Jump to content

Ozjasz

Verified Tanker [EU]
  • Content Count

    29
  • Joined

  • Last visited

1 Follower

About Ozjasz

  • Rank
    Potentially Good@Forums
  • Birthday July 30

Profile Information

  • Gender
    Male
  • Location
    Siemkaland
  • Server
    EU

Recent Profile Visitors

1,239 profile views
  1. Sooo, I just researched STB-1. Ignore my previous post, I'm a moron. This thing is great. Gun handling is absolute brilliant now. Close to Patton in comfort, I would dare to say. As soon as I noticed that and adapted to more mobile playstyle I started having a blast. Ended liking it so much that I decided to keep it.
  2. First impressions after the buff TL;DR version: It became even better at sniping, because of that extra bit of ROF and gun handling. It became even worse at everything else than sniping, because of reduced alpha. I am in the middle of grinding through it (50k left after today), mixed feelings about this. I had one really decent game at Prokh, where it could shine. But that was the environment where every other T9 med would shine too. Its playable, but in my eyes it already was before the change. I like what WG is trying to do with mixing things a bit and trying to create differences between similar vehicles (f.e. NATO meds), but im not convinced on that one. With reduced alpha, it is now competing directly with Skoda T50 in my eyes. And Skoda is wiping the floor with it every day of the week. So nothing really changed, but now even other medium can outtrade you. Mixed feeling so far, as I said. Maybe I will find something redeeming in it before I finish the grind.
  3. Thanks for inspiration to do this. Im not gonna trade it just because of that look

    shot_009.jpg

  4. http://forum.worldoftanks.eu/index.php?/topic/708557-supertest-news-an-hp-boost-for-tier-i-vi-vehicles/ So apparently WG decided to try out the thing that almost everyone was proposing for at least as long as I am playing this game. Hooray, I guess? IMO, this is a great change - time to kill at lower tiers is far too low to allow new players learn anything. And, for me, lower tier gameplay was generally not enjoyable at all, because of that. Higher HP pools will make the games at lower tier a bit longer, and should give players a chance to survive after making a mistake or two. Correct me if I'm wrong, but this could also lead to increased profitability (in both silver and XP) of lower tiers? More HP -> more dmg -> more xp/silver? You can find exact HP values that they are testing here: http://www.dom1n.com/newsy/supertest-zwiekszenie-puli-hp-dla-tierow-i-vi-cz-ii/ (in
  5. Exactly my thoughts, it will definitely be my first pick. Still thinking about second pick, and it will propably be Abbey. It is not an awful map, but I've been playing it for years and never liked it. Maybe some time off will fix our relationship.
  6. Ozjasz

