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About Ozjasz
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Potentially Good@Forums
- Birthday July 30
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Male
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Siemkaland
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EU
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Ozjasz reacted to a post in a topic: 279(e) Missions - Tips and Tank Choices / Guide - 2021
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Ozjasz reacted to a post in a topic: Low-tier tech tree pruning and other balance patch discussion
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Ozjasz reacted to a post in a topic: E 75 TS, Tier 8 Premium HT (Lootbox Tank)
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Ozjasz reacted to a post in a topic: My thoughts on the game as current, and why I don't play as much any more.
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Ozjasz reacted to a post in a topic: Improved Equipment thread.
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Sooo, I just researched STB-1. Ignore my previous post, I'm a moron. This thing is great. Gun handling is absolute brilliant now. Close to Patton in comfort, I would dare to say. As soon as I noticed that and adapted to more mobile playstyle I started having a blast. Ended liking it so much that I decided to keep it.
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Ozjasz reacted to a status update: anyone wonder how srs this game used to be? just read this and watch how seriously pe
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Ozjasz reacted to a post in a topic: My thoughts on the game as current, and why I don't play as much any more.
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Ozjasz reacted to a post in a topic: Winrate Expecations
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Ozjasz reacted to a post in a topic: The 3-mark Thread
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Ozjasz reacted to a post in a topic: ST-ii the Reckoning
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First impressions after the buff TL;DR version: It became even better at sniping, because of that extra bit of ROF and gun handling. It became even worse at everything else than sniping, because of reduced alpha. I am in the middle of grinding through it (50k left after today), mixed feelings about this. I had one really decent game at Prokh, where it could shine. But that was the environment where every other T9 med would shine too. Its playable, but in my eyes it already was before the change. I like what WG is trying to do with mixing things a bit and trying to create differenc
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Deus__Ex__Machina reacted to a status update: Thanks for inspiration to do this. Im not gonna trade it just because of that look
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Kymrel reacted to a status update: Thanks for inspiration to do this. Im not gonna trade it just because of that look
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- Kymrel and Deus__Ex__Machina
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Tupinambis reacted to a post in a topic: Supertest - HP buffs for tiers I to VI
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sohojacques reacted to a post in a topic: Supertest - HP buffs for tiers I to VI
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http://forum.worldoftanks.eu/index.php?/topic/708557-supertest-news-an-hp-boost-for-tier-i-vi-vehicles/ So apparently WG decided to try out the thing that almost everyone was proposing for at least as long as I am playing this game. Hooray, I guess? IMO, this is a great change - time to kill at lower tiers is far too low to allow new players learn anything. And, for me, lower tier gameplay was generally not enjoyable at all, because of that. Higher HP pools will make the games at lower tier a bit longer, and should give players a chance to survive after making a mistake or two. Corr
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Exactly my thoughts, it will definitely be my first pick. Still thinking about second pick, and it will propably be Abbey. It is not an awful map, but I've been playing it for years and never liked it. Maybe some time off will fix our relationship.
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Yup, the shell speed is in my eyes only thing that keeps this tank from being great. Also, I saw somebody wondering how it will fare in frontlines when it comes back. I played both HWK and WZ-132 during the first iteration, and generally had much better time and much better games while in WZ. Frontline maps and distance of engagement on them are much bigger than in randoms, which makes low shell speed even more of a drawback. Advantage in viewrange, camo (i think?) and mobility does not make up for that unfortunately - spy plane consumable is much more effective there for long range spott
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Abbey - 12 Cliff - 15 Empire's Border - 9 Ensk - 15 Fisherman's Bay - 12 Fjords - 15 Highway - 15 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 15 Malinovka - 16 Mines - 12 Minsk - 15 Mountain Pass - 12 - 3 = 9 What an awful, claustrophobic dumpster fire of a map Murovanka - 16 Overlord - 16 Pilsen - 12 Prokhorovka - 17 + 1 = 18 Matches without arty on this map are usually my favorite time in the game Province - 12 Redshire - 15 Ruinberg - 15 Serene
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Just started playing this, after reading the thread I was expecting the worst - luckly for me it isn't. Its playable, I'm trying to use gun depression and mobility to do almost medium-like maneuvers and so far MM is allowing me to do so. I guess it will be pretty awful when I will start getting city maps. Also, about tier 5 - at the beginning I hated it, at the end of the grind I loved it. Really fun and competent vehicle.
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T-10: 31 Conqueror: 30. T-54: 29 E75: 28 AMX 30: 27 + 1 = 28 Can confirm, gud tenk WZ-111 1-4: 27 T95: 25 Object 430: 24 Type 4 Heavy: 23 Standard B: 23 T49: 22 E50: 22 Skoda T50: 22 STRV 103-0: 21 Object 263: 21 T30: 21 WT Auf Pz. IV: 20 Object 704: 20 Mäuschen: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 Tortoise: 18 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 14 Object 705: 14 ST-I: 14 WZ-120: 11. T
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sohojacques reacted to a post in a topic: Elimination: Tier 9 - 2018
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T-10: 31 Conqueror: 29 T-54: 29 E75: 26 AMX 30: 25 WZ-111 1-4: 25 AMX M4 51: 24 Type 4 Heavy: 23 T95: 23 Object 430: 23 + 1 = 24 what is stock grind? and why is wz-120 crying? T49: 22 E50: 22 Skoda T50: 22 Standard B: 22 STRV 103-0: 21 Tortoise: 21 - 3 = 18 My shitter mind cant comprehend how Conway was eliminated before his even more handicaped brother Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtige
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T-10: 31 Conqueror: 28 T-54: 27 E75: 26 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 AMX 30: 24 Type 4 Heavy: 23 T95: 23 E50: 22 Object 430: 22 Skoda T50: 21 + 1 = 22 One word: synergy. This tank is better than the sum of its parts. Somehow its traits and stats create a combination that... just works. T-54 is propably more meta because of armor, but this one allows you to do dirty, filthy and unimaginable things to pubbies. And I love it. STRV 103-0: 21 Standard B: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 7
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Propably the angle is to blame here - ELC is low as heck, so he is shooting your side/front armour from below, efectively negating its angled bullshit armour values. Anyway, I am glad I was able to play the old ELC before 9.18. It was hell of a ride, and basically the kind of gameplay I would like to see from light tanks in general. The only thing that comes close now is T-100LT.
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Strange vehicle. I generally remember having much better time playing it (during +/- 50 battles needed to grind through it) compared to t6, while having only 45% wr compared to 65% one tier lower. Memory works in strange way.
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Dragon Ridge - 34.Hidden Village - 22Komarin - 12 - 3 = 9 The entire idea of this map is doomed to fail, no matter how many times they try to fix it. I hope it's gone for good.Northwest - 28Pearl River - 39 + 1 = 40 After the rework this map was really nice, it somehow felt less "corridorish" than most of the stuff we have now.Port - 33Province - 27Severgorsk - 12. South Coast - 25
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PSA: don't play tier 5 "for fun" in mid july
Ozjasz replied to lordawesome7's topic in Casual Purple
It's a monthly NA only event, from what I understand.