it will fare in frontlines when it comes back. I played both HWK and WZ-132 during the first iteration, and generally had much better time and much better games while in WZ. Frontline maps and distance of engagement on them are much bigger than in randoms, which makes low shell speed even more of a drawback. Advantage in viewrange, camo (i think?) and mobility does not make up for that unfortunately - spy plane consumable is much more effective there for long range spotting, so extreme VR is not so useful as in randoms IMO.
  2. Abbey - 12 Cliff - 15 Empire's Border - 9 Ensk - 15 Fisherman's Bay - 12 Fjords - 15 Highway - 15 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 15 Malinovka - 16 Mines - 12 Minsk - 15 Mountain Pass - 12 - 3 = 9 What an awful, claustrophobic dumpster fire of a map Murovanka - 16 Overlord - 16 Pilsen - 12 Prokhorovka - 17 + 1 = 18 Matches without arty on this map are usually my favorite time in the game Province - 12 Redshire - 15 Ruinberg - 15 Serene Coast - 15 Siegfried Line - 12 Steppes -17 Studzianki - 12 - 3 = 9 As somebody before me said, Komarin was a design masterpiece compared to this. Tundra - 15 Westfield - 15 Widepark - 15 Erlenberg - 13 Mannerheim Line - 15 Glacier - 15 Airfield - 12 El Halluf - 16 Sand River - 15
  3. Just started playing this, after reading the thread I was expecting the worst - luckly for me it isn't. Its playable, I'm trying to use gun depression and mobility to do almost medium-like maneuvers and so far MM is allowing me to do so. I guess it will be pretty awful when I will start getting city maps. Also, about tier 5 - at the beginning I hated it, at the end of the grind I loved it. Really fun and competent vehicle.
  4. T-10: 31 Conqueror: 30. T-54: 29 E75: 28 AMX 30: 27 + 1 = 28 Can confirm, gud tenk WZ-111 1-4: 27 T95: 25 Object 430: 24 Type 4 Heavy: 23 Standard B: 23 T49: 22 E50: 22 Skoda T50: 22 STRV 103-0: 21 Object 263: 21 T30: 21 WT Auf Pz. IV: 20 Object 704: 20 Mäuschen: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 Tortoise: 18 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 14 Object 705: 14 ST-I: 14 WZ-120: 11. T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 2 - 3 = -1 I am breaking my own rule of not up/downvoting the same tank multiple times till the very end to put Foch out of his misery. Bye bye, don't call.
  5. T-10: 31 Conqueror: 29 T-54: 29 E75: 26 AMX 30: 25 WZ-111 1-4: 25 AMX M4 51: 24 Type 4 Heavy: 23 T95: 23 Object 430: 23 + 1 = 24 what is stock grind? and why is wz-120 crying? T49: 22 E50: 22 Skoda T50: 22 Standard B: 22 STRV 103-0: 21 Tortoise: 21 - 3 = 18 My shitter mind cant comprehend how Conway was eliminated before his even more handicaped brother Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 WZ-132A: 17 Object 705: 17 ST-I: 14 WZ-120: 14 T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 5 AMX 50 120: 5
  6. T-10: 31 Conqueror: 28 T-54: 27 E75: 26 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 AMX 30: 24 Type 4 Heavy: 23 T95: 23 E50: 22 Object 430: 22 Skoda T50: 21 + 1 = 22 One word: synergy. This tank is better than the sum of its parts. Somehow its traits and stats create a combination that... just works. T-54 is propably more meta because of armor, but this one allows you to do dirty, filthy and unimaginable things to pubbies. And I love it. STRV 103-0: 21 Standard B: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Tortoise: 21 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 WZ-132A: 17 Object 705: 17 ST-I: 14 WZ-120: 14 T54E1 : 9 WZ-111G FT: 8 Foch: 8 - 3 = 5 This thing has absolutely zero fear factor in my eyes. No turret, irrelevant armor, clip that is more of liability than strong side. Trash tier. T-54 LW: 8 Type 61: 8 AMX 50 120: 5 Ru251: 5
  7. Propably the angle is to blame here - ELC is low as heck, so he is shooting your side/front armour from below, efectively negating its angled bullshit armour values. Anyway, I am glad I was able to play the old ELC before 9.18. It was hell of a ride, and basically the kind of gameplay I would like to see from light tanks in general. The only thing that comes close now is T-100LT.
  8. Strange vehicle. I generally remember having much better time playing it (during +/- 50 battles needed to grind through it) compared to t6, while having only 45% wr compared to 65% one tier lower. Memory works in strange way.
  9. Dragon Ridge - 34.Hidden Village - 22Komarin - 12 - 3 = 9 The entire idea of this map is doomed to fail, no matter how many times they try to fix it. I hope it's gone for good.Northwest - 28Pearl River - 39 + 1 = 40 After the rework this map was really nice, it somehow felt less "corridorish" than most of the stuff we have now.Port - 33Province - 27Severgorsk - 12. South Coast - 25
  10. It's a monthly NA only event, from what I understand.
  11. Rather an typical for the internet problem with reading comprehension. In the very unfortunate (as Epic explained) statement from WG NA to Kotaku, they used "SirFoch" and "hate speech/homofobic statements" in the same message, with no connection one to another. Internet managed to put it together nevertheless. We could argue that this might have been intentional strategy by WG, to glue that kind of shit to him, but I personally don't get that kind of impression after reading their statement.
  12. Decided to have a last minute rush to RU 251 before 9.18 hits EU, to save some credits/xp and skip having to play HWK after patch. I was couple thousand XP (normal and free combined) from unlocking it, before the server went down. I forgot that they are turning them off early when introducing patch. Well, good job me.

  13. After reading the article twice, this is what I understand is going to happen. Overall, this sounds like a great improvement, but I wonder how they are going to adress some problems that already got pointed out in this thread. If they are aware of them of course
  14. This thread is like my 13 90 ammo loadout. Pure gold. As a person siemka who lives there I can only say that I am so sorry that you have to go through that again
  15. Finished grinding through it in 68 games with around 1300 DPG. It was suprisingly pleasant to play for me, somehow. Alpha and pen combination of 100mm at tier 7 is really fun (I wonder how nuts T-34/85 with 100mm at tier VI had to be back in the days when it had it) and after all the things I read about it I expected gun handling to be less bearable. If it had that one or two extra degree of depression I would propably consider keeping it.
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