    HWK 12

    Yup, the shell speed is in my eyes only thing that keeps this tank from being great. Also, I saw somebody wondering how it will fare in frontlines when it comes back. I played both HWK and WZ-132 during the first iteration, and generally had much better time and much better games while in WZ. Frontline maps and distance of engagement on them are much bigger than in randoms, which makes low shell speed even more of a drawback. Advantage in viewrange, camo (i think?) and mobility does not make up for that unfortunately - spy plane consumable is much more effective there for long range spotting, so extreme VR is not so useful as in randoms IMO.
  7. Abbey - 12 Cliff - 15 Empire's Border - 9 Ensk - 15 Fisherman's Bay - 12 Fjords - 15 Highway - 15 Himmelsdorf - 15 Karelia - 15 Lakeville - 15 Live Oaks - 15 Malinovka - 16 Mines - 12 Minsk - 15 Mountain Pass - 12 - 3 = 9 What an awful, claustrophobic dumpster fire of a map Murovanka - 16 Overlord - 16 Pilsen - 12 Prokhorovka - 17 + 1 = 18 Matches without arty on this map are usually my favorite time in the game Province - 12 Redshire - 15 Ruinberg - 15 Serene Coast - 15 Siegfried Line - 12 Steppes -17 Studzianki - 12 - 3 = 9 As somebody before me said, Komarin was a design masterpiece compared to this. Tundra - 15 Westfield - 15 Widepark - 15 Erlenberg - 13 Mannerheim Line - 15 Glacier - 15 Airfield - 12 El Halluf - 16 Sand River - 15
  8. Just started playing this, after reading the thread I was expecting the worst - luckly for me it isn't. Its playable, I'm trying to use gun depression and mobility to do almost medium-like maneuvers and so far MM is allowing me to do so. I guess it will be pretty awful when I will start getting city maps. Also, about tier 5 - at the beginning I hated it, at the end of the grind I loved it. Really fun and competent vehicle.
  9. T-10: 31 Conqueror: 30. T-54: 29 E75: 28 AMX 30: 27 + 1 = 28 Can confirm, gud tenk WZ-111 1-4: 27 T95: 25 Object 430: 24 Type 4 Heavy: 23 Standard B: 23 T49: 22 E50: 22 Skoda T50: 22 STRV 103-0: 21 Object 263: 21 T30: 21 WT Auf Pz. IV: 20 Object 704: 20 Mäuschen: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 Tortoise: 18 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 14 Object 705: 14 ST-I: 14 WZ-120: 11. T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 2 - 3 = -1 I am breaking my own rule of not up/downvoting the same tank multiple times till the very end to put Foch out of his misery. Bye bye, don't call.
  10. T-10: 31 Conqueror: 29 T-54: 29 E75: 26 AMX 30: 25 WZ-111 1-4: 25 AMX M4 51: 24 Type 4 Heavy: 23 T95: 23 Object 430: 23 + 1 = 24 what is stock grind? and why is wz-120 crying? T49: 22 E50: 22 Skoda T50: 22 Standard B: 22 STRV 103-0: 21 Tortoise: 21 - 3 = 18 My shitter mind cant comprehend how Conway was eliminated before his even more handicaped brother Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 WZ-132A: 17 Object 705: 17 ST-I: 14 WZ-120: 14 T-54 LW: 8 Type 61: 8 WZ-111G FT: 6 Foch: 5 AMX 50 120: 5
  11. T-10: 31 Conqueror: 28 T-54: 27 E75: 26 T49: 25 WZ-111 1-4: 25 AMX M4 51: 24 AMX 30: 24 Type 4 Heavy: 23 T95: 23 E50: 22 Object 430: 22 Skoda T50: 21 + 1 = 22 One word: synergy. This tank is better than the sum of its parts. Somehow its traits and stats create a combination that... just works. T-54 is propably more meta because of armor, but this one allows you to do dirty, filthy and unimaginable things to pubbies. And I love it. STRV 103-0: 21 Standard B: 21 Object 263: 20 WT Auf Pz. IV: 20 Object 704: 20 Tortoise: 21 Mauschen: 20 T30: 20 50TP: 20 M46 Patton: 20 Centurion 7/1: 19 Jagdtiger: 19 B-C 25t AP: 18 Leopard PTA: 17 AMX 13 90: 17 Object 257: 17 WZ-132A: 17 Object 705: 17 ST-I: 14 WZ-120: 14 T54E1 : 9 WZ-111G FT: 8 Foch: 8 - 3 = 5 This thing has absolutely zero fear factor in my eyes. No turret, irrelevant armor, clip that is more of liability than strong side. Trash tier. T-54 LW: 8 Type 61: 8 AMX 50 120: 5 Ru251: 5
  12. Propably the angle is to blame here - ELC is low as heck, so he is shooting your side/front armour from below, efectively negating its angled bullshit armour values. Anyway, I am glad I was able to play the old ELC before 9.18. It was hell of a ride, and basically the kind of gameplay I would like to see from light tanks in general. The only thing that comes close now is T-100LT.
  13. Strange vehicle. I generally remember having much better time playing it (during +/- 50 battles needed to grind through it) compared to t6, while having only 45% wr compared to 65% one tier lower. Memory works in strange way.
  14. Dragon Ridge - 34.Hidden Village - 22Komarin - 12 - 3 = 9 The entire idea of this map is doomed to fail, no matter how many times they try to fix it. I hope it's gone for good.Northwest - 28Pearl River - 39 + 1 = 40 After the rework this map was really nice, it somehow felt less "corridorish" than most of the stuff we have now.Port - 33Province - 27Severgorsk - 12. South Coast - 25
  15. It's a monthly NA only event, from what I understand.
×
×
  • Create New...